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2015-07-14MAINT-5390 FIXED physical objects that roll off region go to trash without ↵Mnikolenko ProductEngine
notification
2015-07-13MAINT-5015 (Nearby objects often load at wrong LOD at login or after ↵ruslantproductengine
intra-region teleports) The idea and reason in this fix is same as for a MAINT-4297, MAINT-4449, BUG-7239 i.e. it's a just a little another case.
2015-07-13MAINT-5347 FIXED Set Landmark title field as the name of the region with ↵Mnikolenko ProductEngine
coordinates, if the name of parcel is blank.
2015-07-13build fix for linuxMnikolenko ProductEngine
2015-07-10MAINT-5363 FIXED Selecting an inventory item plus an inventory link displays ↵andreykproductengine
delete menu twice but both delete options are greyed out.
2015-07-07MAINT-5174 Add Check for Updates feature to Help menuandreykproductengine
2015-07-08MAINT-5371 FIXED Undesired space added to SL and LL domains sent in chatAndreyL ProductEngine
2015-07-08MAINT-1412 FIXED Don't update creator/owner name if it stays the same.Mnikolenko ProductEngine
2015-07-07MAINT-4763 FIXED Remove NoValidTimestamp from viewerMnikolenko ProductEngine
2015-07-07MAINT-4763 FIXED Remove NoValidTimestamp from viewerMnikolenko ProductEngine
2015-07-06MAINT-1968 FIXED Reset camera when toggling flying same as all other methods.Mnikolenko ProductEngine
2015-07-02MAINT-23 revertedMnikolenko ProductEngine
2015-07-01MAINT-2864 FIXED Viewer crashes when clicking "Ok" on "Delete Selected Item" ↵andreykproductengine
modal from a non existant object.
2015-07-02MAINT-5345 FIXED Unable to end IM voice call using context menu.Mnikolenko ProductEngine
2015-07-02MAINT-302 FIXED Login screen menus flicker when mouse hovers over themMnikolenko ProductEngine
2015-07-01Merge from viewer-relese and become version 3.8.1andreykproductengine
2015-06-30correct version number mergeOz Linden
2015-06-30increment viewer version to 3.8.1Oz Linden
2015-06-30Added tag 3.8.0-release for changeset 797ed69e6134Oz Linden
2015-06-26MAINT-5300 FIXED Allow creating and editing new bodyparts.Mnikolenko ProductEngine
2015-06-24MAINT-5026 FIXED 256 prim linksets made of smaller prims frequently link ↵andreykproductengine
only 254
2015-06-25MAINT-427 FIXED Show default (empty) texture if multiple faces with media ↵Mnikolenko ProductEngine
are selected.
2015-06-24MAINT-176 FIXED IM windows don't keep their minimized state after mouselookMnikolenko ProductEngine
2015-06-22MAINT-5274 Missing folder arrowandreykproductengine
2015-06-23MAINT-5001 FIXED Logging in and then quickly logging out removes stored ↵Mnikolenko ProductEngine
favorite login locations
2015-06-19MAINT-5274 missing inventory countandreykproductengine
2015-06-16MAINT-5250 Viewer should handle large number of calling cards betterandreykproductengine
2015-06-17MAINT-5207 FIXED (Build: Snap to grid / Grid options broken, object snaps to ↵vyacheslavsproductengine
incorrect Units) MAINT-5208 FIXED (Grid Lines Changing Scale Depending on Distance from Camera)
2015-06-15Merge downstream code and become version 3.7.31simon
2015-06-15increment viewer version to 3.7.31Oz Linden
2015-06-15Added tag 3.7.30-release for changeset 67edc442c80bOz Linden
2015-06-12Merge fix for MAINT-5277 into experience tools branchsimon
2015-06-12MAINT-4900 FIXED Don't show group info for non-admins.Mnikolenko ProductEngine
2015-06-12MAINT-2577 Fixed the status messageAndreyL ProductEngine
2015-06-12MAINT-5277 FIXED Viewer is missing MSVCP100.DLL and MSVCR100.DLLAndreyL ProductEngine
2015-06-11MAINT-5269 FIXED Viewer crashes if you open Help -> About Second Life while ↵andreykproductengine
a group member list is loading.
2015-06-11MAINT-1723 FIXED Restore snapshots from trash to Photo album folder.Mnikolenko ProductEngine
2015-06-11MAINT-14 FIXED Region message logged into nearby chat log has duplicated ↵Mnikolenko ProductEngine
sender name
2015-06-10MAINT-4297 (Mesh models sometimes fail to load completely)ruslantproductengine
MAINT-4449 (Starter avatars deformed or missing alpha under some conditions / graphics cards / LOD ) BUG-7239 (Starter avatars deformed or missing alpha under some conditions / graphics cards / LOD) The reason of problem on avatar (or one of avatar attachments) "deformed" it's selected volume (LLVolume) with a lower LOD. How it works. Why it happens? Each LLVOVolume object has variable mLOD which is indicate which is LLVolume should be assigned to LLPrimitive::mVolumep. The assigment happens in LLVOVolume::setVolume which is call LLPrimitive::setVolume, which is then lookup desired volume in LLVolumeMgr class which is keep as I understand all volume groups for all objects in scene. The data (mesh) for LLVolume class is loading from LL servers by http, and if sucessfully the variable LLVolume::mIsMeshAssetLoaded assigned to true. But sometimes the data may not be ready, and in this case the LLVOVolume::setVolume make request for download mesh (to the LLMeshRepository) and setup one of available lod. All of this things happens in (see: LLVOVolume::setVolume, code: block if (!getVolume()->isMeshAssetLoaded() {...}) When LLMeshRepository sucessfully download the mesh it's set (as I said above LLVolume::mIsMeshAssetLoaded, LLVolume::setMeshAssetLoaded()) and then also notify LLVOVolume::notifyMeshLoaded() about it. This causes add LLVOVolume::mDrawable into the pipline build list (see LLVOVolume::notifyMeshLoaded()) and set LLVOVolume::mSculptChanged; In order to process it later in LLVOVolume::updateGeometry (In order to see the mechanism of LLPipiline build list processing set bp in this method and see the stack). After the LLDrawable will be processed it will be removed form the build queue also all falgs will be reseted (see the end of LLVOVolume::updateGeometry). And here is the problem in variable-flag's "*Changed" processing (in LLVOVolume::updateGeometry): What if by the time of processing the mFaceMappingChanged also will be set (due to other changes in engine)? It means that LLVOVolume::setVolume will not be called and LLPrimitive::mVolumep remain unchaged and would point to the LLVolume for a lower LOD. My changes intended for fix this problem. BTW this is true for not only for standard avatar's. The reason why it is well visible on standard avatars is because it has a more "ugly" lower-LOD-s, than on avatars which is was loaded by the SL-users. For example on my DudtPank avatars I didn't see big difference between LOD-0 and LOD-3. If you want you can "play" with it in LLVOVolume::calcLOD() with add code if(getAvatar() && getAvatar()->isSelf()) { mLOD = <desired lod level [0..3]> }
2015-06-11build fixMnikolenko ProductEngine
2015-06-08make a lot of values agree with declared typesOz Linden
2015-06-08remove false positive trigraphsOz Linden
2015-06-08add edu release channelOz Linden
2015-06-08corrections needed for new toolsOz Linden
2015-06-08merge changes for 3.7.29-releaseOz Linden
2015-06-04MAINT-5137 FIXED Warning sometimes appears at login - Alert: There was a problempavelkproductengine
Added logic to resend HTTP request for default perms saving
2015-06-09MAINT-4893 FIXED Investigate a viewer option to limit rendering avatar near ↵andreykproductengine
0,0,0 and avoid ugly rendering glitches
2015-06-10MAINT-797 FIXED Hide Place profile panel and related buttons when opening ↵Mnikolenko ProductEngine
pick panel.
2015-06-09Merge downstream codesimon
2015-06-09MAINT-5270 FIXED Group members of large groups in a role which has "Invite ↵AndreyL ProductEngine
people to this group" ability are not able to send group invites from RC regions