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| author | Dave Parks <davep@lindenlab.com> | 2023-02-23 15:19:56 -0600 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2023-02-23 15:19:56 -0600 | 
| commit | 63ae47d8fd479a3cb05ff1d2364d683975e1b052 (patch) | |
| tree | 5e4412e30b5f5de9baeadae3de1fd14def8515ef | |
| parent | e5e94b5fa832c62dc0df239fdb4aefc23e559c0c (diff) | |
SL-19236 Fix for HUDs not rendering when transparent water is disabled.
| -rw-r--r-- | indra/newview/pipeline.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 0ef89afe61..8d9a2a876e 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -2286,7 +2286,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result)      LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_CULL);      LL_PROFILE_GPU_ZONE("updateCull"); // should always be zero GPU time, but drop a timer to flush stuff out -    bool water_clip = !sRenderTransparentWater; +    bool water_clip = !sRenderTransparentWater && !sRenderingHUDs;      if (water_clip)      { | 
