diff options
author | Erik Kundiman <erik@megapahit.org> | 2024-07-01 13:31:14 +0800 |
---|---|---|
committer | Erik Kundiman <erik@megapahit.org> | 2024-07-01 13:31:14 +0800 |
commit | 29d68ecb229ecb19e6d0da4cf5fbd8e3bbdde2cf (patch) | |
tree | e60f85379679aa2b07c8a17a1fcd4954572149c2 | |
parent | a38b53cc5f456593e8ca21c5d5e20542c1723525 (diff) | |
parent | 1478ec8e9c50eba8b3a64fb9c2fc54a3a328510b (diff) |
Merge branch 'main' into maint-b
29 files changed, 666 insertions, 305 deletions
diff --git a/indra/cmake/LLWindow.cmake b/indra/cmake/LLWindow.cmake index 929d1d0a51..383051a4a6 100644 --- a/indra/cmake/LLWindow.cmake +++ b/indra/cmake/LLWindow.cmake @@ -7,7 +7,7 @@ include(Prebuilt) include_guard() add_library( ll::SDL INTERFACE IMPORTED ) -if (USESYSTEMLIBS) +if (USESYSTEMLIBS AND NOT DARWIN) include(FindPkgConfig) pkg_check_modules(Sdl2 REQUIRED sdl2) target_compile_definitions( ll::SDL INTERFACE LL_SDL=1) diff --git a/indra/llaudio/llaudioengine_fmodstudio.cpp b/indra/llaudio/llaudioengine_fmodstudio.cpp index f9e2855b82..b4e8407083 100644 --- a/indra/llaudio/llaudioengine_fmodstudio.cpp +++ b/indra/llaudio/llaudioengine_fmodstudio.cpp @@ -242,7 +242,7 @@ std::string LLAudioEngine_FMODSTUDIO::getDriverName(bool verbose) U32 version; if (!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion")) { - return llformat("FMOD Studio %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF); + return llformat("FMOD Studio %1x.%02x.%02x (Firelight Technologies Pty Ltd)", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF); } } return "FMOD STUDIO"; diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 3714bb1883..2ac2615c0a 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -270,10 +270,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons const LLFontGlyphInfo* next_glyph = NULL; - const S32 GLYPH_BATCH_SIZE = 30; - LLVector3 vertices[GLYPH_BATCH_SIZE * 4]; - LLVector2 uvs[GLYPH_BATCH_SIZE * 4]; - LLColor4U colors[GLYPH_BATCH_SIZE * 4]; + const S32 GLYPH_BATCH_SIZE = 120; + LLVector4a vertices[GLYPH_BATCH_SIZE * 6]; + LLVector2 uvs[GLYPH_BATCH_SIZE * 6]; + LLColor4U colors[GLYPH_BATCH_SIZE * 6]; LLColor4U text_color(color); // Preserve the transparency to render fading emojis in fading text (e.g. @@ -305,9 +305,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons // otherwise the queued glyphs will be taken from wrong textures. if (glyph_count > 0) { - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); { - gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4); + gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 6); } gGL.end(); glyph_count = 0; @@ -338,12 +338,11 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons if (glyph_count >= GLYPH_BATCH_SIZE) { - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); { - gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4); + gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 6); } gGL.end(); - glyph_count = 0; } @@ -376,9 +375,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons cur_render_y = cur_y; } - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); { - gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4); + gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 6); } gGL.end(); @@ -1226,31 +1225,42 @@ LLFontGL &LLFontGL::operator=(const LLFontGL &source) return *this; } -void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const +void LLFontGL::renderTriangle(LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const { S32 index = 0; - vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mTop, 0.f); + vertex_out[index] = LLVector4a(screen_rect.mRight, screen_rect.mTop, 0.f); uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); colors_out[index] = color; index++; - vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mTop, 0.f); + vertex_out[index] = LLVector4a(screen_rect.mLeft, screen_rect.mTop, 0.f); uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); colors_out[index] = color; index++; - vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mBottom, 0.f); + vertex_out[index] = LLVector4a(screen_rect.mLeft, screen_rect.mBottom, 0.f); + uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); + colors_out[index] = color; + index++; + + + vertex_out[index] = LLVector4a(screen_rect.mRight, screen_rect.mTop, 0.f); + uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); + colors_out[index] = color; + index++; + + vertex_out[index] = LLVector4a(screen_rect.mLeft, screen_rect.mBottom, 0.f); uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); colors_out[index] = color; index++; - vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mBottom, 0.f); + vertex_out[index] = LLVector4a(screen_rect.mRight, screen_rect.mBottom, 0.f); uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); colors_out[index] = color; } -void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const +void LLFontGL::drawGlyph(S32& glyph_count, LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const { F32 slant_offset; slant_offset = ((style & ITALIC) ? ( -mFontFreetype->getAscenderHeight() * 0.2f) : 0.f); @@ -1264,7 +1274,7 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_ LLRectf screen_rect_offset = screen_rect; screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f); - renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, color, slant_offset); + renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect_offset, uv_rect, color, slant_offset); glyph_count++; } } @@ -1295,10 +1305,10 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_ break; } - renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, shadow_color, slant_offset); + renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect_offset, uv_rect, shadow_color, slant_offset); glyph_count++; } - renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset); + renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect, uv_rect, color, slant_offset); glyph_count++; } else if (shadow == DROP_SHADOW) @@ -1307,14 +1317,14 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_ shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength); LLRectf screen_rect_shadow = screen_rect; screen_rect_shadow.translate(1.f, -1.f); - renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_shadow, uv_rect, shadow_color, slant_offset); + renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect_shadow, uv_rect, shadow_color, slant_offset); glyph_count++; - renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset); + renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect, uv_rect, color, slant_offset); glyph_count++; } else // normal rendering { - renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset); + renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect, uv_rect, color, slant_offset); glyph_count++; } } diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h index 65f0a8cbfd..81674f4a64 100644 --- a/indra/llrender/llfontgl.h +++ b/indra/llrender/llfontgl.h @@ -238,8 +238,8 @@ private: LLFontDescriptor mFontDescriptor; LLPointer<LLFontFreetype> mFontFreetype; - void renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const; - void drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const; + void renderTriangle(LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const; + void drawGlyph(S32& glyph_count, LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const; // Registry holds all instantiated fonts. static LLFontRegistry* sFontRegistry; diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 99777c5f62..eae395e90c 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -997,6 +997,7 @@ LLGLManager::LLGLManager() : mIsAMD(FALSE), mIsNVIDIA(FALSE), mIsIntel(FALSE), + mIsApple(FALSE), #if LL_DARWIN mIsMobileGF(FALSE), #endif @@ -1170,6 +1171,11 @@ bool LLGLManager::initGL() mGLVendorShort = "INTEL"; mIsIntel = TRUE; } + else if(mGLVendor.find("APPLE") != std::string::npos) + { + mGLVendorShort = "APPLE"; + mIsApple = TRUE; + } else { mGLVendorShort = "MISC"; @@ -1369,6 +1375,7 @@ void LLGLManager::asLLSD(LLSD& info) info["is_ati"] = mIsAMD; // note, do not rename is_ati to is_amd without coordinating with DW info["is_nvidia"] = mIsNVIDIA; info["is_intel"] = mIsIntel; + info["is_apple"] = mIsApple; info["gl_renderer"] = mGLRenderer; } diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 5a7ad943df..e4b106c999 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -100,6 +100,7 @@ public: BOOL mIsAMD; BOOL mIsNVIDIA; BOOL mIsIntel; + BOOL mIsApple; #if LL_DARWIN // Needed to distinguish problem cards on older Macs that break with Materials diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index f28eefcb63..7ca628bac5 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -50,6 +50,8 @@ extern void APIENTRY gl_debug_callback(GLenum source, thread_local LLRender gGL; +const U32 BATCH_SIZE = 16334; + // Handy copies of last good GL matrices F32 gGLModelView[16]; F32 gGLLastModelView[16]; @@ -66,7 +68,7 @@ S32 gGLViewport[4]; U32 LLRender::sUICalls = 0; U32 LLRender::sUIVerts = 0; U32 LLTexUnit::sWhiteTexture = 0; -bool LLRender::sGLCoreProfile = false; +bool LLRender::sGLCoreProfile = true; bool LLRender::sNsightDebugSupport = false; LLVector2 LLRender::sUIGLScaleFactor = LLVector2(1.f, 1.f); @@ -920,7 +922,7 @@ void LLRender::initVertexBuffer() llassert_always(mBuffer.isNull()); stop_glerror(); mBuffer = new LLVertexBuffer(immediate_mask); - mBuffer->allocateBuffer(4096, 0); + mBuffer->allocateBuffer(BATCH_SIZE, 0); mBuffer->getVertexStrider(mVerticesp); mBuffer->getTexCoord0Strider(mTexcoordsp); mBuffer->getColorStrider(mColorsp); @@ -1333,9 +1335,8 @@ void LLRender::translateUI(F32 x, F32 y, F32 z) LL_ERRS() << "Need to push a UI translation frame before offsetting" << LL_ENDL; } - mUIOffset.back().mV[0] += x; - mUIOffset.back().mV[1] += y; - mUIOffset.back().mV[2] += z; + LLVector4a add(x,y,z); + mUIOffset.back().add(add); } void LLRender::scaleUI(F32 x, F32 y, F32 z) @@ -1345,14 +1346,15 @@ void LLRender::scaleUI(F32 x, F32 y, F32 z) LL_ERRS() << "Need to push a UI transformation frame before scaling." << LL_ENDL; } - mUIScale.back().scaleVec(LLVector3(x,y,z)); + LLVector4a scale(x,y,z); + mUIScale.back().mul(scale); } void LLRender::pushUIMatrix() { if (mUIOffset.empty()) { - mUIOffset.push_back(LLVector3(0,0,0)); + mUIOffset.emplace_back(LLVector4a::getZero()); } else { @@ -1361,7 +1363,7 @@ void LLRender::pushUIMatrix() if (mUIScale.empty()) { - mUIScale.push_back(LLVector3(1,1,1)); + mUIScale.emplace_back(LLVector4a(1.f)); } else { @@ -1385,7 +1387,7 @@ LLVector3 LLRender::getUITranslation() { return LLVector3(0,0,0); } - return mUIOffset.back(); + return LLVector3(mUIOffset.back().getF32ptr()); } LLVector3 LLRender::getUIScale() @@ -1394,18 +1396,17 @@ LLVector3 LLRender::getUIScale() { return LLVector3(1,1,1); } - return mUIScale.back(); + return LLVector3(mUIScale.back().getF32ptr()); } - void LLRender::loadUIIdentity() { if (mUIOffset.empty()) { LL_ERRS() << "Need to push UI translation frame before clearing offset." << LL_ENDL; } - mUIOffset.back().setVec(0,0,0); - mUIScale.back().setVec(1,1,1); + mUIOffset.back().splat(0.f); + mUIScale.back().splat(1.f); } void LLRender::setColorMask(bool writeColor, bool writeAlpha) @@ -1594,7 +1595,7 @@ void LLRender::end() mMode != LLRender::LINES && mMode != LLRender::TRIANGLES && mMode != LLRender::POINTS) || - mCount > 2048) + mCount > (BATCH_SIZE / 2)) { flush(); } @@ -1614,28 +1615,28 @@ void LLRender::flush() //store mCount in a local variable to avoid re-entrance (drawArrays may call flush) U32 count = mCount; - if (mMode == LLRender::QUADS && !sGLCoreProfile) + if (mMode == LLRender::QUADS && !sGLCoreProfile) + { + if (mCount%4 != 0) { - if (mCount%4 != 0) - { count -= (mCount % 4); LL_WARNS() << "Incomplete quad requested." << LL_ENDL; - } } + } - if (mMode == LLRender::TRIANGLES) + if (mMode == LLRender::TRIANGLES) + { + if (mCount%3 != 0) { - if (mCount%3 != 0) - { count -= (mCount % 3); LL_WARNS() << "Incomplete triangle requested." << LL_ENDL; - } } + } - if (mMode == LLRender::LINES) + if (mMode == LLRender::LINES) + { + if (mCount%2 != 0) { - if (mCount%2 != 0) - { count -= (mCount % 2); LL_WARNS() << "Incomplete line requested." << LL_ENDL; } @@ -1697,7 +1698,7 @@ void LLRender::flush() vb->setBuffer(); - vb->setPositionData((LLVector4a*) mVerticesp.get()); + vb->setPositionData(mVerticesp.get()); if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0) { @@ -1764,10 +1765,10 @@ void LLRender::flush() } } -void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) +void LLRender::vertex4a(const LLVector4a& vertex) { //the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095] - if (mCount > 2048) + if (mCount > BATCH_SIZE / 2) { //break when buffer gets reasonably full to keep GL command buffers happy and avoid overflow below switch (mMode) { @@ -1778,20 +1779,20 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) } } - if (mCount > 4094) + if (mCount > BATCH_SIZE - 2) { - // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; + LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; return; } if (mUIOffset.empty()) { - mVerticesp[mCount] = LLVector3(x,y,z); + mVerticesp[mCount] = vertex; } else { - LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back()); - mVerticesp[mCount] = vert; + mVerticesp[mCount].setAdd(vertex, mUIOffset.back()); + mVerticesp[mCount].mul(mUIScale.back()); } if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile) @@ -1819,9 +1820,9 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; } -void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count) +void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count) { - if (mCount + vert_count > 4094) + if (mCount + vert_count > BATCH_SIZE - 2) { // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; return; @@ -1877,9 +1878,9 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count) mVerticesp[mCount] = mVerticesp[mCount-1]; } -void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count) +void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count) { - if (mCount + vert_count > 4094) + if (mCount + vert_count > BATCH_SIZE - 2) { // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; return; @@ -1938,9 +1939,9 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 v } } -void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count) +void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count) { - if (mCount + vert_count > 4094) + if (mCount + vert_count > BATCH_SIZE - 2) { // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; return; @@ -2001,25 +2002,6 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLCol } } -void LLRender::vertex2i(const GLint& x, const GLint& y) -{ - vertex3f((GLfloat) x, (GLfloat) y, 0); -} - -void LLRender::vertex2f(const GLfloat& x, const GLfloat& y) -{ - vertex3f(x,y,0); -} - -void LLRender::vertex2fv(const GLfloat* v) -{ - vertex3f(v[0], v[1], 0); -} - -void LLRender::vertex3fv(const GLfloat* v) -{ - vertex3f(v[0], v[1], v[2]); -} void LLRender::texCoord2f(const GLfloat& x, const GLfloat& y) { diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 020682f526..555234356f 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -416,11 +416,15 @@ public: void begin(const GLuint& mode); void end(); - void vertex2i(const GLint& x, const GLint& y); - void vertex2f(const GLfloat& x, const GLfloat& y); - void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z); - void vertex2fv(const GLfloat* v); - void vertex3fv(const GLfloat* v); + + LL_FORCE_INLINE void vertex2i(const GLint& x, const GLint& y) { vertex4a(LLVector4a((GLfloat)x,(GLfloat)y,0.f)); } + LL_FORCE_INLINE void vertex2f(const GLfloat& x, const GLfloat& y) { vertex4a(LLVector4a(x,y,0.f)); } + LL_FORCE_INLINE void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) { vertex4a(LLVector4a(x,y,z)); } + LL_FORCE_INLINE void vertex2fv(const GLfloat* v) { vertex4a(LLVector4a(v[0],v[1],0.f)); } + LL_FORCE_INLINE void vertex3fv(const GLfloat* v) { vertex4a(LLVector4a(v[0],v[1],v[2])); } + + void vertex4a(const LLVector4a& v); + void texCoord2i(const GLint& x, const GLint& y); void texCoord2f(const GLfloat& x, const GLfloat& y); @@ -440,9 +444,9 @@ public: void diffuseColor4ubv(const U8* c); void diffuseColor4ub(U8 r, U8 g, U8 b, U8 a); - void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count); - void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count); - void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U*, S32 vert_count); + void vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count); + void vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count); + void vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U*, S32 vert_count); void setColorMask(bool writeColor, bool writeAlpha); void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha); @@ -500,7 +504,7 @@ private: bool mCurrColorMask[4]; LLPointer<LLVertexBuffer> mBuffer; - LLStrider<LLVector3> mVerticesp; + LLStrider<LLVector4a> mVerticesp; LLStrider<LLVector2> mTexcoordsp; LLStrider<LLColor4U> mColorsp; std::array<LLTexUnit, LL_NUM_TEXTURE_LAYERS> mTexUnits; @@ -512,8 +516,8 @@ private: eBlendFactor mCurrBlendAlphaSFactor; eBlendFactor mCurrBlendAlphaDFactor; - std::vector<LLVector3> mUIOffset; - std::vector<LLVector3> mUIScale; + std::vector<LLVector4a> mUIOffset; + std::vector<LLVector4a> mUIScale; }; diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index 5939fe68dc..c04b571798 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -119,14 +119,18 @@ void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled ) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - // Counterclockwise quad will face the viewer if( filled ) { - gGL.begin( LLRender::QUADS ); + gGL.begin( LLRender::TRIANGLES ); + { gGL.vertex2i(left, top); gGL.vertex2i(left, bottom); gGL.vertex2i(right, bottom); + + gGL.vertex2i(left, top); + gGL.vertex2i(right, bottom); gGL.vertex2i(right, top); + } gGL.end(); } else @@ -171,51 +175,73 @@ void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &st LLColor4 end_color = start_color; end_color.mV[VALPHA] = 0.f; + gGL.begin(LLRender::TRIANGLES); - gGL.begin(LLRender::QUADS); - - // Right edge, CCW faces screen + // Right edge + gGL.color4fv(start_color.mV); + gGL.vertex2i(right, top-lines); + gGL.vertex2i(right, bottom); + gGL.color4fv(end_color.mV); + gGL.vertex2i(right+lines, bottom); gGL.color4fv(start_color.mV); - gGL.vertex2i(right, top-lines); - gGL.vertex2i(right, bottom); + gGL.vertex2i(right, top-lines); gGL.color4fv(end_color.mV); gGL.vertex2i(right+lines, bottom); gGL.vertex2i(right+lines, top-lines); - // Bottom edge, CCW faces screen + // Bottom edge gGL.color4fv(start_color.mV); - gGL.vertex2i(right, bottom); - gGL.vertex2i(left+lines, bottom); + gGL.vertex2i(right, bottom); + gGL.vertex2i(left+lines, bottom); + gGL.color4fv(end_color.mV); + gGL.vertex2i(left+lines, bottom-lines); + gGL.color4fv(start_color.mV); + gGL.vertex2i(right, bottom); gGL.color4fv(end_color.mV); - gGL.vertex2i(left+lines, bottom-lines); - gGL.vertex2i(right, bottom-lines); + gGL.vertex2i(left+lines, bottom-lines); + gGL.vertex2i(right, bottom-lines); // bottom left Corner gGL.color4fv(start_color.mV); - gGL.vertex2i(left+lines, bottom); + gGL.vertex2i(left+lines, bottom); + gGL.color4fv(end_color.mV); + gGL.vertex2i(left, bottom); + + // bottom left corner + gGL.vertex2i(left+1, bottom-lines+1); + gGL.color4fv(start_color.mV); + gGL.vertex2i(left+lines, bottom); gGL.color4fv(end_color.mV); - gGL.vertex2i(left, bottom); - // make the bottom left corner not sharp - gGL.vertex2i(left+1, bottom-lines+1); - gGL.vertex2i(left+lines, bottom-lines); + gGL.vertex2i(left+1, bottom-lines+1); + gGL.vertex2i(left+lines, bottom-lines); // bottom right corner gGL.color4fv(start_color.mV); - gGL.vertex2i(right, bottom); + gGL.vertex2i(right, bottom); gGL.color4fv(end_color.mV); - gGL.vertex2i(right, bottom-lines); + gGL.vertex2i(right, bottom-lines); + // make the rightmost corner not sharp gGL.vertex2i(right+lines-1, bottom-lines+1); - gGL.vertex2i(right+lines, bottom); + gGL.color4fv(start_color.mV); + gGL.vertex2i(right, bottom); + gGL.color4fv(end_color.mV); + gGL.vertex2i(right+lines-1, bottom-lines+1); + gGL.vertex2i(right+lines, bottom); // top right corner gGL.color4fv(start_color.mV); - gGL.vertex2i( right, top-lines ); + gGL.vertex2i( right, top-lines ); gGL.color4fv(end_color.mV); - gGL.vertex2i( right+lines, top-lines ); + gGL.vertex2i( right+lines, top-lines ); + // make the corner not sharp - gGL.vertex2i( right+lines-1, top-1 ); - gGL.vertex2i( right, top ); + gGL.vertex2i( right+lines-1, top-1 ); + gGL.color4fv(start_color.mV); + gGL.vertex2i( right, top-lines ); + gGL.color4fv(end_color.mV); + gGL.vertex2i( right+lines-1, top-1 ); + gGL.vertex2i( right, top ); gGL.end(); stop_glerror(); @@ -429,165 +455,237 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex gGL.color4fv(color.mV); - const S32 NUM_VERTICES = 9 * 4; // 9 quads + const S32 NUM_VERTICES = 9 * 6; LLVector2 uv[NUM_VERTICES]; - LLVector3 pos[NUM_VERTICES]; + LLVector4a pos[NUM_VERTICES]; S32 index = 0; - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); { // draw bottom left uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); + pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; // draw bottom middle uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; // draw bottom right uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f); + pos[index] = LLVector4a(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); index++; // draw left uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); index++; // draw middle uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); index++; // draw right uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); index++; // draw top left uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f); + pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f); index++; // draw top middle uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); index++; // draw top right uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); + pos[index] = LLVector4a(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector4a(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); index++; gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); @@ -629,11 +727,11 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre if (degrees == 0.f) { - const S32 NUM_VERTICES = 4; // 9 quads + const S32 NUM_VERTICES = 6; LLVector2 uv[NUM_VERTICES]; - LLVector3 pos[NUM_VERTICES]; + LLVector4a pos[NUM_VERTICES]; - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); { LLVector3 ui_scale = gGL.getUIScale(); LLVector3 ui_translation = gGL.getUITranslation(); @@ -645,19 +743,27 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre S32 scaled_height = ll_round(height * ui_scale.mV[VY]); uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); - pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f); + pos[index] = LLVector4a(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f); index++; uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); - pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f); + pos[index] = LLVector4a(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); + pos[index] = LLVector4a(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); + pos[index] = LLVector4a(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f); index++; uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); - pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); + pos[index] = LLVector4a(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); index++; uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); - pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f); + pos[index] = LLVector4a(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f); index++; gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); @@ -687,26 +793,32 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre gGL.color4fv(color.mV); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); { - LLVector3 v; + LLVector3 v1 = LLVector3(offset_x, offset_y, 0.f) * quat; + LLVector3 v2 = LLVector3(-offset_x, offset_y, 0.f) * quat; + LLVector3 v3 = LLVector3(-offset_x, -offset_y, 0.f) * quat; + LLVector3 v4 = LLVector3(offset_x, -offset_y, 0.f) * quat; - v = LLVector3(offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2f(v.mV[0], v.mV[1] ); + gGL.vertex2f(v1.mV[0], v1.mV[1] ); - v = LLVector3(-offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2f(v.mV[0], v.mV[1] ); + gGL.vertex2f(v2.mV[0], v2.mV[1] ); + + gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); + gGL.vertex2f(v3.mV[0], v3.mV[1] ); + + gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); + gGL.vertex2f(v1.mV[0], v1.mV[1] ); - v = LLVector3(-offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2f(v.mV[0], v.mV[1] ); + gGL.vertex2f(v3.mV[0], v3.mV[1] ); - v = LLVector3(offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2f(v.mV[0], v.mV[1] ); + gGL.vertex2f(v4.mV[0], v4.mV[1] ); } + gGL.end(); gGL.popUIMatrix(); } @@ -948,8 +1060,8 @@ void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, void gl_rect_2d_simple_tex( S32 width, S32 height ) { - gGL.begin( LLRender::QUADS ); - + gGL.begin( LLRender::TRIANGLES ); + { gGL.texCoord2f(1.f, 1.f); gGL.vertex2i(width, height); @@ -959,19 +1071,30 @@ void gl_rect_2d_simple_tex( S32 width, S32 height ) gGL.texCoord2f(0.f, 0.f); gGL.vertex2i(0, 0); + gGL.texCoord2f(1.f, 1.f); + gGL.vertex2i(width, height); + + gGL.texCoord2f(0.f, 0.f); + gGL.vertex2i(0, 0); + gGL.texCoord2f(1.f, 0.f); gGL.vertex2i(width, 0); - + } gGL.end(); } void gl_rect_2d_simple( S32 width, S32 height ) { - gGL.begin( LLRender::QUADS ); + gGL.begin( LLRender::TRIANGLES ); + { gGL.vertex2i(width, height); gGL.vertex2i(0, height); gGL.vertex2i(0, 0); + + gGL.vertex2i(width, height); + gGL.vertex2i(0, 0); gGL.vertex2i(width, 0); + } gGL.end(); } @@ -1011,7 +1134,7 @@ void gl_segmented_rect_2d_tex(const S32 left, LLVector2 width_vec((F32)width, 0.f); LLVector2 height_vec(0.f, (F32)height); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); { // draw bottom left gGL.texCoord2f(0.f, 0.f); @@ -1023,6 +1146,12 @@ void gl_segmented_rect_2d_tex(const S32 left, gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); gGL.vertex2fv((border_width_left + border_height_bottom).mV); + gGL.texCoord2f(0.f, 0.f); + gGL.vertex2f(0.f, 0.f); + + gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((border_width_left + border_height_bottom).mV); + gGL.texCoord2f(0.f, border_uv_scale.mV[VY]); gGL.vertex2fv(border_height_bottom.mV); @@ -1036,6 +1165,12 @@ void gl_segmented_rect_2d_tex(const S32 left, gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); + gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); + gGL.vertex2fv(border_width_left.mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); + gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); gGL.vertex2fv((border_width_left + border_height_bottom).mV); @@ -1049,6 +1184,12 @@ void gl_segmented_rect_2d_tex(const S32 left, gGL.texCoord2f(1.f, border_uv_scale.mV[VY]); gGL.vertex2fv((width_vec + border_height_bottom).mV); + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f); + gGL.vertex2fv((width_vec - border_width_right).mV); + + gGL.texCoord2f(1.f, border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec + border_height_bottom).mV); + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); @@ -1062,6 +1203,12 @@ void gl_segmented_rect_2d_tex(const S32 left, gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); + gGL.texCoord2f(0.f, border_uv_scale.mV[VY]); + gGL.vertex2fv(border_height_bottom.mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); + gGL.texCoord2f(0.f, 1.f - border_uv_scale.mV[VY]); gGL.vertex2fv((height_vec - border_height_top).mV); @@ -1075,6 +1222,12 @@ void gl_segmented_rect_2d_tex(const S32 left, gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); + gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((border_width_left + border_height_bottom).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); @@ -1088,6 +1241,12 @@ void gl_segmented_rect_2d_tex(const S32 left, gGL.texCoord2f(1.f, 1.f - border_uv_scale.mV[VY]); gGL.vertex2fv((width_vec + height_vec - border_height_top).mV); + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); + + gGL.texCoord2f(1.f, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec + height_vec - border_height_top).mV); + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); @@ -1101,6 +1260,12 @@ void gl_segmented_rect_2d_tex(const S32 left, gGL.texCoord2f(border_uv_scale.mV[VX], 1.f); gGL.vertex2fv((border_width_left + height_vec).mV); + gGL.texCoord2f(0.f, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((height_vec - border_height_top).mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f); + gGL.vertex2fv((border_width_left + height_vec).mV); + gGL.texCoord2f(0.f, 1.f); gGL.vertex2fv((height_vec).mV); @@ -1114,6 +1279,12 @@ void gl_segmented_rect_2d_tex(const S32 left, gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f); gGL.vertex2fv((width_vec - border_width_right + height_vec).mV); + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f); + gGL.vertex2fv((width_vec - border_width_right + height_vec).mV); + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f); gGL.vertex2fv((border_width_left + height_vec).mV); @@ -1127,6 +1298,12 @@ void gl_segmented_rect_2d_tex(const S32 left, gGL.texCoord2f(1.f, 1.f); gGL.vertex2fv((width_vec + height_vec).mV); + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); + + gGL.texCoord2f(1.f, 1.f); + gGL.vertex2fv((width_vec + height_vec).mV); + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f); gGL.vertex2fv((width_vec - border_width_right + height_vec).mV); } @@ -1181,7 +1358,7 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, LLVector2 x_min; LLVector2 x_max; - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); { if (start_fragment < middle_start) { @@ -1200,6 +1377,12 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); gGL.vertex2fv((x_max + border_height_bottom).mV); + gGL.texCoord2f(u_min, 0.f); + gGL.vertex2fv(x_min.mV); + + gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + border_height_bottom).mV); + gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); gGL.vertex2fv((x_min + border_height_bottom).mV); @@ -1213,6 +1396,12 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); gGL.vertex2fv((x_max + height_vec - border_height_top).mV); + gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + border_height_bottom).mV); + + gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + height_vec - border_height_top).mV); + gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); gGL.vertex2fv((x_min + height_vec - border_height_top).mV); @@ -1226,6 +1415,12 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, gGL.texCoord2f(u_max, 1.f); gGL.vertex2fv((x_max + height_vec).mV); + gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + height_vec - border_height_top).mV); + + gGL.texCoord2f(u_max, 1.f); + gGL.vertex2fv((x_max + height_vec).mV); + gGL.texCoord2f(u_min, 1.f); gGL.vertex2fv((x_min + height_vec).mV); } @@ -1245,6 +1440,12 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); gGL.vertex2fv((x_max + border_height_bottom).mV); + gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); + gGL.vertex2fv(x_min.mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + border_height_bottom).mV); + gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); gGL.vertex2fv((x_min + border_height_bottom).mV); @@ -1258,6 +1459,12 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); gGL.vertex2fv((x_max + height_vec - border_height_top).mV); + gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + border_height_bottom).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + height_vec - border_height_top).mV); + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); gGL.vertex2fv((x_min + height_vec - border_height_top).mV); @@ -1271,6 +1478,12 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f); gGL.vertex2fv((x_max + height_vec).mV); + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + height_vec - border_height_top).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f); + gGL.vertex2fv((x_max + height_vec).mV); + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f); gGL.vertex2fv((x_min + height_vec).mV); } @@ -1292,6 +1505,12 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); gGL.vertex2fv((x_max + border_height_bottom).mV); + gGL.texCoord2f(u_min, 0.f); + gGL.vertex2fv((x_min).mV); + + gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + border_height_bottom).mV); + gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); gGL.vertex2fv((x_min + border_height_bottom).mV); @@ -1305,6 +1524,12 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); gGL.vertex2fv((x_max + height_vec - border_height_top).mV); + gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + border_height_bottom).mV); + + gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + height_vec - border_height_top).mV); + gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); gGL.vertex2fv((x_min + height_vec - border_height_top).mV); @@ -1318,6 +1543,12 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, gGL.texCoord2f(u_max, 1.f); gGL.vertex2fv((x_max + height_vec).mV); + gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + height_vec - border_height_top).mV); + + gGL.texCoord2f(u_max, 1.f); + gGL.vertex2fv((x_max + height_vec).mV); + gGL.texCoord2f(u_min, 1.f); gGL.vertex2fv((x_min + height_vec).mV); } @@ -1332,7 +1563,7 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv { LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); { // draw bottom left gGL.texCoord2f(clip_rect.mLeft, clip_rect.mBottom); @@ -1344,6 +1575,12 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom); gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV); + gGL.texCoord2f(clip_rect.mLeft, clip_rect.mBottom); + gGL.vertex3f(0.f, 0.f, 0.f); + + gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV); + gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom); gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV); @@ -1357,6 +1594,12 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom); gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV); + gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec).mV); + + gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV); + gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom); gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV); @@ -1370,6 +1613,12 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom); gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV); + gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mRight * width_vec).mV); + + gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom); + gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV); + gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom); gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV); @@ -1383,6 +1632,12 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop); gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV); + gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV); + + gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV); + gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop); gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV); @@ -1396,6 +1651,12 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop); gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV); + gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV); + + gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop); + gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV); + gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop); gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV); @@ -1409,6 +1670,12 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop); gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV); + gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV); + + gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop); + gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV); + gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop); gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV); @@ -1422,6 +1689,12 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop); gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV); + gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop); + gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV); + + gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV); + gGL.texCoord2f(clip_rect.mLeft, clip_rect.mTop); gGL.vertex3fv((height_vec).mV); @@ -1435,6 +1708,12 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop); gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV); + gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV); + + gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop); + gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV); + gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop); gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV); @@ -1448,6 +1727,12 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv gGL.texCoord2f(clip_rect.mRight, clip_rect.mTop); gGL.vertex3fv((width_vec + height_vec).mV); + gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop); + gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV); + + gGL.texCoord2f(clip_rect.mRight, clip_rect.mTop); + gGL.vertex3fv((width_vec + height_vec).mV); + gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop); gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV); } diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 7caf20f40b..52fb58187a 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -359,7 +359,8 @@ public: mMisses++; name = gen_buffer(); glBindBuffer(type, name); - glBufferData(type, size, nullptr, GL_DYNAMIC_DRAW); + //glBufferData(type, size, nullptr, GL_DYNAMIC_DRAW); + glBufferData(type, size, nullptr, GL_STREAM_DRAW); if (type == GL_ELEMENT_ARRAY_BUFFER) { LLVertexBuffer::sGLRenderIndices = name; @@ -1147,20 +1148,87 @@ static void flush_vbo(GLenum target, U32 start, U32 end, void* data) { if (end != 0) { + //Note (observeur): I maintained the profile "glBufferSubData" names because i'm not sure if it would impact any statistics part somewhere in the code. LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData"); LL_PROFILE_ZONE_NUM(start); LL_PROFILE_ZONE_NUM(end); LL_PROFILE_ZONE_NUM(end-start); - constexpr U32 block_size = 8192; + U32 size = end-start+1; + U32 block_size = 65536; + + //Note (observeur): The following code is executed on non Apple gpus. Using glMapBufferRange() didn't show obvious benefit on the other tested platforms (intel igpu, amd igpu and nVidia dgpus). + if(!gGLManager.mIsApple) + { + for (U32 i = start; i <= end; i += block_size) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData block"); + LL_PROFILE_GPU_ZONE("glBufferSubData"); + U32 tend = llmin(i + block_size, end); + U32 size = tend - i + 1; + glBufferSubData(target, i, size, (U8*) data + (i-start)); + } + + return; + } + + //Note (observeur): glBufferSubData() was causing synchronization stalls on Apple GPUs resulting to heavy stutters and lower performance in the world and UI rendering. Using glMapBufferRange() benefits Macs with Apple gpus enormously. + + //Note (observeur): Other bits such as GL_MAP_INVALIDATE_RANGE_BIT or GL_MAP_UNSYNCHRONIZED_BIT didn't seem to make much of a difference on Apple gpus, so we stick to the simple way. + U32 MapBits = GL_MAP_WRITE_BIT; + + //Note (observeur): Using a block size of 0 will call the following block and map the buffer all in once. It doesn't bother Apple machines, it might actually benefit them a little bit. A larger value is also fine. The largest buffers I observed where around 2mb or 3mb while most of buffers are smaller than 50000 bytes. + block_size = 524288; + + //Note (observeur): This is called in case block_size is set to 0 (All in one mapping). + if(block_size == 0) + { + U8 * mptr = NULL; + LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData block"); + LL_PROFILE_GPU_ZONE("glBufferSubData"); + + mptr = (U8*) glMapBufferRange( target, start, size, MapBits); + + if(mptr) + { + std::memcpy(mptr, (U8*) data, size); + glUnmapBuffer(target); + } + else + { + LL_WARNS() << "glMapBufferRange() returned NULL" << LL_ENDL; + } + return; + } + + //Note (observeur): The following code is executed in case of block_size is superior to 0 + + //Note (observeur): This is for analysis purpose only + //if(size > block_size) + //{ + // LL_INFOS() << "Large data range (MB MODE) : " << size << LL_ENDL; + //} + + U8 * mptr = NULL; for (U32 i = start; i <= end; i += block_size) { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData block"); - //LL_PROFILE_GPU_ZONE("glBufferSubData"); + LL_PROFILE_GPU_ZONE("glBufferSubData"); U32 tend = llmin(i + block_size, end); - U32 size = tend - i + 1; - glBufferSubData(target, i, size, (U8*) data + (i-start)); + size = tend - i + 1; + + mptr = (U8*) glMapBufferRange( target, i, size, MapBits ); + + if(mptr) + { + std::memcpy(mptr, (U8*) data + (i-start), size); + glUnmapBuffer(target); + } + else + { + LL_WARNS() << "glMapBufferRange() returned NULL" << LL_ENDL; + } } } } diff --git a/indra/llui/llbadge.cpp b/indra/llui/llbadge.cpp index f2b1f5720f..847aefafb3 100644 --- a/indra/llui/llbadge.cpp +++ b/indra/llui/llbadge.cpp @@ -202,15 +202,17 @@ void renderBadgeBackground(F32 centerX, F32 centerY, F32 width, F32 height, cons ll_round(x) + width, ll_round(y) + height); - LLVector3 vertices[4]; - vertices[0] = LLVector3(screen_rect.mRight, screen_rect.mTop, 1.0f); - vertices[1] = LLVector3(screen_rect.mLeft, screen_rect.mTop, 1.0f); - vertices[2] = LLVector3(screen_rect.mLeft, screen_rect.mBottom, 1.0f); - vertices[3] = LLVector3(screen_rect.mRight, screen_rect.mBottom, 1.0f); - - gGL.begin(LLRender::QUADS); + LLVector4a vertices[6]; + vertices[0].set(screen_rect.mLeft, screen_rect.mTop, 1.0f); + vertices[1].set(screen_rect.mLeft, screen_rect.mBottom, 1.0f); + vertices[2].set(screen_rect.mRight, screen_rect.mTop, 1.0f); + vertices[3].set(screen_rect.mRight, screen_rect.mTop, 1.0f); + vertices[4].set(screen_rect.mLeft, screen_rect.mBottom, 1.0f); + vertices[5].set(screen_rect.mRight, screen_rect.mBottom, 1.0f); + + gGL.begin(LLRender::TRIANGLES); { - gGL.vertexBatchPreTransformed(vertices, 4); + gGL.vertexBatchPreTransformed(vertices, 6); } gGL.end(); diff --git a/indra/llwindow/CMakeLists.txt b/indra/llwindow/CMakeLists.txt index 3f5fd2f9ce..6b70d66d7a 100644 --- a/indra/llwindow/CMakeLists.txt +++ b/indra/llwindow/CMakeLists.txt @@ -63,7 +63,7 @@ include_directories(${CMAKE_SOURCE_DIR}/llrender) # Libraries on which this library depends, needed for Linux builds # Sort by high-level to low-level -if (USESYSTEMLIBS) +if (USESYSTEMLIBS AND NOT DARWIN) list(APPEND viewer_SOURCE_FILES llkeyboardsdl.cpp llwindowsdl.cpp @@ -85,9 +85,9 @@ if (USESYSTEMLIBS) fontconfig # For FCInit and other FC* functions. ) endif (BUILD_HEADLESS) -endif (USESYSTEMLIBS) +endif (USESYSTEMLIBS AND NOT DARWIN) -if (DARWIN AND (NOT USESYSTEMLIBS)) +if (DARWIN) list(APPEND llwindow_SOURCE_FILES llkeyboardmacosx.cpp llwindowmacosx.cpp @@ -109,7 +109,7 @@ if (DARWIN AND (NOT USESYSTEMLIBS)) PROPERTIES COMPILE_FLAGS "-Wno-deprecated-declarations -fpascal-strings" ) -endif (DARWIN AND (NOT USESYSTEMLIBS)) +endif (DARWIN) if (WINDOWS) @@ -181,10 +181,10 @@ endif (SDL_FOUND) target_link_libraries (llwindow ${llwindow_LINK_LIBRARIES}) target_include_directories(llwindow INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}) -if (DARWIN AND (NOT USESYSTEMLIBS)) +if (DARWIN) include(CMakeFindFrameworks) find_library(CARBON_LIBRARY Carbon) target_link_libraries(llwindow ${CARBON_LIBRARY}) -endif (DARWIN AND (NOT USESYSTEMLIBS)) +endif (DARWIN) include(LibraryInstall) diff --git a/indra/llwindow/llwindow.cpp b/indra/llwindow/llwindow.cpp index b51b4fad82..6556bc09c6 100644 --- a/indra/llwindow/llwindow.cpp +++ b/indra/llwindow/llwindow.cpp @@ -33,10 +33,8 @@ #include "llwindowsdl.h" #elif LL_WINDOWS #include "llwindowwin32.h" -/* #elif LL_DARWIN #include "llwindowmacosx.h" -*/ #endif #include "llerror.h" @@ -76,12 +74,12 @@ S32 OSMessageBox(const std::string& text, const std::string& caption, U32 type) #if LL_MESA_HEADLESS // !!! *FIX: (?) LL_WARNS() << "OSMessageBox: " << text << LL_ENDL; return OSBTN_OK; -#elif LL_SDL - result = OSMessageBoxSDL(text, caption, type); #elif LL_WINDOWS result = OSMessageBoxWin32(text, caption, type); -#elif LL_DARWIN +#elif LL_DARWIN && !LL_SDL result = OSMessageBoxMacOSX(text, caption, type); +#elif LL_SDL + result = OSMessageBoxSDL(text, caption, type); #else #error("OSMessageBox not implemented for this platform!") #endif @@ -261,12 +259,12 @@ BOOL LLWindow::copyTextToPrimary(const LLWString &src) // static std::vector<std::string> LLWindow::getDynamicFallbackFontList() { -#if LL_SDL - return LLWindowSDL::getDynamicFallbackFontList(); -#elif LL_WINDOWS +#if LL_WINDOWS return LLWindowWin32::getDynamicFallbackFontList(); -#elif LL_DARWIN +#elif LL_DARWIN && !LL_SDL return LLWindowMacOSX::getDynamicFallbackFontList(); +#elif LL_SDL + return LLWindowSDL::getDynamicFallbackFontList(); #else return std::vector<std::string>(); #endif @@ -275,12 +273,12 @@ std::vector<std::string> LLWindow::getDynamicFallbackFontList() // static std::vector<std::string> LLWindow::getDisplaysResolutionList() { -#ifdef LL_SDL - return std::vector<std::string>(); -#elif LL_WINDOWS +#if LL_WINDOWS return LLWindowWin32::getDisplaysResolutionList(); -#elif LL_DARWIN +#elif LL_DARWIN && !LL_SDL return LLWindowMacOSX::getDisplaysResolutionList(); +#else + return std::vector<std::string>(); #endif } @@ -348,7 +346,7 @@ LLSplashScreen *LLSplashScreen::create() return 0; #elif LL_WINDOWS return new LLSplashScreenWin32; -#elif LL_DARWIN +#elif LL_DARWIN && !LL_SDL return new LLSplashScreenMacOSX; #else #error("LLSplashScreen not implemented on this platform!") @@ -361,13 +359,11 @@ void LLSplashScreen::show() { if (!gSplashScreenp) { -#if !LL_SDL #if LL_WINDOWS && !LL_MESA_HEADLESS gSplashScreenp = new LLSplashScreenWin32; -#elif LL_DARWIN +#elif LL_DARWIN && !LL_SDL gSplashScreenp = new LLSplashScreenMacOSX; #endif -#endif // !LL_SDL if (gSplashScreenp) { gSplashScreenp->showImpl(); diff --git a/indra/llxml/llxmlnode.cpp b/indra/llxml/llxmlnode.cpp index df27f16ea1..d1c800dc7d 100644 --- a/indra/llxml/llxmlnode.cpp +++ b/indra/llxml/llxmlnode.cpp @@ -29,7 +29,9 @@ #include <iostream> #include <map> +#if LL_SDL #include <SDL_rwops.h> +#endif #include "llxmlnode.h" diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 5d52d4b202..d282557efc 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -1421,15 +1421,15 @@ set_source_files_properties( ) if (DARWIN) - if (NOT USESYSTEMLIBS) +# if (NOT USESYSTEMLIBS) LIST(APPEND viewer_SOURCE_FILES llappviewermacosx.cpp) LIST(APPEND viewer_SOURCE_FILES llappviewermacosx-objc.mm) LIST(APPEND viewer_SOURCE_FILES llappviewermacosx-objc.h) - endif (NOT USESYSTEMLIBS) +# endif (NOT USESYSTEMLIBS) LIST(APPEND viewer_SOURCE_FILES llfilepicker_mac.mm) LIST(APPEND viewer_HEADER_FILES llfilepicker_mac.h) - if (NOT USESYSTEMLIBS) +# if (NOT USESYSTEMLIBS) # This should be compiled with the viewer. LIST(APPEND viewer_SOURCE_FILES llappdelegate-objc.mm) set_source_files_properties( @@ -1444,7 +1444,7 @@ if (DARWIN) # warnings. COMPILE_FLAGS "-fmodules -fcxx-modules -Wno-nullability-completeness" ) - endif (NOT USESYSTEMLIBS) +# endif (NOT USESYSTEMLIBS) # Add resource files to the project. set(viewer_RESOURCE_FILES @@ -1464,7 +1464,7 @@ if (DARWIN) list(APPEND viewer_SOURCE_FILES ${viewer_RESOURCE_FILES}) endif (DARWIN) -if (USESYSTEMLIBS) +if (USESYSTEMLIBS AND NOT DARWIN) LIST(APPEND viewer_SOURCE_FILES llappviewerlinux.cpp) set_source_files_properties( llappviewerlinux.cpp @@ -1475,7 +1475,7 @@ if (USESYSTEMLIBS) SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--as-needed") endif () -endif (USESYSTEMLIBS) +endif (USESYSTEMLIBS AND NOT DARWIN) if (WINDOWS) list(APPEND viewer_SOURCE_FILES @@ -1960,7 +1960,6 @@ target_link_libraries(${VIEWER_BINARY_NAME} ${LLPHYSICSEXTENSIONS_LIBRARIES} ll::bugsplat ll::tracy - ll::fontconfig ) if (ENABLE_MEDIA_PLUGINS) diff --git a/indra/newview/SecondLife.nib b/indra/newview/SecondLife.nib Binary files differindex c4ddca50dc..ef0fa80b12 100644 --- a/indra/newview/SecondLife.nib +++ b/indra/newview/SecondLife.nib diff --git a/indra/newview/ViewerInstall.cmake b/indra/newview/ViewerInstall.cmake index 7ee70132c0..e648d8cc47 100644 --- a/indra/newview/ViewerInstall.cmake +++ b/indra/newview/ViewerInstall.cmake @@ -7,37 +7,41 @@ install(PROGRAMS linux_tools/launch_url.sh ) if (LINUX) - if (EXISTS ${CMAKE_SYSROOT}/usr/lib/${ARCH}-linux-gnu) - set(_LIB lib/${ARCH}-linux-gnu) - elseif (EXISTS /lib64) - set(_LIB lib64) - else () - set(_LIB lib) - endif () - install(FILES - ${AUTOBUILD_INSTALL_DIR}/lib/release/libcef.so - DESTINATION ${_LIB}) - install(PROGRAMS - ${AUTOBUILD_INSTALL_DIR}/bin/release/chrome-sandbox - DESTINATION libexec/${VIEWER_BINARY_NAME} - PERMISSIONS SETUID OWNER_READ OWNER_WRITE OWNER_EXECUTE - GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE) - install(PROGRAMS - ${AUTOBUILD_INSTALL_DIR}/bin/release/dullahan_host - DESTINATION libexec/${VIEWER_BINARY_NAME}) - install(FILES - ${AUTOBUILD_INSTALL_DIR}/bin/release/snapshot_blob.bin - ${AUTOBUILD_INSTALL_DIR}/bin/release/v8_context_snapshot.bin - DESTINATION ${_LIB}) - install(FILES - ${AUTOBUILD_INSTALL_DIR}/resources/chrome_100_percent.pak - ${AUTOBUILD_INSTALL_DIR}/resources/chrome_200_percent.pak - ${AUTOBUILD_INSTALL_DIR}/resources/icudtl.dat - ${AUTOBUILD_INSTALL_DIR}/resources/resources.pak - DESTINATION ${_LIB}) - install(DIRECTORY - ${AUTOBUILD_INSTALL_DIR}/resources/locales - DESTINATION ${_LIB}) + if (EXISTS ${CMAKE_SYSROOT}/usr/lib/${ARCH}-linux-gnu) + set(_LIB lib/${ARCH}-linux-gnu) + elseif (EXISTS /lib64) + set(_LIB lib64) + else () + set(_LIB lib) + endif () + install(FILES + ${AUTOBUILD_INSTALL_DIR}/lib/release/libcef.so + ${AUTOBUILD_INSTALL_DIR}/lib/release/libfmod.so + ${AUTOBUILD_INSTALL_DIR}/lib/release/libfmod.so.13 + ${AUTOBUILD_INSTALL_DIR}/lib/release/libfmod.so.13.22 + DESTINATION ${_LIB}) + install(PROGRAMS + ${AUTOBUILD_INSTALL_DIR}/bin/release/chrome-sandbox + DESTINATION libexec/${VIEWER_BINARY_NAME} + #PERMISSIONS SETUID OWNER_READ OWNER_WRITE OWNER_EXECUTE + #GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE + ) + install(PROGRAMS + ${AUTOBUILD_INSTALL_DIR}/bin/release/dullahan_host + DESTINATION libexec/${VIEWER_BINARY_NAME}) + install(FILES + ${AUTOBUILD_INSTALL_DIR}/bin/release/snapshot_blob.bin + ${AUTOBUILD_INSTALL_DIR}/bin/release/v8_context_snapshot.bin + DESTINATION ${_LIB}) + install(FILES + ${AUTOBUILD_INSTALL_DIR}/resources/chrome_100_percent.pak + ${AUTOBUILD_INSTALL_DIR}/resources/chrome_200_percent.pak + ${AUTOBUILD_INSTALL_DIR}/resources/icudtl.dat + ${AUTOBUILD_INSTALL_DIR}/resources/resources.pak + DESTINATION ${_LIB}) + install(DIRECTORY + ${AUTOBUILD_INSTALL_DIR}/resources/locales + DESTINATION ${_LIB}) endif (LINUX) install(DIRECTORY skins app_settings fonts diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 943b312ace..6355d02bc9 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -2468,7 +2468,7 @@ <key>Value</key> <integer>0</integer> </map> - <key>DoubleClickTeleport</key> + <key>DoubleClickTeleport</key> <map> <key>Comment</key> <string>Enable double-click to teleport where allowed (afects minimap and people panel)</string> @@ -8909,7 +8909,7 @@ <key>Value</key> <integer>1</integer> </map> - + <key>RenderReflectionDetail</key> <map> <key>Comment</key> @@ -8976,7 +8976,7 @@ <key>Value</key> <real>1</real> </map> - + <key>RenderReflectionProbeDrawDistance</key> <map> <key>Comment</key> @@ -9164,7 +9164,7 @@ <key>Value</key> <real>0.7</real> </map> - + <key>RenderReflectionProbeMaxLocalLightAmbiance</key> <map> <key>Comment</key> @@ -10600,7 +10600,7 @@ <string>Boolean</string> <key>Value</key> <integer>0</integer> - </map> + </map> <key>NearbyListShowMap</key> <map> <key>Comment</key> @@ -13488,13 +13488,13 @@ <key>MaxFPS</key> <map> <key>Comment</key> - <string>OBSOLETE UNUSED setting.</string> + <string>FPS Limiter.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>F32</string> + <string>U32</string> <key>Value</key> - <real>-1.0</real> + <real>0</real> </map> <key>ZoomDirect</key> <map> @@ -15395,7 +15395,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <integer>1</integer> </map> <key>UpdateAppWindowTitleBar</key> <map> diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 1912d9d1d5..8e8d7e6c50 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -2663,9 +2663,9 @@ void LLAgentCamera::setCameraPosAndFocusGlobal(const LLVector3d& camera_pos, con if (mCameraAnimating) { - const F64 ANIM_METERS_PER_SECOND = 10.0; + const F64 ANIM_METERS_PER_SECOND = 15.0; const F64 MIN_ANIM_SECONDS = 0.5; - const F64 MAX_ANIM_SECONDS = 10.0; + const F64 MAX_ANIM_SECONDS = 3.0; F64 anim_duration = llmax( MIN_ANIM_SECONDS, sqrt(focus_delta_squared) / ANIM_METERS_PER_SECOND ); anim_duration = llmin( anim_duration, MAX_ANIM_SECONDS ); setAnimationDuration( (F32)anim_duration ); diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index b60efb1330..768d131073 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -138,7 +138,11 @@ #include "vlc/libvlc_version.h" #if LL_DARWIN +#if LL_SDL #include "llwindowsdl.h" +#else +#include "llwindowmacosx.h" +#endif // LL_SDL #endif // Third party library includes @@ -385,7 +389,6 @@ static std::string gLaunchFileOnQuit; // Used on Win32 for other apps to identify our window (eg, win_setup) const char* const VIEWER_WINDOW_CLASSNAME = "Second Life"; -U64 fpsLimitSleepUntil = 0; // fps limiter : time until to render the frame again //---------------------------------------------------------------------------- @@ -563,7 +566,11 @@ static void settings_to_globals() LLWorldMapView::setScaleSetting(gSavedSettings.getF32("MapScale")); #if LL_DARWIN +#if LL_SDL LLWindowSDL::sUseMultGL = gSavedSettings.getBOOL("RenderAppleUseMultGL"); +#else + LLWindowMacOSX::sUseMultGL = gSavedSettings.getBOOL("RenderAppleUseMultGL"); +#endif // LL_SDL gHiDPISupport = gSavedSettings.getBOOL("RenderHiDPI"); #endif } @@ -1129,7 +1136,7 @@ bool LLAppViewer::init() gGLActive = FALSE; -#if LL_RELEASE_FOR_DOWNLOAD && !LL_LINUX +#if 0 // LL_RELEASE_FOR_DOWNLOAD && !LL_LINUX // Skip updater if this is a non-interactive instance if (!gSavedSettings.getBOOL("CmdLineSkipUpdater") && !gNonInteractive) { @@ -1361,21 +1368,11 @@ bool LLAppViewer::frame() bool LLAppViewer::doFrame() { + static LLCachedControl<U32> fpsLimitMaxFps(gSavedSettings, "MaxFPS", 0); - // FPS Limit - - U64 fpsLimitNow = LLTrace::BlockTimer::getCPUClockCount64(); - U64 fpsLimitFrameStartTime = fpsLimitNow; - if(fpsLimitSleepUntil > 0) - { - if(fpsLimitSleepUntil > fpsLimitNow) return 0; - } - else - { - fpsLimitSleepUntil = 0; - } - - + U64 fpsLimitSleepFor = 0; + U64 fpsLimitFrameStartTime = 0; + if(fpsLimitMaxFps > 0) fpsLimitFrameStartTime = LLTrace::BlockTimer::getCPUClockCount64(); LL_RECORD_BLOCK_TIME(FTM_FRAME); { @@ -1547,24 +1544,17 @@ bool LLAppViewer::doFrame() } } - // fps limiter - - fpsLimitNow = LLTrace::BlockTimer::getCPUClockCount64(); - U64 fpsLimitFrameTime = fpsLimitNow - fpsLimitFrameStartTime; - static LLCachedControl<U32> fpsLimitMaxFps(gSavedSettings, "MaxFPS", 0); - if(fpsLimitMaxFps > 0) { + U64 fpsLimitFrameTime = LLTrace::BlockTimer::getCPUClockCount64() - fpsLimitFrameStartTime; U64 desired_time_ns = (U32)(1000000.f / fpsLimitMaxFps); - if(fpsLimitFrameTime < desired_time_ns) + if((fpsLimitFrameTime+1000) < desired_time_ns) { - U64 fpsLimitSleepUntil_for = desired_time_ns - fpsLimitFrameTime; - fpsLimitSleepUntil = LLTrace::BlockTimer::getCPUClockCount64() + fpsLimitSleepUntil_for; + fpsLimitSleepFor = (desired_time_ns - fpsLimitFrameTime - 1000) * 1.0; } } - { LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df pauseMainloopTimeout" ) pingMainloopTimeout("Main:Sleep"); @@ -1577,6 +1567,11 @@ bool LLAppViewer::doFrame() //LL_RECORD_BLOCK_TIME(SLEEP2); LL_PROFILE_ZONE_WARN( "Sleep2" ) + if(fpsLimitSleepFor) + { + usleep(fpsLimitSleepFor); + } + // yield some time to the os based on command line option static LLCachedControl<S32> yield_time(gSavedSettings, "YieldTime", -1); if(yield_time >= 0) diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp index 843bdfa42d..4851f65c48 100644 --- a/indra/newview/llfasttimerview.cpp +++ b/indra/newview/llfasttimerview.cpp @@ -1096,7 +1096,7 @@ void LLFastTimerView::drawLineGraph() cur_max_calls = llmax(cur_max_calls, calls); } F32 x = mGraphRect.mRight - j * (F32)(mGraphRect.getWidth())/(mRecording.getNumRecordedPeriods()-1); - F32 y; + F32 y = 0.0; switch(mDisplayType) { case DISPLAY_TIME: diff --git a/indra/newview/llprogressview.cpp b/indra/newview/llprogressview.cpp index 2891f21b6a..664860db30 100644 --- a/indra/newview/llprogressview.cpp +++ b/indra/newview/llprogressview.cpp @@ -381,7 +381,7 @@ void LLProgressView::initLogos() const U8 image_codec = IMG_CODEC_PNG; const LLRectf default_clip(0.f, 1.f, 1.f, 0.f); - const S32 default_height = 28; + //const S32 default_height = 28; const S32 default_pad = 15; S32 icon_width, icon_height; @@ -429,6 +429,7 @@ void LLProgressView::initLogos() texture_start_x += icon_width + default_pad; #endif //LL_HAVOK +/* // 108x41 icon_width = 74; icon_height = default_height; @@ -437,6 +438,7 @@ void LLProgressView::initLogos() LLRect(texture_start_x, texture_start_y + icon_height, texture_start_x + icon_width, texture_start_y), default_clip, default_clip); +*/ } void LLProgressView::initStartTexture(S32 location_id, bool is_in_production) @@ -517,7 +519,7 @@ void LLProgressView::initStartTexture(S32 location_id, bool is_in_production) void LLProgressView::initTextures(S32 location_id, bool is_in_production) { initStartTexture(location_id, is_in_production); - //initLogos(); + initLogos(); childSetVisible("panel_icons", mLogosList.empty() ? FALSE : TRUE); childSetVisible("panel_top_spacer", mLogosList.empty() ? TRUE : FALSE); diff --git a/indra/newview/lltracker.cpp b/indra/newview/lltracker.cpp index 1bc49490d2..a62116e913 100644 --- a/indra/newview/lltracker.cpp +++ b/indra/newview/lltracker.cpp @@ -493,7 +493,7 @@ void draw_shockwave(F32 center_z, F32 t, S32 steps, LLColor4 color) void LLTracker::drawBeacon(LLVector3 pos_agent, std::string direction, LLColor4 fogged_color, F32 dist) { const F32 MAX_HEIGHT = 5020.f; - const U32 BEACON_ROWS = 256; + const U32 BEACON_ROWS = 128; U32 nRows; F32 height; @@ -517,11 +517,10 @@ void LLTracker::drawBeacon(LLVector3 pos_agent, std::string direction, LLColor4 } nRows = ceil((BEACON_ROWS * height) / MAX_HEIGHT); + if(nRows<2) nRows=2; rowHeight = height / nRows; - gGL.color4fv(fogged_color.mV); - LLVector3 x_axis = LLViewerCamera::getInstance()->getLeftAxis(); F32 t = gRenderStartTime.getElapsedTimeF32(); @@ -536,6 +535,8 @@ void LLTracker::drawBeacon(LLVector3 pos_agent, std::string direction, LLColor4 bool tracking_avatar = getTrackingStatus() == TRACKING_AVATAR; + gGL.color4fv(fogged_color.mV); + gGL.begin(LLRender::TRIANGLES); for (U32 i = 0; i < nRows; i++) diff --git a/indra/newview/skins/default/textures/widgets/Linden_Dollar_Background.png b/indra/newview/skins/default/textures/widgets/Linden_Dollar_Background.png Binary files differindex c01d50e6b9..6e71ef7b72 100644 --- a/indra/newview/skins/default/textures/widgets/Linden_Dollar_Background.png +++ b/indra/newview/skins/default/textures/widgets/Linden_Dollar_Background.png diff --git a/indra/newview/skins/default/textures/windows/Window_Background.png b/indra/newview/skins/default/textures/windows/Window_Background.png Binary files differindex 04d1c05e2e..f19fb0300b 100644 --- a/indra/newview/skins/default/textures/windows/Window_Background.png +++ b/indra/newview/skins/default/textures/windows/Window_Background.png diff --git a/indra/newview/skins/default/textures/windows/Window_Foreground.png b/indra/newview/skins/default/textures/windows/Window_Foreground.png Binary files differindex d74db0de7e..15d2ff72b6 100644 --- a/indra/newview/skins/default/textures/windows/Window_Foreground.png +++ b/indra/newview/skins/default/textures/windows/Window_Foreground.png diff --git a/indra/newview/skins/default/textures/windows/first_login_image.jpg b/indra/newview/skins/default/textures/windows/first_login_image.jpg Binary files differindex 30f31341ed..860fed4ac7 100644 --- a/indra/newview/skins/default/textures/windows/first_login_image.jpg +++ b/indra/newview/skins/default/textures/windows/first_login_image.jpg diff --git a/indra/newview/skins/default/xui/en/floater_about.xml b/indra/newview/skins/default/xui/en/floater_about.xml index bf653a547a..71d15ebcbb 100644 --- a/indra/newview/skins/default/xui/en/floater_about.xml +++ b/indra/newview/skins/default/xui/en/floater_about.xml @@ -86,7 +86,7 @@ Megapahit is brought to you by (in order of appearance): <text_editor enabled="false" follows="top|left" - height="70" + height="90" bg_readonly_color="Transparent" left="5" text_color="LtGray" @@ -96,7 +96,10 @@ Megapahit is brought to you by (in order of appearance): word_wrap="true"> Erik Kundiman observeur +Fritigern Gothly +Hadet Sonnenkern Secret Foxtail +Eris Ravenwood </text_editor> <text follows="top|left" @@ -121,12 +124,12 @@ with special thanks to (in order of appearance): top_pad="5" width="450" word_wrap="true"> +Chorazin Allen and Nicky Perian for involving Erik Kundiman in viewer developments; LinneNoir for the moral support and initial testing; Vir Linden for making it possible for the project to have a place (in every sense of the word) in SL; nutsobvious for the early testing and video proof; -Soft Linden for the security testing; -Kyle Linden for selling TPV parcel 2 to Erik Kundiman at L$0 price; and -Fritigern Gothly for the administrative support. +Soft Linden for the security testing; and +Kyle Linden for selling TPV parcel 2 to Erik Kundiman at L$0 price. </text_editor> </panel> </accordion_tab> diff --git a/indra/newview/skins/default/xui/en/panel_progress.xml b/indra/newview/skins/default/xui/en/panel_progress.xml index 242b96b695..0742cef7c7 100644 --- a/indra/newview/skins/default/xui/en/panel_progress.xml +++ b/indra/newview/skins/default/xui/en/panel_progress.xml @@ -163,7 +163,7 @@ line_spacing.pixels="2" name="logos_lbl" text_color="LoginProgressBoxTextColor"> - Second Life uses + Megapahit uses </text> </layout_panel> </layout_stack> |