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2019-02-22INTL-318: Fix similar syntax error in lang_ru.nsi.Nat Goodspeed
2019-02-22SL-9994Graham Linden
Fix linkage of underwater terrain shader to include atmo helper GLSL for getEyePosition().
2019-02-21INTL-318: Fix syntax error in lang_es.nsi.Nat Goodspeed
2019-02-21INTL-318: Add translations for new Windows installer messages.Nat Goodspeed
2019-02-21MergeGraham Linden
2019-02-21SL-10501Graham Linden
Fix broken matrix management code causing modelview mats to be used as tex anim mats (do not depend on default matrix mode already being set). Give the deferred terrain shader a name. Make LLRender use the eMatrixMode enum instead of ints.
2019-02-21MergeGraham Linden
2019-02-20MergeRider Linden
2019-02-20SL-9660: Next pass cleanup. Removed and downgraded a number of logs. ↵Rider Linden
Removed refs to LAPAS. Better sync with legacy regions.
2019-02-20SL-10568 Disable controls on non-eep regionmaxim_productengine
2019-02-19SL-10570: Additional checking when loading a track from another day cycle. ↵Rider Linden
Restore original track if error. Extra messages to user.
2019-02-15SL-10561, SL-9729Graham Linden
Replace dropped scaling factor for density_multiplier of 1000 from original WL param manager.
2019-02-15Merged in graham_linden/viewer-eep-fixes (pull request #278)Rider Linden
SL-10552
2019-02-14SL-10552Graham Linden
Fix view-dependent peter-panning from incorrectly biased shadow pos offset.
2019-02-14MergeRider Linden
2019-02-14SL-10464: A couple last fixes dealing with region crossings. Environment ↵Rider Linden
Experiences are still stripped when changing regions. Even if destination region participates in the experience.
2019-02-14SL-10548 Set appropriate label for commit button when opening the floatermaxim_productengine
2019-02-13MergeRider Linden
2019-02-13SL-10464: Request experience status on parcel change, strip if no longer ↵Rider Linden
allowed.
2019-02-13Merged in graham_linden/viewer-eep-fixes (pull request #276)Rider Linden
SL-10181, SL-10546
2019-02-13SL-10181, SL-10546Graham Linden
Fix distortion map rendering in deferred mode not including underwater fog effects. Fix distortion map rendering not including post-deferred content at all. Fix distortion map rendering not including anything but sky when camera is underwater. Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use.
2019-02-12SL-10406, SL-10464: Remove experience injections and destroy push ↵Rider Linden
environment when finished.
2019-02-11MergeRider Linden
2019-02-11SL-10406, SL-10464: Experience injections now have their own sub class of ↵Rider Linden
day instance (DayInjection) Montitors underlying environments and switches the sources as needed.
2019-02-11SL-10506: Try again to attain desired behavior.Nat Goodspeed
2019-02-11Merged in graham_linden/viewer-eep-fixes (pull request #275)Rider Linden
SL-10500
2019-02-11SL-10500Graham Linden
Replace clamp on height in atmospherics calcs on fragment shader path. Fix colorspace conversions in material shaders in forward rendering mode. Fix deferred shaders not setting the sun_up_factor uniform and getting moonlight instead of sunlight.
2019-02-11Merged in graham_linden/viewer-eep-fixes (pull request #274)Rider Linden
SL-10457, SL-10414
2019-02-09SL-10506: Disregard any previous installation. Start from scratch.Nat Goodspeed
2019-02-08SL-10414Graham Linden
2019-02-08Merged in graham_linden/viewer-eep-fixes (pull request #273)Rider Linden
SL-10478, SL-10486, SL-10501, SL-10415, SL-10487
2019-02-08SL-10457Graham Linden
Make area beyond far split of directional light unshadowed again.
2019-02-08Detabify.Graham Linden
2019-02-08Replace funcs dropped in merge.Graham Linden
2019-02-08Merge SL-10501 fixGraham Linden
2019-02-08SL-10501Graham Linden
Remove assert and replace with warning when rigged mesh tries to use tex anim on tex index > 1.
2019-02-08SL-10415Graham Linden
Another pass at playing with shadow_offset/bias to balance between peter-panning and shadow acne while sun and/or moon are near the horizon.
2019-02-08SL-10509 EEP Settings Picker gets closed by drag&dropandreykproductengine
2019-02-07SL-10486, SL-10501, SL-10487Graham Linden
Make moon texture from default daycycle the default moon texture id and use it for the default and blank assets in the picker. Fix handling of MM_TEXTURE to correctly detect when texture units outside the range 0-3 are used with texture matrix ops to prevent mem overwrite bug and/or asserts.
2019-02-07SL-10486Graham Linden
Use brighter moon texture for both default and blank moon texture ids in picker.
2019-02-07MergeGraham Linden
2019-02-07Fix apply of model matrix expecting upstream code to be in the correct ↵Graham Linden
matrix mode (which was not true as the assert on same fired).
2019-02-07SL-10495 [EEP] Include a confirmation when clicking the Use Region Settings ↵maxim_productengine
button
2019-02-07SL-10456 FIXED [EEP] Viewer continues to show last EEP environment after ↵maxim_productengine
teleporting from EEP to non-EEP region
2019-02-06SL-10478Graham Linden
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
2019-02-06Automated merge with ssh://bitbucket.org/lindenlab/vir-fixesNat Goodspeed
2019-02-06SL-10469: Update to viewer-manager build 524157Nat Goodspeed
2019-02-06SL-10469: Remove old-shortcut cleanup cruft: only works for Admin.Nat Goodspeed
The installer is (once again) running with Admin privilege elevation even for a Standard Windows user, so it can't determine the underlying Standard user. Therefore it can't clean up any per-user shortcuts left over for that Standard user. Moved the kludge to SLVersionChecker.
2019-02-06Merged in graham_linden/viewer-eep-fixes (pull request #269)Rider Linden
SL-10461
2019-02-06SL-10461Graham Linden
Another attempt at getting approximage handling of projector ambiance in the alpha object shader. This will not be a perfect match for non-transparent objects but should be close enough.