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-rw-r--r--indra/llrender/llgl.cpp2
-rw-r--r--indra/llrender/llgl.h1
-rw-r--r--indra/llrender/llvertexbuffer.cpp89
-rw-r--r--indra/newview/llface.cpp2
4 files changed, 69 insertions, 25 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index c224ab0e9b..02c975a17a 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -337,6 +337,7 @@ LLGLManager::LLGLManager() :
mHasVertexBufferObject(FALSE),
mHasMapBufferRange(FALSE),
+ mHasFlushBufferRange(FALSE),
mHasPBuffer(FALSE),
mHasShaderObjects(FALSE),
mHasVertexShader(FALSE),
@@ -775,6 +776,7 @@ void LLGLManager::initExtensions()
mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts);
mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts);
+ mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts);
mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
// mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
#ifdef GL_ARB_framebuffer_object
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index d1bee00161..3e98c04321 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -89,6 +89,7 @@ public:
// ARB Extensions
BOOL mHasVertexBufferObject;
BOOL mHasMapBufferRange;
+ BOOL mHasFlushBufferRange;
BOOL mHasPBuffer;
BOOL mHasShaderObjects;
BOOL mHasVertexShader;
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 6c972647f8..db9c8f83f8 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -968,7 +968,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
if (useVBOs())
{
- if (sDisableVBOMapping || gGLManager.mHasMapBufferRange)
+ if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
{
if (count == -1)
{
@@ -1019,29 +1019,44 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
else
{
U8* src = NULL;
-#ifdef GL_ARB_map_buffer_range
if (gGLManager.mHasMapBufferRange)
{
if (map_range)
{
+#ifdef GL_ARB_map_buffer_range
S32 offset = mOffsets[type] + sTypeSize[type]*index;
S32 length = (sTypeSize[type]*count+0xF) & ~0xF;
src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_INVALIDATE_RANGE_BIT);
+#endif
}
else
{
+#ifdef GL_ARB_map_buffer_range
src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
+#endif
+ }
+ }
+ else if (gGLManager.mHasFlushBufferRange)
+ {
+ if (map_range)
+ {
+ glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
+ glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
+ src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+ else
+ {
+ src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
}
else
-#else
- llassert_always(!gGLManager.mHasMapBufferRange);
-#endif
{
map_range = false;
src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
+ llassert(src != NULL);
+
mMappedData = LL_NEXT_ALIGNED_ADDRESS<U8>(src);
mAlignedOffset = mMappedData - src;
@@ -1090,7 +1105,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
map_range = false;
}
- if (map_range && !sDisableVBOMapping)
+ if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping)
{
return mMappedData;
}
@@ -1114,7 +1129,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
if (useVBOs())
{
- if (sDisableVBOMapping || gGLManager.mHasMapBufferRange)
+ if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
{
if (count == -1)
{
@@ -1163,29 +1178,45 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
else
{
U8* src = NULL;
-#ifdef GL_ARB_map_buffer_range
if (gGLManager.mHasMapBufferRange)
{
if (map_range)
{
+#ifdef GL_ARB_map_buffer_range
S32 offset = sizeof(U16)*index;
S32 length = sizeof(U16)*count;
src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_INVALIDATE_RANGE_BIT);
+#endif
}
else
{
+#ifdef GL_ARB_map_buffer_range
src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
+#endif
+ }
+ }
+ else if (gGLManager.mHasFlushBufferRange)
+ {
+ if (map_range)
+ {
+ glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
+ glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
+ src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+ else
+ {
+ src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
}
else
-#else
- llassert_always(!gGLManager.mHasMapBufferRange);
-#endif
{
map_range = false;
src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
+ llassert(src != NULL);
+
+
mMappedIndexData = src; //LL_NEXT_ALIGNED_ADDRESS<U8>(src);
mAlignedIndexOffset = mMappedIndexData - src;
stop_glerror();
@@ -1218,7 +1249,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
map_range = false;
}
- if (map_range && !sDisableVBOMapping)
+ if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping)
{
return mMappedIndexData;
}
@@ -1267,8 +1298,7 @@ void LLVertexBuffer::unmapBuffer(S32 type)
}
else
{
-#ifdef GL_ARB_map_buffer_range
- if (gGLManager.mHasMapBufferRange)
+ if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
{
if (!mMappedVertexRegions.empty())
{
@@ -1278,16 +1308,22 @@ void LLVertexBuffer::unmapBuffer(S32 type)
const MappedRegion& region = mMappedVertexRegions[i];
S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
S32 length = sTypeSize[region.mType]*region.mCount;
- glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length);
+ if (gGLManager.mHasMapBufferRange)
+ {
+#ifdef GL_ARB_map_buffer_range
+ glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length);
+#endif
+ }
+ else if (gGLManager.mHasFlushBufferRange)
+ {
+ glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length);
+ }
stop_glerror();
}
mMappedVertexRegions.clear();
}
}
-#else
- llassert_always(!gGLManager.mHasMapBufferRange);
-#endif
stop_glerror();
glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
stop_glerror();
@@ -1325,8 +1361,7 @@ void LLVertexBuffer::unmapBuffer(S32 type)
}
else
{
-#ifdef GL_ARB_map_buffer_range
- if (gGLManager.mHasMapBufferRange)
+ if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
{
if (!mMappedIndexRegions.empty())
{
@@ -1335,16 +1370,22 @@ void LLVertexBuffer::unmapBuffer(S32 type)
const MappedRegion& region = mMappedIndexRegions[i];
S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
S32 length = sizeof(U16)*region.mCount;
- glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
+ if (gGLManager.mHasMapBufferRange)
+ {
+#ifdef GL_ARB_map_buffer_range
+ glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
+#endif
+ }
+ else if (gGLManager.mHasFlushBufferRange)
+ {
+ glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
+ }
stop_glerror();
}
mMappedIndexRegions.clear();
}
}
-#else
- llassert_always(!gGLManager.mHasMapBufferRange);
-#endif
stop_glerror();
glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
stop_glerror();
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index d2b05d1088..59c6e904a1 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1064,7 +1064,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
S32 num_vertices = (S32)vf.mNumVertices;
S32 num_indices = (S32) vf.mNumIndices;
- bool map_range = gGLManager.mHasMapBufferRange;
+ bool map_range = gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange;
if (mVertexBuffer.notNull())
{