diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/environment/waterF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/llpaneleditwater.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llviewerwindow.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index f228deb938..a4e3f94816 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -157,7 +157,7 @@ void main() color.rgb = scaleSoftClip(color.rgb); color.a = spec * sunAngle2; -#if WATER_EDGE +#if defined(WATER_EDGE) gl_FragDepth = 0.9999847f; #endif diff --git a/indra/newview/llpaneleditwater.cpp b/indra/newview/llpaneleditwater.cpp index 40d84d74bd..f639ad0d98 100644 --- a/indra/newview/llpaneleditwater.cpp +++ b/indra/newview/llpaneleditwater.cpp @@ -151,7 +151,7 @@ void LLPanelSettingsWaterMainTab::refresh() getChild<LLUICtrl>(FIELD_WATER_NORMAL_SCALE_X)->setValue(vect3[0]); getChild<LLUICtrl>(FIELD_WATER_NORMAL_SCALE_Y)->setValue(vect3[1]); getChild<LLUICtrl>(FIELD_WATER_NORMAL_SCALE_Z)->setValue(vect3[2]); - getChild<LLUICtrl>(FIELD_WATER_FRESNEL_SCALE)->setValue(mWaterSettings->getFresnelOffset()); + getChild<LLUICtrl>(FIELD_WATER_FRESNEL_SCALE)->setValue(mWaterSettings->getFresnelScale()); getChild<LLUICtrl>(FIELD_WATER_FRESNEL_OFFSET)->setValue(mWaterSettings->getFresnelOffset()); getChild<LLUICtrl>(FIELD_WATER_SCALE_ABOVE)->setValue(mWaterSettings->getScaleAbove()); getChild<LLUICtrl>(FIELD_WATER_SCALE_BELOW)->setValue(mWaterSettings->getScaleBelow()); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 09b681ce74..56111e9495 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -4605,7 +4605,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei // PRE SNAPSHOT gDisplaySwapBuffers = FALSE; - + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); setCursor(UI_CURSOR_WAIT); |