Age | Commit message (Collapse) | Author |
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Switch the build workflow from targeting the `main` branch of
viewer-build-util (which may receive breaking changes) to the stable
`v1` major version tag.
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Add the commonly autocreated .vscode directory to .gitignore.
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Only download and publish installers on public releases. This simplifies
the release process, as the flatten_files utility from
viewer-build-utils is not necessary this way. More importantly, it
doesn't clutter public releases with files that shouldn't be published
such as debug symbols.
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SL-20553: Fix crash in ~PBRPickerAgentListener
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own passes and unify sky and water haze in forward rendering shaders.
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as LLSD. (#513)
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* SL-20570 Fix for lossy (and square) normal maps when importing GLTF materials.
* SL-20582 Fix for overriding to alpha mode blend not working. Incidental decruft of dead code (thanks, Rye!)
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SL-20553: Save material button in build floater now depends on agent inventory rather than object inventory
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permissions
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inventory rather than object inventory
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being phantom
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decruft of dead code (thanks, Rye!)
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failures during login
also added suggested continue statements, and removed obsolete
LLInventoryItem::fromLLSD deserialization codepath.
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Issue reproed again, restoring.
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Update editor in which texture changed to local
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'origin/DRTVWR-559' (#489)
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using for DRTVWR-559
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ensure inventory skeleton loading doesn't block the message system from processing packets.
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multihreaded GL not working on mac (thanks, Rye!)
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SL-20397: Fix material set from script not updating when the GLTF material has non-default texture transforms
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has non-default texture transforms
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