Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-07-02 | Experimental fix for blurry textures (#1875) | Beq Janus | |
This change removes the distance based bias (which is a large contributor to premature blurring) but adds a check using the importance factor to give some balance. importance should be between 0 and 1 and is higher when the texture is facing the camera, lower when it is side on, The unimportance setting defines the cutoff vaklue below which we'll consider the textures worth "down scaling" by the bias factor. The setting is inplace to allow us to play with this, 0.25 is current default. Note this change moves the calcPixelArea() call to the top BEFORE we user getPixelArea(). Either that call is entirely redundant (i.e. if calc was called earlier in the frame) or we were using the stale pixelArea (one frame behind). If the former is true then it might be faster to just do an AABB frustum check. | |||
2024-07-02 | viewer#1857 Reset texture transforms when terrain PBR is applied | Andrey Kleshchev | |
ctrls aren't dynamically alocated so getChild is preferable, but since other elements use findchild and validy checks used findChild as well | |||
2024-07-02 | viewer#1905 Fix "Share" and "Pay" buttons' state in nearby list | Andrey Kleshchev | |
2024-07-02 | Merge pull request #1906 from RyeMutt/reduce-llui-stringtemp | Andrey Lihatskiy | |
Reduce string temporaries in LLUI part 2 | |||
2024-07-02 | viewer#1907 Shader initialization error | Andrey Kleshchev | |
2024-07-02 | Reduce string temporaries from LLTabContainer, LLMenuGL, LLLayoutStack, and ↵ | Rye Mutt | |
LLKeywords using string_view | |||
2024-07-02 | Reduce string temporaries from LLPanel using string_view | Rye Mutt | |
2024-07-02 | Reduce string temporaries from LLNotifications using string_view | Rye Mutt | |
2024-07-02 | Merge pull request #1903 from RyeMutt/reduce-llui-stringtemp | Andrey Lihatskiy | |
Reduce string temporaries from frequently called llui find and get functions | |||
2024-07-01 | Fix test builds | Rye Mutt | |
2024-07-01 | Reduce string temporaries from LLTrans | Rye Mutt | |
2024-07-01 | Reduce string temporaries from finding colors in the color table | Rye Mutt | |
2024-07-01 | Use heterogeneous comparison for string_view map finds in LLControl and ↵ | Rye Mutt | |
convert controlExists to string_view | |||
2024-07-01 | Reduce string temporaries from LLFloaterReg find/get | Rye Mutt | |
2024-07-01 | Reduce string temporaries from findChild and getChild | Rye Mutt | |
2024-07-01 | secondlife/viewer#1847: Add test plan for normal textures on PBR materials | Cosmic Linden | |
2024-07-01 | Merge pull request #1882 from secondlife/v-1847 | cosmic-linden | |
secondlife/viewer#1847: Fix negative UV scale inverting normal texture lighting for PBR materials and PBR terrain | |||
2024-07-01 | Merge pull request #1899 from beqjanus/fix-mirror-crashes | Brad Linden | |
Fix for various TP where a mirror is present | |||
2024-07-01 | secondlife/viewer#1847: Add test plan | Cosmic Linden | |
2024-07-01 | secondlife/viewer#1847: Fix wrong lighting for negative texture scale on PBR ↵ | Cosmic Linden | |
materials and PBR terrain | |||
2024-07-01 | #1111 Remove xmlrpc-epi | Alexander Gavriliuk | |
2024-07-01 | Merge pull request #1819 from secondlife/brad/tag-release | Brad Linden | |
2024-07-01 | viewer#1131 MacOS build fixes and small adjustments | Andrey Kleshchev | |
2024-07-01 | viewer#1131 gltf model upload UI WIP #3 | Andrey Kleshchev | |
2024-07-01 | viewer#1131 gltf model upload UI WIP #2 | Andrey Kleshchev | |
2024-07-01 | viewer#1131 gltf model upload UI WIP | Andrey Kleshchev | |
2024-07-01 | Fix for various TP where a mirror is present | Beq | |
these manifest as crashes in isDynamic, isBox and similar calls that are accessed through a dangling probe. | |||
2024-07-01 | Remove include of format library that isn't used and can't be used without ↵ | Ansariel | |
C++20 support anyway | |||
2024-07-01 | Fix loop scope issue and rework some strange-looking loops | Ansariel | |
2024-07-01 | Fix trailing spaces to make pre-commit happy | Andrey Lihatskiy | |
2024-07-01 | Add optimisation flags in the build instructions | Erik Kundiman | |
and other missing flags from SL build-variables/variables. Apart from that, additional parameters for macOS for getting a universal build, https is replaced with git protocol, and an example command to avoid being in a detached HEAD (also useful for getting the version numbers). | |||
2024-07-01 | Merge branch 'main' into maint-b | Erik Kundiman | |
2024-07-01 | Start using SLv Dullahan on Linux too (v1.14.0-r2) | Erik Kundiman | |
2024-07-01 | Add/fix build dependency list in README.md | Erik Kundiman | |
The list is reordered. cmake-core replacing cmake on FBSD. libnanosvg-dev isn't available on Debian 12.5. Development header packages not installed automatically when I was setting up a debootstrapped Debian build environment on the server. | |||
2024-07-01 | GTK2 replaced by FLTK, Pipewire & Pulseaudio added | Erik Kundiman | |
to README.md | |||
2024-07-01 | Get streaming to work again on FreeBSD | Erik Kundiman | |
2024-07-01 | Revert streaming to use LibVLC on FBSD & GNU/Linux | Erik Kundiman | |
I couldn't make it to work with gstreamer even though everything was in place. It was already working anyway with LibVLC, and, Windows & macOS use it too, so it's actually the more cross-platform solution. | |||
2024-07-01 | Fix core profile set not taking effect on SDL2 | Erik Kundiman | |
From https://wiki.libsdl.org/SDL2/MigrationGuide "So now that your window is back on the screen, let's talk strategy. SDL2 still has SDL_Surface, but what you want, if possible, is the new SDL_Texture. Surfaces are always in system RAM now, and are always operated on by the CPU, so we want to get away from there. SDL2 has a new rendering API. It's meant for use by simple 2D games, but most notably, it's meant to get all that software rendering into video RAM and onto the GPU. And even if you just want to use it to get your software renderer's work to the screen, it brings some very nice benefits: if possible, it will use OpenGL or Direct3D behind the scenes, which means you'll get faster blits, a working Steam Overlay, and scaling for free." | |||
2024-07-01 | Get installed libmedia_plugin_gstreamer.so found | Erik Kundiman | |
In viewer manifest the 10 suffix is removed, with CPack it might as well be named without the suffix. I haven't been able to get streaming working on FBSD, though. Maybe I need to install something. | |||
2024-07-01 | sockaddr_in is defined in netinet/in.h | Erik Kundiman | |
2024-07-01 | Make it build for FBSD on SLv's Linux resurrection | Erik Kundiman | |
2024-07-01 | ConfigurePkgConfig is not needed anymore after all | Erik Kundiman | |
FindPkgConfig does the work. | |||
2024-07-01 | Revert "Stubs for missing implementations that use GTK" | Erik Kundiman | |
This reverts commit e7ad9b00ce677fc38f0dec809dc160e7bb307dd2. | |||
2024-06-30 | Fast timer view had a maybe uninitialised variable | Erik Kundiman | |
that GCC did't like. Adding a compile flag to the file didn't help somehow. So we're just initialising it with float 0.0. | |||
2024-06-29 | Linden_Dollar_Background.png | fowlerdm | |
More transparency | |||
2024-06-30 | Linden_Dollar_Background.png tweak | fowlerdm | |
Less ugly alternative | |||
2024-06-30 | first_login_image.jpg tweak | fowlerdm | |
add pirate theme! | |||
2024-06-30 | Window_Background/Foreground adjustment | fowlerdm | |
Make outline slightly less transparent | |||
2024-06-30 | Merge remote-tracking branch 'mobserveur/main' | Erik Kundiman | |
2024-06-29 | vertex buffer optimisations for Apple GPU | mobserveur | |
The vertex buffer will use the original mapping for non Apple GPUs and the new optimized mapping for Apple GPUs. It needs the Apple gpu detection in the gl manager |