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| author | Graham Linden <graham@lindenlab.com> | 2019-02-14 16:33:20 -0800 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-02-14 16:33:20 -0800 | 
| commit | e3c376d3812f8a2f3868f5baa71fffc785f35911 (patch) | |
| tree | 84320cac6e564b79342773906d0efd75aa9e7e21 | |
| parent | 65927e0a76aaf8ff4dc268acdb12007265ff3a14 (diff) | |
SL-10552
Fix view-dependent peter-panning from incorrectly biased shadow pos offset.
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl | 10 | 
1 files changed, 4 insertions, 6 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl index d04ac6851a..5cc24475e3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl @@ -81,20 +81,18 @@ float pcfSpotShadow(sampler2DShadow shadowMap, vec4 stc, float bias_scale, vec2      shadow += shadow2D(shadowMap, stc.xyz+vec3(-off.x*2.0, -off.y, 0.0)).x;      return shadow*0.2;  } -  float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen)  {      float shadow = 0.0f; -    vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; +    vec3 light_dir = normalize((sun_up_factor == 1) ? sun_dir : moon_dir); -    float dp_sun = max(0.0, dot(sun_dir.xyz, norm)); -    float dp_moon = max(0.0, dot(moon_dir.xyz, norm)); -    float dp_directional_light = (sun_up_factor == 1) ? dp_sun : dp_moon; +    float dp_directional_light = max(0.0, dot(norm.xyz, light_dir));            dp_directional_light = clamp(dp_directional_light, 0.0, 1.0);      vec3 shadow_pos = pos.xyz;      vec3 offset = abs(light_dir.xyz) * (1.0 - dp_directional_light* 0.8); -    shadow_pos += offset; +    shadow_pos += offset * shadow_offset; +      vec4 spos = vec4(shadow_pos.xyz, 1.0);      if (spos.z > -shadow_clip.w) | 
