Age | Commit message (Collapse) | Author |
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materials and PBR terrain
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these manifest as crashes in isDynamic, isBox and similar calls that are accessed through a dangling probe.
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C++20 support anyway
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and other missing flags from SL build-variables/variables.
Apart from that, additional parameters for macOS for getting a
universal build, https is replaced with git protocol, and an
example command to avoid being in a detached HEAD (also useful for
getting the version numbers).
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The list is reordered.
cmake-core replacing cmake on FBSD.
libnanosvg-dev isn't available on Debian 12.5.
Development header packages not installed automatically when I was
setting up a debootstrapped Debian build environment on the server.
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to README.md
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I couldn't make it to work with gstreamer even though everything was in
place. It was already working anyway with LibVLC, and, Windows & macOS
use it too, so it's actually the more cross-platform solution.
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From https://wiki.libsdl.org/SDL2/MigrationGuide
"So now that your window is back on the screen, let's talk strategy.
SDL2 still has SDL_Surface, but what you want, if possible, is the new
SDL_Texture. Surfaces are always in system RAM now, and are always
operated on by the CPU, so we want to get away from there. SDL2 has a
new rendering API. It's meant for use by simple 2D games, but most
notably, it's meant to get all that software rendering into video RAM
and onto the GPU. And even if you just want to use it to get your
software renderer's work to the screen, it brings some very nice
benefits: if possible, it will use OpenGL or Direct3D behind the scenes,
which means you'll get faster blits, a working Steam Overlay, and
scaling for free."
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In viewer manifest the 10 suffix is removed, with CPack it might
as well be named without the suffix. I haven't been able to get
streaming working on FBSD, though. Maybe I need to install something.
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FindPkgConfig does the work.
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This reverts commit e7ad9b00ce677fc38f0dec809dc160e7bb307dd2.
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that GCC did't like. Adding a compile flag to the file didn't help
somehow. So we're just initialising it with float 0.0.
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More transparency
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Less ugly alternative
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add pirate theme!
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Make outline slightly less transparent
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The vertex buffer will use the original mapping for non Apple GPUs and the new optimized mapping for Apple GPUs.
It needs the Apple gpu detection in the gl manager
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This improves the realiability of the fps limiter
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This commit adds a mIsApple member to the gl manager and refines the buffers optimisations for Apple GPU in llvertexbuffer.cpp
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After the Maintenance B merge, ironically it was Fedora's web
functionality that worked out of the box (after only
`patchelf --remove-rpath`-ing the dullahan_host binary from LL's
v1.14.0-r2 release, since rpmbuild wouldn't allow non-existent paths).
On Debian/Ubuntu somehow it wasn't working any more. It would complain
about "No usable sandbox!" in (the new, replacing cef_log.txt) cef.log.
The fix was done just by removing the chrome-sandbox' setuid permission
(that's been turned on all this time following the common practice for
CEF-based apps). On Fedora, it still works without setuid off.
It may not have been needed after all, and it's safer anyway that we
don't need to elevate the permission to use the effective UID of root to
run the sandbox.
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# Conflicts:
# indra/newview/llvoicechannel.cpp
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make the system ram function align across all supported platforms.
Taken from https://github.com/FirestormViewer/phoenix-firestorm/commit/3b074ba4af5e303125db606dd69eb4282a91f957
+ clean up FS specific comment markers and upstream code retention
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Adjusted value for MAX_ANIM_SECONDS in llagentcamera.cpp
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MaxFPS settings type and description changed
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It was changed in the first place to accommodate SDL2's bigger size
need, since SDL2 was still used by all ports. This would conflict
when maint-b gets merge later, so just revert it beforehand. With
this commit, it would fail to compile for Linux & FreeBSD on main
branch temporarily.
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This commit massively improves 2D UI, 3D UI and 3D world rendering performance and smoothness.
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GCC would treat it as an error.
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At least not in my debootstrapped Debian 12.5 system.
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* #1836 Texture memory usage overhaul. Much decrufting
- don't keep a copy of textures in system memory
- use GPU to downrez textures instead of reloading from cache
- use GPU to generate brightness/darkness bumpmaps
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for when autobuild's not installed.
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