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AgeCommit message (Expand)Author
2011-02-23SOCIAL-551 WIP Add buttons to open people and profile windowsRichard Linden
2011-02-23remove skylight progress screen and unused skylight texturesRichard Linden
2011-02-23SOCIAL-547 WIP Add skin selection dropdown to login screenRichard Linden
2011-02-23SOCIAL-547 WIP Add skin selection dropdown to login screenRichard Linden
2011-02-23SOCIAL-547 WIP Add skin selection dropdown to login screenRichard Linden
2011-02-23SOCIAL-547 WIP Add skin selection dropdown to login screenRichard Linden
2011-02-23SOCIAL-547 WIP Add skin selection dropdown to login screenRichard Linden
2011-02-23Mergeleyla_linden
2011-02-23SOCIAL-545 FIX Figure out how to configure skylight-specific settingsRichard Linden
2011-02-23added minimal skin XUI files to projectRichard Linden
2011-02-23fixed filename output on XUI parse errorsRichard Linden
2011-02-23SH-1035 Model preview background color should match specleyla_linden
2011-02-23STORM-1020 Use tabs instead of spaces in fix.Jonathan Yap
2011-02-23SOCIAL-545 FIX Figure out how to configure skylight-specific settingsRichard Linden
2011-02-23STORM-1020 It is sometimes necessary to press ALT+CTRL+D twice to get the Deb...Jonathan Yap
2011-02-23SH-301 Cleanup -- accidentally removed a multiply by sDistanceFactorDave Parks
2011-02-23SH-301 Use avatar distance and radius when calculating LoD for rigged attachm...Dave Parks
2011-02-23SH-473/CTS-248 Enable mirror and invert check boxes for meshes.Dave Parks
2011-02-23mergeDave Parks
2011-02-23SH-1019 Fix bad md5sum entry.Dave Parks
2011-02-23Merge: Backed out changes for STORM-336 for merge due to complexity, will nee...Loren Shih
2011-02-23STORM-1019 Add ability to display beacons for Media on a Prim objectsRobin Cornelius
2011-02-23SH-1019 Attempt at removing dependency on .net framework from colladadom.dllDave Parks
2011-02-23SOCIAL-545 FIX Figure out how to configure skylight-specific settingsRichard Linden
2011-02-23separate vertex buffer and index buffer when map/unmap VBO. can be treated as...Xiaohong Bao
2011-02-23Fixes from merge of viewer-development -> mesh-development.Loren Shih
2011-02-23Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-22SOCIAL-545 WIP Figure out how to configure skylight-specific settings while r...Richard Linden
2011-02-22removed useless autologin settingRichard Linden
2011-02-22SOCIAL-545 WIP Figure out how to configure skylight-specific settings while r...Richard Linden
2011-02-22mergeDave Parks
2011-02-22SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion quer...Dave Parks
2011-02-22mergeDave Parks
2011-02-22SH-438 Use node name instead of mesh name for object names when importing mes...Dave Parks
2011-02-22Automated merge with http://hg.secondlife.com/viewer-developmentXiaohong Bao
2011-02-22set "RenderVBOMappingDisable" to be true by default to stop VBO memory leaking.Xiaohong Bao
2011-02-22more fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused lea...Xiaohong Bao
2011-02-22STORM-28 FIXED Added the ability to send agent's own calling card to others.Seth ProductEngine
2011-02-22STORM-889 FIXED Put Link/Unlink in Edit PanelPaul ProductEngine
2011-02-18Code cleanup and removed hacky code support for some old legacy rig typesprep linden
2011-02-18mergeDave Parks
2011-02-18SH-948 don't occlusion cull everything when deferred rendering is enabledDave Parks
2011-02-18Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-18BUG STORM-1004 FIXED Unblocking/blocking name sometimes deletes identically n...paul_productengine
2011-02-17VWR-24917 Use mIsDisplayNameDefault to reduce name redundancy in nearby chat ...Ardy Lay
2011-02-17mergeDave Parks
2011-02-17SH-1006 Quick pass at cutting down the number of redundant GL calls based on ...Dave Parks
2011-02-17mergeDave Parks
2011-02-17SH-547 Use appropriate texture channel for rendering avatars into their impos...Dave Parks
2011-02-17STORM-842 FIXED displaying favorites list at login screen when user name is t...Seth ProductEngine