Age | Commit message (Collapse) | Author |
|
as LLSD. (#513)
|
|
|
|
SL-20553: Save material button in build floater now depends on agent inventory rather than object inventory
|
|
|
|
|
|
|
|
|
|
|
|
permissions
|
|
inventory rather than object inventory
|
|
being phantom
|
|
|
|
|
|
decruft of dead code (thanks, Rye!)
|
|
|
|
'origin/DRTVWR-559' (#489)
|
|
using for DRTVWR-559
|
|
|
|
ensure inventory skeleton loading doesn't block the message system from processing packets.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
multihreaded GL not working on mac (thanks, Rye!)
|
|
SL-20397: Fix material set from script not updating when the GLTF material has non-default texture transforms
|
|
has non-default texture transforms
|
|
|
|
|
|
implicitly enable reflection probes or shadows.
|
|
|
|
Material
|
|
SL-20536: Fix build error C1128 on Windows RelWithDebInfo
|
|
with /bigobj
|
|
|
|
|
|
|
|
|
|
|
|
following promotion of DRTVWR-578
|
|
SL-20065: Hack to reduce black spots on shiny water
|
|
|
|
|
|
|
|
editing a sky setting.
|
|
|
|
|
|
for new Windows code signing mechanism.
|
|
|