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authorNyx (Neal Orman) <nyx@lindenlab.com>2010-05-18 18:03:01 -0400
committerNyx (Neal Orman) <nyx@lindenlab.com>2010-05-18 18:03:01 -0400
commit263877fec111f77d3116913c440e454cba216c61 (patch)
tree3198b493245891f0e633f95d204aa61f18597902
parent0b5c84df9406cdb731158ae4e07350156a3b528e (diff)
FIX: crash on texture load callback timer.
After reviewing with bao, re-initialize memory to be NULL after delete to ensure that stray callbacks don't try to use it.
-rw-r--r--indra/newview/llvoavatarself.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 79b235afae..695ea68ae8 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -1772,7 +1772,8 @@ void LLVOAvatarSelf::timingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *
}
ETextureIndex index = data->mIndex;
- if (index < 0 || index >= TEX_NUM_INDICES)
+
+if (index < 0 || index >= TEX_NUM_INDICES)
{
return;
}
@@ -1784,6 +1785,8 @@ void LLVOAvatarSelf::timingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *
if (final)
{
delete data;
+ // for debugging, apparently there is a case in which we are keeping old de-allocated structures around in callbacks
+ *data = NULL;
}
}