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2025-03-27#3820 crash at LLNotificationTemplateMaxim Nikolenko
2025-03-27Removed unnecessary comments in QA workflow fileAtlasLinden
GHA does not like comments inside an if statement. These have been removed.
2025-03-26Merge pull request #3818 from secondlife/atlas-qaworkflowJonathan "Geenz" Goodman
Added QA workflow file
2025-03-26Merge pull request #3819 from secondlife/geenz/vram-divisor-1Jonathan "Geenz" Goodman
Mitigate some of the frame stuttering we're seeing by setting the VRAM divisor to 1
2025-03-26Mitigate some of the frame stuttering we're seeing by setting the VRAM ↵Jonathan "Geenz" Goodman
divisor to 1. tl;dr - this helps avoid frequent texture reuploads to VRAM in some texture heavy areas. This speaks to some bigger problems we're seeing in our texture streaming system however. You will see similar problems by manually setting the texture VRAM manually.
2025-03-26Added QA workflow fileAtlasLinden
Previously in the develop archive. Recent change is to only run the workflow for tagged builds. The code to running other builds has been commented out.
2025-03-26#3814 Out of range exception in TextCmdRemove::executeAndrey Kleshchev
2025-03-26#3803 Crash at LLTabContainer::setTabMaxim Nikolenko
2025-03-26Disable shoreline fade. (#3811)Jonathan "Geenz" Goodman
2025-03-25#3795 Fix macos shutdown crashAndrey Kleshchev
2025-03-25#3643 Make sure attribute names match between OSsAndrey Kleshchev
On Mac spaces aren't permitted.
2025-03-25#3596 Don't supress exceptions in WorkQueueAndrey Kleshchev
We need those to know about problems.
2025-03-25Merge pull request #3625 from secondlife/rider/bot_tattleRider Linden
Resubmit PR#2908+2951 Bot self identification and bug fix.
2025-03-25Merge remote-tracking branch 'remotes/origin/develop' into rider/bot_tattleRider Linden
Fix conflicts
2025-03-25#3798 Crash at getAvatar()Andrey Kleshchev
2025-03-24Readd probe count setting (#3793)Jonathan "Geenz" Goodman
* Readd max probe count. Disable dynamic probe allocation by default (for now).
2025-03-24#3796 Crash at assetRequestCoroAndrey Kleshchev
Coroutine doesn't own req pointer, don't use it
2025-03-24#3780 disable water exclusion if user applies PBR or MediaMaxim Nikolenko
2025-03-21#3713 Crash at updateGLTFMaterialsAndrey Kleshchev
2025-03-21prevent erroneous edit of wrong parcel (#3759)Andrew Meadows
* prevent erroneous edit of wrong parcel Fixes jira-archive-internal/issues/70771 [SL-20409] Erroneous Local Parcel Twins - Parcel Updates Across Region Borders - unrequested updateDatabaseParcel changes * remove unused argument in sendParcelPropertiesUpdate()
2025-03-21Dynamic Probe Allocation (#3787)Jonathan "Geenz" Goodman
* #3788 Support dynamic probe allocation. * #3738 Mitigate probe flashing * #3735 Mitigate realtime probes flashing
2025-03-21Switch to smaller runners (#3722)Jonathan "Geenz" Goodman
* Switch to smaller runners * Make the runner conditional based upon a specific tag. Co-authored-by: Andrey Lihatskiy <alihatskiy@productengine.com>
2025-03-21#3364 Fix a case of excessive texture updatesAndrey Kleshchev
when bias fluctuates a bit. Make bias' effect a bit more gradual.
2025-03-21#3778 #3654 Split text and background selection colorsAndrey Kleshchev
2025-03-21#1644 Correct render type for on-water property linesAndrey Lihatskiy
2025-03-20#3779 reset texture repeats when unchecking the Hide Water optionMaxim Nikolenko
2025-03-20#1964 fix for reflection probe doesn't update position when the linkset is ↵Maxim Nikolenko
moved by the script
2025-03-19#3488 Prelock mutexesAndrey Kleshchev
Main thread has priority, it shouldn't be relocking on each loadMeshLOD
2025-03-19Merge pull request #3769 from secondlife/marchcat/maint-b-cp-2Andrey Lihatskiy
Maint B leftover commits
2025-03-19#1644 On-water property lines persist at water levelAlexander Gavriliuk
2025-03-19viewer-private#131 landmark panel closes after a renameAndrey Kleshchev
if destination was changed
2025-03-19Remove invalid text color parameter from panel_login_first.xmlnerodevo
Follow-up to previous commit 4a07fd3. This will resolve the warning showing up when loading the viewer for the first time.
2025-03-19#3685 add test floater for new slappsMaxim Nikolenko
2025-03-18#3644 Adjust throttle based of how busy buffer isAndrey Kleshchev
2025-03-18#3547 Further reduce ParcelInfoRequest callsAndrey Kleshchev
2025-03-18#3736 LLExperienceCache shutdown crashAndrey Kleshchev
2025-03-18Merge pull request #3760 from secondlife/leviathan/update-message-template-reduxJonathan "Geenz" Goodman
message_template.msg to agree with master-message-template
2025-03-17message_template.msg to agree with master-message-templateAndrewMeadows
2025-03-14#3750 Crash at isSaveTextureEnabledAndrey Kleshchev
2025-03-14#3745 fix for showing system notification on loginMaxim Nikolenko
2025-03-14#3741 fix for mac crash on exitMaxim Nikolenko
2025-03-13Merge pull request #3732 from secondlife/maxim/2025.03-3685Maxim Nikolenko
#3685 Add two new slapps to support wearing contents of folders - Add and Remove
2025-03-13#3685 clean upMnikolenko Productengine
2025-03-13#2711 Remove ALM text from About SL for JP and CNMaxim Nikolenko
2025-03-13Merge pull request #3740 from secondlife/geenz/friends-list-race-condition-fixJonathan "Geenz" Goodman
#3739 Friends list login race condition
2025-03-13Move callback registration for the avatar tracker to STATE_AGENT_SEND.Jonathan "Geenz" Goodman
2025-03-13Quick fix for a friend status race condition on login.Jonathan "Geenz" Goodman
2025-03-13#3189 Pasted PBR materials disappearingAndrey Kleshchev
2025-03-12#3685 Add two new slapps to support wearing contents of folders - Add and RemoveMnikolenko Productengine
2025-03-12Fixes: Add guard to prevent shadow texture resize with invalid mRT ↵William Weaver
dimensions after shader changes; **Replaces forced shader refresh with lightweight guard** This commit introduces a guard in `LLPipeline::resizeShadowTexture()` to prevent shadow texture resizing when the shadow render target (mRT) has invalid (zero) dimensions. **This replaces a previous, less efficient approach of forcing a full shader recompile whenever `RenderShadowResolutionScale` was changed in-session.** **Background and Problem:** Previously, the code forced a full shader recompile whenever `RenderShadowResolutionScale` changed in-session (after toggling advanced graphics settings like SSAO or HDR). While this “sledgehammer” approach did fix broken shadow rendering, it unnecessarily thrashed the shader cache and reset many pipeline states. **Solution:** This commit removes the forced shader recompile in favor of a guard check in `LLPipeline::resizeShadowTexture()`. The guard ensures mRT (the shadow render target) has non-zero dimensions before resizing. If mRT is zero for that frame, the resize operation is skipped, and a warning is logged. Once mRT becomes valid (usually in the next frame), the shadow texture is resized successfully without requiring a full shader refresh. **Detailed changes:** - Reverted the binding of `RenderShadowResolutionScale` to `handleSetShaderChanged`. - Restored the original `handleShadowsResized` listener for `RenderShadowResolutionScale` in `llviewercontrol.cpp`. - Added guard checks in `LLPipeline::resizeShadowTexture()` to skip resizing when `mRT->width` or `mRT->height` is zero. - Added logging statements to track how many frames are skipped. **Benefits:** - Prevents shader thrashing while still avoiding shadow corruption. - Shadows now update correctly as soon as mRT dimensions are valid. - Maintains a detailed record of frames skipped. - **Lightweight and targeted interim solution, much less disruptive than a full shader recompile.** Testing: 1. Reproduce the bug as described in the bug report (toggle SSAO, then change RenderShadowResolutionScale). 2. Verify that shadows are no longer broken after these steps. 3. Check the logs for the warning message indicating skipped frames when the bug is triggered. 4. Confirm that under normal operation (without shader changes causing mRT issues), shadow resizing works as expected without excessive warnings. Documentation: No user-facing documentation changes are needed for this interim fix. However, internal developer documentation should note this guard and the ongoing investigation into the root cause. Further Development: This guard is a temporary fix. The root cause of why mRT becomes invalid after shader changes needs to be investigated and resolved. See the bug report for detailed next steps for investigation.