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-rw-r--r--indra/llrender/llrendernavprim.cpp10
-rw-r--r--indra/llrender/llrendernavprim.h4
2 files changed, 3 insertions, 11 deletions
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp
index 2632428dfd..100b614aae 100644
--- a/indra/llrender/llrendernavprim.cpp
+++ b/indra/llrender/llrendernavprim.cpp
@@ -75,16 +75,10 @@ void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const
gGL.end();
}
//=============================================================================
-void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
+void LLRenderNavPrim::renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt )
{
pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
- pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
-}
-//=============================================================================
-void LLRenderNavPrim::renderNavMeshEdgeVB( LLVertexBuffer* pVBO, int vertCnt )
-{
- pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
- pVBO->drawArrays( LLRender::LINES, 0, vertCnt );
+ pVBO->drawArrays( mode, 0, vertCnt );
}
//=============================================================================
void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const
diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h
index 809debb006..97d1c805af 100644
--- a/indra/llrender/llrendernavprim.h
+++ b/indra/llrender/llrendernavprim.h
@@ -46,9 +46,7 @@ public:
//Draw simple tri
void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const;
//Draw the contents of vertex buffer
- void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt );
- //Draw the contents of the edge vertex buffer
- void renderNavMeshEdgeVB( LLVertexBuffer* pVBO, int vertCnt );
+ void renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt );
//Draw a star
void renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const;
//Flush the device