Age | Commit message (Collapse) | Author |
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SL-12005 FIXED, back out SRGB changes for projector spotlights
Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
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Deferred spotlights were transitioned srdb->linear in commit 653133b
The lights transition between the deferred and (some other) path at fixed camera
distance, causing a distinct light-level pop. Backing out this change to avoid
the pop. Note to the future: pick a light space at the beginning and stick with it.
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SL-12594, missed occurance of VertexShaderEnable setting
Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
Approved-by: Bradley Payne <vir@lindenlab.com>
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SL-12594, Remove ability to de-select Basic Shaders (ie disable Fixed Function rendering)
Approved-by: Bradley Payne <vir@lindenlab.com>
Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
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SL-11406: Fix specularity being blown out due to previous fix
Approved-by: Dave Houlton <euclid@lindenlab.com>
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preset in some cases
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Remove checks for Vertex Shader capability and UI selection of no
Basic Shaders.
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Merge master (release 6.3.7) into DRTVWR-440
Approved-by: Dave Houlton <euclid@lindenlab.com>
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DRTVWR-481
Merge
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following promotion of DRTVWR-496
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builds
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notification
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picker
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