Age | Commit message (Collapse) | Author |
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Setting up scheduled and manually dispatched releases.
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workflow_dispatch
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* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time.
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Fixes secondlife/viewer#999 lltracker beacon performance issue
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secondlife/viewer#1475: Fix Terrain tab controls no longer disabled when insufficient permissions
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keywords_lsl_default.xml
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insufficient permissions
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this is a better implementation of the drawBeacon() function compared to the previous patch
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tracking beacon was causing extreme lag on apple silicon macs
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Fix a few merge issues
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move project/gltf development to develop
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maint a merge to gltf dev
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brad/maint-a-merge-to-gltf-dev
# Conflicts:
# indra/newview/gltf/primitive.cpp
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secondlife/viewer#1475: PBR Terrain texture transform UI: Second pass
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Some things can make a copy of camera, like LLViewerWindow::cubeSnapshot
so need to store and clean up the connection
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mDrawable pointer had junk in it
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Merge from main.
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project/gltf_development
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* Fix for GLTF MeshPrimitiveModes test
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secondlife/viewer#1475: Update PBR Terrain test plans
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