diff options
| author | Brad Linden <brad@lindenlab.com> | 2024-06-11 16:03:30 -0700 | 
|---|---|---|
| committer | Brad Linden <brad@lindenlab.com> | 2024-06-11 17:42:17 -0700 | 
| commit | 9775d7ea10ff87d913b1ba361a9204f961cd9c3f (patch) | |
| tree | 949da961836c451557c809469e4a1ffe4e540b3b | |
| parent | a7b0f9391146b42dd5cd5f47f845de81bfdb6820 (diff) | |
| parent | 0870539264f7263ed17464413ee0b69058d511f6 (diff) | |
Merge remote-tracking branch 'origin/release/maint-a' into project/gltf_development
43 files changed, 311 insertions, 322 deletions
| diff --git a/.github/workflows/build.yaml b/.github/workflows/build.yaml index 64b938747c..57faafc042 100644 --- a/.github/workflows/build.yaml +++ b/.github/workflows/build.yaml @@ -312,7 +312,7 @@ jobs:        AZURE_CLIENT_SECRET: ${{ secrets.AZURE_CLIENT_SECRET }}        AZURE_TENANT_ID:     ${{ secrets.AZURE_TENANT_ID }}      needs: build -    runs-on: windows +    runs-on: windows-large      steps:        - name: Sign and package Windows viewer          if: env.AZURE_KEY_VAULT_URI && env.AZURE_CERT_NAME && env.AZURE_CLIENT_ID && env.AZURE_CLIENT_SECRET && env.AZURE_TENANT_ID diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake index 690159583a..4471380c6b 100644 --- a/indra/cmake/00-Common.cmake +++ b/indra/cmake/00-Common.cmake @@ -103,6 +103,11 @@ if (WINDOWS)      string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")      string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")    endif() + +  # workaround for github runner image breakage: +  # https://github.com/actions/runner-images/issues/10004#issuecomment-2153445161 +  # can be removed after the above issue is resolved and deployed across GHA +  add_compile_definitions(_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR)  endif (WINDOWS) diff --git a/indra/cmake/TinyEXR.cmake b/indra/cmake/TinyEXR.cmake index e6d142d19d..e741c07f6e 100644 --- a/indra/cmake/TinyEXR.cmake +++ b/indra/cmake/TinyEXR.cmake @@ -3,5 +3,5 @@ include(Prebuilt)  use_prebuilt_binary(tinyexr) -set(TINYEXR_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/tinyexr)  +set(TINYEXR_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/tinyexr) diff --git a/indra/llimage/llimage.cpp b/indra/llimage/llimage.cpp index acd382d9a8..ca8a4199e8 100644 --- a/indra/llimage/llimage.cpp +++ b/indra/llimage/llimage.cpp @@ -1928,7 +1928,6 @@ void LLImageRaw::compositeRowScaled4onto3( const U8* in, U8* out, S32 in_pixel_l      }  } -  void LLImageRaw::addEmissive(LLImageRaw* src)  {      LLImageRaw* dst = this;  // Just for clarity. @@ -1994,7 +1993,6 @@ void LLImageRaw::addEmissiveScaled(LLImageRaw* src)      dst->addEmissiveUnscaled(&temp);  } -// static  bool LLImageRaw::validateSrcAndDst(std::string func, const LLImageRaw* src, const LLImageRaw* dst)  {      LLImageDataSharedLock lockIn(src); diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h index 222ab040cb..40bb337a48 100644 --- a/indra/llinventory/llsettingssky.h +++ b/indra/llinventory/llsettingssky.h @@ -62,7 +62,7 @@ public:      static const std::string SETTING_DOME_OFFSET;      static const std::string SETTING_DOME_RADIUS;      static const std::string SETTING_GAMMA; -    static const std::string SETTING_GLOW;     +    static const std::string SETTING_GLOW;      static const std::string SETTING_LIGHT_NORMAL;      static const std::string SETTING_MAX_Y;      static const std::string SETTING_MOON_ROTATION; @@ -92,7 +92,7 @@ public:          static const std::string SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR;          static const std::string SETTING_DENSITY_PROFILE_LINEAR_TERM;          static const std::string SETTING_DENSITY_PROFILE_CONSTANT_TERM; -         +      static const std::string SETTING_SKY_MOISTURE_LEVEL;      static const std::string SETTING_SKY_DROPLET_RADIUS;      static const std::string SETTING_SKY_ICE_LEVEL; @@ -117,7 +117,7 @@ public:      virtual std::string getSettingsType() const SETTINGS_OVERRIDE { return std::string("sky"); }      virtual LLSettingsType::type_e getSettingsTypeValue() const SETTINGS_OVERRIDE { return LLSettingsType::ST_SKY; } -    // Settings status  +    // Settings status      virtual void blend(const LLSettingsBase::ptr_t &end, F64 blendf) SETTINGS_OVERRIDE;      virtual void replaceSettings(LLSD settings) SETTINGS_OVERRIDE; @@ -129,7 +129,7 @@ public:      F32 getSkyBottomRadius() const;      F32 getSkyTopRadius() const;      F32 getSunArcRadians() const; -    F32 getMieAnisotropy() const;    +    F32 getMieAnisotropy() const;      F32 getSkyMoistureLevel() const;      F32 getSkyDropletRadius() const; @@ -196,7 +196,7 @@ public:      F32 getCloudShadow() const;      void setCloudShadow(F32 val); -     +      F32 getCloudVariance() const;      void setCloudVariance(F32 val); @@ -295,7 +295,7 @@ public:      // color based on brightness      LLColor3  getMoonlightColor() const; -     +      LLColor4  getMoonAmbient() const;      LLColor3  getMoonDiffuse() const;      LLColor4  getSunAmbient() const; diff --git a/indra/llprimitive/llgltfmaterial.h b/indra/llprimitive/llgltfmaterial.h index e04b6d5eee..10df4c8ee1 100644 --- a/indra/llprimitive/llgltfmaterial.h +++ b/indra/llprimitive/llgltfmaterial.h @@ -5,21 +5,21 @@   * $LicenseInfo:firstyear=2022&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2022, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ @@ -115,18 +115,6 @@ public:      static const char* const GLTF_FILE_EXTENSION_TRANSFORM_ROTATION;      static const LLUUID GLTF_OVERRIDE_NULL_UUID; -    // *TODO: If/when we implement additional GLTF extensions, they may not be -    // compatible with our GLTF terrain implementation. We may want to disallow -    // materials with some features from being set on terrain, if their -    // implementation on terrain is not compliant with the spec: -    //     - KHR_materials_transmission: Probably OK? -    //     - KHR_materials_ior: Probably OK? -    //     - KHR_materials_volume: Likely incompatible, as our terrain -    //       heightmaps cannot currently be described as finite enclosed -    //       volumes. -    // See also LLPanelRegionTerrainInfo::validateMaterials -public: -      // get a UUID based on a hash of this LLGLTFMaterial      LLUUID getHash() const; @@ -195,7 +183,7 @@ public:      void writeToModel(tinygltf::Model& model, S32 mat_index) const;      virtual void applyOverride(const LLGLTFMaterial& override_mat); -     +      // apply the given LLSD override data      void applyOverrideLLSD(const LLSD& data); @@ -249,10 +237,17 @@ protected:      void updateLocalTexDataDigest();  public: +    // *TODO: If/when we implement additional GLTF extensions, they may not be +    // compatible with our GLTF terrain implementation. We may want to disallow +    // materials with some features from being set on terrain, if their +    // implementation on terrain is not compliant with the spec: +    //     - KHR_materials_transmission: Probably OK? +    //     - KHR_materials_ior: Probably OK? +    //     - KHR_materials_volume: Likely incompatible, as our terrain +    //       heightmaps cannot currently be described as finite enclosed +    //       volumes. +    // See also LLPanelRegionTerrainInfo::validateMaterials      // These fields are local to viewer and are a part of local bitmap support -    // IMPORTANT: do not move this member down (and do not move -    // mLocalTexDataDigest either): the getHash() method does rely on the -    // current ordering. HB      typedef std::map<LLUUID, LLUUID> local_tex_map_t;      local_tex_map_t mTrackingIdToLocalTexture; @@ -273,7 +268,7 @@ public:      F32 mAlphaCutoff;      AlphaMode mAlphaMode; -     +      bool mDoubleSided = false;      // Override specific flags for state that can't use off-by-epsilon or UUID diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 8627ab1852..d7d98477c0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -1,24 +1,24 @@ -/**  +/**   * @file blurLightF.glsl   *   * $LicenseInfo:firstyear=2007&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2007, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ @@ -42,16 +42,16 @@ in vec2 vary_fragcoord;  vec4 getPosition(vec2 pos_screen);  vec4 getNorm(vec2 pos_screen); -void main()  +void main()  {      vec2 tc = vary_fragcoord.xy;      vec4 norm = getNorm(tc);      vec3 pos = getPosition(tc).xyz;      vec4 ccol = texture(lightMap, tc).rgba; -   +      vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy);      dlt /= max(-pos.z*dist_factor, 1.0); -     +      vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free'      vec4 col = defined_weight.xyxx * ccol; @@ -75,15 +75,15 @@ void main()      k[1] = (k[0]+k[2])*0.5f;      k[3] = (k[2]+k[4])*0.5f;      k[5] = (k[4]+k[6])*0.5f; -     +      for (int i = 1; i < 7; i++)      {          vec2 samptc = tc + k[i].z*dlt*2.0;          samptc /= screen_res; -        vec3 samppos = getPosition(samptc).xyz;  +        vec3 samppos = getPosition(samptc).xyz;          float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane -         +          if (d*d <= pointplanedist_tolerance_pow2)          {              col += texture(lightMap, samptc)*k[i].xyxx; @@ -95,10 +95,10 @@ void main()      {          vec2 samptc = tc - k[i].z*dlt*2.0;          samptc /= screen_res; -        vec3 samppos = getPosition(samptc).xyz;  +        vec3 samppos = getPosition(samptc).xyz;          float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane -         +          if (d*d <= pointplanedist_tolerance_pow2)          {              col += texture(lightMap, samptc)*k[i].xyxx; @@ -108,7 +108,7 @@ void main()      col /= defined_weight.xyxx;      //col.y *= col.y; -     +      frag_color = max(col, vec4(0));  #ifdef IS_AMD_CARD diff --git a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl index eff7221ae7..67890032df 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl @@ -1,28 +1,28 @@ -/**  +/**   * @file exposureF.glsl   *   * $LicenseInfo:firstyear=2023&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2023, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ -  +  /*[EXTRA_CODE_HERE]*/  out vec4 frag_color; @@ -43,7 +43,7 @@ float lum(vec3 col)      return dot(l, col);  } -void main()  +void main()  {      vec2 tc = vec2(0.5,0.5); @@ -53,13 +53,13 @@ void main()      L /= max_L;      L = pow(L, 2.0);      float s = mix(dynamic_exposure_params.z, dynamic_exposure_params.y, L); -     +  #ifdef USE_LAST_EXPOSURE      float prev = texture(exposureMap, vec2(0.5,0.5)).r;      s = mix(prev, s, min(dt*2.0*abs(prev-s), 0.04));  #endif -     +      frag_color = max(vec4(s, s, s, dt), vec4(0.0));  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 52dfed06ae..2b9cc6ae5a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -1,28 +1,28 @@ -/**  +/**   * @file deferred/fullbrightF.glsl   *   * $LicenseInfo:firstyear=2007&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2007, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ -  +  /*[EXTRA_CODE_HERE]*/  out vec4 frag_color; @@ -52,7 +52,7 @@ vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color);  void mirrorClip(vec3 pos); -void main()  +void main()  {      mirrorClip(vary_position);  #ifdef IS_ALPHA @@ -90,7 +90,7 @@ void main()      calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten);      color.rgb = applySkyAndWaterFog(pos, additive, atten, color).rgb; -     +  #endif  #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl b/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl index 7e3e7d9271..a1b7a4b11f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl @@ -1,24 +1,24 @@ -/**  +/**   * @file class1/deferred/globalF.glsl   *   * $LicenseInfo:firstyear=2024&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2024, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl index 95b2f80e06..3432bf07ef 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl @@ -1,32 +1,32 @@ -/**  +/**   * @file luminanceF.glsl   *   * $LicenseInfo:firstyear=2023&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2023, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ -  +  /*[EXTRA_CODE_HERE]*/ -// take a luminance sample of diffuseRect and emissiveRect  +// take a luminance sample of diffuseRect and emissiveRect  out vec4 frag_color; @@ -43,12 +43,12 @@ float lum(vec3 col)      return dot(l, col);  } -void main()  +void main()  {      vec2 tc = vary_fragcoord*0.6+0.2;      tc.y -= 0.1; // HACK - nudge exposure sample down a little bit to favor ground over sky      vec3 c = texture(diffuseRect, tc).rgb; -     +      vec4  norm         = texture(normalMap, tc);      if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_HDRI) && diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index 6ef556d7e8..585de99e1d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -1,28 +1,28 @@ -/**  +/**   * @file class1\deferred\moonF.glsl   *   * $LicenseInfo:firstyear=2005&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2005, 2020 Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ -  +  /*[EXTRA_CODE_HERE]*/  out vec4 frag_data[4]; @@ -34,7 +34,7 @@ uniform sampler2D diffuseMap;  in vec2 vary_texcoord0; -void main()  +void main()  {      // Restore Pre-EEP alpha fade moon near horizon      float fade = 1.0; diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl index 35b7602569..07a2218db2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl @@ -1,24 +1,24 @@ -/**  +/**   * @file pbrShadowAlphaMaskF.glsl   *   * $LicenseInfo:firstyear=2023&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2023, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ @@ -33,7 +33,7 @@ in vec4 vertex_color;  in vec2 vary_texcoord0;  uniform float minimum_alpha; -void main()  +void main()  {      float alpha = texture(diffuseMap,vary_texcoord0.xy).a * vertex_color.a; diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl index 380d493636..b521081af9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl @@ -1,24 +1,24 @@ -/**  +/**   * @file pbropaqueF.glsl   *   * $LicenseInfo:firstyear=2022&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2022, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ @@ -28,7 +28,7 @@  #ifndef IS_HUD -// deferred opaque implementation  +// deferred opaque implementation  uniform sampler2D diffuseMap;  //always in sRGB space @@ -85,7 +85,7 @@ void main()      float sign = vary_sign;      vec3 vN = vary_normal;      vec3 vT = vary_tangent.xyz; -     +      vec3 vB = sign * cross(vN, vT);      vec3 tnorm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN ); @@ -95,7 +95,7 @@ void main()      //   roughness 0.0      //   metal     0.0      vec3 spec = texture(specularMap, metallic_roughness_texcoord.xy).rgb; -     +      spec.g *= roughnessFactor;      spec.b *= metallicFactor; diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 785c748234..41e42b5173 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -1,24 +1,24 @@ -/**  +/**   * @file class1/deferred/skyF.glsl   *   * $LicenseInfo:firstyear=2005&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2005, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ @@ -99,9 +99,9 @@ void main()      else  #endif      { -        // Potential Fill-rate optimization.  Add cloud calculation  -        // back in and output alpha of 0 (so that alpha culling kills  -        // the fragment) if the sky wouldn't show up because the clouds  +        // Potential Fill-rate optimization.  Add cloud calculation +        // back in and output alpha of 0 (so that alpha culling kills +        // the fragment) if the sky wouldn't show up because the clouds          // are fully opaque.          color = vary_HazeColor; diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 24d2db2183..ea00d240df 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -102,7 +102,7 @@ void main()      // Initialize temp variables      vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color * 0.7; //magic 0.7 to match legacy color -     +      // Sunlight attenuation effect (hue and brightness) due to atmosphere      // this is used later for sunlight modulation at various altitudes      vec3 light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y); @@ -152,7 +152,7 @@ void main()      sunlight *= max(0.0, (1. - cloud_shadow));      // Haze color below cloud -    vec3 add_below_cloud = (blue_horizon * blue_weight * (sunlight + ambient)  +    vec3 add_below_cloud = (blue_horizon * blue_weight * (sunlight + ambient)                           + (haze_horizon * haze_weight) * (sunlight * haze_glow + ambient));      // Attenuate cloud color by atmosphere diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl index b4ab7cd169..7fc0e98513 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl @@ -1,24 +1,24 @@ -/**  +/**   * @file class1\environment\terrainV.glsl   *   * $LicenseInfo:firstyear=2007&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2007, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ @@ -44,15 +44,15 @@ uniform vec4 object_plane_t;  vec2 texgen_object(vec4 vpos, mat4 mat, vec4 tp0, vec4 tp1)  {      vec4 tcoord; -     +      tcoord.x = dot(vpos, tp0);      tcoord.y = dot(vpos, tp1);      tcoord.z = 0;      tcoord.w = 1; -    tcoord = mat * tcoord;  -     -    return tcoord.xy;  +    tcoord = mat * tcoord; + +    return tcoord.xy;  }  void main() @@ -65,12 +65,12 @@ void main()      pos = (modelview_matrix*pre_pos).xyz;      vary_normal = normalize(normal_matrix * normal); -     +      // Transform and pass tex coords      vary_texcoord0.xy = texgen_object(vec4(position, 1.0), texture_matrix0, object_plane_s, object_plane_t); -     +      vec4 t = vec4(texcoord1,0,1); -     +      vary_texcoord0.zw = t.xy;      vary_texcoord1.xy = t.xy-vec2(2.0, 0.0);      vary_texcoord1.zw = t.xy-vec2(1.0, 0.0); diff --git a/indra/newview/app_settings/shaders/class1/interface/normaldebugG.glsl b/indra/newview/app_settings/shaders/class1/interface/normaldebugG.glsl index 51d05cd507..50737d4742 100644 --- a/indra/newview/app_settings/shaders/class1/interface/normaldebugG.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/normaldebugG.glsl @@ -1,24 +1,24 @@ -/**  +/**   * @file normaldebugG.glsl   *   * $LicenseInfo:firstyear=2023&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2023, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index d077670c96..55daa83750 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -57,9 +57,9 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou      vec3  rel_pos_norm = normalize(rel_pos);      float rel_pos_len  = length(rel_pos); -     +      vec3  sunlight     = (sun_up_factor == 1) ? sunlight_color: moonlight_color; -     +      // sunlight attenuation effect (hue and brightness) due to atmosphere      // this is used later for sunlight modulation at various altitudes      vec3 light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y); @@ -119,7 +119,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou      additive = (blue_horizon.rgb * blue_weight.rgb) * (cs + tmpAmbient.rgb) + (haze_horizon * haze_weight.rgb) * (cs * haze_glow + tmpAmbient.rgb);      // brightness of surface both sunlight and ambient -     +      sunlit = sunlight.rgb;      amblit = tmpAmbient; @@ -128,7 +128,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou  vec3 srgb_to_linear(vec3 col); -// provide a touch of lighting in the opposite direction of the sun light  +// provide a touch of lighting in the opposite direction of the sun light      // so areas in shadow don't lose all detail  float ambientLighting(vec3 norm, vec3 light_dir)  { @@ -150,7 +150,7 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou      // (allows for mixing of light sources other than sunlight e.g. reflection probes)      sunlit *= sky_sunlight_scale;      amblit *= sky_ambient_scale; -     +      amblit = srgb_to_linear(amblit);      amblit *= ambientLighting(norm, light_dir);  } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 1bd5f5a718..f6c75e6a9c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -1,24 +1,24 @@ -/**  +/**   * @file sunLightF.glsl   *   * $LicenseInfo:firstyear=2007&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2007, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ @@ -41,7 +41,7 @@ vec4 getPosition(vec2 pos_screen);  float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);  float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen); -void main()  +void main()  {      vec2 pos_screen = vary_fragcoord.xy;      vec4 pos        = getPosition(pos_screen); @@ -50,7 +50,7 @@ void main()      vec4 col;      col.r = sampleDirectionalShadow(pos.xyz, norm.xyz, pos_screen);      col.g = 1.0f; -    col.b = sampleSpotShadow(pos.xyz, norm.xyz, 0, pos_screen);  +    col.b = sampleSpotShadow(pos.xyz, norm.xyz, 0, pos_screen);      col.a = sampleSpotShadow(pos.xyz, norm.xyz, 1, pos_screen);      frag_color = clamp(col, vec4(0), vec4(1)); diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index e0333b6044..3437ed4b4c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -1,27 +1,27 @@ -/**  +/**   * @file class2/deferred/sunLightSSAOF.glsl   * $LicenseInfo:firstyear=2007&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2007, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ -  +  /*[EXTRA_CODE_HERE]*/  out vec4 frag_color; @@ -38,7 +38,7 @@ float sampleDirectionalShadow(vec3 shadow_pos, vec3 norm, vec2 pos_screen);  float sampleSpotShadow(vec3 shadow_pos, vec3 norm, int index, vec2 pos_screen);  float calcAmbientOcclusion(vec4 pos, vec3 norm, vec2 pos_screen); -void main()  +void main()  {      vec2 pos_screen = vary_fragcoord.xy;      vec4 pos  = getPosition(pos_screen); diff --git a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl index 4af57e3b80..87977eb28c 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl @@ -67,16 +67,16 @@ void main()      calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten);      vec3 sunlit_linear = srgb_to_linear(sunlit); -     +      // mask off atmospherics below water (when camera is under water)      bool do_atmospherics = false; -         +      if (dot(vec3(0), waterPlane.xyz) + waterPlane.w > 0.0 ||          dot(pos.xyz, waterPlane.xyz) + waterPlane.w > 0.0)      {          do_atmospherics = true;      } -     +      vec3  irradiance = vec3(0);      vec3  radiance  = vec3(0); @@ -101,5 +101,5 @@ void main()      }      frag_color = max(vec4(color.rgb, alpha), vec4(0)); //output linear since local lights will be added to this shader's results -     +  } diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl index edfd6cbced..ac3fec23f6 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl @@ -56,8 +56,8 @@ vec3 srgb_to_linear(vec3 c);  // Util  vec3 hue_to_rgb(float hue); -vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,  -                    float perceptualRoughness,  +vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, +                    float perceptualRoughness,                      float metallic,                      vec3 n, // normal                      vec3 v, // surface point to camera @@ -91,7 +91,7 @@ void main()          float metallic = orm.b;          vec3 f0 = vec3(0.04);          vec3 baseColor = diffuse.rgb; -         +          vec3 diffuseColor = baseColor.rgb*(vec3(1.0)-f0);          diffuseColor *= 1.0 - metallic; diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl index 60be9f4407..e419525bd5 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl @@ -1,28 +1,28 @@ -/**  +/**   * @file class3\deferred\pointLightF.glsl   *   * $LicenseInfo:firstyear=2022&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2022, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ -  +  /*[EXTRA_CODE_HERE]*/  out vec4 frag_color; @@ -59,8 +59,8 @@ vec2 getScreenCoord(vec4 clip);  vec3 srgb_to_linear(vec3 c);  float getDepth(vec2 tc); -vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,  -                    float perceptualRoughness,  +vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, +                    float perceptualRoughness,                      float metallic,                      vec3 n, // normal                      vec3 v, // surface point to camera @@ -93,13 +93,13 @@ void main()      if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))      { -        vec3 colorEmissive = texture(emissiveRect, tc).rgb;  +        vec3 colorEmissive = texture(emissiveRect, tc).rgb;          vec3 orm = spec.rgb;          float perceptualRoughness = orm.g;          float metallic = orm.b;          vec3 f0 = vec3(0.04);          vec3 baseColor = diffuse.rgb; -         +          vec3 diffuseColor = baseColor.rgb*(vec3(1.0)-f0);          diffuseColor *= 1.0 - metallic; @@ -136,7 +136,7 @@ void main()                  final_color += lit*scol*color.rgb*spec.rgb;              }          } -     +          if (dot(final_color, final_color) <= 0.0)          {              discard; diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl index 90c84cc428..5dfa196cf6 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl @@ -51,7 +51,7 @@ layout (std140) uniform ReflectionProbes      mat4 heroBox;      // list of bounding spheres for reflection probes sorted by distance to camera (closest first)      vec4 refSphere[MAX_REFMAP_COUNT]; -    // extra parameters  +    // extra parameters      //  x - irradiance scale      //  y - radiance scale      //  z - fade in @@ -102,7 +102,7 @@ bool shouldSampleProbe(int i, vec3 pos)      if (refIndex[i].w < 0)      {          vec4 v = refBox[i] * vec4(pos, 1.0); -        if (abs(v.x) > 1 ||  +        if (abs(v.x) > 1 ||              abs(v.y) > 1 ||              abs(v.z) > 1)          { @@ -229,7 +229,7 @@ void preProbeSample(vec3 pos)                          }                      }                      count++; -                     +                      ++neighborIdx;                  } @@ -251,56 +251,56 @@ void preProbeSample(vec3 pos)  // original reference implementation:  /* -bool intersect(const Ray &ray) const  -{  -        float t0, t1; // solutions for t if the ray intersects  -#if 0  +bool intersect(const Ray &ray) const +{ +        float t0, t1; // solutions for t if the ray intersects +#if 0          // geometric solution -        Vec3f L = center - orig;  -        float tca = L.dotProduct(dir);  +        Vec3f L = center - orig; +        float tca = L.dotProduct(dir);          // if (tca < 0) return false; -        float d2 = L.dotProduct(L) - tca * tca;  -        if (d2 > radius2) return false;  -        float thc = sqrt(radius2 - d2);  -        t0 = tca - thc;  -        t1 = tca + thc;  -#else  +        float d2 = L.dotProduct(L) - tca * tca; +        if (d2 > radius2) return false; +        float thc = sqrt(radius2 - d2); +        t0 = tca - thc; +        t1 = tca + thc; +#else          // analytic solution -        Vec3f L = orig - center;  -        float a = dir.dotProduct(dir);  -        float b = 2 * dir.dotProduct(L);  -        float c = L.dotProduct(L) - radius2;  -        if (!solveQuadratic(a, b, c, t0, t1)) return false;  -#endif  -        if (t0 > t1) std::swap(t0, t1);  -  -        if (t0 < 0) {  -            t0 = t1; // if t0 is negative, let's use t1 instead  -            if (t0 < 0) return false; // both t0 and t1 are negative  -        }  -  -        t = t0;  -  -        return true;  +        Vec3f L = orig - center; +        float a = dir.dotProduct(dir); +        float b = 2 * dir.dotProduct(L); +        float c = L.dotProduct(L) - radius2; +        if (!solveQuadratic(a, b, c, t0, t1)) return false; +#endif +        if (t0 > t1) std::swap(t0, t1); + +        if (t0 < 0) { +            t0 = t1; // if t0 is negative, let's use t1 instead +            if (t0 < 0) return false; // both t0 and t1 are negative +        } + +        t = t0; + +        return true;  } */  // adapted -- assume that origin is inside sphere, return intersection of ray with edge of sphere  vec3 sphereIntersect(vec3 origin, vec3 dir, vec3 center, float radius2) -{  -        float t0, t1; // solutions for t if the ray intersects  +{ +        float t0, t1; // solutions for t if the ray intersects -        vec3 L = center - origin;  +        vec3 L = center - origin;          float tca = dot(L,dir); -        float d2 = dot(L,L) - tca * tca;  +        float d2 = dot(L,L) - tca * tca; + +        float thc = sqrt(radius2 - d2); +        t0 = tca - thc; +        t1 = tca + thc; -        float thc = sqrt(radius2 - d2);  -        t0 = tca - thc;  -        t1 = tca + thc;  -           vec3 v = origin + dir * t1; -        return v;  -}  +        return v; +}  void swap(inout float a, inout float b)  { @@ -312,17 +312,17 @@ void swap(inout float a, inout float b)  // debug implementation, make no assumptions about origin  void sphereIntersectDebug(vec3 origin, vec3 dir, vec3 center, float radius2, float depth, inout vec4 col)  { -    float t[2]; // solutions for t if the ray intersects  +    float t[2]; // solutions for t if the ray intersects      // geometric solution -    vec3 L = center - origin;  +    vec3 L = center - origin;      float tca = dot(L, dir);      // if (tca < 0) return false; -    float d2 = dot(L, L) - tca * tca;  -    if (d2 > radius2) return;  -    float thc = sqrt(radius2 - d2);  -    t[0] = tca - thc;  -    t[1] = tca + thc;  +    float d2 = dot(L, L) - tca * tca; +    if (d2 > radius2) return; +    float thc = sqrt(radius2 - d2); +    t[0] = tca - thc; +    t[1] = tca + thc;      for (int i = 0; i < 2; ++i)      { @@ -411,8 +411,8 @@ void debugBoxCol(vec3 ro, vec3 rd, float t, vec3 p, inout vec4 col)      bool behind = dot(v,v) > dot(pos,pos);      float w = 0.25; -    -    if (behind)  + +    if (behind)      {          w *= 0.5;          w /= (length(v)-length(pos))*0.5+1.0; @@ -426,7 +426,7 @@ void debugBoxCol(vec3 ro, vec3 rd, float t, vec3 p, inout vec4 col)  // cribbed from https://iquilezles.org/articles/intersectors/  // axis aligned box centered at the origin, with size boxSize -void boxIntersectionDebug( in vec3 ro, in vec3 p, vec3 boxSize, inout vec4 col)  +void boxIntersectionDebug( in vec3 ro, in vec3 p, vec3 boxSize, inout vec4 col)  {      vec3 rd = normalize(p-ro); @@ -453,7 +453,7 @@ void boxIntersectionDebug( in vec3 ro, in vec3 p, vec3 boxSize, inout vec4 col)  void boxIntersectDebug(vec3 origin, vec3 pos, mat4 i, inout vec4 col)  {      mat4 clipToLocal = i; -     +      // transform into unit cube space      origin = (clipToLocal * vec4(origin, 1.0)).xyz;      pos = (clipToLocal * vec4(pos, 1.0)).xyz; @@ -471,7 +471,7 @@ void boxIntersectDebug(vec3 origin, vec3 pos, mat4 i, inout vec4 col)  // dw - distance weight  float sphereWeight(vec3 pos, vec3 dir, vec3 origin, float r, vec4 i, out float dw)  { -    float r1 = r * 0.5; // 50% of radius (outer sphere to start interpolating down)  +    float r1 = r * 0.5; // 50% of radius (outer sphere to start interpolating down)      vec3 delta = pos.xyz - origin;      float d2 = max(length(delta), 0.001); @@ -495,7 +495,7 @@ float sphereWeight(vec3 pos, vec3 dir, vec3 origin, float r, vec4 i, out float d  // lod - which mip to sample (lower is higher res, sharper reflections)  // c - center of probe  // r2 - radius of probe squared -// i - index of probe  +// i - index of probe  vec3 tapRefMap(vec3 pos, vec3 dir, out float w, out float dw, float lod, vec3 c, int i)  {      // parallax adjustment @@ -514,7 +514,7 @@ vec3 tapRefMap(vec3 pos, vec3 dir, out float w, out float dw, float lod, vec3 c,          float rr = r * r; -        v = sphereIntersect(pos, dir, c,  +        v = sphereIntersect(pos, dir, c,          refIndex[i].w < 1 ? 4096.0*4096.0 : // <== effectively disable parallax correction for automatically placed probes to keep from bombing the world with obvious spheres                  rr); @@ -525,7 +525,7 @@ vec3 tapRefMap(vec3 pos, vec3 dir, out float w, out float dw, float lod, vec3 c,      vec3 d = normalize(v);      v = env_mat * v; -     +      vec4 ret = textureLod(reflectionProbes, vec4(v.xyz, refIndex[i].x), lod) * refParams[i].y;      return ret.rgb; @@ -536,7 +536,7 @@ vec3 tapRefMap(vec3 pos, vec3 dir, out float w, out float dw, float lod, vec3 c,  // dir - pixel normal  // w - weight of sample (distance and angular attenuation)  // dw - weight of sample (distance only) -// i - index of probe  +// i - index of probe  vec3 tapIrradianceMap(vec3 pos, vec3 dir, out float w, out float dw, vec3 c, int i, vec3 amblit)  {      // parallax adjustment @@ -554,7 +554,7 @@ vec3 tapIrradianceMap(vec3 pos, vec3 dir, out float w, out float dw, vec3 c, int          // pad sphere for manual probe extending into automatic probe space          float rr = r * r; -        v = sphereIntersect(pos, dir, c,  +        v = sphereIntersect(pos, dir, c,          refIndex[i].w < 1 ? 4096.0*4096.0 : // <== effectively disable parallax correction for automatically placed probes to keep from bombing the world with obvious spheres                  rr); @@ -563,7 +563,7 @@ vec3 tapIrradianceMap(vec3 pos, vec3 dir, out float w, out float dw, vec3 c, int      v -= c;      v = env_mat * v; -     +      vec3 col = textureLod(irradianceProbes, vec4(v.xyz, refIndex[i].x), 0).rgb * refParams[i].x;      col = mix(amblit, col, min(refParams[i].x, 1.0)); @@ -625,7 +625,7 @@ vec3 sampleProbes(vec3 pos, vec3 dir, float lod)          col[1] *= 1.0/wsum[1];          col[0] = vec3(0);      } -     +      return col[1]+col[0];  } @@ -654,7 +654,7 @@ vec3 sampleProbeAmbient(vec3 pos, vec3 dir, vec3 amblit)          {              continue;          } -         +          {              float w = 0;              float dw = 0; @@ -684,7 +684,7 @@ vec3 sampleProbeAmbient(vec3 pos, vec3 dir, vec3 amblit)          col[1] *= 1.0/wsum[1];          col[0] = vec3(0);      } -     +      return col[1]+col[0];  } @@ -704,13 +704,13 @@ void tapHeroProbe(inout vec3 glossenv, vec3 pos, vec3 norm, float glossiness)      {          float d = 0;          boxIntersect(pos, norm, heroBox, d, 1.0); -         +          w = max(d, 0);      }      else      {          float r = heroSphere.w; -         +          w = sphereWeight(pos, refnormpersp, heroSphere.xyz, r, vec4(1), dw);      } @@ -851,9 +851,9 @@ void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout      {          float lod = (1.0-glossiness)*reflection_lods;          glossenv = sampleProbes(pos, normalize(refnormpersp), lod); -         +      } -     +      if (envIntensity > 0.0)      {          legacyenv = sampleProbes(pos, normalize(refnormpersp), 0.0); diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl index deb276ef9d..9ac389f926 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl @@ -52,7 +52,7 @@ float random (vec2 uv);  float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, inout vec4 collectedColor, sampler2D source, float glossiness); -void main()  +void main()  {      vec2  tc = vary_fragcoord.xy;      float depth = linearDepth01(getDepth(tc), zNear, zFar); @@ -60,13 +60,13 @@ void main()      vec3 pos = getPositionWithDepth(tc, getDepth(tc)).xyz;      vec4 spec    = texture(specularRect, tc);      vec2 hitpixel; -     +      vec4 diffuse = texture(diffuseRect, tc);      vec3 specCol = spec.rgb;      vec4 fcol = texture(diffuseMap, tc); -    if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))  +    if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))      {          vec3 orm = specCol.rgb;          float perceptualRoughness = orm.g; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 96c32734e4..529d1cba6b 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -105,8 +105,8 @@ vec3 pbrBaseLight(vec3 diffuseColor,                    vec3 additive,                    vec3 atten); -vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,  -                    float perceptualRoughness,  +vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, +                    float perceptualRoughness,                      float metallic,                      vec3 n, // normal                      vec3 v, // surface point to camera @@ -169,15 +169,15 @@ void main()      if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))      { -        vec3 orm = spec.rgb;  +        vec3 orm = spec.rgb;          float perceptualRoughness = orm.g;          float metallic = orm.b;          float ao = orm.r; -         +          // PBR IBL          float gloss      = 1.0 - perceptualRoughness; -         +          sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, norm.xyz, gloss, false, amblit_linear);          adjustIrradiance(irradiance, ambocc); @@ -205,7 +205,7 @@ void main()      {          // legacy shaders are still writng sRGB to gbuffer          baseColor.rgb = srgb_to_linear(baseColor.rgb); -         +          spec.rgb = srgb_to_linear(spec.rgb);          float da          = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0); @@ -224,7 +224,7 @@ void main()          vec3 sun_contrib = min(da, scol) * sunlit_linear;          color.rgb += sun_contrib;          color.rgb *= baseColor.rgb; -         +          vec3 refnormpersp = reflect(pos.xyz, norm.xyz);          if (spec.a > 0.0) @@ -254,7 +254,7 @@ void main()          }          color.rgb = mix(color.rgb, baseColor.rgb, baseColor.a); -         +          if (envIntensity > 0.0)          {  // add environment map              applyLegacyEnv(color, legacyenv, spec, pos.xyz, norm.xyz, envIntensity); diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl index 319fa86148..092b0c3c08 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl @@ -1,28 +1,28 @@ -/**  +/**   * @file class3\deferred\spotLightF.glsl   *   * $LicenseInfo:firstyear=2022&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2022, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ -  +  /*[EXTRA_CODE_HERE]*/  out vec4 frag_color; @@ -83,8 +83,8 @@ vec4 getPosition(vec2 pos_screen);  const float M_PI = 3.14159265; -vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,  -                    float perceptualRoughness,  +vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, +                    float perceptualRoughness,                      float metallic,                      vec3 n, // normal                      vec3 v, // surface point to camera @@ -112,13 +112,13 @@ void main()      }      float shadow = 1.0; -     +      if (proj_shadow_idx >= 0)      {          vec4 shd = texture(lightMap, tc);          shadow = (proj_shadow_idx==0)?shd.b:shd.a;          shadow += shadow_fade; -        shadow = clamp(shadow, 0.0, 1.0);         +        shadow = clamp(shadow, 0.0, 1.0);      }      vec4 norm = getNorm(tc); @@ -149,7 +149,7 @@ void main()          float metallic = orm.b;          vec3 f0 = vec3(0.04);          vec3 baseColor = diffuse.rgb; -         +          vec3 diffuseColor = baseColor.rgb*(vec3(1.0)-f0);          diffuseColor *= 1.0 - metallic; @@ -167,7 +167,7 @@ void main()              if (nl > 0.0)              {                  amb_da += (nl*0.5 + 0.5) * proj_ambiance; -                 +                  dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy );                  vec3 intensity = dist_atten * dlit * 3.25 * shadow; // Legacy attenuation, magic number to balance with legacy materials @@ -205,11 +205,11 @@ void main()                  // unshadowed for consistency between forward and deferred?                  amb_da += (nl*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance;              } -         +              amb_rgb = getProjectedLightAmbiance( amb_da, dist_atten, lit, nl, 1.0, proj_tc.xy );              final_color += diffuse.rgb * amb_rgb * max(dot(-normalize(lv), n), 0.0);          } -     +          if (spec.a > 0.0)          {              dlit *= min(nl*6.0, 1.0) * dist_atten; @@ -218,7 +218,7 @@ void main()              float gtdenom = 2 * nh;              float gt = max(0, min(gtdenom * nv / vh, gtdenom * nl / vh)); -                                 +              if (nh > 0.0)              {                  float scol = fres*texture(lightFunc, vec2(nh, spec.a)).r*gt/(nh*nl); @@ -226,26 +226,26 @@ void main()                  speccol = clamp(speccol, vec3(0), vec3(1));                  final_color += speccol;              } -        }    +        }          if (envIntensity > 0.0)          {              vec3 ref = reflect(normalize(pos), n); -         +              //project from point pos in direction ref to plane proj_p, proj_n              vec3 pdelta = proj_p-pos;              float ds = dot(ref, proj_n); -         +              if (ds < 0.0)              {                  vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; -             +                  vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));                  if (stc.z > 0.0)                  {                      stc /= stc.w; -                                 +                      if (stc.x < 1.0 &&                          stc.y < 1.0 &&                          stc.x > 0.0 && diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl index f6bef1e498..a5a37d80dd 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl @@ -43,7 +43,7 @@ void main()      float depth        = getDepth(tc.xy);      if (above_water > 0) -    {  +    {          // we want to depth test when the camera is above water, but some GPUs have a hard time          // with depth testing against render targets that are bound for sampling in the same shader          // so we do it manually here @@ -60,5 +60,5 @@ void main()      vec4 fogged = getWaterFogView(pos.xyz);      frag_color = max(fogged, vec4(0)); //output linear since local lights will be added to this shader's results -     +  } diff --git a/indra/newview/gltf/animation.cpp b/indra/newview/gltf/animation.cpp index 8f53c28539..8b85eba3e5 100644 --- a/indra/newview/gltf/animation.cpp +++ b/indra/newview/gltf/animation.cpp @@ -198,7 +198,7 @@ void Animation::Sampler::getFrameInfo(Asset& asset, F32 time, U32& frameIndex, F              return;          } -        for (U32 i = 0; i < mFrameTimes.size() - 1; i++) +        for (U32 i = 0; i < (U32)mFrameTimes.size() - 1; i++)          {              if (time >= mFrameTimes[i] && time < mFrameTimes[i + 1])              { diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp index ee4f1b0fe5..c2821d56d6 100644 --- a/indra/newview/llfetchedgltfmaterial.cpp +++ b/indra/newview/llfetchedgltfmaterial.cpp @@ -46,7 +46,7 @@ LLFetchedGLTFMaterial::LLFetchedGLTFMaterial()  LLFetchedGLTFMaterial::~LLFetchedGLTFMaterial()  { -     +  }  LLFetchedGLTFMaterial& LLFetchedGLTFMaterial::operator=(const LLFetchedGLTFMaterial& rhs) @@ -253,4 +253,3 @@ void LLFetchedGLTFMaterial::materialComplete(bool success)      materialCompleteCallbacks.clear();      materialCompleteCallbacks.shrink_to_fit();  } - diff --git a/indra/newview/llfetchedgltfmaterial.h b/indra/newview/llfetchedgltfmaterial.h index 7550c75b45..634a4853b0 100644 --- a/indra/newview/llfetchedgltfmaterial.h +++ b/indra/newview/llfetchedgltfmaterial.h @@ -70,7 +70,7 @@ public:      static LLFetchedGLTFMaterial sDefault;  protected:      // Lifetime management -     +      void materialBegin();      void materialComplete(bool success); diff --git a/indra/newview/llgltfmateriallist.h b/indra/newview/llgltfmateriallist.h index 6eab86ff0a..982538f106 100644 --- a/indra/newview/llgltfmateriallist.h +++ b/indra/newview/llgltfmateriallist.h @@ -79,14 +79,14 @@ public:      static void flushUpdates(void(*done_callback)(bool) = nullptr);      static void addSelectionUpdateCallback(void(*update_callback)(const LLUUID& object_id, S32 side)); -     +      // Queue an explicit LLSD ModifyMaterialParams update apply given override data      //  overrides -- LLSD map (or array of maps) in the format:      //      object_id   UUID(required)      id of object      //      side        integer(required)   TE index of face to set, or -1 for all faces      //      gltf_json   string(optional)    override data to set, empty string nulls out override data, omissions of this parameter keeps existing data      //      asset_id    UUID(optional)      id of material asset to set, omission of this parameter keeps existing material asset id -    //     +    //      // NOTE: Unless you already have a gltf_json string you want to send, strongly prefer using queueModify      // If the queue/flush API is insufficient, extend it.      static void queueUpdate(const LLSD& data); diff --git a/indra/newview/llheroprobemanager.h b/indra/newview/llheroprobemanager.h index e45b0049b2..c8d505f4c3 100644 --- a/indra/newview/llheroprobemanager.h +++ b/indra/newview/llheroprobemanager.h @@ -51,18 +51,18 @@ class alignas(16) LLHeroProbeManager  {      LL_ALIGN_NEW  public: -    enum class DetailLevel  +    enum class DetailLevel      {          STATIC_ONLY = 0,          STATIC_AND_DYNAMIC,          REALTIME = 2      }; -    // allocate an environment map of the given resolution  +    // allocate an environment map of the given resolution      LLHeroProbeManager();      ~LLHeroProbeManager(); -    // release any GL state  +    // release any GL state      void cleanup();      // maintain reflection probes @@ -90,11 +90,11 @@ public:      LLVector3 mMirrorPosition;      LLVector3     mMirrorNormal;      HeroProbeData mHeroData; -     +  private:      friend class LLPipeline;      friend class LLReflectionMapManager; -     +      // update UBO used for rendering (call only once per render pipe flush)      void updateUniforms(); @@ -103,7 +103,7 @@ private:      // render target for cube snapshots      // used to generate mipmaps without doing a copy-to-texture      LLRenderTarget mRenderTarget; -     +      LLRenderTarget mHeroRenderTarget;      std::vector<LLRenderTarget> mMipChain; @@ -120,7 +120,7 @@ private:      // update the specified face of the specified probe      void updateProbeFace(LLReflectionMap* probe, U32 face, bool is_dynamic, F32 near_clip);      void generateRadiance(LLReflectionMap *probe); -     +      // list of active reflection maps      std::vector<LLPointer<LLReflectionMap>> mProbes; @@ -136,10 +136,10 @@ private:      // resolution of reflection probes      U32 mProbeResolution = 1024; -     +      // maximum LoD of reflection probes (mip levels - 1)      F32 mMaxProbeLOD = 6.f; -     +      F32 mHeroProbeStrength = 1.f;      bool mIsInTransition = false; @@ -148,9 +148,9 @@ private:      bool mRenderingMirror = false;      std::map<int, int> mFaceUpdateList; -     +      U32 mCurrentProbeUpdateFrame = 0; -     +      std::vector<LLPointer<LLVOVolume>>                       mHeroVOList;      LLPointer<LLVOVolume>                                 mNearestHero; diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp index 2604c2ba53..79c07d8c09 100644 --- a/indra/newview/llreflectionmap.cpp +++ b/indra/newview/llreflectionmap.cpp @@ -56,7 +56,7 @@ void LLReflectionMap::update(U32 resolution, U32 face, bool force_dynamic, F32 n      llassert(mCubeArray.notNull());      llassert(mCubeIndex != -1);      //llassert(LLPipeline::sRenderDeferred); -     +      // make sure we don't walk off the edge of the render target      while (resolution > gPipeline.mRT->deferredScreen.getWidth() ||          resolution > gPipeline.mRT->deferredScreen.getHeight()) @@ -65,7 +65,7 @@ void LLReflectionMap::update(U32 resolution, U32 face, bool force_dynamic, F32 n      }      F32 clip = (near_clip > 0) ? near_clip : getNearClip(); -     +      gViewerWindow->cubeSnapshot(LLVector3(mOrigin), mCubeArray, mCubeIndex, face, clip, getIsDynamic() || force_dynamic, useClipPlane, clipPlane);  } @@ -145,7 +145,7 @@ void LLReflectionMap::autoAdjustOrigin()              LLVector3 origin(fp);              F32 height = LLWorld::instance().resolveLandHeightAgent(origin) + 2.f;              fp[2] = llmax(fp[2], height); -             +              // make sure radius encompasses all objects              LLSimdScalar r2 = 0.0;              for (int i = 0; i < 8; ++i) @@ -165,7 +165,7 @@ void LLReflectionMap::autoAdjustOrigin()              // make sure near clip doesn't poke through ground              fp[2] = llmax(fp[2], height+mRadius*0.5f); -             +          }      }      else if (mViewerObject && !mViewerObject->isDead()) @@ -237,7 +237,7 @@ F32 LLReflectionMap::getNearClip()  bool LLReflectionMap::getIsDynamic()  {      if (gSavedSettings.getS32("RenderReflectionProbeDetail") > (S32) LLReflectionMapManager::DetailLevel::STATIC_ONLY && -        mViewerObject &&  +        mViewerObject &&          mViewerObject->getVolume())      {          return ((LLVOVolume*)mViewerObject)->getReflectionProbeIsDynamic(); @@ -247,7 +247,7 @@ bool LLReflectionMap::getIsDynamic()  }  bool LLReflectionMap::getBox(LLMatrix4& box) -{  +{      if (mViewerObject)      {          LLVolume* volume = mViewerObject->getVolume(); @@ -270,7 +270,7 @@ bool LLReflectionMap::getBox(LLMatrix4& box)                      // construct object to camera space (with scale)                      mv = mv * rm * scale; -                    // inverse is camera space to object unit cube  +                    // inverse is camera space to object unit cube                      mv = mv.inverse();                      box = LLMatrix4(mv.m); @@ -337,7 +337,7 @@ void LLReflectionMap::doOcclusion(const LLVector4a& eye)          mOccluded = false;          return;      } -     +      if (mOcclusionQuery == 0)      { // no query was previously issued, allocate one and issue          LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("rmdo - glGenQueries"); diff --git a/indra/newview/llreflectionmap.h b/indra/newview/llreflectionmap.h index 9e888f20d0..117ea4cfa6 100644 --- a/indra/newview/llreflectionmap.h +++ b/indra/newview/llreflectionmap.h @@ -36,7 +36,7 @@ class alignas(16) LLReflectionMap : public LLRefCount  {      LL_ALIGN_NEW  public: -     +      enum class ProbeType      {          ALL = 0, @@ -44,8 +44,8 @@ public:          IRRADIANCE,          REFLECTION      }; -     -    // allocate an environment map of the given resolution  + +    // allocate an environment map of the given resolution      LLReflectionMap();      ~LLReflectionMap(); @@ -86,7 +86,7 @@ public:      // point at which environment map was last generated from (in agent space)      LLVector4a mOrigin; -     +      // distance from main viewer camera      F32 mDistance = -1.f; @@ -106,7 +106,7 @@ public:      // cube map used to sample this environment map      LLPointer<LLCubeMapArray> mCubeArray;      S32 mCubeIndex = -1; // index into cube map array or -1 if not currently stored in cube map array -     +      // probe has had at least one full update and is ready to render      bool mComplete = false; @@ -136,7 +136,7 @@ public:      GLuint mOcclusionQuery = 0;      bool mOccluded = false;      U32 mOcclusionPendingFrames = 0; -     +      ProbeType mType;  }; diff --git a/indra/newview/llreflectionmapmanager.h b/indra/newview/llreflectionmapmanager.h index 5c0651bc24..f81fb30738 100644 --- a/indra/newview/llreflectionmapmanager.h +++ b/indra/newview/llreflectionmapmanager.h @@ -67,7 +67,7 @@ public:      // add a probe for the given spatial group      LLReflectionMap* addProbe(LLSpatialGroup* group = nullptr); -     +      // Populate "maps" with the N most relevant Reflection Maps where N is no more than maps.size()      // If less than maps.size() ReflectionMaps are available, will assign trailing elements to nullptr.      //  maps -- presized array of Reflection Map pointers @@ -160,7 +160,7 @@ private:      // update the specified face of the specified probe      void updateProbeFace(LLReflectionMap* probe, U32 face); -     +      // list of active reflection maps      std::vector<LLPointer<LLReflectionMap> > mProbes; diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp index 329cfa7715..6d0704a469 100644 --- a/indra/newview/lltooldraganddrop.cpp +++ b/indra/newview/lltooldraganddrop.cpp @@ -2665,7 +2665,7 @@ EAcceptance LLToolDragAndDrop::dad3dUpdateInventory(      // *HACK: In order to resolve SL-22177, we need to block drags      // from notecards and objects onto other objects. -    if ((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource)) +    if((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource))      {          return ACCEPT_NO;      } diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp index c509d656e1..703f33771c 100644 --- a/indra/newview/llvlcomposition.cpp +++ b/indra/newview/llvlcomposition.cpp @@ -1,25 +1,25 @@ -/**  +/**   * @file llvlcomposition.cpp   * @brief Viewer-side representation of a composition layer...   *   * $LicenseInfo:firstyear=2001&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2010, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ @@ -220,7 +220,7 @@ LLTerrainMaterials::Type LLTerrainMaterials::getMaterialType()  {      LL_PROFILE_ZONE_SCOPED; -    const BOOL use_textures = texturesReady(false, false) || !materialsReady(false, false); +    const bool use_textures = texturesReady(false, false) || !materialsReady(false, false);      return use_textures ? Type::TEXTURE : Type::PBR;  } @@ -428,8 +428,7 @@ const LLUUID (&LLVLComposition::getDefaultTextures())[ASSET_COUNT]  LLVLComposition::LLVLComposition(LLSurface *surfacep, const U32 width, const F32 scale) :      LLTerrainMaterials(), -    LLViewerLayer(width, scale), -    mParamsReady(false) +    LLViewerLayer(width, scale)  {      // Load Terrain Textures - Original ones      const LLUUID (&default_textures)[LLVLComposition::ASSET_COUNT] = LLVLComposition::getDefaultTextures(); @@ -471,7 +470,7 @@ bool LLVLComposition::generateHeights(const F32 x, const F32 y,      llassert(mSurfacep); -    if (!mSurfacep || !mSurfacep->getRegion())  +    if (!mSurfacep || !mSurfacep->getRegion())      {          // We don't always have the region yet here....          return false; @@ -539,7 +538,7 @@ bool LLVLComposition::generateHeights(const F32 x, const F32 y,              vec[1] = (F32)(origin_global.mdV[VY]+location.mV[VY])*xyScaleInv;              vec[2] = height*zScaleInv;              // -            //  Choose material value by adding to the exact height a random value  +            //  Choose material value by adding to the exact height a random value              //              vec1[0] = vec[0]*(0.2222222222f);              vec1[1] = vec[1]*(0.2222222222f); @@ -873,7 +872,7 @@ bool LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,      U32 st_comps = 3;      U32 st_width = BASE_SIZE;      U32 st_height = BASE_SIZE; -     +      if (tex_comps != st_comps)      {          llassert(false); @@ -978,7 +977,7 @@ bool LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,      {          unboost_minimap_material(mDetailMaterials[i]);      } -     +      return true;  } diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h index a003f74eda..763ff69442 100644 --- a/indra/newview/llvlcomposition.h +++ b/indra/newview/llvlcomposition.h @@ -1,25 +1,25 @@ -/**  +/**   * @file llvlcomposition.h   * @brief Viewer-side representation of a composition layer...   *   * $LicenseInfo:firstyear=2001&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2010, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ @@ -115,8 +115,7 @@ public:      bool generateHeights(const F32 x, const F32 y, const F32 width, const F32 height);      bool generateComposition();      // Generate texture from composition values. -    bool generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height);       -    bool generateTexture(const F32 x, const F32 y, const F32 width, const F32 height);       +    bool generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height);      // Use these as indeces ito the get/setters below that use 'corner'      enum ECorner diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 2f7dbc46a9..035c02c804 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -6622,7 +6622,7 @@ void LLVOAvatar::addAttachmentOverridesForObject(LLViewerObject *vo, std::set<LL                  LL_DEBUGS("AnimatedObjects") << "adding attachment overrides for " << mesh_id                                               << " to root object " << root_object->getID() << LL_ENDL;              } -            bool fullRig = jointCnt>=JOINT_COUNT_REQUIRED_FOR_FULLRIG; +            bool fullRig = jointCnt >= JOINT_COUNT_REQUIRED_FOR_FULLRIG;              if ( fullRig && !mesh_overrides_loaded )              {                  for (unsigned int i = 0; i < jointCnt; ++i) diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp index 7bbdd83a7f..c92de576f9 100644 --- a/indra/newview/llvocache.cpp +++ b/indra/newview/llvocache.cpp @@ -1877,13 +1877,13 @@ void LLVOCache::removeGenericExtrasForHandle(U64 handle)      auto* entry = mHandleEntryMap[handle];      if (entry)      { +        LL_WARNS("GLTF", "VOCache") << "Removing generic extras for handle " << entry->mHandle << "Filename: " << getObjectCacheExtrasFilename(handle) << LL_ENDL;          removeEntry(entry);      }      else      {          //shouldn't happen, but if it does, we should remove the extras file since it's orphaned -        LL_WARNS("GLTF", "VOCache") << "Removing generic extras for handle " << entry->mHandle << "Filename: " << getObjectCacheExtrasFilename(handle) << LL_ENDL; -        LLFile::remove(getObjectCacheExtrasFilename(entry->mHandle)); +        LLFile::remove(getObjectCacheExtrasFilename(handle));      }  } @@ -1902,9 +1902,7 @@ void LLVOCache::writeGenericExtrasToCache(U64 handle, const LLUUID& id, const LL          return;      } -    // <FS:Beq> FIRE-33808 - Material Override Cache causes long delays      std::string filename = getObjectCacheExtrasFilename(handle); -    // </FS:Beq>      llofstream out(filename, std::ios::out | std::ios::binary);      if(!out.good())      { diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index b265529919..4819ea4346 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -776,10 +776,6 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)      LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;      if (mRT == &mMainRT)      { // hacky -- allocate auxillary buffer -        gCubeSnapshot = true; -        mReflectionMapManager.initReflectionMaps(); -        mHeroProbeManager.initReflectionMaps(); -          if (sReflectionProbesEnabled)          {              gCubeSnapshot = true; | 
