summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-02-25SL-12638, fix overly dark appearance of normal-mapped objectsDave Houlton
Adds the 'additive' component of calcAtmosphericVars into the sunlit color to reduce darkening of sun lighting component, and adds a further magic number gainto boost final result to rough parity with windlight. Removes all light calculations on fullbright objects, just passing through the unlit diffuse color.
2020-02-25SL-12754 Fixed search fieldAndrey Kleshchev
2020-02-25SL-12755 [EEP] The sky level dropdown was not disabled by defaultAndrey Kleshchev
2020-02-25SL-12591 Fixed slider value comparisonAndrey Kleshchev
2020-02-24SL-12741 Moon was using fixed colorAndrey Kleshchev
2020-02-21Merge master (rel 6.3.8) to DRTVWR-440 (pull request #11)Dave Houlton
2020-02-21Merge master (v 6.3.8) into DRTVWR-440Dave Houlton
2020-02-20Increment viewer version to 6.3.8Nat Goodspeed
following promotion of DRTVWR-499
2020-02-19SL-12726 Fixed overlap issues in Edit Day Cycle floaterAndrey Kleshchev
Multiline support for current time, space for correct wrap; Fixed text getting out of bonds for labels; Space from time_label was not working;
2020-02-13Merged in SL-12574 (pull request #9)Michael Pohoreski
DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight Approved-by: Dave Houlton
2020-02-07DRTVWR-440: SL-12574: Tweak environment cube map to better match WindlightPtolemy
2020-02-07Merged in SL-12682 (pull request #8)Dave Houlton
Fixes for SL-12682 and SL-12592 Approved-by: Michael Pohoreski
2020-02-07SL-12682, remove negative light & clean up materialF.glslDave Houlton
2020-02-07SL-12592, fix transparency for full-brightsDave Houlton
2020-02-05Revert SL-4354Andrey Kleshchev
2020-02-04Merged in SL12005 (pull request #7)Dave Houlton
SL-12005 FIXED, back out SRGB changes for projector spotlights Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
2020-02-04SL-4354 Used wrong conditionAndrey Kleshchev
2020-02-04SL-12005, back out SRGB changes for projector spotlightsDave Houlton
Deferred spotlights were transitioned srdb->linear in commit 653133b The lights transition between the deferred and (some other) path at fixed camera distance, causing a distinct light-level pop. Backing out this change to avoid the pop. Note to the future: pick a light space at the beginning and stick with it.
2020-01-31Merged in euclid-wip-SL12594 (pull request #5)Dave Houlton
SL-12594, missed occurance of VertexShaderEnable setting Approved-by: Michael Pohoreski <ptolemy@lindenlab.com> Approved-by: Bradley Payne <vir@lindenlab.com>
2020-01-31SL-12594, fix one missed occurance of VertexShaderEnable settingDave Houlton
2020-01-30Merged in euclid-wip-SL12594 (pull request #3)Dave Houlton
SL-12594, Remove ability to de-select Basic Shaders (ie disable Fixed Function rendering) Approved-by: Bradley Payne <vir@lindenlab.com> Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
2020-01-30Merged in SL-11406 (pull request #2)Michael Pohoreski
SL-11406: Fix specularity being blown out due to previous fix Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-01-30SL-4354 Mesh avatars look broken while loading.andreykproductengine
2020-01-29SL-11406: Fix specularity being blown out due to previous fixPtolemy
2020-01-29SL-12594, remove conditional checks for VertexShaderEnable settingsDave Houlton
2020-01-29SL-12594, remove settings-file references to VertexShaderEnableDave Houlton
2020-01-29SL-12594, rename some lingering VertexShaderEnable variablesDave Houlton
2020-01-29SL-4354 Mesh avatars look broken while loading.andreykproductengine
2020-01-29SL-12594, remove Basic Shader checksDave Houlton
Remove checks for Vertex Shader capability and UI selection of no Basic Shaders.
2020-01-29SL-12594, remove the Basic Shaders checkbox from the guiDave Houlton
2020-01-29Merged in D440-merge-master (pull request #1)Dave Houlton
Merge master (release 6.3.7) into DRTVWR-440 Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-01-29potential crashfixandreykproductengine
2020-01-29SL-12590 SL-12608 Fixed wrong statesandreykproductengine
2020-01-28DRTVWR-440, merge in latest from 6.3.7 releaseDave Houlton
2020-01-28Merge branch 'master' into DRTVWR-499Andrey Lihatskiy
2020-01-28Merged lindenlab/viewer into masterAndrey Lihatskiy
2020-01-28Increment viewer version to 6.3.7Nat Goodspeed
following promotion of DRTVWR-496
2020-01-28SL-12615: Support a branch-specific setting for viewer_channel in TeamCity ↵Oz Linden
builds
2020-01-28DRTVWR-496 Changed canonical_repo to lindenlab/viewerAndrey Lihatskiy
2020-01-28DRTVWR-496 Changed canonical_repo to lindenlab/viewer-devAndrey Lihatskiy
2020-01-23DRTVWR-440, another whitespace only (detabify) to test TeamCity triggersDave Houlton
2020-01-23SL-12591 Fixed float comparisonandreykproductengine
2020-01-22DRTVWR-440, whitespace change to test TeamCity triggerDave Houlton
2020-01-20SL-9699 Enabled word-wrap for 'remember username' checkboxandreykproductengine
2020-01-20SL-12595 The checkbox overlaps buttons in the 'Delete selected item?' ↵andreykproductengine
notification
2020-01-20SL-12596 Fixed incorectly enabled checkbox and enabled login buttonandreykproductengine
2020-01-17Merge remote-tracking branch 'origin/tools-config-files' into DRTVWR-496Andrey Lihatskiy
2020-01-16SL-12556 Fixed another case of login button being activeandreykproductengine
2020-01-15SL-12303 [EEP] Texture size information overlaps the border of the Texture ↵andreykproductengine
picker
2020-01-15SL-12208 [EEP] The Water Normal Map does not consistently renderandreykproductengine