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2019-06-20Merged in DRTVWR-492AndreyL ProductEngine
2019-06-19Sky fixes.Graham Linden
Make class1 sky use pre-projection pos to get proper distances for attenuation. Make all sky shaders use the dist_mul again. Revert to using old sky tessellation logic (may regress bugs addressed by new tess code).
2019-06-19Bump version of CEF we build against to 75.0.8+g5da93a1+chromium-75.0.3770.80callum_linden
2019-06-19SL-11450 After detaching everything viewer shows wrong slot countandreykproductengine
Attachments' title not overwriting properly
2019-06-19SL-11318Graham Linden
Make alpha pass start with no shader bound. Make diffuse mode alpha-blended fullbrights get into alpha pass properly.
2019-06-19SL-11416 Teleport failure messages should not stack upandreykproductengine
2019-06-19DRTVWR-493 LLMachineId to singletonandreykproductengine
2019-06-19DRTVWR-493 LLCallDialogManager to singletonandreykproductengine
2019-06-19DRTVWR-493 LLFollowCamMgr to singletonandreykproductengine
2019-06-18SL-11051Graham Linden
Make genDrawInfo pay more attention to faces with 100% transparency that are not invisiprims.
2019-06-18SL-11406Graham Linden
Fix alpha output of fullbright deferred materials objects.
2019-06-18SL-10829 the 2ndGraham Linden
Made pointLightF use correct colorspace as multiPoint already was.
2019-06-18SL-11041Graham Linden
Revert fix for SL_11406 causing regression of SL-11041
2019-06-18SL-10969Graham Linden
Remove ambiance handling from alpha and blended materials objects for now. Still too many setups where they get blown out due to attenuation mismatches with deferred.
2019-06-18SL-11109Graham Linden
Move vert alpha multiply back before discard tests to fix object transparency only object shadow casting. Very likely re-breaks SL_11051 making fullbright alpha mask objects not cast when they should (due to broken vertex alpha...).
2019-06-18SL-11372Graham Linden
Fix incorrect diffuse handling in class1 softenLight from contrib.
2019-06-18Fix sky atmospherics in class1 to match class2 and Mid.Graham Linden
2019-06-17Bump CEF version (via 3p-cef-bin-*) slightly to ↵callum_linden
75.0.7+g19229b6+chromium-75.0.3770.80
2019-06-14Backed out changeset: 4a4c5e6ff01eAnchor
2019-06-14SL-11361 Moving folder to My Outfits should create an outfitandreykproductengine
2019-06-17Updated Viewer Manager to version 2.0.528205AndreyL ProductEngine
2019-06-17OPEN-345 Fixed enigmatic messages during buildAndreyL ProductEngine
2019-06-14SL-11425 FIXED [EEP] Wave vectors cross all over the Water tab if key frame ↵maxim_productengine
is not selected.
2019-06-13Update CEF binaries to most recent version: ↵callum_linden
75.0.6+g90ecd35+chromium-75.0.3770.80 (no Dullahan changes required)
2019-06-13Small update to Dullahan : uses an updated versioning system to make it ↵callum_linden
easier to track revisions
2019-06-13SL-11402 Resaving home image if file does not existandreykproductengine
2019-06-13SL-11402 Fallback for home imageandreykproductengine
2019-06-13SL-11420 FIXED [EEP] The fields next to 'Ground' and 'Sky4' are shifted to ↵maxim_productengine
the right
2019-06-12SL-11370Graham Linden
Take another pass at fixing up refraction map culling across render modes.
2019-06-12SL-11406Graham Linden
Adjust atmospheric lighting in frag shader.
2019-06-12[SL-11393] - use opaque bg on aux channelsAnchor
2019-06-12SL-11402 Floater reporter images should be saved as pngandreykproductengine
2019-06-12SL-11402 Last session image should be saved as pngandreykproductengine
2019-06-12SL-11402 Save last session image per gridandreykproductengine
2019-06-11Pull in CEF 75.0.1+gb5e74dd+chromium-75.0.3770.80 and Dullahan 1.2.x along ↵callum_linden
with some minor compatibility changes
2019-06-11SL-11370, SL-11372, SL-11337Graham Linden
Fix culling on Low+ water reflection pass. Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!). Fix setting of cloud color for deferred sky/cloud shaders. Put water reflections back in wrong colorspace for consistency with release.
2019-06-11add new version of Dullahan (1.1.2222) to support tool tips feature added my ↵callum_linden
@Maxim
2019-06-11SOCIAL-231 Show tooltips for links and images im media browsermaxim_productengine
2019-06-10SL-11370Graham Linden
Modify culling logic to exclude objects correctly in < Mid graphics.
2019-06-10Changes from @andreyk for improved mouse scroll wheel performance and pull ↵callum_linden
in new Dullahan with CEF 74.1.19_gb62bacf_chromium-74.0.3729.157
2019-06-10Modify panel_region_environment XUI to eliminate parser errors/warnings ↵Graham Linden
(10625 guess).
2019-06-10SL-10969, SL-11051Graham Linden
Make fullbright alpha mask with mask cutoff == 0 not generate shadows. Adjust handling of ambient across forward and deferred again.
2019-06-06SL-10969Graham Linden
More tweaking ambient light.
2019-06-06SL-11367Graham Linden
Use rotated lightnorm directly in water shader instead of forcing all shaders marked as water (including lighting) to get that norm (where it would only affect Mid as only that graphics mode has atmospherics on but isn't using deferred rendering).
2019-06-06SL-11374Graham Linden
Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders. Remove fudge factors on density modifier in class1 sky.
2019-06-06SL-11378 Edit tool floater displays with issues if opened mid-dragandreykproductengine
2019-06-06SL-11376 FIXED [EEP] The 'Environment' tab becomes inactive after CTRL + ↵maxim_productengine
left-clicking on the 'Sky Altitudes'
2019-06-06SL-11358 FIXED [EEP] Setting type name and other strings are missing.maxim_productengine
2019-06-05SL-11368Graham Linden
Force update of water fog color shader uniform to fix low/low+ application of water fog.
2019-06-05SL-11362 not all special character work in command line parametersandreykproductengine