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authorruslantproductengine <ruslantproductengine@lindenlab.com>2015-06-10 17:52:47 +0300
committerruslantproductengine <ruslantproductengine@lindenlab.com>2015-06-10 17:52:47 +0300
commit251cccd76c8eb1c1ab2422c5cfcd3d7ef9bd9454 (patch)
treee22fa5be2530267827e2538cb4e973cb58664d69
parentaddaef9fa509edafca91d804061d73ad0ac7a397 (diff)
MAINT-4297 (Mesh models sometimes fail to load completely)
MAINT-4449 (Starter avatars deformed or missing alpha under some conditions / graphics cards / LOD ) BUG-7239 (Starter avatars deformed or missing alpha under some conditions / graphics cards / LOD) The reason of problem on avatar (or one of avatar attachments) "deformed" it's selected volume (LLVolume) with a lower LOD. How it works. Why it happens? Each LLVOVolume object has variable mLOD which is indicate which is LLVolume should be assigned to LLPrimitive::mVolumep. The assigment happens in LLVOVolume::setVolume which is call LLPrimitive::setVolume, which is then lookup desired volume in LLVolumeMgr class which is keep as I understand all volume groups for all objects in scene. The data (mesh) for LLVolume class is loading from LL servers by http, and if sucessfully the variable LLVolume::mIsMeshAssetLoaded assigned to true. But sometimes the data may not be ready, and in this case the LLVOVolume::setVolume make request for download mesh (to the LLMeshRepository) and setup one of available lod. All of this things happens in (see: LLVOVolume::setVolume, code: block if (!getVolume()->isMeshAssetLoaded() {...}) When LLMeshRepository sucessfully download the mesh it's set (as I said above LLVolume::mIsMeshAssetLoaded, LLVolume::setMeshAssetLoaded()) and then also notify LLVOVolume::notifyMeshLoaded() about it. This causes add LLVOVolume::mDrawable into the pipline build list (see LLVOVolume::notifyMeshLoaded()) and set LLVOVolume::mSculptChanged; In order to process it later in LLVOVolume::updateGeometry (In order to see the mechanism of LLPipiline build list processing set bp in this method and see the stack). After the LLDrawable will be processed it will be removed form the build queue also all falgs will be reseted (see the end of LLVOVolume::updateGeometry). And here is the problem in variable-flag's "*Changed" processing (in LLVOVolume::updateGeometry): What if by the time of processing the mFaceMappingChanged also will be set (due to other changes in engine)? It means that LLVOVolume::setVolume will not be called and LLPrimitive::mVolumep remain unchaged and would point to the LLVolume for a lower LOD. My changes intended for fix this problem. BTW this is true for not only for standard avatar's. The reason why it is well visible on standard avatars is because it has a more "ugly" lower-LOD-s, than on avatars which is was loaded by the SL-users. For example on my DudtPank avatars I didn't see big difference between LOD-0 and LOD-3. If you want you can "play" with it in LLVOVolume::calcLOD() with add code if(getAvatar() && getAvatar()->isSelf()) { mLOD = <desired lod level [0..3]> }
-rwxr-xr-xindra/newview/llvovolume.cpp138
-rwxr-xr-xindra/newview/llvovolume.h4
2 files changed, 80 insertions, 62 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index f435fd754b..cae67907dd 100755
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -1624,6 +1624,66 @@ static LLTrace::BlockTimerStatHandle FTM_GEN_FLEX("Generate Flexies");
static LLTrace::BlockTimerStatHandle FTM_UPDATE_PRIMITIVES("Update Primitives");
static LLTrace::BlockTimerStatHandle FTM_UPDATE_RIGGED_VOLUME("Update Rigged");
+bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled)
+{
+ bool regen_faces = false;
+
+ LLVolume *old_volumep, *new_volumep;
+ F32 old_lod, new_lod;
+ S32 old_num_faces, new_num_faces;
+
+ old_volumep = getVolume();
+ old_lod = old_volumep->getDetail();
+ old_num_faces = old_volumep->getNumFaces();
+ old_volumep = NULL;
+
+ {
+ LL_RECORD_BLOCK_TIME(FTM_GEN_VOLUME);
+ LLVolumeParams volume_params = getVolume()->getParams();
+ setVolume(volume_params, 0);
+ }
+
+ new_volumep = getVolume();
+ new_lod = new_volumep->getDetail();
+ new_num_faces = new_volumep->getNumFaces();
+ new_volumep = NULL;
+
+ if ((new_lod != old_lod) || mSculptChanged)
+ {
+ compiled = TRUE;
+ sNumLODChanges += new_num_faces;
+
+ if ((S32)getNumTEs() != getVolume()->getNumFaces())
+ {
+ setNumTEs(getVolume()->getNumFaces()); //mesh loading may change number of faces.
+ }
+
+ drawable->setState(LLDrawable::REBUILD_VOLUME); // for face->genVolumeTriangles()
+
+ {
+ LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES);
+ regen_faces = new_num_faces != old_num_faces || mNumFaces != (S32)getNumTEs();
+ if (regen_faces)
+ {
+ regenFaces();
+ }
+
+ if (mSculptChanged)
+ { //changes in sculpt maps can thrash an object bounding box without
+ //triggering a spatial group bounding box update -- force spatial group
+ //to update bounding boxes
+ LLSpatialGroup* group = mDrawable->getSpatialGroup();
+ if (group)
+ {
+ group->unbound();
+ }
+ }
+ }
+ }
+
+ return regen_faces;
+}
+
BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
{
LL_RECORD_BLOCK_TIME(FTM_UPDATE_PRIMITIVES);
@@ -1664,83 +1724,37 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
return TRUE; // No update to complete
}
- if (mVolumeChanged || mFaceMappingChanged )
+ boost::function<bool(void)> fn_lod_or_sculpt_changed = boost::bind(&LLVOVolume::lodOrSculptChanged, this, drawable, boost::ref(compiled));
+
+ if (mVolumeChanged || mFaceMappingChanged)
{
dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
- compiled = TRUE;
+ bool was_regen_faces = false;
if (mVolumeChanged)
{
- LL_RECORD_BLOCK_TIME(FTM_GEN_VOLUME);
- LLVolumeParams volume_params = getVolume()->getParams();
- setVolume(volume_params, 0);
+ was_regen_faces = fn_lod_or_sculpt_changed();
drawable->setState(LLDrawable::REBUILD_VOLUME);
}
-
+ else if (mSculptChanged)
{
+ compiled = TRUE;
+ was_regen_faces = fn_lod_or_sculpt_changed();
+ }
+
+ if (!was_regen_faces) {
LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES);
regenFaces();
- genBBoxes(FALSE);
}
+
+ genBBoxes(FALSE);
}
- else if ((mLODChanged) || (mSculptChanged))
+ else if (mLODChanged || mSculptChanged)
{
dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
-
- LLVolume *old_volumep, *new_volumep;
- F32 old_lod, new_lod;
- S32 old_num_faces, new_num_faces ;
-
- old_volumep = getVolume();
- old_lod = old_volumep->getDetail();
- old_num_faces = old_volumep->getNumFaces() ;
- old_volumep = NULL ;
-
- {
- LL_RECORD_BLOCK_TIME(FTM_GEN_VOLUME);
- LLVolumeParams volume_params = getVolume()->getParams();
- setVolume(volume_params, 0);
- }
-
- new_volumep = getVolume();
- new_lod = new_volumep->getDetail();
- new_num_faces = new_volumep->getNumFaces() ;
- new_volumep = NULL ;
-
- if ((new_lod != old_lod) || mSculptChanged)
- {
- compiled = TRUE;
- sNumLODChanges += new_num_faces ;
-
- if((S32)getNumTEs() != getVolume()->getNumFaces())
- {
- setNumTEs(getVolume()->getNumFaces()); //mesh loading may change number of faces.
- }
-
- drawable->setState(LLDrawable::REBUILD_VOLUME); // for face->genVolumeTriangles()
-
- {
- LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES);
- if (new_num_faces != old_num_faces || mNumFaces != (S32)getNumTEs())
- {
- regenFaces();
- }
- genBBoxes(FALSE);
-
- if (mSculptChanged)
- { //changes in sculpt maps can thrash an object bounding box without
- //triggering a spatial group bounding box update -- force spatial group
- //to update bounding boxes
- LLSpatialGroup* group = mDrawable->getSpatialGroup();
- if (group)
- {
- group->unbound();
- }
- }
- }
- }
-
+ compiled = TRUE;
+ fn_lod_or_sculpt_changed();
genBBoxes(FALSE);
}
// it has its own drawable (it's moved) or it has changed UVs or it has changed xforms from global<->local
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index 3e33bbd71c..ff7438ac09 100755
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -339,6 +339,10 @@ protected:
void cleanUpMediaImpls();
void addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index) ;
void removeMediaImpl(S32 texture_index) ;
+
+private:
+ bool lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled);
+
public:
static S32 getRenderComplexityMax() {return mRenderComplexity_last;}