Age | Commit message (Collapse) | Author |
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different with adv atmo shaders.
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Built from lindenlab/viewer-manager-maint
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libatmosphere integrated in indra/llrender/llatmosphere.cpp
Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
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(Transition bronken, instant only. Shaddows moved based on region, not parcel)
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including safety checks and some refactoring
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LLViewerInventoryMoveFromWorldObserver::isSelectionChanged()
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including safety checks and some refactoring
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enabling "Include skin weight"
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for the rejected count
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