diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llselectmgr.cpp | 157 |
1 files changed, 84 insertions, 73 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index d6baf6c816..d3649e3603 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -5838,6 +5838,82 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) gGL.scalef(cur_zoom, cur_zoom, cur_zoom); } + bool wireframe_selection = (gFloaterTools && gFloaterTools->getVisible()) || LLSelectMgr::sRenderHiddenSelections; + F32 fogCfx = (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal() - gAgentCamera.getCameraPositionGlobal()).magVec() / (LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec() * 4), 0.0, 1.0); + + static LLColor4 sParentColor = LLColor4(sSilhouetteParentColor[VRED], sSilhouetteParentColor[VGREEN], sSilhouetteParentColor[VBLUE], LLSelectMgr::sHighlightAlpha); + static LLColor4 sChildColor = LLColor4(sSilhouetteChildColor[VRED], sSilhouetteChildColor[VGREEN], sSilhouetteChildColor[VBLUE], LLSelectMgr::sHighlightAlpha); + + auto renderMeshSelection_f = [fogCfx, wireframe_selection](LLSelectNode* node, LLViewerObject* objectp) + { + //Need to because crash on ATI 3800 (and similar cards) MAINT-5018 + LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader) + { + gDebugProgram.bind(); + } + + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + + BOOL is_hud_object = objectp->isHUDAttachment(); + + if (objectp->mDrawable->isActive()) + { + gGL.loadMatrix(gGLModelView); + gGL.multMatrix((F32*)objectp->getRenderMatrix().mMatrix); + } + else if (!is_hud_object) + { + gGL.loadIdentity(); + gGL.multMatrix(gGLModelView); + LLVector3 trans = objectp->getRegion()->getOriginAgent(); + gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); + } + + LLColor4 hlColor = objectp->isRootEdit() ? sParentColor : sChildColor; + bool bRenderHidenSelection = node->isTransient() ? false : LLSelectMgr::sRenderHiddenSelections; + + + LLVOVolume* vobj = objectp->mDrawable->getVOVolume(); + if (vobj) + { + LLVertexBuffer::unbind(); + gGL.pushMatrix(); + gGL.multMatrix((F32*)vobj->getRelativeXform().mMatrix); + + if (objectp->mDrawable->isState(LLDrawable::RIGGED)) + { + vobj->updateRiggedVolume(); + } + } + + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + + S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces + for (S32 te = 0; te < num_tes; ++te) + { + if (node->isTESelected(te)) + { + objectp->mDrawable->getFace(te)->renderOneWireframe(hlColor, fogCfx, wireframe_selection, bRenderHidenSelection, nullptr != shader); + } + } + + gGL.popMatrix(); + gGL.popMatrix(); + + glLineWidth(1.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + + if (shader) + { + shader->bind(); + } + }; + if (mSelectedObjects->getNumNodes()) { LLUUID inspect_item_id= LLUUID::null; @@ -5855,12 +5931,6 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) } } - bool wireframe_selection = (gFloaterTools && gFloaterTools->getVisible()) || LLSelectMgr::sRenderHiddenSelections; - F32 fogCfx = (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal() - gAgentCamera.getCameraPositionGlobal()).magVec() / (LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec() * 4), 0.0, 1.0); - - static LLColor4 sParentColor = LLColor4(sSilhouetteParentColor[VRED], sSilhouetteParentColor[VGREEN], sSilhouetteParentColor[VBLUE], LLSelectMgr::sHighlightAlpha); - static LLColor4 sChildColor = LLColor4(sSilhouetteChildColor[VRED], sSilhouetteChildColor[VGREEN], sSilhouetteChildColor[VBLUE], LLSelectMgr::sHighlightAlpha); - LLUUID focus_item_id = LLViewerMediaFocus::getInstance()->getFocusedObjectID(); for (S32 pass = 0; pass < 2; pass++) { @@ -5880,72 +5950,7 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) && objectp->mDrawable->getVOVolume() && objectp->mDrawable->getVOVolume()->isMesh()) { - //Need to because crash on ATI 3800 (and similar cards) MAINT-5018 - LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - - if (shader) - { - gDebugProgram.bind(); - } - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - - BOOL is_hud_object = objectp->isHUDAttachment(); - - if (objectp->mDrawable->isActive()) - { - gGL.loadMatrix(gGLModelView); - gGL.multMatrix((F32*)objectp->getRenderMatrix().mMatrix); - } - else if (!is_hud_object) - { - gGL.loadIdentity(); - gGL.multMatrix(gGLModelView); - LLVector3 trans = objectp->getRegion()->getOriginAgent(); - gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); - } - - LLColor4 hlColor = objectp->isRootEdit() ? sParentColor : sChildColor; - bool bRenderHidenSelection = node->isTransient() ? false : LLSelectMgr::sRenderHiddenSelections; - - - LLVOVolume* vobj = objectp->mDrawable->getVOVolume(); - if (vobj) - { - LLVertexBuffer::unbind(); - gGL.pushMatrix(); - gGL.multMatrix((F32*)vobj->getRelativeXform().mMatrix); - - if (objectp->mDrawable->isState(LLDrawable::RIGGED)) - { - vobj->updateRiggedVolume(); - } - } - - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces - for (S32 te = 0; te < num_tes; ++te) - { - if (node->isTESelected(te)) - { - objectp->mDrawable->getFace(te)->renderOneWireframe(hlColor, fogCfx, wireframe_selection, bRenderHidenSelection, nullptr != shader); - } - } - - gGL.popMatrix(); - gGL.popMatrix(); - - glLineWidth(1.f); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - - if (shader) - { - shader->bind(); - } + renderMeshSelection_f(node, objectp); } else { @@ -5999,7 +6004,13 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) continue; } - if (subtracting_from_selection) + if (objectp->mDrawable + && objectp->mDrawable->getVOVolume() + && objectp->mDrawable->getVOVolume()->isMesh()) + { + renderMeshSelection_f(node, objectp); + } + else if (subtracting_from_selection) { node->renderOneSilhouette(LLColor4::red); } |