| Age | Commit message (Collapse) | Author | 
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|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
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|  | with spec color picker | 
|  | shadows are enabled. | 
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|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
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|  | alpha mask pool. | 
|  | selected faces correctly | 
|  | stomped with inappropriate material prog sans skinning | 
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|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
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|  | specular map is not set to 'Use Texture' | 
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|  | Mac too | 
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|  | distance attenuation | 
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|  | intensity to match pre-gamma correction results, and also mask spotlight specular by the projected texture. | 
|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
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|  | normal map texture coordinates. | 
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|  | open | 
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|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
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|  | with nV mobile graphics cards | 
|  | surface color in the vertex shader before passing it to the fragment shader. | 
|  | to work with it. | 
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|  | attachments. | 
|  | spotlight lighting | 
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