Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-25 | SL-12638, fix overly dark appearance of normal-mapped objects | Dave Houlton | |
Adds the 'additive' component of calcAtmosphericVars into the sunlit color to reduce darkening of sun lighting component, and adds a further magic number gainto boost final result to rough parity with windlight. Removes all light calculations on fullbright objects, just passing through the unlit diffuse color. | |||
2020-02-25 | SL-12754 Fixed search field | Andrey Kleshchev | |
2020-02-25 | SL-12755 [EEP] The sky level dropdown was not disabled by default | Andrey Kleshchev | |
2020-02-25 | SL-12591 Fixed slider value comparison | Andrey Kleshchev | |
2020-02-24 | SL-12741 Moon was using fixed color | Andrey Kleshchev | |
2020-02-21 | Merge master (rel 6.3.8) to DRTVWR-440 (pull request #11) | Dave Houlton | |
2020-02-21 | Merge master (v 6.3.8) into DRTVWR-440 | Dave Houlton | |
2020-02-20 | Increment viewer version to 6.3.8 | Nat Goodspeed | |
following promotion of DRTVWR-499 | |||
2020-02-19 | SL-12726 Fixed overlap issues in Edit Day Cycle floater | Andrey Kleshchev | |
Multiline support for current time, space for correct wrap; Fixed text getting out of bonds for labels; Space from time_label was not working; | |||
2020-02-13 | Merged in SL-12574 (pull request #9) | Michael Pohoreski | |
DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight Approved-by: Dave Houlton | |||
2020-02-07 | DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight | Ptolemy | |
2020-02-07 | Merged in SL-12682 (pull request #8) | Dave Houlton | |
Fixes for SL-12682 and SL-12592 Approved-by: Michael Pohoreski | |||
2020-02-07 | SL-12682, remove negative light & clean up materialF.glsl | Dave Houlton | |
2020-02-07 | SL-12592, fix transparency for full-brights | Dave Houlton | |
2020-02-05 | Revert SL-4354 | Andrey Kleshchev | |
2020-02-04 | Merged in SL12005 (pull request #7) | Dave Houlton | |
SL-12005 FIXED, back out SRGB changes for projector spotlights Approved-by: Michael Pohoreski <ptolemy@lindenlab.com> | |||
2020-02-04 | SL-4354 Used wrong condition | Andrey Kleshchev | |
2020-02-04 | SL-12005, back out SRGB changes for projector spotlights | Dave Houlton | |
Deferred spotlights were transitioned srdb->linear in commit 653133b The lights transition between the deferred and (some other) path at fixed camera distance, causing a distinct light-level pop. Backing out this change to avoid the pop. Note to the future: pick a light space at the beginning and stick with it. | |||
2020-01-31 | Merged in euclid-wip-SL12594 (pull request #5) | Dave Houlton | |
SL-12594, missed occurance of VertexShaderEnable setting Approved-by: Michael Pohoreski <ptolemy@lindenlab.com> Approved-by: Bradley Payne <vir@lindenlab.com> | |||
2020-01-31 | SL-12594, fix one missed occurance of VertexShaderEnable setting | Dave Houlton | |
2020-01-30 | Merged in euclid-wip-SL12594 (pull request #3) | Dave Houlton | |
SL-12594, Remove ability to de-select Basic Shaders (ie disable Fixed Function rendering) Approved-by: Bradley Payne <vir@lindenlab.com> Approved-by: Michael Pohoreski <ptolemy@lindenlab.com> | |||
2020-01-30 | Merged in SL-11406 (pull request #2) | Michael Pohoreski | |
SL-11406: Fix specularity being blown out due to previous fix Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2020-01-30 | SL-4354 Mesh avatars look broken while loading. | andreykproductengine | |
2020-01-29 | SL-11406: Fix specularity being blown out due to previous fix | Ptolemy | |
2020-01-29 | SL-12594, remove conditional checks for VertexShaderEnable settings | Dave Houlton | |
2020-01-29 | SL-12594, remove settings-file references to VertexShaderEnable | Dave Houlton | |
2020-01-29 | SL-12594, rename some lingering VertexShaderEnable variables | Dave Houlton | |
2020-01-29 | SL-4354 Mesh avatars look broken while loading. | andreykproductengine | |
2020-01-29 | SL-12594, remove Basic Shader checks | Dave Houlton | |
Remove checks for Vertex Shader capability and UI selection of no Basic Shaders. | |||
2020-01-29 | SL-12594, remove the Basic Shaders checkbox from the gui | Dave Houlton | |
2020-01-29 | Merged in D440-merge-master (pull request #1) | Dave Houlton | |
Merge master (release 6.3.7) into DRTVWR-440 Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2020-01-29 | potential crashfix | andreykproductengine | |
2020-01-29 | SL-12590 SL-12608 Fixed wrong states | andreykproductengine | |
2020-01-28 | DRTVWR-440, merge in latest from 6.3.7 release | Dave Houlton | |
2020-01-28 | Merge branch 'master' into DRTVWR-499 | Andrey Lihatskiy | |
2020-01-28 | Merged lindenlab/viewer into master | Andrey Lihatskiy | |
2020-01-28 | Increment viewer version to 6.3.7 | Nat Goodspeed | |
following promotion of DRTVWR-496 | |||
2020-01-28 | SL-12615: Support a branch-specific setting for viewer_channel in TeamCity ↵ | Oz Linden | |
builds | |||
2020-01-28 | DRTVWR-496 Changed canonical_repo to lindenlab/viewer | Andrey Lihatskiy | |
2020-01-28 | DRTVWR-496 Changed canonical_repo to lindenlab/viewer-dev | Andrey Lihatskiy | |
2020-01-23 | DRTVWR-440, another whitespace only (detabify) to test TeamCity triggers | Dave Houlton | |
2020-01-23 | SL-12591 Fixed float comparison | andreykproductengine | |
2020-01-22 | DRTVWR-440, whitespace change to test TeamCity trigger | Dave Houlton | |
2020-01-20 | SL-9699 Enabled word-wrap for 'remember username' checkbox | andreykproductengine | |
2020-01-20 | SL-12595 The checkbox overlaps buttons in the 'Delete selected item?' ↵ | andreykproductengine | |
notification | |||
2020-01-20 | SL-12596 Fixed incorectly enabled checkbox and enabled login button | andreykproductengine | |
2020-01-17 | Merge remote-tracking branch 'origin/tools-config-files' into DRTVWR-496 | Andrey Lihatskiy | |
2020-01-16 | SL-12556 Fixed another case of login button being active | andreykproductengine | |
2020-01-15 | SL-12303 [EEP] Texture size information overlaps the border of the Texture ↵ | andreykproductengine | |
picker | |||
2020-01-15 | SL-12208 [EEP] The Water Normal Map does not consistently render | andreykproductengine | |