Age | Commit message (Collapse) | Author |
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PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing
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Blinn-Phong/PBR have populated the foreground
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out an emissive texture. Also affects base color and ORM
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restarting viewer
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flickering
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doesn't render properly just yet
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shaders, uniforms
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shaders, uniforms
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copy/paste for now. Use same draw pool
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when terrain textures do not load
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does not consolidate opaque textures
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SL-20062: Fix near clip on reflection probes being clamped to at or below 10
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This includes this week's CEF 118.
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Cleanup. Caused by a merge of main(D567) into D559
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The header file documents that no llrand function should ever return a value
equal to the passed extent, so the one test in llrand_test.cpp that checked
less than or equal to the high end of the range was anomalous.
But changing that to an exclusive range means that we no longer need separate
exclusive range and inclusive range functions. Replace
ensure_in_range_using(), ensure_in_exc_range() and ensure_in_inc_range() with
a grand unified (simplified) ensure_in_range() function.
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Add python 3.12 to FindPython search path
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SL-20450: Fix missing LSL keyword INVENTORY_MATERIAL
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with legacy spotlight
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recent to my inventory tab
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longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc.
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