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2023-02-04SL-19109 Cut out object profiles from inventoryAndrey Kleshchev
2023-02-04SL-17761: Replace 'Grid emergency' message with generic errorBennett Goble
The viewer currently presents a startling "Grid emergency" warning if an unrecognized error is returned from login. Let's tone this down a bit and present the error as it is: an unrecognized login failure rather than SLearth exploding.
2023-02-03SL-19148 Decruft followthrough -- one more dead shaderDave Parks
2023-02-03SL-19148 Decruft followthrough -- kill more unused shader filesDave Parks
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵Dave Parks
forward rendering code.
2023-02-03SL-19148 Fix for mac buildDave Parks
2023-02-03SL-19148 Fix for mac buildDave Parks
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵Dave Parks
wrong color space.
2023-02-03SL-19109 Decouple object profiles from inventoryAndrey Kleshchev
Potentially this won't stay as sidepanels, but such rework is planned for SL-19134, for now just making it possible to open multiple instances of item profiles
2023-02-03Merge branch 'xcode-14.1' into andreyk/SL-19134Andrey Kleshchev
# Conflicts: # indra/llcommon/llsdserialize.cpp # indra/llcommon/llsdserialize.h
2023-02-03SL-7277 show Advanced permissions in Item profile that was opened from inventoryMnikolenko Productengine
2023-02-03SL-19149 Highlight string match is misplaced when searching worn itemsMaxim Nikolenko
2023-02-03SL-19150 Fix for stuttering real-time reflection probes.Dave Parks
2023-02-03Merge branch 'main' into DRTVWR-567Maxim Nikolenko
# Conflicts: # indra/newview/llappearancemgr.cpp # indra/newview/llpanelmaininventory.cpp
2023-02-03Merge branch 'main' into DRTVWR-539Mnikolenko Productengine
# Conflicts: # doc/contributions.txt # indra/cmake/Copy3rdPartyLibs.cmake # indra/cmake/FindOpenJPEG.cmake # indra/cmake/OpenJPEG.cmake # indra/integration_tests/llui_libtest/CMakeLists.txt # indra/newview/CMakeLists.txt
2023-02-02DRTVWR-559 Merge fix.Dave Parks
2023-02-02Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-02Fixups after merge for DRTVWR-559Brad Linden
2023-02-02Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-02SL-18908 Make media texture override base color and emissive texture on PBR ↵Dave Parks
materials when present.
2023-02-02Fix some unused variable warnings in DRTVWR-559Brad Linden
2023-02-02Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-02-02Merge branch 'main' into DRTVWR-573-maint-RAndrey Lihatskiy
2023-02-02Increment viewer version to 6.6.10Nat Goodspeed
following promotion of DRTVWR-570
2023-02-02Merge branch 'contribute' into DRTVWR-577-maint-SAndrey Lihatskiy
2023-02-02SL-19130 Fix for stuck LoD.Dave Parks
2023-02-02SL-18983 Fix for alpha HUDs not rendering.Dave Parks
2023-02-02SL-19094 Move Desired frame rate button to top levelMaxim Nikolenko
2023-02-02SL-19126 Add a button to Graphics Presets fly-out to open Auto adjust settingsMaxim Nikolenko
2023-02-01SL-19000 Fix various 3D UI components not respecting depth buffer. ↵Dave Parks
Incidental decruft. Do I get a prize for 1000th jira?
2023-02-01SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-02-01SL-19104 update label and permissions displayMaxim Nikolenko
2023-02-01SL-19028 Enable SSR on "Ultra"Dave Parks
2023-02-01SL-19104 Clean up inventory UI to prepare for thumbnails (#66)Maxim Nikolenko
2023-02-01SL-19124 Fix for broken distortion map in water in reflection probes.Dave Parks
2023-02-01SL-19117 Textures should return asset id when thumbnail is not setAndrey Kleshchev
2023-02-01SL-19117 Extend texture preview to show thumbnails when presentAndrey Kleshchev
2023-02-01SL-18988 OSX buildfixAndrey Lihatskiy
2023-02-01SL-18988 Updated contributions.txtAndrey Lihatskiy
2023-02-01Add a texture inspector and show it when hovering over an inventory textory ↵Kitty Barnett
(or folder containing - among others - exactly one texture) and when hovering over notecard embedded textures
2023-01-31SL-18154 Followup -- fix mac buildDave Parks
2023-01-31SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-31SL-18154 Followup -- Use Henri's xxHash integration to speed up UI Vertex ↵Dave Parks
Buffer cache
2023-01-31Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-31SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent ↵Dave Parks
irradiance maps from being brighter than the environment.
2023-01-31SL-19110 Fix xxhash build link and properly register contributionAndrey Kleshchev
2023-01-31SL-19110 Fast hashing classes for use in place of the slow LLMD5, where ↵Henri Beauchamp
speed matters. (#64) This commit adds the HBXX64 and HBXX128 classes for use as a drop-in replacement for the slow LLMD5 hashing class, where speed matters and backward compatibility (with standard hashing algorithms) and/or cryptographic hashing qualities are not required. It also replaces LLMD5 with HBXX* in a few existing hot (well, ok, just "warm" for some) paths meeting the above requirements, while paving the way for future use cases, such as in the DRTVWR-559 and sibling branches where the slow LLMD5 is used (e.g. to hash materials and vertex buffer cache entries), and could be use such a (way) faster algorithm with very significant benefits and no negative impact. Here is the comment I added in indra/llcommon/hbxx.h: // HBXXH* classes are to be used where speed matters and cryptographic quality // is not required (no "one-way" guarantee, though they are likely not worst in // this respect than MD5 which got busted and is now considered too weak). The // xxHash code they are built upon is vectorized and about 50 times faster than // MD5. A 64 bits hash class is also provided for when 128 bits of entropy are // not needed. The hashes collision rate is similar to MD5's. // See https://github.com/Cyan4973/xxHash#readme for details.
2023-01-31SL-19110 Fix coding policyAndrey Kleshchev
2023-01-31SL-19110 Fix xxhash build link and properly register contributionAndrey Kleshchev
2023-01-31SL-19110 Fast hashing classes for use in place of the slow LLMD5, where ↵Henri Beauchamp
speed matters. (#64) This commit adds the HBXX64 and HBXX128 classes for use as a drop-in replacement for the slow LLMD5 hashing class, where speed matters and backward compatibility (with standard hashing algorithms) and/or cryptographic hashing qualities are not required. It also replaces LLMD5 with HBXX* in a few existing hot (well, ok, just "warm" for some) paths meeting the above requirements, while paving the way for future use cases, such as in the DRTVWR-559 and sibling branches where the slow LLMD5 is used (e.g. to hash materials and vertex buffer cache entries), and could be use such a (way) faster algorithm with very significant benefits and no negative impact. Here is the comment I added in indra/llcommon/hbxx.h: // HBXXH* classes are to be used where speed matters and cryptographic quality // is not required (no "one-way" guarantee, though they are likely not worst in // this respect than MD5 which got busted and is now considered too weak). The // xxHash code they are built upon is vectorized and about 50 times faster than // MD5. A 64 bits hash class is also provided for when 128 bits of entropy are // not needed. The hashes collision rate is similar to MD5's. // See https://github.com/Cyan4973/xxHash#readme for details.