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-rw-r--r--indra/llappearance/llavatarappearance.cpp8
-rwxr-xr-xindra/newview/llvoavatar.cpp4
2 files changed, 8 insertions, 4 deletions
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp
index 3bb759d458..0196558a5a 100644
--- a/indra/llappearance/llavatarappearance.cpp
+++ b/indra/llappearance/llavatarappearance.cpp
@@ -491,11 +491,13 @@ void LLAvatarAppearance::computeBodySize()
// Certain configurations of avatars can force the overall height (with offset) to go negative.
// Enforce a constraint to make sure we don't go below 0.1 meters.
// Camera positioning and other things start to break down when your avatar is "walking" while being fully underground
- if (new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] < 0.1f)
+ if (new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] < 1.1f)
{
- mAvatarOffset.mV[VZ] = -(new_body_size.mV[VZ] - 0.11f); // avoid floating point rounding making the above check continue to fail.
+ F32 old_offset = mAvatarOffset.mV[VZ];
+ F32 old_effective_height = new_body_size.mV[VZ] + mAvatarOffset.mV[VZ];
+ mAvatarOffset.mV[VZ] = -(new_body_size.mV[VZ] - 1.11f); // avoid floating point rounding making the above check continue to fail.
- llassert(new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] >= 0.1f);
+ llassert(new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] >= 1.1f);
if (mWearableData && isSelf())
{
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 0475e9fc89..bf6e28b93d 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -2144,7 +2144,7 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
{
LLVector3 tagPos = mRoot->getWorldPosition();
tagPos[VZ] -= mPelvisToFoot;
- tagPos[VZ] += ( mBodySize[VZ] + 0.125f );
+ tagPos[VZ] += ( mBodySize[VZ] + 0.125f ); // does not need mAvatarOffset -Nyx
mVoiceVisualizer->setVoiceSourceWorldPosition( tagPos );
}
}//if ( voiceEnabled )
@@ -2885,6 +2885,8 @@ void LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last)
local_camera_up.normalize();
local_camera_up = local_camera_up * inv_root_rot;
+
+ // position is based on head position, does not require mAvatarOffset here. - Nyx
LLVector3 avatar_ellipsoid(mBodySize.mV[VX] * 0.4f,
mBodySize.mV[VY] * 0.4f,
mBodySize.mV[VZ] * NAMETAG_VERT_OFFSET_WEIGHT);