Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-04 | SL-19109 Cut out object profiles from inventory | Andrey Kleshchev | |
2023-02-04 | SL-17761: Replace 'Grid emergency' message with generic error | Bennett Goble | |
The viewer currently presents a startling "Grid emergency" warning if an unrecognized error is returned from login. Let's tone this down a bit and present the error as it is: an unrecognized login failure rather than SLearth exploding. | |||
2023-02-03 | SL-19148 Decruft followthrough -- one more dead shader | Dave Parks | |
2023-02-03 | SL-19148 Decruft followthrough -- kill more unused shader files | Dave Parks | |
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵ | Dave Parks | |
forward rendering code. | |||
2023-02-03 | SL-19148 Fix for mac build | Dave Parks | |
2023-02-03 | SL-19148 Fix for mac build | Dave Parks | |
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵ | Dave Parks | |
wrong color space. | |||
2023-02-03 | SL-19109 Decouple object profiles from inventory | Andrey Kleshchev | |
Potentially this won't stay as sidepanels, but such rework is planned for SL-19134, for now just making it possible to open multiple instances of item profiles | |||
2023-02-03 | Merge branch 'xcode-14.1' into andreyk/SL-19134 | Andrey Kleshchev | |
# Conflicts: # indra/llcommon/llsdserialize.cpp # indra/llcommon/llsdserialize.h | |||
2023-02-03 | SL-7277 show Advanced permissions in Item profile that was opened from inventory | Mnikolenko Productengine | |
2023-02-03 | SL-19149 Highlight string match is misplaced when searching worn items | Maxim Nikolenko | |
2023-02-03 | SL-19150 Fix for stuttering real-time reflection probes. | Dave Parks | |
2023-02-03 | Merge branch 'main' into DRTVWR-567 | Maxim Nikolenko | |
# Conflicts: # indra/newview/llappearancemgr.cpp # indra/newview/llpanelmaininventory.cpp | |||
2023-02-03 | Merge branch 'main' into DRTVWR-539 | Mnikolenko Productengine | |
# Conflicts: # doc/contributions.txt # indra/cmake/Copy3rdPartyLibs.cmake # indra/cmake/FindOpenJPEG.cmake # indra/cmake/OpenJPEG.cmake # indra/integration_tests/llui_libtest/CMakeLists.txt # indra/newview/CMakeLists.txt | |||
2023-02-02 | DRTVWR-559 Merge fix. | Dave Parks | |
2023-02-02 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | Dave Parks | |
2023-02-02 | Fixups after merge for DRTVWR-559 | Brad Linden | |
2023-02-02 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | Dave Parks | |
2023-02-02 | SL-18908 Make media texture override base color and emissive texture on PBR ↵ | Dave Parks | |
materials when present. | |||
2023-02-02 | Fix some unused variable warnings in DRTVWR-559 | Brad Linden | |
2023-02-02 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2023-02-02 | Merge branch 'main' into DRTVWR-573-maint-R | Andrey Lihatskiy | |
2023-02-02 | Increment viewer version to 6.6.10 | Nat Goodspeed | |
following promotion of DRTVWR-570 | |||
2023-02-02 | Merge branch 'contribute' into DRTVWR-577-maint-S | Andrey Lihatskiy | |
2023-02-02 | SL-19130 Fix for stuck LoD. | Dave Parks | |
2023-02-02 | SL-18983 Fix for alpha HUDs not rendering. | Dave Parks | |
2023-02-02 | SL-19094 Move Desired frame rate button to top level | Maxim Nikolenko | |
2023-02-02 | SL-19126 Add a button to Graphics Presets fly-out to open Auto adjust settings | Maxim Nikolenko | |
2023-02-01 | SL-19000 Fix various 3D UI components not respecting depth buffer. ↵ | Dave Parks | |
Incidental decruft. Do I get a prize for 1000th jira? | |||
2023-02-01 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks | |
2023-02-01 | SL-19104 update label and permissions display | Maxim Nikolenko | |
2023-02-01 | SL-19028 Enable SSR on "Ultra" | Dave Parks | |
2023-02-01 | SL-19104 Clean up inventory UI to prepare for thumbnails (#66) | Maxim Nikolenko | |
2023-02-01 | SL-19124 Fix for broken distortion map in water in reflection probes. | Dave Parks | |
2023-02-01 | SL-19117 Textures should return asset id when thumbnail is not set | Andrey Kleshchev | |
2023-02-01 | SL-19117 Extend texture preview to show thumbnails when present | Andrey Kleshchev | |
2023-02-01 | SL-18988 OSX buildfix | Andrey Lihatskiy | |
2023-02-01 | SL-18988 Updated contributions.txt | Andrey Lihatskiy | |
2023-02-01 | Add a texture inspector and show it when hovering over an inventory textory ↵ | Kitty Barnett | |
(or folder containing - among others - exactly one texture) and when hovering over notecard embedded textures | |||
2023-01-31 | SL-18154 Followup -- fix mac build | Dave Parks | |
2023-01-31 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks | |
2023-01-31 | SL-18154 Followup -- Use Henri's xxHash integration to speed up UI Vertex ↵ | Dave Parks | |
Buffer cache | |||
2023-01-31 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | Dave Parks | |
2023-01-31 | SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent ↵ | Dave Parks | |
irradiance maps from being brighter than the environment. | |||
2023-01-31 | SL-19110 Fix xxhash build link and properly register contribution | Andrey Kleshchev | |
2023-01-31 | SL-19110 Fast hashing classes for use in place of the slow LLMD5, where ↵ | Henri Beauchamp | |
speed matters. (#64) This commit adds the HBXX64 and HBXX128 classes for use as a drop-in replacement for the slow LLMD5 hashing class, where speed matters and backward compatibility (with standard hashing algorithms) and/or cryptographic hashing qualities are not required. It also replaces LLMD5 with HBXX* in a few existing hot (well, ok, just "warm" for some) paths meeting the above requirements, while paving the way for future use cases, such as in the DRTVWR-559 and sibling branches where the slow LLMD5 is used (e.g. to hash materials and vertex buffer cache entries), and could be use such a (way) faster algorithm with very significant benefits and no negative impact. Here is the comment I added in indra/llcommon/hbxx.h: // HBXXH* classes are to be used where speed matters and cryptographic quality // is not required (no "one-way" guarantee, though they are likely not worst in // this respect than MD5 which got busted and is now considered too weak). The // xxHash code they are built upon is vectorized and about 50 times faster than // MD5. A 64 bits hash class is also provided for when 128 bits of entropy are // not needed. The hashes collision rate is similar to MD5's. // See https://github.com/Cyan4973/xxHash#readme for details. | |||
2023-01-31 | SL-19110 Fix coding policy | Andrey Kleshchev | |
2023-01-31 | SL-19110 Fix xxhash build link and properly register contribution | Andrey Kleshchev | |
2023-01-31 | SL-19110 Fast hashing classes for use in place of the slow LLMD5, where ↵ | Henri Beauchamp | |
speed matters. (#64) This commit adds the HBXX64 and HBXX128 classes for use as a drop-in replacement for the slow LLMD5 hashing class, where speed matters and backward compatibility (with standard hashing algorithms) and/or cryptographic hashing qualities are not required. It also replaces LLMD5 with HBXX* in a few existing hot (well, ok, just "warm" for some) paths meeting the above requirements, while paving the way for future use cases, such as in the DRTVWR-559 and sibling branches where the slow LLMD5 is used (e.g. to hash materials and vertex buffer cache entries), and could be use such a (way) faster algorithm with very significant benefits and no negative impact. Here is the comment I added in indra/llcommon/hbxx.h: // HBXXH* classes are to be used where speed matters and cryptographic quality // is not required (no "one-way" guarantee, though they are likely not worst in // this respect than MD5 which got busted and is now considered too weak). The // xxHash code they are built upon is vectorized and about 50 times faster than // MD5. A 64 bits hash class is also provided for when 128 bits of entropy are // not needed. The hashes collision rate is similar to MD5's. // See https://github.com/Cyan4973/xxHash#readme for details. |