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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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2022-06-24
SL-17274: PBR: Add BRDF debug
Ptolemy
2022-06-24
SL-17274: PBR: Add roughness alpha debug
Ptolemy
2022-06-24
Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559
Ptolemy
2022-06-24
SL-17274: Cleanup frag_data
Ptolemy
2022-06-24
SL-17274 Hook up albedo tint to pbropaqueF
Dave Parks
2022-06-24
SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glsl
Dave Parks
2022-06-24
Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...
Dave Parks
2022-06-24
SL-17658 Make Material Importer strip alpha channels and repack occlusion as ...
Dave Parks
2022-06-24
Merged in brad/unbreak-mac-build (pull request #1034)
Brad Kittenbrink
2022-06-24
SL-17273: Expand GBuffer for PBR emissive
Ptolemy
2022-06-24
SL-17650 Add Material as a filter option to Inventory filter floater
Mnikolenko Productengine
2022-06-24
SL-17649 Icon for Material type in Inventory
Mnikolenko Productengine
2022-06-24
Fixed DRTVWR-559 mac build with new glext package that includes KHR/khrplatfo...
Brad Kittenbrink
2022-06-24
fix DRTVWR-559 mac build coding policy error for missing newline at EOF
Brad Kittenbrink
2022-06-23
clang compatibility fixes for llreflectionmapmanager.cpp and llvovolume.h
Brad Kittenbrink
2022-06-23
WIP adding check for existence of ARB_texture_cube_map_array extension
Brad Kittenbrink
2022-06-23
Correcting windows specific filesystem issues and removing unused DAE code in...
Brad Kittenbrink
2022-06-23
fixing DRTVWR-559 glext usage on mac by upgrading to use khronos distributed ...
Brad Kittenbrink
2022-06-24
SL-17640 Materials Upload UI #2
Andrey Kleshchev
2022-06-24
SL-17640 Materials Upload UI #1
Andrey Kleshchev
2022-06-23
SL-17653 Fix writing of PBR materials to gbuffer.
Dave Parks
2022-06-23
SL-17653 Make sure GLTF material associated vertex buffers have all their tex...
Dave Parks
2022-06-23
SL-17653 Make batch builder send batches to LLDrawPoolPBROpaque
Dave Parks
2022-06-23
Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559
Ptolemy
2022-06-23
SL-17274: Add WIP PBR Shader
Ptolemy
2022-06-23
Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...
Dave Parks
2022-06-23
SL-17653 Flip imported GLTF textures, remove .dae and .glb/.gltf from file di...
Dave Parks
2022-06-23
SL-17274: Fix shaders to use normal and spec maps
Ptolemy
2022-06-23
Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559
Ptolemy
2022-06-23
SL-17273: Fix drawpool to pass normal and spec map to PBR shader
Ptolemy
2022-06-23
Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...
Dave Parks
2022-06-23
SL-17653 Last commit was accidentally partial
Dave Parks
2022-06-23
Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559
Ptolemy
2022-06-23
SL-17273: Add RENDER_TYPE_PASS_PBR_OPAQUE
Ptolemy
2022-06-23
SL-17653 WIP - Apply GLTF material in Material Editor to selected object when...
Dave Parks
2022-06-23
SL-17273: Fix off-by-one bug in gPoolNames, fix formatting so it can't happen...
Ptolemy
2022-06-23
Merged in SL-17274_gbuffer_flags (pull request #1030)
Michael Pohoreski
2022-06-23
Merged DRTVWR-559 into SL-17274_gbuffer_flags
Michael Pohoreski
2022-06-23
Merged in SL-17274_view_dir (pull request #1029)
Michael Pohoreski
2022-06-23
Merged DRTVWR-559 into SL-17274_view_dir
Michael Pohoreski
2022-06-22
SL-17600 Cubemap filter tuning.
Dave Parks
2022-06-22
SL-17274: Add GBuffer flag for PBR
Ptolemy
2022-06-22
SL-17600 Proper irradiance probes.
Dave Parks
2022-06-22
Add tinygltf and Vulkan GLTF to licenses.txt
Dave Parks
2022-06-21
SL-17274: Remove hard-coded magic number checking if G-Buffer flag is set
Ptolemy
2022-06-21
SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
Ptolemy
2022-06-21
SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps).
Dave Parks
2022-06-21
SL-17274: Add view_dir uniform
Ptolemy
2022-06-21
SL-17600 Revise reflection probe priorities
Dave Parks
2022-06-17
SL-17287 Slightly less hacky and much less crash cube snapshot render target ...
Dave Parks
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