Age | Commit message (Collapse) | Author |
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* SL-20570 Fix for lossy (and square) normal maps when importing GLTF materials.
* SL-20582 Fix for overriding to alpha mode blend not working. Incidental decruft of dead code (thanks, Rye!)
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SL-20553: Save material button in build floater now depends on agent inventory rather than object inventory
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permissions
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inventory rather than object inventory
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being phantom
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decruft of dead code (thanks, Rye!)
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failures during login
also added suggested continue statements, and removed obsolete
LLInventoryItem::fromLLSD deserialization codepath.
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Issue reproed again, restoring.
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Update editor in which texture changed to local
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'origin/DRTVWR-559' (#489)
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using for DRTVWR-559
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ensure inventory skeleton loading doesn't block the message system from processing packets.
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Also remove
#pragma comment(lib, "liblua54.a")
from relevant source files.
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multihreaded GL not working on mac (thanks, Rye!)
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Also ditch crufty CMake logic related to lleventhost, which we haven't used
for years.
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If not, the resulting error message is so mysterious that it's worth adding an
error check to explain how to avoid it.
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to pick up tip commit that builds all branches.
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SL-20397: Fix material set from script not updating when the GLTF material has non-default texture transforms
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has non-default texture transforms
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implicitly enable reflection probes or shadows.
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This is viewer-manager's DRTVWR-587-actions branch updated from the new master
branch.
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