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-rw-r--r--indra/newview/app_settings/settings.xml199
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/previewV.glsl8
-rw-r--r--indra/newview/lldynamictexture.cpp30
-rw-r--r--indra/newview/llfloatermodelpreview.cpp527
-rw-r--r--indra/newview/llfloatermodelpreview.h2
-rw-r--r--indra/newview/pipeline.cpp6
-rw-r--r--indra/newview/skins/default/xui/en/floater_model_preview.xml369
7 files changed, 842 insertions, 299 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 0eef5120eb..1abddc80cb 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -6628,8 +6628,189 @@
<key>Value</key>
<integer>600</integer>
</map>
- <key>MigrateCacheDirectory</key>
- <map>
+ <key>MeshPreviewCanvasColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Canvas colour for the Mesh uploader</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.169</real>
+ <real>0.169</real>
+ <real>0.169</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>MeshPreviewEdgeColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Edge colour for the Mesh uploader preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.4</real>
+ <real>0.4</real>
+ <real>0.4</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>MeshPreviewBaseColor</key>
+ <map>
+ <key>Comment</key>
+ <string>base diffuse colour for the Mesh uploader</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>MeshPreviewBrightnessColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Brightness modifier</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color3</string>
+ <key>Value</key>
+ <array>
+ <real>0.9</real>
+ <real>0.9</real>
+ <real>0.9</real>
+ </array>
+ </map>
+ <key>MeshPreviewEdgeWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>line thickness used when display edges is selected in mesh preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>MeshPreviewPhysicsEdgeColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Edge colour for the Mesh uploader physics preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.25</real>
+ <real>0.5</real>
+ <real>0.25</real>
+ </array>
+ </map>
+ <key>MeshPreviewPhysicsFillColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Fill colour for the Mesh uploader physics preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.5</real>
+ <real>1.0</real>
+ <real>0.5</real>
+ </array>
+ </map>
+ <key>MeshPreviewPhysicsEdgeWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>line thickness used when display physics is selected in mesh preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>MeshPreviewDegenerateEdgeColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Edge colour for the Mesh uploader Degenerate preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>MeshPreviewDegenerateFillColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Fill colour for the Mesh uploader Degenerate preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>0.5</real>
+ </array>
+ </map>
+ <key>MeshPreviewDegenerateEdgeWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>line thickness used when display Degenerate is selected in mesh preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>3.0</real>
+ </map>
+ <key>MeshPreviewDegeneratePointSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Large point size used to highlight degenerate triangle vertices in Mesh preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>8.0</real>
+ </map>
+ <key>MeshPreviewZoomLimit</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum Zoom level in preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
+ <map>
<key>Comment</key>
<string>Check for old version of disk cache to migrate to current location</string>
<key>Persist</key>
@@ -7868,7 +8049,17 @@
<key>Value</key>
<integer>13</integer>
</map>
-
+ <key>PreviewRenderSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Resolution of the image rendered for the mesh upload preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1024</integer>
+ </map>
<key>PreviewAmbientColor</key>
<map>
<key>Comment</key>
@@ -7885,8 +8076,6 @@
<real>1.0</real>
</array>
</map>
-
-
<key>PreviewDiffuse0</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
index 7f3f84398b..3424613e94 100644
--- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
@@ -91,8 +91,10 @@ void main()
// Collect normal lights (need to be divided by two, as we later multiply by 2)
col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
- col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z);
- col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z);
-
+// col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z);
+ col.rgb += light_diffuse[2].rgb * calcDirectionalLight(norm, light_position[2].xyz);
+// col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z);
+ col.rgb += light_diffuse[3].rgb * calcDirectionalLight(norm, light_position[3].xyz);
+ col /= 2.0;
vertex_color = col*color;
}
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp
index fa9a0712fa..af6977d3cd 100644
--- a/indra/newview/lldynamictexture.cpp
+++ b/indra/newview/lldynamictexture.cpp
@@ -125,11 +125,17 @@ BOOL LLViewerDynamicTexture::render()
//-----------------------------------------------------------------------------
void LLViewerDynamicTexture::preRender(BOOL clear_depth)
{
- //only images up to 512x512 are supported
- llassert(mFullHeight <= 512);
- llassert(mFullWidth <= 512);
+ // <FS:Beq> changes to support higher resolution rendering in the preview
+ ////only images up to 512x512 are supported
+ //llassert(mFullHeight <= 512);
+ //llassert(mFullWidth <= 512);
+ gPipeline.allocatePhysicsBuffer();
+ llassert(mFullWidth <= static_cast<S32>(gPipeline.mPhysicsDisplay.getWidth()));
+ llassert(mFullHeight <= static_cast<S32>(gPipeline.mPhysicsDisplay.getHeight()));
- if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI)
+// if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI)
+ if (gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI)
+// </FS:Beq>
{ //using offscreen render target, just use the bottom left corner
mOrigin.set(0, 0);
}
@@ -215,14 +221,15 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
{
return TRUE;
}
-
- bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI;
-
+ // <FS:Beq> changes to support higher resolution rendering in the preview
+ // bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI;
+ bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI;
if (use_fbo)
{
- gPipeline.mWaterDis.bindTarget();
+// gPipeline.mWaterDis.bindTarget();
+ gPipeline.mPhysicsDisplay.bindTarget();
}
-
+ // </FS:Beq>
LLGLSLShader::bindNoShader();
LLVertexBuffer::unbind();
@@ -258,7 +265,10 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
if (use_fbo)
{
- gPipeline.mWaterDis.flush();
+ // <FS:Beq> changes to support higher resolution rendering in the preview
+ // gPipeline.mWaterDis.flush();
+ gPipeline.mPhysicsDisplay.flush();
+ // </FS:Beq>
}
return ret;
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 818d364c3e..01f0a5197d 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -427,8 +427,11 @@ void LLFloaterModelPreview::initModelPreview()
{
delete mModelPreview;
}
-
- mModelPreview = new LLModelPreview(512, 512, this );
+ // <FS:Beq> mesh uploader changes to allow higher resolution render
+ // mModelPreview = new LLModelPreview(512, 512, this);
+ auto size = gSavedSettings.getS32("PreviewRenderSize");
+ mModelPreview = new LLModelPreview(size, size, this );
+ // </FS:Beq>
mModelPreview->setPreviewTarget(16.f);
mModelPreview->setDetailsCallback(boost::bind(&LLFloaterModelPreview::setDetails, this, _1, _2, _3, _4, _5));
mModelPreview->setModelUpdatedCallback(boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this, _1));
@@ -438,8 +441,16 @@ void LLFloaterModelPreview::onViewOptionChecked(LLUICtrl* ctrl)
{
if (mModelPreview)
{
- mModelPreview->mViewOption[ctrl->getName()] = !mModelPreview->mViewOption[ctrl->getName()];
-
+ // <FS:Beq> only show explode when phsyics is on
+ // mModelPreview->mViewOption[ctrl->getName()] = !mModelPreview->mViewOption[ctrl->getName()];
+ auto name = ctrl->getName();
+ mModelPreview->mViewOption[name] = !mModelPreview->mViewOption[name];
+ if (name == "show_physics")
+ {
+ auto enabled = mModelPreview->mViewOption[name];
+ childSetEnabled("physics_explode", enabled);
+ childSetVisible("physics_explode", enabled);
+ }
mModelPreview->refresh();
}
}
@@ -653,6 +664,43 @@ void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)
}
}
+// <FS:Beq> extracted method to simplify changes in layout
+void LLFloaterModelPreview::draw3dPreview()
+{
+ gGL.color3f(1.f, 1.f, 1.f);
+
+ gGL.getTexUnit(0)->bind(mModelPreview);
+
+
+ LLView* preview_panel = getChild<LLView>("preview_panel");
+
+ if (!preview_panel)
+ {
+ LL_WARNS() << "preview_panel not found in floater definition" << LL_ENDL;
+ }
+ LLRect rect = preview_panel->getRect();
+
+ if (rect != mPreviewRect)
+ {
+ mModelPreview->refresh();
+ mPreviewRect = preview_panel->getRect();
+ }
+
+ gGL.begin( LLRender::QUADS );
+ {
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop-1);
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mBottom);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mTop-1);
+ }
+ gGL.end();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+}
//-----------------------------------------------------------------------------
// draw()
@@ -1218,6 +1266,7 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
, mResetJoints( false )
, mModelNoErrors( true )
, mLastJointUpdate( false )
+, mHasDegenerate( false ) // <FS:Beq>
{
mNeedsUpdate = TRUE;
mCameraDistance = 0.f;
@@ -2707,8 +2756,20 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
void LLModelPreview::updateStatusMessages()
{
+// <FS:Beq> bit mask values for physics errors. used to prevent overwrite of single line status
+// TODO: use this to provied multiline status
+ enum PhysicsError
+ {
+ NONE=0,
+ NOHAVOK=1,
+ DEGENERATE=2,
+ TOOMANYHULLS=4,
+ TOOMANYVERTSINHULL=8
+ };
+// </FS:Beq>
assert_main_thread();
+ U32 has_physics_error{ PhysicsError::NONE }; // <FS:Beq> physics error bitmap
//triangle/vertex/submesh count for each mesh asset for each lod
std::vector<S32> tris[LLModel::NUM_LODS];
std::vector<S32> verts[LLModel::NUM_LODS];
@@ -2797,44 +2858,72 @@ void LLModelPreview::updateStatusMessages()
{
mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH];
}
-
- bool has_degenerate = false;
-
+ // <FS:Beq> make has_degenerate a member so that we can use it in the render method
+ // has_degenerate = false
+ mHasDegenerate = false;
{//check for degenerate triangles in physics mesh
U32 lod = LLModel::LOD_PHYSICS;
const LLVector4a scale(0.5f);
- for (U32 i = 0; i < mModel[lod].size() && !has_degenerate; ++i)
+ for (U32 i = 0; i < mModel[lod].size() && !mHasDegenerate; ++i)// <FS:Beq> make has_degenerate a member
{ //for each model in the lod
if (mModel[lod][i] && mModel[lod][i]->mPhysics.mHull.empty())
{ //no decomp exists
S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
- for (S32 j = 0; j < cur_submeshes && !has_degenerate; ++j)
+ for (S32 j = 0; j < cur_submeshes && !mHasDegenerate; ++j)// <FS:Beq> make has_degenerate a member
{ //for each submesh (face), add triangles and vertices to current total
LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
- for (S32 k = 0; (k < face.mNumIndices) && !has_degenerate; )
+ for (S32 k = 0; (k < face.mNumIndices) && !mHasDegenerate; )// <FS:Beq> make has_degenerate a member
{
- U16 index_a = face.mIndices[k+0];
- U16 index_b = face.mIndices[k+1];
- U16 index_c = face.mIndices[k+2];
-
- LLVector4a v1; v1.setMul(face.mPositions[index_a], scale);
- LLVector4a v2; v2.setMul(face.mPositions[index_b], scale);
- LLVector4a v3; v3.setMul(face.mPositions[index_c], scale);
-
- if (ll_is_degenerate(v1,v2,v3))
+ U16 index_a = face.mIndices[k + 0];
+ U16 index_b = face.mIndices[k + 1];
+ U16 index_c = face.mIndices[k + 2];
+ // <FS:Beq> FIRE-23367/23387 - Allow forced empty triangle placeholders created by the LOD processing.
+ // LLVector4a v1; v1.setMul(face.mPositions[index_a], scale);
+ // LLVector4a v2; v2.setMul(face.mPositions[index_b], scale);
+ // LLVector4a v3; v3.setMul(face.mPositions[index_c], scale);
+
+ // if (ll_is_degenerate(v1, v2, v3))
+ // {
+ // mHasDegenerate = true;// <FS:Beq> make has_degenerate a member
+ // }
+ // else
+ // {
+ // k += 3;
+ // }
+ if (index_c == 0 && index_b == 0 && index_a == 0) // test in reverse as 3rd index is less likely to be 0 in a normal case
{
- has_degenerate = true;
+ LL_DEBUGS("MeshValidation") << "Empty placeholder triangle (3 identical index 0 verts) ignored" << LL_ENDL;
}
else
{
- k += 3;
+ LLVector4a v1; v1.setMul(face.mPositions[index_a], scale);
+ LLVector4a v2; v2.setMul(face.mPositions[index_b], scale);
+ LLVector4a v3; v3.setMul(face.mPositions[index_c], scale);
+ if (ll_is_degenerate(v1, v2, v3))
+ {
+ mHasDegenerate = true;// <FS:Beq> make has_degenerate a member
+ }
}
+ k += 3;
}
}
}
}
}
+ // <FS:Beq> flag degenerates here rather than deferring to a MAV error later
+ mFMP->childSetVisible("physics_status_message_text", mHasDegenerate); //display or clear
+ auto degenerateIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon");
+ degenerateIcon->setVisible(mHasDegenerate);
+ if (mHasDegenerate)
+ {
+ has_physics_error |= PhysicsError::DEGENERATE;
+ mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_degenerate_triangles"));
+ LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Error");
+ degenerateIcon->setImage(img);
+ }
+ // </FS:Beq>
+
mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH]));
std::string mesh_status_na = mFMP->getString("mesh_status_na");
@@ -2959,14 +3048,22 @@ void LLModelPreview::updateStatusMessages()
}
}
}
- mFMP->childSetVisible("physics_status_message_text", physExceededVertexLimit);
- LLIconCtrl* physStatusIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon");
- physStatusIcon->setVisible(physExceededVertexLimit);
+
if (physExceededVertexLimit)
{
- mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_vertex_limit_exceeded"));
- LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Warning");
- physStatusIcon->setImage(img);
+ has_physics_error |= PhysicsError::TOOMANYVERTSINHULL;
+ }
+
+ if (!(has_physics_error & PhysicsError::DEGENERATE)){ // only update this field (incluides clearing it) if it is not already in use.
+ mFMP->childSetVisible("physics_status_message_text", physExceededVertexLimit);
+ LLIconCtrl* physStatusIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon");
+ physStatusIcon->setVisible(physExceededVertexLimit);
+ if (physExceededVertexLimit)
+ {
+ mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_vertex_limit_exceeded"));
+ LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Warning");
+ physStatusIcon->setImage(img);
+ }
}
if (getLoadState() >= LLModelLoader::ERROR_PARSING)
@@ -2995,12 +3092,21 @@ void LLModelPreview::updateStatusMessages()
mModelNoErrors = false;
}
}
-
- // Todo: investigate use of has_degenerate and include into mModelNoErrors upload blocking mechanics
- // current use of has_degenerate won't block upload permanently - later checks will restore the button
- if (!mModelNoErrors || has_degenerate)
+ // <FS:Beq> Improve the error checking the TO DO here is no longer applicable but not an FS comment so edited to stop it being picked up
+ //// To do investigate use of has_degenerate and include into mModelNoErrors upload blocking mechanics
+ //// current use of has_degenerate won't block upload permanently - later checks will restore the button
+ //if (!mModelNoErrors || mHasDegenerate)
+ //{
+ // mFMP->childDisable("ok_btn");
+ if (!mModelNoErrors || mHasDegenerate)
{
mFMP->childDisable("ok_btn");
+ mFMP->childDisable("calculate_btn");
+ }
+ else
+ {
+ mFMP->childEnable("ok_btn");
+ mFMP->childEnable("calculate_btn");
}
//add up physics triangles etc
@@ -3616,11 +3722,30 @@ BOOL LLModelPreview::render()
bool textures = mViewOption["show_textures"];
bool physics = mViewOption["show_physics"];
+ // <FS:Beq> Extra configurability, to be exposed later as controls?
+ static LLCachedControl<LLColor4> canvas_col(gSavedSettings, "MeshPreviewCanvasColor");
+ static LLCachedControl<LLColor4> edge_col(gSavedSettings, "MeshPreviewEdgeColor");
+ static LLCachedControl<LLColor4> base_col(gSavedSettings, "MeshPreviewBaseColor");
+ static LLCachedControl<LLColor3> brightness(gSavedSettings, "MeshPreviewBrightnessColor");
+ static LLCachedControl<F32> edge_width(gSavedSettings, "MeshPreviewEdgeWidth");
+ static LLCachedControl<LLColor4> phys_edge_col(gSavedSettings, "MeshPreviewPhysicsEdgeColor");
+ static LLCachedControl<LLColor4> phys_fill_col(gSavedSettings, "MeshPreviewPhysicsFillColor");
+ static LLCachedControl<F32> phys_edge_width(gSavedSettings, "MeshPreviewPhysicsEdgeWidth");
+ static LLCachedControl<LLColor4> deg_edge_col(gSavedSettings, "MeshPreviewDegenerateEdgeColor");
+ static LLCachedControl<LLColor4> deg_fill_col(gSavedSettings, "MeshPreviewDegenerateFillColor");
+ static LLCachedControl<F32> deg_edge_width(gSavedSettings, "MeshPreviewDegenerateEdgeWidth");
+ static LLCachedControl<F32> deg_point_size(gSavedSettings, "MeshPreviewDegeneratePointSize");
+ // </FS:Beq>
S32 width = getWidth();
S32 height = getHeight();
LLGLSUIDefault def;
LLGLDisable no_blend(GL_BLEND);
+// <FS:Beq> Clean up render of mesh preview
+// LLGLEnable blend(GL_BLEND);
+// gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
+// </FS:Beq>
+
LLGLEnable cull(GL_CULL_FACE);
LLGLDepthTest depth(GL_TRUE);
LLGLDisable fog(GL_FOG);
@@ -3639,9 +3764,9 @@ BOOL LLModelPreview::render()
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.loadIdentity();
-
- gGL.color4f(0.169f, 0.169f, 0.169f, 1.f);
-
+ // <FS:Beq> uploader improvements
+ //gGL.color4f(0.169f, 0.169f, 0.169f, 1.f);
+ gGL.color4fv(static_cast<LLColor4>(canvas_col).mV);
gl_rect_2d_simple( width, height );
gGL.matrixMode(LLRender::MM_PROJECTION);
@@ -3789,8 +3914,11 @@ BOOL LLModelPreview::render()
stop_glerror();
gGL.pushMatrix();
- const F32 BRIGHTNESS = 0.9f;
- gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
+ // <FS:Beq> mesh uploader improvements configurable brightness
+ //const F32 BRIGHTNESS = 0.9f;
+ //gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
+ gGL.color4fv(edge_col().mV);
+ // </FS:Beq>
const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
@@ -3875,16 +4003,22 @@ BOOL LLModelPreview::render()
}
else
{
- gGL.diffuseColor4f(1,1,1,1);
+ // <FS:Beq> improved mesh uploader
+ // gGL.diffuseColor4f(1,1,1,1);
+ gGL.diffuseColor4fv(static_cast<LLColor4>(base_col).mV);
+ // </FS:Beq>
+
}
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
-
+ // <FS:Beq> improved mesh uploader
+ //gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
+ gGL.diffuseColor4fv(static_cast<LLColor4>(edge_col).mV);
+ // </FS:Beq>
if (edges)
{
- glLineWidth(3.f);
+ glLineWidth(edge_width);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
@@ -3896,11 +4030,25 @@ BOOL LLModelPreview::render()
if (physics)
{
+ // <FS:Beq> model upload improvements - use the settings
+ ////Vector4a physicsFillColour(0.4, 0.4, 0.4, 0.4);
+ //const LLColor4 physicsFillColour(0.0, 0.5, 1.0, 0.5);
+ ////LLVector4a physicsEdgeColour(1.0, 1.0, 0.0, 1.0);
+ //const LLColor4 physicsEdgeColour=physicsFillColour*0.5;
+ //const LLColor4 degenerateFill(1.0, 0.0, 0.0, 0.5);
+ //const LLColor4 degenerateEdge(1.0,0.0,0.0,1.0);
+ // </FS:Beq>
+
glClear(GL_DEPTH_BUFFER_BIT);
-
- for (U32 i = 0; i < 2; i++)
+ //<FS:Beq> refactor to remove silly variable names
+ // for (U32 i = 0; i < 2; i++)
+ for (U32 pass = 0; pass < 2; pass++)
+ //</FS:Beq>
{
- if (i == 0)
+ //<FS:Beq> refactor to remove silly variable names
+ //if (i == 0)
+ if (pass == 0)
+ //</FS:Beq>
{ //depth only pass
gGL.setColorMask(false, false);
}
@@ -3910,8 +4058,11 @@ BOOL LLModelPreview::render()
}
//enable alpha blending on second pass but not first pass
- LLGLState blend(GL_BLEND, i);
-
+ //<FS:Beq> refactor to remove silly variable names
+ //LLGLState blend(GL_BLEND, i);
+ LLGLState blend(GL_BLEND, pass);
+ //</FS:Beq>
+
gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
@@ -3920,175 +4071,196 @@ BOOL LLModelPreview::render()
LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
- if (!model)
- {
- continue;
- }
+ if (!model)
+ {
+ continue;
+ }
- gGL.pushMatrix();
- LLMatrix4 mat = instance.mTransform;
+ gGL.pushMatrix();
+ LLMatrix4 mat = instance.mTransform;
- gGL.multMatrix((GLfloat*) mat.mMatrix);
+ gGL.multMatrix((GLfloat*)mat.mMatrix);
- bool render_mesh = true;
+ bool render_mesh = true;
+ LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
+ if (decomp)
+ {
+ LLMutexLock(decomp->mMutex);
+
+ LLModel::Decomposition& physics = model->mPhysics;
- LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
- if (decomp)
+ if (!physics.mHull.empty())
{
- LLMutexLock(decomp->mMutex);
-
- LLModel::Decomposition& physics = model->mPhysics;
+ render_mesh = false;
- if (!physics.mHull.empty())
- {
- render_mesh = false;
+ if (physics.mMesh.empty())
+ { //build vertex buffer for physics mesh
+ gMeshRepo.buildPhysicsMesh(physics);
+ }
- if (physics.mMesh.empty())
- { //build vertex buffer for physics mesh
- gMeshRepo.buildPhysicsMesh(physics);
- }
-
- if (!physics.mMesh.empty())
- { //render hull instead of mesh
- for (U32 i = 0; i < physics.mMesh.size(); ++i)
+ if (!physics.mMesh.empty())
+ { //render hull instead of mesh
+ for (U32 i = 0; i < physics.mMesh.size(); ++i)
+ {
+ if (explode > 0.f)
{
- if (explode > 0.f)
- {
- gGL.pushMatrix();
+ gGL.pushMatrix();
- LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
- offset *= explode;
+ LLVector3 offset = model->mHullCenter[i] - model->mCenterOfHullCenters;
+ offset *= explode;
- gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
- }
+ gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
+ }
- static std::vector<LLColor4U> hull_colors;
+ static std::vector<LLColor4U> hull_colors;
- if (i+1 >= hull_colors.size())
- {
- hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128));
- }
+ if (i + 1 >= hull_colors.size())
+ {
+ hull_colors.push_back(LLColor4U(rand() % 128 + 127, rand() % 128 + 127, rand() % 128 + 127, 128));
+ }
- gGL.diffuseColor4ubv(hull_colors[i].mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
+ gGL.diffuseColor4ubv(hull_colors[i].mV);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
- if (explode > 0.f)
- {
- gGL.popMatrix();
- }
+ if (explode > 0.f)
+ {
+ gGL.popMatrix();
}
}
}
}
-
- if (render_mesh)
+ }
+
+ if (render_mesh)
+ {
+ if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
{
- if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
- {
- genBuffers(LLModel::LOD_PHYSICS, false);
- }
+ genBuffers(LLModel::LOD_PHYSICS, false);
+ }
- U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
+ U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
+ if (pass > 0){
for (U32 i = 0; i < num_models; ++i)
{
LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f);
+ gGL.diffuseColor4fv(phys_fill_col().mV);
buffer->setBuffer(type_mask & buffer->getTypeMask());
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
-
- gGL.diffuseColor3f(1.f, 1.f, 0.f);
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0);
- glLineWidth(2.f);
+ gGL.diffuseColor4fv(phys_edge_col().mV);
+ glLineWidth(phys_edge_width);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
}
}
-
- gGL.popMatrix();
}
- glLineWidth(3.f);
- glPointSize(8.f);
- gPipeline.enableLightsFullbright(LLColor4::white);
- //show degenerate triangles
- LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
- LLGLDisable cull(GL_CULL_FACE);
- gGL.diffuseColor4f(1.f,0.f,0.f,1.f);
- const LLVector4a scale(0.5f);
+ gGL.popMatrix();
+ }
- for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
+ //<FS:Beq> refactor to remove silly variable names
+ // also only do this if mDegenerate was set in the preceding mesh checks [Check this if the ordering ever breaks]
+ //if (i > 0)
+ if (pass > 0 && mHasDegenerate)
+ //</FS:Beq>
{
- LLModelInstance& instance = *iter;
-
- LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
-
- if (!model)
+ glLineWidth(deg_edge_width);
+ glPointSize(deg_point_size);
+// <FS:Beq> This single line is why the degenerate triangles display has been crap forever.
+// gPipeline.enableLightsFullbright(LLColor4::white);
+ //show degenerate triangles
+ LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
+ LLGLDisable cull(GL_CULL_FACE);
+ const LLVector4a scale(0.5f);
+
+ for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
{
- continue;
- }
+ LLModelInstance& instance = *iter;
- gGL.pushMatrix();
- LLMatrix4 mat = instance.mTransform;
+ LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
- gGL.multMatrix((GLfloat*) mat.mMatrix);
+ if (!model)
+ {
+ continue;
+ }
+ gGL.pushMatrix();
+ LLMatrix4 mat = instance.mTransform;
- LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
- if (decomp)
- {
- LLMutexLock(decomp->mMutex);
+ gGL.multMatrix((GLfloat*)mat.mMatrix);
- LLModel::Decomposition& physics = model->mPhysics;
- if (physics.mHull.empty())
+ LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
+ if (decomp)
{
- if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
- {
- genBuffers(LLModel::LOD_PHYSICS, false);
- }
-
- for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
- {
- LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
+ LLMutexLock(decomp->mMutex);
- buffer->setBuffer(type_mask & buffer->getTypeMask());
+ LLModel::Decomposition& physics = model->mPhysics;
- LLStrider<LLVector3> pos_strider;
- buffer->getVertexStrider(pos_strider, 0);
- LLVector4a* pos = (LLVector4a*) pos_strider.get();
-
- LLStrider<U16> idx;
- buffer->getIndexStrider(idx, 0);
+ if (physics.mHull.empty())
+ {
+ if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
+ {
+ genBuffers(LLModel::LOD_PHYSICS, false);
+ }
- for (U32 i = 0; i < buffer->getNumIndices(); i += 3)
+ auto num_degenerate = 0;
+ //<FS:Beq> More nested i variable silliness
+ // for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
+ auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
+ for (U32 v = 0; v < num_models; ++v)
{
- LLVector4a v1; v1.setMul(pos[*idx++], scale);
- LLVector4a v2; v2.setMul(pos[*idx++], scale);
- LLVector4a v3; v3.setMul(pos[*idx++], scale);
+ LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][v];
+ //</FS:Beq>
+ if(buffer->getNumVerts() < 3)continue;
+
+ buffer->setBuffer(type_mask & buffer->getTypeMask());
+
+ LLStrider<LLVector3> pos_strider;
+ buffer->getVertexStrider(pos_strider, 0);
+ LLVector4a* pos = (LLVector4a*)pos_strider.get();
+
+ LLStrider<U16> idx;
+ buffer->getIndexStrider(idx, 0);
- if (ll_is_degenerate(v1,v2,v3))
+ LLVector4a v1, v2, v3;
+ //<FS:Beq> rename inner most i to avoid merge confusion
+ for (U32 indices_offset = 0; indices_offset < buffer->getNumIndices(); indices_offset += 3)
{
- buffer->draw(LLRender::LINE_LOOP, 3, i);
- buffer->draw(LLRender::POINTS, 3, i);
+ v1.setMul(pos[*idx++], scale);
+ v2.setMul(pos[*idx++], scale);
+ v3.setMul(pos[*idx++], scale);
+
+ if (ll_is_degenerate(v1, v2, v3))
+ {
+ num_degenerate++;
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ gGL.diffuseColor3fv(deg_edge_col().mV);
+ buffer->drawRange(LLRender::TRIANGLES, 0, 2, 3, indices_offset);
+ buffer->drawRange(LLRender::POINTS, 0, 2, 3, indices_offset);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ gGL.diffuseColor3fv(deg_fill_col().mV);
+ buffer->drawRange(LLRender::TRIANGLES, 0, 2, 3, indices_offset);
+ }
}
}
}
}
- }
- gGL.popMatrix();
+ gGL.popMatrix();
+ }
+ glLineWidth(1.f);
+ glPointSize(1.f);
+ gPipeline.enableLightsPreview();
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
- glLineWidth(1.f);
- glPointSize(1.f);
- gPipeline.enableLightsPreview();
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
}
}
@@ -4170,16 +4342,19 @@ BOOL LLModelPreview::render()
}
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
- gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
+ // <FS:Beq> configurable colour and width
+ //gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
if (edges)
{
- glLineWidth(3.f);
+ gGL.diffuseColor4fv(edge_col().mV);
+ glLineWidth(edge_width);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
}
+ // </FS:Beq>
}
}
}
@@ -4237,8 +4412,11 @@ void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
void LLModelPreview::zoom(F32 zoom_amt)
{
F32 new_zoom = mCameraZoom+zoom_amt;
-
- mCameraZoom = llclamp(new_zoom, 1.f, 10.f);
+ // <FS:Beq> add configurable zoom TODO: stop clamping in render
+ // mCameraZoom = llclamp(new_zoom, 1.f, 10.f);
+ static LLCachedControl<F32> zoom_limit(gSavedSettings, "MeshPreviewZoomLimit");
+ mCameraZoom = llclamp(new_zoom, 1.f, zoom_limit());
+ // </FS:Beq>
}
void LLModelPreview::pan(F32 right, F32 up)
@@ -4444,11 +4622,22 @@ void LLFloaterModelPreview::toggleCalculateButton(bool visible)
childSetTextArg("server_weight", "[SIM]", tbd);
childSetTextArg("physics_weight", "[PH]", tbd);
childSetTextArg("upload_fee", "[FEE]", tbd);
- childSetTextArg("price_breakdown", "[STREAMING]", tbd);
- childSetTextArg("price_breakdown", "[PHYSICS]", tbd);
- childSetTextArg("price_breakdown", "[INSTANCES]", tbd);
- childSetTextArg("price_breakdown", "[TEXTURES]", tbd);
- childSetTextArg("price_breakdown", "[MODEL]", tbd);
+ // <FS:Beq> add extended info fields
+ //childSetTextArg("price_breakdown", "[STREAMING]", dashes);
+ //childSetTextArg("price_breakdown", "[PHYSICS]", dashes);
+ //childSetTextArg("price_breakdown", "[INSTANCES]", dashes);
+ //childSetTextArg("price_breakdown", "[TEXTURES]", dashes);
+ //childSetTextArg("price_breakdown", "[MODEL]", dashes);
+ std::string dashes = hasString("--") ? getString("--") : "--";
+ childSetTextArg("price_breakdown", "[STREAMING]", dashes);
+ childSetTextArg("price_breakdown", "[PHYSICS]", dashes);
+ childSetTextArg("price_breakdown", "[INSTANCES]", dashes);
+ childSetTextArg("price_breakdown", "[TEXTURES]", dashes);
+ childSetTextArg("price_breakdown", "[MODEL]", dashes);
+ childSetTextArg("physics_breakdown", "[PCH]", dashes);
+ childSetTextArg("physics_breakdown", "[PM]", dashes);
+ childSetTextArg("physics_breakdown", "[PHU]", dashes);
+ // </FS:Beq>
}
}
@@ -4498,6 +4687,16 @@ void LLFloaterModelPreview::handleModelPhysicsFeeReceived()
childSetTextArg("price_breakdown", "[INSTANCES]", llformat("%d", result["upload_price_breakdown"]["mesh_instance"].asInteger()));
childSetTextArg("price_breakdown", "[TEXTURES]", llformat("%d", result["upload_price_breakdown"]["texture"].asInteger()));
childSetTextArg("price_breakdown", "[MODEL]", llformat("%d", result["upload_price_breakdown"]["model"].asInteger()));
+//<FS:Beq> Updates for enhanced Mesh feedback at upload
+ childSetTextArg("physics_breakdown", "[PCH]", llformat("%0.3f", result["model_physics_cost"]["hull"].asReal()));
+ childSetTextArg("physics_breakdown", "[PM]", llformat("%0.3f", result["model_physics_cost"]["mesh"].asReal()));
+ childSetTextArg("physics_breakdown", "[PHU]", llformat("%0.3f", result["model_physics_cost"]["decomposition"].asReal()));
+ childSetTextArg("streaming_breakdown", "[STR_TOTAL]", llformat("%d", result["streaming_cost"].asInteger()));
+ childSetTextArg("streaming_breakdown", "[STR_HIGH]", llformat("%d", result["streaming_params"]["high_lod"].asInteger()));
+ childSetTextArg("streaming_breakdown", "[STR_MED]", llformat("%d", result["streaming_params"]["medium_lod"].asInteger()));
+ childSetTextArg("streaming_breakdown", "[STR_LOW]", llformat("%d", result["streaming_params"]["low_lod"].asInteger()));
+ childSetTextArg("streaming_breakdown", "[STR_LOWEST]", llformat("%d", result["streaming_params"]["lowest_lod"].asInteger()));
+//</FS:Beq>
childSetVisible("upload_fee", true);
childSetVisible("price_breakdown", true);
mUploadBtn->setEnabled(isModelUploadAllowed());
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index 7ec6a58ac7..564f4c39de 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -152,6 +152,7 @@ protected:
static void onAutoFillCommit(LLUICtrl*,void*);
void onLODParamCommit(S32 lod, bool enforce_tri_limit);
+ void draw3dPreview();
static void onExplodeCommit(LLUICtrl*, void*);
@@ -310,6 +311,7 @@ public:
static bool sIgnoreLoadedCallback;
std::vector<S32> mLodsQuery;
std::vector<S32> mLodsWithParsingError;
+ bool mHasDegenerate;
protected:
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 40d6d325ba..c7626304ed 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -6582,7 +6582,7 @@ void LLPipeline::enableLightsPreview()
light->enable();
light->setPosition(light_pos);
light->setDiffuse(diffuse0);
- light->setAmbient(LLColor4::black);
+ light->setAmbient(ambient);
light->setSpecular(specular0);
light->setSpotExponent(0.f);
light->setSpotCutoff(180.f);
@@ -6593,7 +6593,7 @@ void LLPipeline::enableLightsPreview()
light->enable();
light->setPosition(light_pos);
light->setDiffuse(diffuse1);
- light->setAmbient(LLColor4::black);
+ light->setAmbient(ambient);
light->setSpecular(specular1);
light->setSpotExponent(0.f);
light->setSpotCutoff(180.f);
@@ -6603,7 +6603,7 @@ void LLPipeline::enableLightsPreview()
light->enable();
light->setPosition(light_pos);
light->setDiffuse(diffuse2);
- light->setAmbient(LLColor4::black);
+ light->setAmbient(ambient);
light->setSpecular(specular2);
light->setSpotExponent(0.f);
light->setSpotCutoff(180.f);
diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml
index 5a86eb06fb..e073268b0a 100644
--- a/indra/newview/skins/default/xui/en/floater_model_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml
@@ -2,12 +2,12 @@
<floater
can_close="true"
can_drag_on_left="false"
- can_minimize="false"
- can_resize="false"
- height="480"
- min_height="480"
- width="980"
- min_width="980"
+ can_minimize="true"
+ can_resize="true"
+ height="600"
+ min_height="600"
+ width="1024"
+ min_width="1024"
name="Model Preview"
title="UPLOAD MODEL"
help_topic="upload_model" >
@@ -33,19 +33,21 @@
<string name="mesh_status_missing_lod">Missing required level of detail.</string>
<string name="mesh_status_invalid_material_list">LOD materials are not a subset of reference model.</string>
<string name="phys_status_vertex_limit_exceeded">Some physical hulls exceed vertex limitations.</string>
+ <string name="phys_status_degenerate_triangles">The physics mesh too dense remove the small thin triangles (see preview)</string>
+ <string name="phys_status_no_havok">The Firestorm OpenSim build is not supported for physics upload in SL.</string>
<string name="layer_all">All</string> <!-- Text to display in physics layer combo box for "all layers" -->
<string name="decomposing">Analyzing...</string>
<string name="simplifying">Simplifying...</string>
<string name="tbd">TBD</string>
-<panel
- follows="top|left"
- height="455"
- layout="topleft"
- left="3"
- name="left_panel"
- top_pad="10"
- width="630">
+ <panel
+ follows="top|left"
+ height="580"
+ layout="topleft"
+ left="3"
+ name="left_panel"
+ top_pad="0"
+ width="630">
<panel
follows="all"
height="50"
@@ -755,8 +757,9 @@
name="first_step_name"
text_color="White"
top_pad="0"
- width="210">
- Step 1: Level of Detail
+ width="210"
+ valign="center">
+ Step 1: Pick a physics model :
</text>
<combo_box
follows="left|top"
@@ -798,7 +801,7 @@
layout="topleft"
left="18"
name="physics_tab_border"
- top_pad="15"
+ top_pad="10"
width="589"/>
<panel
bg_alpha_color="0 0 0 0"
@@ -807,7 +810,7 @@
follows="top|left"
left="18"
name="physics analysis"
- top_pad="15"
+ top_pad="10"
visible="true"
width="589">
<text
@@ -819,7 +822,7 @@
name="method_label"
text_color="White"
top_pad="0">
- Step 2: Analyze
+ Step 2: Convert to hulls (optional)
</text>
<text
follows="top|left"
@@ -905,7 +908,7 @@
layout="topleft"
left="18"
name="physics_tab_border"
- top_pad="15"
+ top_pad="10"
width="589"/>
<panel
bg_alpha_color="0 0 0 0"
@@ -914,7 +917,7 @@
height="66"
left="18"
name="physics simplification"
- top_pad="15"
+ top_pad="10"
width="589">
<text
text_color="White"
@@ -1013,7 +1016,7 @@
layout="topleft"
left="18"
name="physics_tab_border"
- top_pad="15"
+ top_pad="10"
width="589"/>
<panel
bg_alpha_color="0 0 0 0"
@@ -1075,10 +1078,9 @@
follows="left|top"
height="19"
layout="topleft"
- left_pad="5"
- top_delta="0"
+ top_pad="5"
name="physics message"
- width="270">
+ width="589">
<icon
follows="left|top"
height="16"
@@ -1093,7 +1095,7 @@
layout="topleft"
left_pad="2"
name="physics_status_message_text"
- width="252"
+ width="573"
top_delta="3"/>
</panel>
</panel>
@@ -1219,13 +1221,14 @@
</panel>
</tab_container>
<panel
- follows="top|left"
- height="80"
- layout="top|left"
- left="0"
+ follows="top|left|bottom"
+ layout="topleft"
+ height="184"
+ left="4"
+ border="true"
name="weights_and_warning_panel"
top_pad="3"
- width="625">
+ width="629">
<button
follows="top|left"
label="Calculate weights &amp; fee"
@@ -1265,10 +1268,10 @@
label_color="White"
layout="topleft"
name="reset_btn"
- right="-2"
+ right="-5"
top="3"
height="20"
- width="275"/>
+ width="265"/>
<!-- ========== WEIGHTS ==========-->
<text
follows="top|left"
@@ -1287,7 +1290,7 @@
left_pad="0"
name="prim_weight"
top_delta="0"
- width="120"
+ width="130"
word_wrap="true">
Land impact: [EQ]
</text>
@@ -1297,7 +1300,7 @@
left_pad="0"
name="download_weight"
top_delta="0"
- width="100"
+ width="130"
word_wrap="true">
Download: [ST]
</text>
@@ -1307,7 +1310,7 @@
layout="topleft"
left_pad="0"
name="physics_weight"
- width="90"
+ width="130"
word_wrap="true">
Physics: [PH]
</text>
@@ -1317,17 +1320,148 @@
layout="topleft"
left_pad="0"
name="server_weight"
- width="83"
+ width="130"
word_wrap="true">
Server: [SIM]
</text>
- <!-- ========== NOTE MESSAGE ========== -->
+ <!-- =========== Cost breakdown ======== -->
+ <panel
+ border="true"
+ top_pad="5"
+ layout="topleft"
+ left="6"
+ name="price_breakdown_panel"
+ width="120"
+ height="100">
+ <text
+ layout="topleft"
+ left="3">
+ Price Breakdown
+ </text>
+ <view_border
+ bevel_style="none"
+ follows="top|left"
+ height="0"
+ layout="topleft"
+ left="3"
+ name="price_breakdown_border"
+ top_pad="5"
+ width="110"/>
+ <text
+ height="80"
+ top_pad="5"
+ layout="topleft"
+ left="3"
+ name="price_breakdown_labels"
+ width="70"
+ word_wrap="false">
+Download:
+Physics:
+Instances:
+Textures:
+Model:
+ </text>
+ <text
+ height="80"
+ top_delta="0"
+ layout="topleft"
+ halign="right"
+ left_pad="0"
+ name="price_breakdown"
+ width="40"
+ word_wrap="false">
+[STREAMING]
+[PHYSICS]
+[INSTANCES]
+[TEXTURES]
+[MODEL]
+ </text>
+ </panel>
+ <!--
+ Streaming breakdown numbers are available but not fully understood
+ uncommenting the following sections will display the numbers for debugging purposes
+ <text
+ height="80"
+ top_delta="0"
+ layout="topleft"
+ left="130"
+ name="streaming_breakdown_labels"
+ width="65"
+ word_wrap="true">
+Streaming/Download:
+High:
+Medium:
+Low:
+Lowest:
+ </text>
<text
+ height="80"
+ top_delta="0"
+ layout="topleft"
+ left_pad="0"
+ name="streaming_breakdown"
+ width="95"
+ word_wrap="true">
+[STR_TOTAL]
+[STR_HIGH]
+[STR_MED]
+[STR_LOW]
+[STR_LOWEST]
+ </text>-->
+ <panel
+ border="true"
+ layout="topleft"
+ left_pad="265"
+ name="price_breakdown_panel"
+ width="120"
+ height="100">
+ <text
+ layout="topleft"
+ left="3">
+ Physics Costs
+ </text>
+ <view_border
+ bevel_style="none"
+ follows="top|left"
+ height="0"
+ layout="topleft"
+ left="3"
+ name="price_breakdown_border"
+ top_pad="5"
+ width="110"/>
+ <text
+ height="80"
+ top_pad="5"
+ layout="topleft"
+ left="5"
+ name="physics_breakdown_labels"
+ width="65">
+Base Hull:
+Mesh:
+Analysed:
+ </text>
+ <text
+ height="80"
+ top_delta="0"
+ layout="topleft"
+ left_pad="0"
+ name="physics_breakdown"
+ width="40"
+ halign="right"
+ word_wrap="false"
+ visible="true">
+[PCH]
+[PM]
+[PHU]
+ </text>-->
+ </panel>
+ <!-- ========== NOTE MESSAGE ========== -->
+ <text
font="SansSerif"
layout="topleft"
left="6"
name="warning_title"
- top_pad="10"
+ top_pad="5"
text_color="DrYellow"
visible="false"
width="40">
@@ -1346,104 +1480,110 @@
visible="false">
You dont have rights to upload mesh models. [[VURL] Find out how] to get certified.
</text>
- <text text_color="Yellow" layout="topleft" top_delta="20" left="6" name="status">[STATUS]</text>
-
+ <text text_color="Yellow" layout="topleft" top_delta="5" left="6" name="status">
+[STATUS]
+ </text>
</panel>
-</panel>
-
-<text
- follows="left|top"
- layout="topleft"
- left="640"
- name="lod_label"
- text_color="White"
- top="13"
- height="15"
- width="290">
- Preview:
- </text>
-<panel
- border="true"
- bevel_style="none"
- follows="top|left"
- name="preview_panel"
- top_pad="4"
- width="290"
- height="290"/>
-
-<panel
- follows="all"
- height="130"
- layout="topleft"
- name="right_panel"
- top_pad="5"
- width="340">
- <combo_box
- top_pad="3"
+ </panel>
+ <panel
+ follows="top|left|bottom|right"
+ can_resize="true"
+ name="right_panel"
+ top="0"
+ left="640"
+ background_visible="true"
+ width="375">
+ <text
follows="left|top"
- height="18"
layout="topleft"
- name="preview_lod_combo"
- width="150"
- tool_tip="LOD to view in preview render">
+ left="0"
+ name="lod_label"
+ text_color="White"
+ top="13"
+ height="15"
+ width="290">
+ Preview:
+ </text>
+ <panel
+ can_resize="false"
+ follows="top|left"
+ height="20"
+ name="right_upper_panel"
+ top="8"
+ left="60"
+ background_visible="true"
+ width="315">
+ <combo_box
+ top_pad="3"
+ can_resize="false"
+ follows="top|left"
+ height="18"
+ layout="topleft"
+ name="preview_lod_combo"
+ width="75"
+ tool_tip="LOD to view in preview render">
<combo_item name="high"> High </combo_item>
<combo_item name="medium"> Medium </combo_item>
<combo_item name="low"> Low </combo_item>
<combo_item name="lowest"> Lowest </combo_item>
- </combo_box>
- <text
- follows="top|left"
- layout="topleft"
- text_color="White"
- top="5"
- left_pad="20"
- name="label_display"
- width="50">
- Display...
- </text>
- <check_box
- follows="top|left"
- label="Edges"
+ </combo_box>
+ </panel>
+ </panel>
+ <panel
+ border="true"
+ bevel_style="none"
+ follows="top|left|right|bottom"
+ layout="topleft"
+ name="preview_panel"
+ top="30"
+ width="375"
+ height="525"/>
+
+ <panel
+ follows="left|right|bottom"
+ layout="topleft"
+ height="40"
+ name="lower_right_panel"
+ top_pad="5"
+ width="375">
+ <check_box
+ follows="right|bottom"
+ label="Edges"
label_text.text_color="White"
layout="topleft"
- left_delta="0"
name="show_edges"
- top_pad="8">
- </check_box>
+ width="70"
+ left="0"
+ top_pad="8"/>
<check_box
- follows="top|left"
+ follows="right|bottom"
+ left_pad="8"
label="Physics"
label_text.text_color="White"
- layout="topleft"
- name="show_physics"
- top_pad="8">
- </check_box>
+ name="show_physics"/>
<check_box
- follows="top|left"
+ follows="right|bottom"
label="Textures"
label_text.text_color="White"
layout="topleft"
name="show_textures"
- top_pad="8">
- </check_box>
+ left_pad="0"/>
<check_box
- follows="top|left"
- label="Skin weights"
+ follows="right|bottom"
+ label="Weights"
label_text.text_color="White"
layout="topleft"
name="show_skin_weight"
- top_pad="8">
- </check_box>
+ left_pad="0"/>
<check_box
- follows="top|left"
+ follows="right|bottom"
label="Joints"
label_text.text_color="White"
layout="topleft"
name="show_joint_positions"
- top_pad="8">
- </check_box>
+ left_pad="0"/>
<text
- follows="top|left"
+ follows="right|bottom"
layout="topleft"
left="2"
name="physics_explode_label"
@@ -1453,12 +1593,13 @@
</text>
<slider
name="physics_explode"
- follows="top|left"
- top="100"
- left="0"
+ follows="right|bottom"
+ valign="center"
+ top="15"
+ left="80"
min_val="0.0"
max_val="3.0"
height="20"
- width="150"/>
-</panel>
+ width="120"/>
+ </panel>
</floater>