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| author | Dave Parks <davep@lindenlab.com> | 2023-02-02 16:03:45 -0600 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2023-02-02 16:03:45 -0600 | 
| commit | 9b9c8adbb0013d55574fb49346b21bf4392f77db (patch) | |
| tree | 88bbbb757b24b0633eac9ee454579bdbd5eee840 | |
| parent | 55ee008035cd41ac2c8c2b95bd251adcb3699c5a (diff) | |
| parent | be8c7a42b5378aa86c345386609fbd939fce9007 (diff) | |
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
| -rw-r--r-- | indra/llimagej2coj/llimagej2coj.cpp | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/skyF.glsl | 3 | 
2 files changed, 2 insertions, 3 deletions
| diff --git a/indra/llimagej2coj/llimagej2coj.cpp b/indra/llimagej2coj/llimagej2coj.cpp index 98500c671b..6c06c6de38 100644 --- a/indra/llimagej2coj/llimagej2coj.cpp +++ b/indra/llimagej2coj/llimagej2coj.cpp @@ -169,7 +169,6 @@ static OPJ_SIZE_T opj_write(void * buffer, OPJ_SIZE_T bytes, void* user_data)  static OPJ_OFF_T opj_skip(OPJ_OFF_T bytes, void* user_data)  { -    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;      JPEG2KBase* jpeg_codec = static_cast<JPEG2KBase*>(user_data);      jpeg_codec->offset += bytes; @@ -727,6 +726,7 @@ bool LLImageJ2COJ::initDecode(LLImageJ2C &base, LLImageRaw &raw_image, int disca  bool LLImageJ2COJ::initEncode(LLImageJ2C &base, LLImageRaw &raw_image, int blocks_size, int precincts_size, int levels)  { +    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;  	// No specific implementation for this method in the OpenJpeg case  	return false;  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 849e1c4893..0c398b263f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -26,7 +26,7 @@  /*[EXTRA_CODE_HERE]*/  // Inputs -VARYING vec4 vary_HazeColor; +VARYING vec3 vary_HazeColor;  VARYING float vary_LightNormPosDot;  uniform sampler2D rainbow_map; @@ -46,7 +46,6 @@ out vec4 frag_data[3];  // The fragment shader for the sky  ///////////////////////////////////////////////////////////////////////// -VARYING vec3 vary_HazeColor;  vec3 rainbow(float d)  { | 
