Age | Commit message (Collapse) | Author |
|
|
|
|
|
does not consolidate opaque textures
|
|
SL-17405 (Part 2): Fix viewer not requesting land impact when a non-root prim in a link set gets a GLTF material ID update
|
|
prim in a link set gets a GLTF material ID update
|
|
|
|
|
|
nearby (bad distance calculation)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Incidental instrumentation and decruft.
|
|
SL-5161 Hiding meshes that wait for skin data
|
|
transparent until LoD switch.
|
|
skin data
|
|
editing legacy skies.
|
|
|
|
|
|
|
|
Also tweak our vignette to help (further) skip samples we don't need, and for further look and feel adjustments.
SL-19784
|
|
|
|
|
|
|
|
|
|
|
|
Performance and visual tuning of glossy SSR
|
|
|
|
SL-19784
|
|
SL-19784
|
|
|
|
modelpreview.
|
|
|
|
SL-19784
|
|
above water.
|
|
updates.
|
|
|
|
|
|
|
|
|
|
SL-19808: Move tangent_space_transform calculation to the very end
|
|
|
|
SL-19808 - Fix texture transforms changing topography of PBR normal textures
|
|
and/or texture animation is applied
|
|
|
|
|
|
when probe ambiance is zero.
Hack for desaturating legacy materials has been removed for performance and quality reasons.
Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half.
HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale.
Also tuned up SSAO (thanks Rye!).
Reviewed with Brad.
|
|
|