Age | Commit message (Collapse) | Author |
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After reviewing with bao, re-initialize memory to be NULL after delete to ensure that stray callbacks don't try to use it.
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Will be code reviewed before push, will be removed before release.
-Nyx
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Superficial improvements to llinfos messaging.
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Added timestamp for avatar rez messages.
Added messaging when entering/leaving Edit Appearance Mode.
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branch : product-engine
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Reviewed by Richard Nelson and Mike Antipov at https://codereview.productengine.com/secondlife/r/363/
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branch : product-engine
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Fix for conditional deletion.
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Fixed memory leak.
Prettied up formatting for debug readouts.
Added more notifications for rez and cloud time.
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branch : product-engine
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Reviwed by Mike Antipov at https://codereview.productengine.com/secondlife/r/400/
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branch : product-engine
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reviwed by Mike Antipov at https://codereview.productengine.com/secondlife/r/402/
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branch : product-engine
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branch : product-engine
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Fixed missing closing XML tag.
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for each component texture at each discard level, as well as baked texture
upload times, and reports the timing of each texture to the console when your
avatar sends out its appearance data to the server.
Reviewed by Seraph, will be removed before release.
-Nyx
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Inventory' side panel)
- \"options_gear_btn\", \"trash_btn\" and \"add_btn\" now initialized using getChild of the main inventory panel (to avoid another break if the \"bottom_panel\"'s control class will be changed again from LLLayoutStack to something other, e. g. reverted back to LLPanel)
- mTrashButton member was added (which corresponds to \"trash_btn\" control) to optimize performance a little: LLPanelMainInventory::updateListCommands() updates \"trash_btn\"'s enabled state, so to avoid searching using getChild() again and again, a separate member was created.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/401/
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branch : product-engine
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Default value for button's attribute 'image_unselected' was overriden: image_unselected=\"PushButton_On\".
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/399/
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branch : product-engine
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transient floater manager(the same as sidebar);
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/396/
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branch : product-engine
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branch : product-engine
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More debugging information is now shown for loading textures
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Texture floater now scrolls appropriately.
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picker
Added flag for controlling whether links show up in filtered lists.
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- Fixed issue with filter not applied to outfit newly added while filtering is active.
- Optimization of refreshing outfit list when filter is applied - list is not refreshed on every list visibility change.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/394/
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branch : product-engine
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message
Reviwed by Igor Borovkov at https://codereview.productengine.com/secondlife/r/371/
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branch : product-engine
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Also remove redundant variable and do some refactoring.
Reviwed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/391/
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branch : product-engine
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This was removed inadvertantly in change 1fc92fc19c98.
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in Outfit Editor)
- HandleDragAndDrop() method was overridden in the LLPanelOutfitEdit class to handle drag and drop operations of the Clothing, Body Parts and Attachments.
- In panel_outfit_edit.xml parameter allow_multi_select was set to true to allow multiple selections.
- Added class LLCOFDragAndDropObserver to implement the drag and drop.
- Class LLInventoryMoveFromWorldObserver renamed to LLInventoryAddItemByAssetObserver.
Drag and drop reimplemented using functionality of the LLInventoryAddItemByAssetObserver.
Reviewed by Neal Orman and Mike Antipov at https://codereview.productengine.com/secondlife/r/373/
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branch : product-engine
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parameters map.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/397/
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branch : product-engine
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branch : product-engine
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branch : product-engine
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reviewed by Mike Antipov
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branch : product-engine
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branch : product-engine
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cyclic tab panel switches.
Problem was caused by incorrect use on Commit callback (which didn't actually prevent from tab switching) which leads to cyclic tab switching.
Validate callback actually prevents tab switching.
Reviwed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/385/
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branch : product-engine
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branch : product-engine
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reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/388/
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branch : product-engine
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Two problems:
1. AvatarList didn't hide popup menu when goes invisible.
2. (Real problem) MenuHolder View didn't process TAB key. Which leads to changing active ("focused") control. Which leads to the ability (for example) to switch tabs and hide popup menu parent view.
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branch : product-engine
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branch : product-engine
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setup global EditMenu handle when pressing mouse on FolderView.
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branch : product-engine
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pointed them to the My Outfits tab.
Renamed the following menu items to "Change Outfit" and made them open My Outfits tab:
- Avatar in-world context menu -> My Appearance.
- Avatar inspector menu -> My Appearance.
- Me -> My Appearance.
To enable the Appearance SP switch to My outfits I cleaned up the logic of switching between my outfits <-> edit outfit <-> edit wearable panels.
Also done the following cleanups and minor improvements:
- Removed unused LLSidepanelAppearance::mEditBtn and mLookInfoType members.
- Removed empty LLSidepanelAppearance::updateVerbs() method.
- Made the "params" argument of LLSideTray::showPanel() and togglePanel() optional.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/389/
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branch : product-engine
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picker
Links in general will now show up for all filtered inventory views of their associated types.
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scaling while resizing
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branch : product-engine
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