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-rw-r--r--indra/llrender/llimagegl.cpp2
-rw-r--r--indra/llrender/llrender.cpp17
-rw-r--r--indra/llrender/llrendertarget.cpp2
-rw-r--r--indra/llrender/llshadermgr.cpp2
-rw-r--r--indra/llrender/llshadermgr.h2
-rw-r--r--indra/llrender/llvertexbuffer.cpp61
-rw-r--r--indra/llrender/llvertexbuffer.h5
-rw-r--r--indra/llwindow/llopenglview-objc.h2
-rw-r--r--indra/llwindow/llopenglview-objc.mm75
-rw-r--r--indra/llwindow/llwindowmacosx.cpp1
-rw-r--r--indra/newview/app_settings/settings.xml82
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/MPHDRDisplayGammaF.glsl55
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl19
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/bloomExtractF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/uiF.glsl4
-rw-r--r--indra/newview/llappviewer.cpp10
-rw-r--r--indra/newview/llfloaterpreference.cpp16
-rw-r--r--indra/newview/llreflectionmapmanager.cpp10
-rw-r--r--indra/newview/llviewerdisplay.cpp4
-rw-r--r--indra/newview/llviewershadermgr.cpp29
-rw-r--r--indra/newview/llviewershadermgr.h1
-rw-r--r--indra/newview/llviewerwindow.cpp6
-rw-r--r--indra/newview/pipeline.cpp286
-rw-r--r--indra/newview/pipeline.h7
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_graphics3.xml349
28 files changed, 794 insertions, 272 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 42af68c276..9ff483b92b 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -357,7 +357,9 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac
#endif
case GL_DEPTH_COMPONENT: return 24;
+ case GL_DEPTH_COMPONENT16: return 16;
case GL_DEPTH_COMPONENT24: return 24;
+ case GL_DEPTH_COMPONENT32: return 32;
case GL_RGBA16: return 64;
case GL_R16F: return 16;
case GL_RG16F: return 32;
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index d0e268f08c..5d26a69d7b 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -530,7 +530,9 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
{
if (LLImageGL::sGlobalUseAnisotropic && option == TFO_ANISOTROPIC)
{
- glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, gGLManager.mMaxAnisotropy);
+ //glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, gGLManager.mMaxAnisotropy);
+ //We plan to add a setting. For now we stick to a low value.
+ glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, 4.0);
}
else
{
@@ -1592,7 +1594,6 @@ void LLRender::end(std::string comment_)
void LLRender::flush(std::string comment_)
{
- LOG_GLERROR("LLRender::flush() begin " + comment_);
if (mCount > 0)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
@@ -1661,9 +1662,9 @@ void LLRender::flush(std::string comment_)
}
resetStriders(count);
- }
- LOG_GLERROR("LLRender::flush() end " + comment_);
+ LOG_GLERROR("LLRender::flush() end " + comment_);
+ }
}
LLVertexBuffer* LLRender::bufferfromCache(U32 attribute_mask, U32 count)
@@ -1760,9 +1761,11 @@ LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count)
vb->setColorData(mColorsp.get());
}
-#if LL_DARWIN
- vb->unmapBuffer();
-#endif
+ if(gGLManager.mIsApple && LLVertexBuffer::getVertexBufferMode() == 0)
+ {
+ vb->unmapBuffer();
+ }
+
vb->unbind();
return vb;
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 957c85b606..4fd32620e1 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -368,7 +368,7 @@ bool LLRenderTarget::allocateDepth()
U32 internal_type = LLTexUnit::getInternalType(mUsage);
- LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_FLOAT, NULL, false);
+ LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
sBytesAllocated += mResX*mResY*4;
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 3bc71a7413..fa1c686e8e 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1512,6 +1512,8 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("bloomExtractORM");
mReservedUniforms.push_back("bloomExtractMetal");
mReservedUniforms.push_back("bloomExtractNonMetal");
+ mReservedUniforms.push_back("bloomClampValue");
+ mReservedUniforms.push_back("mpHDRBoost");
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 8b0bfc6bbe..19416066a5 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -352,6 +352,8 @@ public:
BLOOM_EXTRACT_ORM, // "bloomExtractORM"
BLOOM_EXTRACT_METAL, // "bloomExtractMetal"
BLOOM_EXTRACT_NONMETAL, // "bloomExtractNonMetal"
+ BLOOM_CLAMP, // "bloomClampValue"
+ MP_HDR_BOOST, // "mpHDRBoost"
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 2a0acab05a..040dde7317 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -29,7 +29,6 @@
#include "llfasttimer.h"
#include "llsys.h"
#include "llvertexbuffer.h"
-// #include "llrender.h"
#include "llglheaders.h"
#include "llrender.h"
#include "llvector4a.h"
@@ -272,13 +271,13 @@ static GLuint gen_buffer()
{
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("gen buffer");
sIndex = pool_size;
-#if !LL_DARWIN
+//#if !LL_DARWIN
if (!gGLManager.mIsAMD)
{
glGenBuffers(pool_size, sNamePool);
}
else
-#endif
+//#endif
{ // work around for AMD driver bug
for (U32 i = 0; i < pool_size; ++i)
{
@@ -615,6 +614,8 @@ public:
static LLVBOPool* sVBOPool = nullptr;
+static U32 sMPVertexBufferMode = 0;
+
void LLVertexBufferData::drawWithMatrix()
{
if (!mVB)
@@ -946,11 +947,13 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
}
//static
-void LLVertexBuffer::initClass(LLWindow* window)
+void LLVertexBuffer::initClass(LLWindow* window, U32 mode_)
{
llassert(sVBOPool == nullptr);
- if (gGLManager.mIsApple)
+ sMPVertexBufferMode = mode_;
+
+ if (mode_ == 0 && gGLManager.mIsApple)
{
LL_INFOS() << "VBO Pooling Disabled" << LL_ENDL;
sVBOPool = new LLAppleVBOPool();
@@ -973,6 +976,12 @@ void LLVertexBuffer::initClass(LLWindow* window)
}
//static
+U32 LLVertexBuffer::getVertexBufferMode()
+{
+ return sMPVertexBufferMode;
+}
+
+//static
void LLVertexBuffer::unbind()
{
glBindBuffer(GL_ARRAY_BUFFER, 0);
@@ -1291,7 +1300,7 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde
count = mNumVerts - index;
}
- if (!gGLManager.mIsApple)
+ if (!gGLManager.mIsApple || sMPVertexBufferMode == 1)
{
U32 start = mOffsets[type] + sTypeSize[type] * index;
U32 end = start + sTypeSize[type] * count-1;
@@ -1328,7 +1337,7 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
count = mNumIndices-index;
}
- if (!gGLManager.mIsApple)
+ if (!gGLManager.mIsApple || sMPVertexBufferMode == 1)
{
U32 start = sizeof(U16) * index;
U32 end = start + sizeof(U16) * count-1;
@@ -1365,13 +1374,35 @@ void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8
{
if (gGLManager.mIsApple)
{
- // on OS X, flush_vbo doesn't actually write to the GL buffer, so be sure to call
- // _mapBuffer to tag the buffer for flushing to GL
- _mapBuffer();
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy");
- //LOG_GLERROR("LLVertexBuffer::flush_vbo()");
- // copy into mapped buffer
- memcpy(dst+start, data, end-start+1);
+ if(sMPVertexBufferMode == 1)
+ {
+ //LL_WARNS() << "flush_vbo mode 1" << LL_ENDL;
+
+ U32 MapBits = GL_MAP_WRITE_BIT;
+ //U32 MapBits = GL_MAP_READ_BIT;
+ U32 buffer_size = end-start+1;
+
+ U8 * mptr = NULL;
+ mptr = (U8*) glMapBufferRange( target, start, end-start+1, MapBits);
+
+ if (mptr)
+ {
+ std::memcpy(mptr, (U8*) data, buffer_size);
+ if(!glUnmapBuffer(target)) LL_WARNS() << "glUnmapBuffer() failed" << LL_ENDL;
+ }
+ else LL_WARNS() << "glMapBufferRange() returned NULL" << LL_ENDL;
+
+ }
+ else
+ {
+ //LL_WARNS() << "flush_vbo mode 0" << LL_ENDL;
+ // on OS X, flush_vbo doesn't actually write to the GL buffer, so be sure to call
+ // _mapBuffer to tag the buffer for flushing to GL
+ _mapBuffer();
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy");
+ // copy into mapped buffer
+ memcpy(dst+start, data, end-start+1);
+ }
}
else
{
@@ -1428,7 +1459,7 @@ void LLVertexBuffer::_unmapBuffer()
}
};
- if (gGLManager.mIsApple)
+ if (gGLManager.mIsApple && sMPVertexBufferMode == 0)
{
LOG_GLERROR("LLVertexBuffer::_unmapBuffer() - apple 1");
if (mMappedData)
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 375ad76fb8..4239477b8d 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -109,7 +109,7 @@ public:
return *this;
}
- static void initClass(LLWindow* window);
+ static void initClass(LLWindow* window, U32 mode_ = 0);
static void cleanupClass();
static void setupClientArrays(U32 data_mask);
static void drawArrays(U32 mode, const std::vector<LLVector3>& pos);
@@ -128,6 +128,9 @@ public:
// flush any pending mapped buffers
static void flushBuffers();
+ static U32 getVertexBufferMode();
+
+
//WARNING -- when updating these enums you MUST
// 1 - update LLVertexBuffer::sTypeSize
// 2 - update LLVertexBuffer::vb_type_name
diff --git a/indra/llwindow/llopenglview-objc.h b/indra/llwindow/llopenglview-objc.h
index 97f4125484..fabce18b6a 100644
--- a/indra/llwindow/llopenglview-objc.h
+++ b/indra/llwindow/llopenglview-objc.h
@@ -43,6 +43,8 @@
bool mMarkedTextAllowed;
bool mSimulatedRightClick;
bool mOldResize;
+
+ bool mHDRDisplay;
}
- (id) initWithSamples:(NSUInteger)samples;
- (id) initWithSamples:(NSUInteger)samples andVsync:(BOOL)vsync;
diff --git a/indra/llwindow/llopenglview-objc.mm b/indra/llwindow/llopenglview-objc.mm
index 3cb6686c02..577311bf49 100644
--- a/indra/llwindow/llopenglview-objc.mm
+++ b/indra/llwindow/llopenglview-objc.mm
@@ -29,6 +29,7 @@
#import "llappdelegate-objc.h"
extern BOOL gHiDPISupport;
+extern BOOL gHDRDisplaySupport;
#pragma mark local functions
@@ -157,6 +158,12 @@ attributedStringInfo getSegments(NSAttributedString *str)
return (unsigned long)vram_megabytes; // return value is in megabytes.
}
+- (void)viewWillMoveToWindow:(nullable NSWindow *)newWindow
+{
+ if(mHDRDisplay) self.wantsExtendedDynamicRangeOpenGLSurface = YES;
+ //else self.wantsExtendedDynamicRangeOpenGLSurface = NO;
+}
+
- (void)viewDidMoveToWindow
{
[[NSNotificationCenter defaultCenter] addObserver:self
@@ -250,22 +257,47 @@ attributedStringInfo getSegments(NSAttributedString *str)
// Initialize with a default "safe" pixel format that will work with versions dating back to OS X 10.6.
// Any specialized pixel formats, i.e. a core profile pixel format, should be initialized through rebuildContextWithFormat.
// 10.7 and 10.8 don't really care if we're defining a profile or not. If we don't explicitly request a core or legacy profile, it'll always assume a legacy profile (for compatibility reasons).
- NSOpenGLPixelFormatAttribute attrs[] = {
- NSOpenGLPFANoRecovery,
- NSOpenGLPFADoubleBuffer,
- NSOpenGLPFAClosestPolicy,
- NSOpenGLPFAAccelerated,
- NSOpenGLPFASampleBuffers, 0,
- NSOpenGLPFASamples, 0,
- NSOpenGLPFAStencilSize, 8,
- NSOpenGLPFADepthSize, 24,
- NSOpenGLPFAAlphaSize, 8,
- NSOpenGLPFAColorSize, 24,
- NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,
- 0
- };
-
- NSOpenGLPixelFormat *pixelFormat = [[[NSOpenGLPixelFormat alloc] initWithAttributes:attrs] autorelease];
+ NSOpenGLPixelFormatAttribute SDRAttrs[] = {
+ NSOpenGLPFADoubleBuffer,
+ NSOpenGLPFASampleBuffers, 0,
+ NSOpenGLPFASamples, 0,
+ NSOpenGLPFAStencilSize, 8,
+ NSOpenGLPFADepthSize, 24,
+ NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,
+ 0};
+
+ NSOpenGLPixelFormatAttribute HDRAttrs[] = {
+ NSOpenGLPFADoubleBuffer,
+ NSOpenGLPFASampleBuffers, 0,
+ NSOpenGLPFASamples, 0,
+ NSOpenGLPFAStencilSize, 8,
+ NSOpenGLPFAColorFloat,
+ NSOpenGLPFAColorSize, 64,
+ NSOpenGLPFADepthSize, 24,
+ NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,
+ 0};
+
+ NSOpenGLPixelFormat *pixelFormat = nil;
+
+ mHDRDisplay = NO;
+
+ if(gHDRDisplaySupport)
+ {
+ pixelFormat = [[[NSOpenGLPixelFormat alloc] initWithAttributes:HDRAttrs] autorelease];
+ if (pixelFormat == nil)
+ {
+ NSLog(@"Failed to create pixel format for HDR Display!", nil);
+ pixelFormat = [[[NSOpenGLPixelFormat alloc] initWithAttributes:SDRAttrs] autorelease];
+ }
+ else
+ {
+ mHDRDisplay = YES;
+ }
+ }
+ else
+ {
+ pixelFormat = [[[NSOpenGLPixelFormat alloc] initWithAttributes:SDRAttrs] autorelease];
+ }
if (pixelFormat == nil)
{
@@ -283,6 +315,17 @@ attributedStringInfo getSegments(NSAttributedString *str)
[self setPixelFormat:pixelFormat];
+ if(mHDRDisplay)
+ {
+ CGColorSpaceRef color_space = [self.window.colorSpace CGColorSpace];
+ CGColorSpaceRef color_space_extended = CGColorSpaceCreateExtended(color_space);
+ NSColorSpace* extended_ns_color_space
+ = [[NSColorSpace alloc] initWithCGColorSpace:color_space_extended];
+
+ self.window.colorSpace = extended_ns_color_space;
+ CGColorSpaceRelease(color_space_extended);
+ }
+
//for retina support
[self setWantsBestResolutionOpenGLSurface:gHiDPISupport];
diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp
index c97e014e46..febb43a49b 100644
--- a/indra/llwindow/llwindowmacosx.cpp
+++ b/indra/llwindow/llwindowmacosx.cpp
@@ -53,6 +53,7 @@
extern bool gDebugWindowProc;
bool gHiDPISupport = true;
+bool gHDRDisplaySupport = false;
const S32 BITS_PER_PIXEL = 32;
const S32 MAX_NUM_RESOLUTIONS = 32;
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index a614884cea..297ef0e011 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -14352,16 +14352,72 @@
<!-- megapahit settings -->
- <key>MPLowColorPrecision</key>
+
+ <key>MPVertexBufferMode</key>
+ <map>
+ <key>Comment</key>
+ <string>Vertex Buffer Mode for Mac (0=LL, 1=MP)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MPHDRDisplay</key>
<map>
<key>Comment</key>
- <string>Enable / Disable lower precision buffers encoding</string>
+ <string>Enable / Disable HDR Display Support (Mac)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MPHDRBoost</key>
+ <map>
+ <key>Comment</key>
+ <string>HDR Boost</string>
+ <key>Persist</key>
<integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>1.5</integer>
+ </map>
+ <key>MPHDRGamma</key>
+ <map>
+ <key>Comment</key>
+ <string>HDR Gamma</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>2.4</integer>
+ </map>
+ <key>MPHDRUIBoost</key>
+ <map>
+ <key>Comment</key>
+ <string>HDR UI Boost</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>1.5</integer>
+ </map>
+ <key>MPColorPrecision</key>
+ <map>
+ <key>Comment</key>
+ <string>Color buffers precision</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
</map>
<key>MPNoGLDebug</key>
<map>
@@ -14438,28 +14494,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>MPDumbCopy</key>
- <map>
- <key>Comment</key>
- <string>Add a useless copy in pipeline::renderFinalize()</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <real>0</real>
- </map>
- <key>MPRenderShadowOpti</key>
- <map>
- <key>Comment</key>
- <string>Shadows Optimisations</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>MPRenderShadowMaxDist</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/MPHDRDisplayGammaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/MPHDRDisplayGammaF.glsl
new file mode 100644
index 0000000000..7107cfcbce
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/MPHDRDisplayGammaF.glsl
@@ -0,0 +1,55 @@
+/**
+ * @file postDeferredGammaCorrect.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+out vec4 frag_color;
+
+uniform sampler2D diffuseRect;
+
+uniform float gamma = 2.2;
+uniform float mpHDRBoost;
+
+in vec2 vary_fragcoord;
+
+vec3 clampHDRRange(vec3 color);
+
+vec3 HDRDisplayGamma(vec3 linearRGB)
+{
+ bvec3 cutoff = lessThan(linearRGB, vec3(0.0031308));
+ vec3 higher = vec3(1.055)*pow(linearRGB, vec3(1.0/gamma)) - vec3(0.055);
+ vec3 lower = linearRGB * vec3(12.92);
+
+ return mix(higher, lower, cutoff);
+}
+
+void main()
+{
+ vec4 diff = texture(diffuseRect, vary_fragcoord);
+ diff.rgb = mpHDRBoost * HDRDisplayGamma(diff.rgb);
+ diff.rgb = clampHDRRange(diff.rgb);
+ frag_color = diff;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl
index 60a8300352..fdb77cce6e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl
@@ -1351,10 +1351,6 @@ float4 SMAABlendingWeightCalculationPS(float2 texcoord,
//-----------------------------------------------------------------------------
// Neighborhood Blending Pixel Shader (Third Pass)
-vec3 srgb_to_linear(vec3 cs);
-vec4 srgb_to_linear4(vec4 cs);
-vec3 linear_to_srgb(vec3 cl);
-
float4 SMAANeighborhoodBlendingPS(float2 texcoord,
float4 offset,
SMAATexture2D(colorTex),
@@ -1373,7 +1369,6 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord,
SMAA_BRANCH
if (dot(a, float4(1.0, 1.0, 1.0, 1.0)) < 1e-5) {
float4 color = SMAASampleLevelZero(colorTex, texcoord);
- color.rgb = srgb_to_linear(color.rgb);
#if SMAA_REPROJECTION
float2 velocity = SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, texcoord));
@@ -1382,8 +1377,6 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord,
color.a = sqrt(5.0 * length(velocity));
#endif
- color.rgb = linear_to_srgb(color.rgb);
-
return color;
} else {
bool h = max(a.x, a.z) > max(a.y, a.w); // max(horizontal) > max(vertical)
@@ -1400,15 +1393,8 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord,
// We exploit bilinear filtering to mix current pixel with the chosen
// neighbor:
- //float4 color = blendingWeight.x * SMAASampleLevelZero(colorTex, blendingCoord.xy);
- //color += blendingWeight.y * SMAASampleLevelZero(colorTex, blendingCoord.zw);
- float4 color = SMAASampleLevelZero(colorTex, blendingCoord.xy);
- color.rgb = srgb_to_linear(color.rgb);
- color = blendingWeight.x * color;
-
- float4 color2 = SMAASampleLevelZero(colorTex, blendingCoord.zw);
- color2.rgb = srgb_to_linear(color2.rgb);
- color += blendingWeight.y * color2;
+ float4 color = blendingWeight.x * SMAASampleLevelZero(colorTex, blendingCoord.xy);
+ color += blendingWeight.y * SMAASampleLevelZero(colorTex, blendingCoord.zw);
#if SMAA_REPROJECTION
// Antialias velocity for proper reprojection in a later stage:
@@ -1419,7 +1405,6 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord,
color.a = sqrt(5.0 * length(velocity));
#endif
- color.rgb = linear_to_srgb(color.rgb);
return color;
}
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
index 4ccc6f54a8..197ce48a45 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
@@ -30,7 +30,7 @@ out vec4 frag_color;
uniform sampler2D diffuseRect;
uniform float gamma;
-uniform vec2 screen_res;
+//uniform vec2 screen_res;
in vec2 vary_fragcoord;
vec3 linear_to_srgb(vec3 cl);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
index c05b4eed7a..8ee53e3ae4 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
@@ -79,6 +79,7 @@ void main()
vec4 diff = texture(diffuseRect, vary_fragcoord.xy);
#ifdef HAS_NOISE
+
vec2 tc = vary_fragcoord.xy*screen_res*4.0;
vec3 seed = (diff.rgb+vec3(1.0))*vec3(tc.xy, tc.x+tc.y);
vec3 nz = vec3(noise(seed.rg), noise(seed.gb), noise(seed.rb));
diff --git a/indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl b/indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl
index 31a6e10fa4..40cfdd6bff 100644
--- a/indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl
@@ -6,18 +6,16 @@ uniform sampler2D diffuseMap;
uniform sampler2D bloomBlurredMap;
uniform float bloomStrength;
+uniform float bloomClampValue;
void main()
{
vec4 hdrColor = texture(diffuseMap, vary_texcoord0);
- vec3 bloomColor = texture(bloomBlurredMap, vary_texcoord0).rgb;
- vec4 result = vec4(0.0);
+ vec4 bloomColor = texture(bloomBlurredMap, vary_texcoord0);
+ vec4 result = hdrColor;
- result.r = min(hdrColor.r + bloomStrength * bloomColor.r, 1.0);
- result.g = min(hdrColor.g + bloomStrength * bloomColor.g, 1.0);
- result.b = min(hdrColor.b + bloomStrength * bloomColor.b, 1.0);
- result.a = hdrColor.a;
+ result.rgb += bloomStrength * bloomColor.rgb;
+ result.rgb = clamp(result.rgb, vec3(0.0), vec3(bloomClampValue));
- //bloomColor += hdrColor.rgb;
frag_color = result;
} \ No newline at end of file
diff --git a/indra/newview/app_settings/shaders/class1/effects/bloomExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/bloomExtractF.glsl
index 8fb10d8698..d878ab053e 100644
--- a/indra/newview/app_settings/shaders/class1/effects/bloomExtractF.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/bloomExtractF.glsl
@@ -56,7 +56,7 @@ void main()
if(orm.b < 0.15)
{
// non metal
- if(orm.g > bloomExtractNonMetal)
+ if(orm.g >= bloomExtractNonMetal)
{
discard;
return;
@@ -65,7 +65,7 @@ void main()
else if(orm.b > 0.8)
{
// metal
- if(orm.g > bloomExtractMetal)
+ if(orm.g >= bloomExtractMetal)
{
discard;
return;
diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
index 83fe1c505f..42cc333829 100644
--- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
@@ -27,10 +27,12 @@ out vec4 frag_color;
uniform sampler2D diffuseMap;
+uniform float mpHDRBoost = 1.0;
+
in vec2 vary_texcoord0;
in vec4 vertex_color;
void main()
{
- frag_color = vertex_color*texture(diffuseMap, vary_texcoord0.xy);
+ frag_color = mpHDRBoost * vertex_color*texture(diffuseMap, vary_texcoord0.xy);
}
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 5d107e69db..dfffdbf482 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -305,6 +305,7 @@ extern bool gDebugGL;
#if LL_DARWIN
extern bool gHiDPISupport;
+extern bool gHDRDisplaySupport;
#endif
////////////////////////////////////////////////////////////
@@ -581,6 +582,7 @@ static void settings_to_globals()
LLWindowMacOSX::sUseMultGL = gSavedSettings.getBOOL("RenderAppleUseMultGL");
#endif // LL_SDL
gHiDPISupport = gSavedSettings.getBOOL("RenderHiDPI");
+ gHDRDisplaySupport = gSavedSettings.getBOOL("MPHDRDisplay");
#endif
}
@@ -1297,11 +1299,15 @@ void LLAppViewer::initMaxHeapSize()
//------------------------------------------------------------------------------------------
//currently SL is built under 32-bit setting, we set its max heap size no more than 1.6 GB.
- #ifndef LL_X86_64
+/*
+#ifndef LL_X86_64
F32Gigabytes max_heap_size_gb = (F32Gigabytes)gSavedSettings.getF32("MaxHeapSize") ;
#else
- F32Gigabytes max_heap_size_gb = (F32Gigabytes)gSavedSettings.getF32("MaxHeapSize64");
+*/
+F32Gigabytes max_heap_size_gb = (F32Gigabytes)gSavedSettings.getF32("MaxHeapSize64");
+/*
#endif
+*/
LLMemory::initMaxHeapSizeGB(max_heap_size_gb);
}
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 334f9cb692..d0d5305b0c 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -2647,6 +2647,9 @@ void LLPanelPreferenceGraphics3::onMPRecommanded()
gSavedSettings.setU32("RenderFSAAType", 2);
gSavedSettings.setU32("RenderFSAASamples", 2);
+ gSavedSettings.setBOOL("RenderAnisotropic", false);
+
+
// Shadows
gSavedSettings.setS32("RenderShadowDetail", 0);
@@ -2658,8 +2661,8 @@ void LLPanelPreferenceGraphics3::onMPRecommanded()
// Bloom
gSavedSettings.setU32("MPRenderBloom", 0);
- gSavedSettings.setF32("MPBloomBlurRadius", 1.0);
- gSavedSettings.setF32("MPBloomBlurRadiusAdd", 0.6);
+ gSavedSettings.setF32("MPBloomBlurRadius", 1.2);
+ gSavedSettings.setF32("MPBloomBlurRadiusAdd", 1.2);
gSavedSettings.setF32("MPBloomExtractBrightness", 0.1);
gSavedSettings.setF32("MPBloomStrength", 1.0);
@@ -2681,11 +2684,18 @@ void LLPanelPreferenceGraphics3::onMPRecommanded()
gSavedSettings.setBOOL("RenderDisableVintageMode", true);
gSavedSettings.setBOOL("RenderTransparentWater", true);
- gSavedSettings.setBOOL("MPLowColorPrecision", true);
+ gSavedSettings.setU32("MPColorPrecision", 0);
+
+ gSavedSettings.setU32("RenderResolutionDivisor", 1.0);
gSavedSettings.setBOOL("RenderGLMultiThreadedTextures", false);
gSavedSettings.setBOOL("RenderAppleUseMultGL", false);
gSavedSettings.setBOOL("MPNoGLDebug", true);
+
+ gSavedSettings.setBOOL("MPHDRDisplay", false);
+ gSavedSettings.setF32("MPHDRBoost", 1.0);
+ gSavedSettings.setF32("MPHDRUIBoost", 1.0);
+ gSavedSettings.setF32("MPHDRGamma", 2.4);
}
//------------------------LLPanelPreferenceControls--------------------------------
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index 9f8a21694f..68a849714c 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -297,8 +297,8 @@ void LLReflectionMapManager::update()
U32 color_fmt = render_hdr ? GL_R11F_G11F_B10F : GL_RGB8;
- static LLCachedControl<bool> MPLowColorPrecision(gSavedSettings, "MPLowColorPrecision", 0);
- if(MPLowColorPrecision)
+ static LLCachedControl<U32> MPColorPrecision(gSavedSettings, "MPColorPrecision", 0);
+ if(MPColorPrecision == 1)
{
color_fmt = GL_RGB8;
}
@@ -566,12 +566,10 @@ void LLReflectionMapManager::update()
if(probe->mCompletedCount < 2)
{
- LL_WARNS() << "we program a short delay for this probe" << LL_ENDL;
probe->mNextUpdateTime = gFrameTimeSeconds + fmax( ((F32)sMPUpdatePeriod / 2.0), 0.25);
}
else
{
- LL_WARNS() << "we program a long delay for this probe" << LL_ENDL;
probe->mNextUpdateTime = gFrameTimeSeconds + fmax( (F32)sMPUpdatePeriod, 0.25);
}
@@ -826,7 +824,6 @@ void LLReflectionMapManager::doProbeUpdate()
mUpdatingProbe->mCompletedCount++;
mUpdatingProbe = nullptr;
mRadiancePass = false;
- LL_WARNS() << "probe updated !" << LL_ENDL;
}
else
{
@@ -1033,7 +1030,6 @@ void LLReflectionMapManager::updateProbeIrradiance(LLReflectionMap* probe)
static LLStaticHashedString sSourceIdx("sourceIdx");
- LL_WARNS() << "IRRADIANCE 1" << LL_ENDL;
mMipChain[0].bindTarget("irradiance", 0);
mMipChain[0].clear(0);
@@ -1110,7 +1106,6 @@ void LLReflectionMapManager::updateProbeRadiance(LLReflectionMap* probe)
static LLStaticHashedString sSourceIdx("sourceIdx");
- LL_WARNS() << "RADIANCE" << LL_ENDL;
//LL_RECORD_BLOCK_TIME(FTM_RENDER_RADIANCE);
mMipChain[0].bindTarget("radiance", 0);
@@ -1799,7 +1794,6 @@ void LLReflectionMapManager::initReflectionMaps()
touch_default_probe(mDefaultProbe);
- LL_WARNS() << "====== END initReflectionMaps() =======" << LL_ENDL;
}
if (mVertexBuffer.isNull())
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index fb060307cd..bd1fc46f5d 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -1690,6 +1690,10 @@ void render_ui_3d()
gUIProgram.bind();
gGL.color4f(1.f, 1.f, 1.f, 1.f);
+ static LLCachedControl<bool> hdrDisplay(gSavedSettings, "MPHDRDisplay");
+ static LLCachedControl<F32> hdrUIBoost(gSavedSettings, "MPHDRUIBoost");
+ if(hdrDisplay) gUIProgram.uniform1f(LLShaderMgr::MP_HDR_BOOST, (GLfloat)hdrUIBoost);
+
// Coordinate axes
static LLCachedControl<bool> show_axes(gSavedSettings, "ShowAxes");
if (show_axes())
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 4d62adf3e2..18407b5b43 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -202,6 +202,7 @@ LLGLSLShader gDeferredPostTonemapProgram;
LLGLSLShader gNoPostTonemapProgram;
LLGLSLShader gDeferredPostGammaCorrectProgram;
LLGLSLShader gLegacyPostGammaCorrectProgram;
+LLGLSLShader gHDRGammaCorrectProgram;
LLGLSLShader gExposureProgram;
LLGLSLShader gExposureProgramNoFade;
LLGLSLShader gLuminanceProgram;
@@ -449,6 +450,7 @@ void LLViewerShaderMgr::finalizeShaderList()
mShaderList.push_back(&gNoPostTonemapProgram);
mShaderList.push_back(&gDeferredPostGammaCorrectProgram); // for gamma
mShaderList.push_back(&gLegacyPostGammaCorrectProgram);
+ mShaderList.push_back(&gHDRGammaCorrectProgram);
mShaderList.push_back(&gDeferredDiffuseProgram);
mShaderList.push_back(&gDeferredBumpProgram);
mShaderList.push_back(&gDeferredPBROpaqueProgram);
@@ -802,13 +804,16 @@ std::string LLViewerShaderMgr::loadBasicShaders()
S32 probe_level = llclamp(gSavedSettings.getS32("RenderReflectionProbeLevel"), 0, 3);
- S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail");
+ S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail");
if (shadow_detail >= 1)
{
- attribs["SUN_SHADOW"] = "1";
+ if(shadow_detail < 3)
+ {
+ attribs["SUN_SHADOW"] = "1";
+ }
- if (shadow_detail >= 2)
+ if (shadow_detail > 1)
{
attribs["SPOT_SHADOW"] = "1";
}
@@ -908,7 +913,7 @@ bool LLViewerShaderMgr::loadShadersWater()
S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail");
bool use_sun_shadow = mShaderLevel[SHADER_DEFERRED] > 1 &&
- shadow_detail > 0;
+ shadow_detail > 0 && shadow_detail < 3;
if (mShaderLevel[SHADER_WATER] == 0)
{
@@ -1158,6 +1163,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gLuminanceProgram.unload();
gDeferredPostGammaCorrectProgram.unload();
gLegacyPostGammaCorrectProgram.unload();
+ gHDRGammaCorrectProgram.unload();
gDeferredPostTonemapProgram.unload();
gNoPostTonemapProgram.unload();
for (auto i = 0; i < 4; ++i)
@@ -2501,6 +2507,21 @@ bool LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gHDRGammaCorrectProgram.mName = "HDR Gamma Correction Post Process";
+ gHDRGammaCorrectProgram.mFeatures.hasSrgb = true;
+ gHDRGammaCorrectProgram.mFeatures.isDeferred = true;
+ gHDRGammaCorrectProgram.mShaderFiles.clear();
+ gHDRGammaCorrectProgram.clearPermutations();
+ //gHDRGammaCorrectProgram.addPermutation("HDR_GAMMA", "1");
+ gHDRGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gHDRGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/MPHDRDisplayGammaF.glsl", GL_FRAGMENT_SHADER));
+ gHDRGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gHDRGammaCorrectProgram.createShader();
+ llassert(success);
+ }
+
+ if (success)
+ {
gDeferredPostTonemapProgram.mName = "Deferred Tonemap Post Process";
gDeferredPostTonemapProgram.mFeatures.hasSrgb = true;
gDeferredPostTonemapProgram.mFeatures.isDeferred = true;
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 89c4bb5605..62ed963749 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -254,6 +254,7 @@
extern LLGLSLShader gDeferredPostNoDoFNoiseProgram;
extern LLGLSLShader gDeferredPostGammaCorrectProgram;
extern LLGLSLShader gLegacyPostGammaCorrectProgram;
+ extern LLGLSLShader gHDRGammaCorrectProgram;
extern LLGLSLShader gDeferredPostTonemapProgram;
extern LLGLSLShader gNoPostTonemapProgram;
extern LLGLSLShader gExposureProgram;
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 9e52ed9a12..82246b564c 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -1966,8 +1966,10 @@ LLViewerWindow::LLViewerWindow(const Params& p)
//
LL_DEBUGS("Window") << "Loading feature tables." << LL_ENDL;
+
// Initialize OpenGL Renderer
- LLVertexBuffer::initClass(mWindow);
+ LLVertexBuffer::initClass(mWindow, gSavedSettings.getU32("MPVertexBufferMode"));
+
LL_INFOS("RenderInit") << "LLVertexBuffer initialization done." << LL_ENDL ;
if (!gGL.init(true))
{
@@ -5177,7 +5179,7 @@ bool LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
glReadPixels(
subimage_x_offset, out_y + subimage_y_offset,
read_width, 1,
- GL_DEPTH_COMPONENT, GL_FLOAT,
+ GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,
depth_line_buffer->getData()// current output pixel is beginning of buffer...
);
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 924efde89b..996221fdba 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -144,7 +144,6 @@ U32 LLPipeline::RenderFSAAType;
F32 LLPipeline::RenderResolutionDivisor;
bool LLPipeline::RenderUIBuffer;
S32 LLPipeline::RenderShadowDetail;
-S32 LLPipeline::MPRenderShadowOpti;
S32 LLPipeline::RenderShadowSplits;
bool LLPipeline::RenderDeferredSSAO;
F32 LLPipeline::RenderShadowResolutionScale;
@@ -354,13 +353,13 @@ bool addDeferredAttachments(LLRenderTarget& target, bool for_impostor = false)
U32 norm = GL_RGBA16F;
U32 emissive = GL_RGB16F;
- static LLCachedControl<bool> MPLowColorPrecision(gSavedSettings, "MPLowColorPrecision", 0);
-
static LLCachedControl<bool> has_emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false);
static LLCachedControl<bool> has_hdr(gSavedSettings, "RenderHDREnabled", true);
+ static LLCachedControl<U32> MPColorPrecision(gSavedSettings, "MPColorPrecision", 0);
+
bool hdr = has_hdr() && gGLManager.mGLVersion > 4.05f;
- if (!hdr || MPLowColorPrecision)
+ if (!hdr || MPColorPrecision < 2)
{
norm = GL_RGB10_A2;
emissive = GL_RGB8;
@@ -485,6 +484,10 @@ void LLPipeline::init()
gSavedSettings.setBOOL("RenderPerformanceTest", true);
}
+#if LL_DARWIN
+ mHDRDisplay = gSavedSettings.getBOOL("MPHDRDisplay");
+#endif
+
mOldRenderDebugMask = mRenderDebugMask;
mBackfaceCull = true;
@@ -533,7 +536,6 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderResolutionDivisor");
connectRefreshCachedSettingsSafe("RenderUIBuffer");
connectRefreshCachedSettingsSafe("RenderShadowDetail");
- connectRefreshCachedSettingsSafe("MPRenderShadowOpti");
connectRefreshCachedSettingsSafe("RenderShadowSplits");
connectRefreshCachedSettingsSafe("RenderDeferredSSAO");
connectRefreshCachedSettingsSafe("RenderShadowResolutionScale");
@@ -819,13 +821,15 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
return ret;
}
-bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)
+bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY, U32 type_)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
static LLCachedControl<bool> has_hdr(gSavedSettings, "RenderHDREnabled", true);
bool hdr = gGLManager.mGLVersion > 4.05f && has_hdr();
+ static LLCachedControl<U32> MPColorPrecision(gSavedSettings, "MPColorPrecision", 0);
+
if (mRT == &mMainRT)
{ // hacky -- allocate auxillary buffer
@@ -838,14 +842,14 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)
mRT = &mAuxillaryRT;
U32 res = mReflectionMapManager.mProbeResolution * 4; //multiply by 4 because probes will be 16x super sampled
- allocateScreenBufferInternal(res, res);
+ allocateScreenBufferInternal(res, res, 1);
if (RenderMirrors)
{
mHeroProbeManager.initReflectionMaps();
res = mHeroProbeManager.mProbeResolution; // We also scale the hero probe RT to the probe res since we don't super sample it.
mRT = &mHeroProbeRT;
- allocateScreenBufferInternal(res, res);
+ allocateScreenBufferInternal(res, res, 2);
}
mRT = &mMainRT;
@@ -858,25 +862,27 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)
F32 res_mod = fmin(RenderResolutionDivisor, 4.0);
- LL_WARNS() << "res_mod=" << res_mod << " resX=" << resX << " resY=" << resY << LL_ENDL;
-
if (res_mod >= 0.5 && res_mod <= 4.0)
{
resX = (U32)(floor((F32)resX / res_mod));
resY = (U32)(floor((F32)resY / res_mod));
- LL_WARNS() << "res_mod=" << res_mod << " resX=" << resX << " resY=" << resY << LL_ENDL;
}
S32 shadow_detail = RenderShadowDetail;
bool ssao = RenderDeferredSSAO;
//allocate deferred rendering color buffers
- if (!mRT->deferredScreen.allocate(resX, resY, GL_RGBA8, true)) return false;
+
+ GLuint deferredScreenFormat = GL_RGBA8;
+ if((hdr || mHDRDisplay) && MPColorPrecision == 2) deferredScreenFormat = GL_RGBA16F;
+
+ if (!mRT->deferredScreen.allocate(resX, resY, deferredScreenFormat, true)) return false;
if (!addDeferredAttachments(mRT->deferredScreen)) return false;
- GLuint screenFormat = hdr ? GL_RGBA16F : GL_RGBA8;
+ GLuint screenFormat = GL_RGBA8;
+ if(hdr || mHDRDisplay) screenFormat = GL_RGBA16F;
- if (!mRT->screen.allocate(resX, resY, screenFormat)) return false;
+ if (!mRT->screen.allocate(resX, resY, GL_RGBA16F)) return false;
mRT->deferredScreen.shareDepthBuffer(mRT->screen);
@@ -890,13 +896,16 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)
}
//allocateShadowBuffer(resX, resY);
- allocateShadowBuffer(SHADOWS_RESX, SHADOWS_RESY);
+ if(type_ == 0) allocateShadowBuffer(SHADOWS_RESX, SHADOWS_RESY);
if (!gCubeSnapshot) // hack to not re-allocate various targets for cube snapshots
{
+ GLuint UIFormat = GL_RGBA8;
+ if(mHDRDisplay && MPColorPrecision == 2) UIFormat = GL_RGBA16F;
+
if (RenderUIBuffer)
{
- if (!mUIScreen.allocate(resX, resY, GL_RGBA8))
+ if (!mUIScreen.allocate(resX, resY, UIFormat))
{
return false;
}
@@ -904,10 +913,13 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)
if (RenderFSAAType > 0)
{
- if (!mFXAAMap.allocate(resX, resY, GL_RGBA8)) return false;
+ GLuint AAFormat = GL_RGBA8;
+ if(mHDRDisplay && MPColorPrecision == 2) AAFormat = GL_RGBA16F;
+
+ if (!mFXAAMap.allocate(resX, resY, AAFormat)) return false;
if (RenderFSAAType == 2)
{
- if (!mSMAABlendBuffer.allocate(resX, resY, GL_RGBA8, false)) return false;
+ if (!mSMAABlendBuffer.allocate(resX, resY, AAFormat, false)) return false;
}
}
else
@@ -921,17 +933,25 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)
if(RenderScreenSpaceReflections)
{
- mSceneMap.allocate(resX, resY, screenFormat, true);
+ //mSceneMap.allocate(resX, resY, screenFormat, true);
+ //We plan a setting. For now e go with a reasonable value
+ mSceneMap.allocate(512, 512, screenFormat, true);
}
else
{
mSceneMap.release();
}
- //mPostMaps[0].allocate(resX, resY, screenFormat);
- //mPostMaps[1].allocate(resX, resY, screenFormat);
- mPostMaps[0].allocate(resX, resY, GL_RGBA);
- mPostMaps[1].allocate(resX, resY, GL_RGBA);
+ if((hdr && MPColorPrecision == 2) || mHDRDisplay)
+ {
+ mPostMaps[0].allocate(resX, resY, screenFormat);
+ mPostMaps[1].allocate(resX, resY, screenFormat);
+ }
+ else
+ {
+ mPostMaps[0].allocate(resX, resY, GL_RGBA);
+ mPostMaps[1].allocate(resX, resY, GL_RGBA);
+ }
// The water exclusion mask needs its own depth buffer so we can take care of the problem of multiple water planes.
// Should we ever make water not just a plane, it also aids with that as well as the water planes will be rendered into the mask.
@@ -975,7 +995,7 @@ bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY)
U32 sun_shadow_map_width = resX * scale;
U32 sun_shadow_map_height = resY * scale;
- if (shadow_detail > 0)
+ if (shadow_detail > 0 && shadow_detail < 3)
{ //allocate 4 sun shadow maps
for (U32 i = 0; i < 4; i++)
{
@@ -1311,17 +1331,21 @@ void LLPipeline::createGLBuffers()
// allocate screen space glow buffers
const U32 glow_res = llmax(1, llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow")));
const bool glow_hdr = gSavedSettings.getBOOL("RenderGlowHDR");
- const U32 glow_color_fmt = glow_hdr ? GL_RGBA16F : GL_RGBA8;
+ static LLCachedControl<U32> MPColorPrecision(gSavedSettings, "MPColorPrecision", 0);
+
+ U32 glow_color_fmt = glow_hdr ? GL_RGBA16F : GL_RGBA8;
+ if(MPColorPrecision == 2) glow_color_fmt = GL_RGBA16F;
+
for (U32 i = 0; i < 3; i++)
{
mGlow[i].allocate(512, glow_res, glow_color_fmt);
}
- mBloomMap.allocate(resX/2.0, resY/2.0, glow_color_fmt);
+ mBloomMap.allocate(512, 256, glow_color_fmt);
for (U32 i = 0; i < 2; i++)
{
- mBloomBlur[i].allocate(resX/2.0, resY/2.0, glow_color_fmt);
+ mBloomBlur[i].allocate(512, 256, glow_color_fmt);
}
allocateScreenBuffer(resX, resY);
@@ -3867,6 +3891,10 @@ void render_hud_elements()
gGL.color4f(1, 1, 1, 1);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ static LLCachedControl<bool> HDRDisplay(gSavedSettings, "MPHDRDisplay");
+ static LLCachedControl<F32> hdrUIBoost(gSavedSettings, "MPHDRUIBoost");
+ if(HDRDisplay) gUIProgram.uniform1f(LLShaderMgr::MP_HDR_BOOST, (GLfloat)hdrUIBoost);
+
if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
{
gViewerWindow->renderSelections(false, false, false); // For HUD version in render_ui_3d()
@@ -5798,19 +5826,22 @@ void LLPipeline::setupHWLights()
mSunDiffuse.setVec(psky->getSunlightColor());
mMoonDiffuse.setVec(psky->getMoonlightColor());
- F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]);
- if (max_color > 1.f)
+ if(!mHDRDisplay)
{
- mSunDiffuse *= 1.f/max_color;
- }
- mSunDiffuse.clamp();
+ F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]);
+ if (max_color > 1.f)
+ {
+ mSunDiffuse *= 1.f/max_color;
+ }
+ mSunDiffuse.clamp();
- max_color = llmax(mMoonDiffuse.mV[0], mMoonDiffuse.mV[1], mMoonDiffuse.mV[2]);
- if (max_color > 1.f)
- {
- mMoonDiffuse *= 1.f/max_color;
+ max_color = llmax(mMoonDiffuse.mV[0], mMoonDiffuse.mV[1], mMoonDiffuse.mV[2]);
+ if (max_color > 1.f)
+ {
+ mMoonDiffuse *= 1.f/max_color;
+ }
+ mMoonDiffuse.clamp();
}
- mMoonDiffuse.clamp();
// prevent underlighting from having neither lightsource facing us
if (!sun_up && !moon_up)
@@ -7073,9 +7104,8 @@ static LLTrace::BlockTimerStatHandle FTM_RENDER_BLOOM("Post processing");
void LLPipeline::visualizeBuffers(LLRenderTarget* src, LLRenderTarget* dst, U32 bufferIndex)
{
dst->bindTarget("visualizeBuffers", 1);
- dst->clear();
gDeferredBufferVisualProgram.bind();
- gDeferredBufferVisualProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_BILINEAR, bufferIndex);
+ gDeferredBufferVisualProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_POINT, bufferIndex);
static LLStaticHashedString mipLevel("mipLevel");
if (RenderBufferVisualization != 4)
@@ -7153,7 +7183,7 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool
}
dst->bindTarget("generateExposure", 1);
- //dst->clear();
+ dst->clear();
LLGLDepthTest depth(GL_FALSE, GL_FALSE);
@@ -7321,9 +7351,20 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst)
LLGLSLShader& shader = psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f ? gLegacyPostGammaCorrectProgram :
gDeferredPostGammaCorrectProgram;
+ static LLCachedControl<F32> mp_hdr_boost(gSavedSettings, "MPHDRBoost", false);
+ static LLCachedControl<F32> mp_hdr_gamma(gSavedSettings, "MPHDRGamma", false);
+ if(mHDRDisplay) shader = gHDRGammaCorrectProgram;
+
shader.bind();
shader.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_POINT);
- shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)src->getWidth(), (GLfloat)src->getHeight());
+ //screensize isn't a uniform int he shader, we comment out for now
+ //shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)src->getWidth(), (GLfloat)src->getHeight());
+
+ if(mHDRDisplay)
+ {
+ shader.uniform1f(LLShaderMgr::GAMMA, (GLfloat)mp_hdr_gamma);
+ shader.uniform1f(LLShaderMgr::MP_HDR_BOOST, (GLfloat)mp_hdr_boost);
+ }
renderTriangle();
@@ -7527,7 +7568,6 @@ bool LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst)
S32 width = dst->getWidth();
S32 height = dst->getHeight();
- //LL_WARNS() << "dst width=" << width << LL_ENDL;
// bake out texture2D with RGBL for FXAA shader
mFXAAMap.bindTarget("applyFXAA", 1);
@@ -8040,6 +8080,9 @@ bool LLPipeline::renderBloom(LLRenderTarget* src, LLRenderTarget* dst)
static LLCachedControl<F32> mp_bloom_metal(gSavedSettings, "MPBloomExtractMetal", 0.2);
static LLCachedControl<F32> mp_bloom_nonmetal(gSavedSettings, "MPBloomExtractNonMetal", 0.2);
+ F32 clampValue = 1.0;
+ if(mHDRDisplay) clampValue = 11.0;
+
LLGLDepthTest depth(GL_FALSE, GL_FALSE);
LLGLDisable blend(GL_BLEND);
@@ -8049,7 +8092,7 @@ bool LLPipeline::renderBloom(LLRenderTarget* src, LLRenderTarget* dst)
mBloomMap.clear();
gBloomExtractProgram.bind();
- gBloomExtractProgram.bindTexture(LLShaderMgr::DIFFUSE_MAP, src);
+ gBloomExtractProgram.bindTexture(LLShaderMgr::DIFFUSE_MAP, &mRT->screen);
gBloomExtractProgram.bindTexture(LLShaderMgr::BLOOM_EXTRACT_ORM, &mRT->deferredScreen, false, LLTexUnit::TFO_POINT, 1);
gBloomExtractProgram.bindTexture(LLShaderMgr::BLOOM_EXTRACT_EMISSIVE, &mGlow[1], false, LLTexUnit::TFO_POINT, 0);
gBloomExtractProgram.bindTexture(LLShaderMgr::BLOOM_EXTRACT_EMISSIVE2, &mRT->deferredScreen, false, LLTexUnit::TFO_POINT, 3);
@@ -8132,6 +8175,7 @@ bool LLPipeline::renderBloom(LLRenderTarget* src, LLRenderTarget* dst)
gBloomCombineProgram.bindTexture(LLShaderMgr::DIFFUSE_MAP, src);
gBloomCombineProgram.bindTexture(LLShaderMgr::BLOOM_BMAP, &mBloomBlur[1]);
gBloomCombineProgram.uniform1f(LLShaderMgr::BLOOM_STRENGTH, mp_bloom_strength);
+ gBloomCombineProgram.uniform1f(LLShaderMgr::BLOOM_CLAMP, clampValue);
renderTriangle();
@@ -8177,36 +8221,41 @@ void LLPipeline::renderFinalize()
{
copyScreenSpaceReflections(&mRT->screen, &mSceneMap);
- generateLuminance(&mRT->screen, &mLuminanceMap);
+ if(!mHDRDisplay)
+ {
+ generateLuminance(&mRT->screen, &mLuminanceMap);
+ generateExposure(&mLuminanceMap, &mExposureMap);
- generateExposure(&mLuminanceMap, &mExposureMap);
+ tonemap(&mRT->screen, &mRT->deferredLight);
+ postHDRBuffer = &mRT->deferredLight;
+ }
+ }
- tonemap(&mRT->screen, &mRT->deferredLight);
+ gammaCorrect(postHDRBuffer, &mPostMaps[activeRT]);
- postHDRBuffer = &mRT->deferredLight;
+ if(hdr)
+ {
+ generateGlow(&mPostMaps[activeRT]);
}
- gammaCorrect(postHDRBuffer, &mPostMaps[0]);
-
- generateGlow(&mPostMaps[0]);
-
LLVertexBuffer::unbind();
- if(renderBloom(&mPostMaps[activeRT], &mPostMaps[1 - activeRT]))
+ if(hdr)
{
- activeRT = 1 - activeRT;
+ if(renderBloom(&mPostMaps[activeRT], &mPostMaps[1 - activeRT]))
+ {
+ activeRT = 1 - activeRT;
+ }
}
- combineGlow(&mPostMaps[activeRT], &mPostMaps[1 - activeRT]);
- activeRT = 1 - activeRT;
-
- if(applyFXAA(&mPostMaps[activeRT], &mPostMaps[1 - activeRT]))
+ if(hdr)
{
+ combineGlow(&mPostMaps[activeRT], &mPostMaps[1 - activeRT]);
activeRT = 1 - activeRT;
}
- if(applyCAS(&mPostMaps[activeRT], &mPostMaps[1 - activeRT]))
+ if(applyFXAA(&mPostMaps[activeRT], &mPostMaps[1 - activeRT]))
{
activeRT = 1 - activeRT;
}
@@ -8216,6 +8265,14 @@ void LLPipeline::renderFinalize()
activeRT = 1 - activeRT;
}
+ if(!mHDRDisplay)
+ {
+ //CAS breaks the hdr colors for now.
+ if(applyCAS(&mPostMaps[activeRT], &mPostMaps[1 - activeRT]))
+ {
+ activeRT = 1 - activeRT;
+ }
+ }
if(renderDoF(&mPostMaps[activeRT], &mPostMaps[1 - activeRT]))
{
@@ -8274,6 +8331,15 @@ void LLPipeline::renderFinalize()
case 13:
visualizeBuffers(&mSceneMap, finalBuffer, 0);
break;
+ case 14:
+ visualizeBuffers(&mRT->screen, finalBuffer, 0);
+ break;
+ case 15:
+ visualizeBuffers(&mRT->deferredLight, finalBuffer, 0);
+ break;
+ case 16:
+ visualizeBuffers(&mPostMaps[1-activeRT], finalBuffer, 0);
+ break;
default:
break;
}
@@ -8693,7 +8759,7 @@ void LLPipeline::renderDeferredLighting()
tc_moon = mat * tc_moon;
mTransformedMoonDir.set(tc_moon);
- if ((RenderDeferredSSAO && !gCubeSnapshot) || RenderShadowDetail > 0)
+ if ((RenderDeferredSSAO && !gCubeSnapshot) || (RenderShadowDetail > 0 && RenderShadowDetail < 4))
{
LL_PROFILE_GPU_ZONE("sun program");
deferred_light_target->bindTarget("sun_shader", 1);
@@ -9772,67 +9838,69 @@ void LLPipeline::renderShadow(const glm::mat4& view, const glm::mat4& proj, LLCa
renderGeomShadow(shadow_cam);
}
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha");
- LL_PROFILE_GPU_ZONE("shadow alpha");
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA);
-
- const S32 sun_up = LLEnvironment::instance().getIsSunUp() ? 1 : 0;
- U32 target_width = LLRenderTarget::sCurResX;
-
- for (int i = 0; i < 2; ++i)
{
- bool rigged = i == 1;
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha");
+ LL_PROFILE_GPU_ZONE("shadow alpha");
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA);
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha masked");
- LL_PROFILE_GPU_ZONE("shadow alpha masked");
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED);
- gDeferredShadowAlphaMaskProgram.bind(rigged);
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
- LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
- renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, true, true, rigged);
- }
-
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha blend");
- LL_PROFILE_GPU_ZONE("shadow alpha blend");
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND);
- renderAlphaObjects(rigged);
- }
+ const S32 sun_up = LLEnvironment::instance().getIsSunUp() ? 1 : 0;
+ U32 target_width = LLRenderTarget::sCurResX;
+ for (int i = 0; i < 2; ++i)
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow fullbright alpha masked");
- LL_PROFILE_GPU_ZONE("shadow alpha masked");
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED);
-
- gDeferredShadowFullbrightAlphaMaskProgram.bind(rigged);
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
- LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
- renderFullbrightMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, true, true, rigged);
- }
+ bool rigged = i == 1;
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha grass");
- LL_PROFILE_GPU_ZONE("shadow alpha grass");
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS);
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha masked");
+ LL_PROFILE_GPU_ZONE("shadow alpha masked");
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED);
+ gDeferredShadowAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
+ renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, true, true, rigged);
+ }
- gDeferredTreeShadowProgram.bind(rigged);
- LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha blend");
+ LL_PROFILE_GPU_ZONE("shadow alpha blend");
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND);
+ renderAlphaObjects(rigged);
+ }
- if (i == 0)
{
- renderObjects(LLRenderPass::PASS_GRASS, true);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow fullbright alpha masked");
+ LL_PROFILE_GPU_ZONE("shadow alpha masked");
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED);
+
+ gDeferredShadowFullbrightAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
+ renderFullbrightMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, true, true, rigged);
}
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha material");
- LL_PROFILE_GPU_ZONE("shadow alpha material");
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MATERIAL);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha grass");
+ LL_PROFILE_GPU_ZONE("shadow alpha grass");
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS);
+
+ gDeferredTreeShadowProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
- renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, true, false, rigged);
- renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, true, false, rigged);
- renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, true, false, rigged);
- renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, true, false, rigged);
+ if (i == 0)
+ {
+ renderObjects(LLRenderPass::PASS_GRASS, true);
+ }
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha material");
+ LL_PROFILE_GPU_ZONE("shadow alpha material");
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MATERIAL);
+
+ renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, true, false, rigged);
+ renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, true, false, rigged);
+ renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, true, false, rigged);
+ renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, true, false, rigged);
+ }
}
}
@@ -10348,7 +10416,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
// convenience array of 4 near clip plane distances
F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] };
- if (mSunDiffuse == LLColor4::black)
+ if (mSunDiffuse == LLColor4::black || RenderShadowDetail == 3)
{ //sun diffuse is totally black shadows don't matter
skipRenderingShadows();
}
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index c56e181d2d..0145a9c397 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -131,7 +131,8 @@ public:
//attempt to allocate screen buffers at resX, resY
//returns true if allocation successful, false otherwise
- bool allocateScreenBufferInternal(U32 resX, U32 resY);
+ //type 0 = screen, 1 = probe, 2 = mirror
+ bool allocateScreenBufferInternal(U32 resX, U32 resY, U32 type_ = 0);
bool allocateShadowBuffer(U32 resX, U32 resY);
// rebuild all LLVOVolume render batches
@@ -820,6 +821,9 @@ public:
bool mShadersLoaded;
U32 mTransformFeedbackPrimitives; //number of primitives expected to be generated by transform feedback
+
+ bool mHDRDisplay;
+
protected:
bool mRenderTypeEnabled[NUM_RENDER_TYPES];
std::stack<std::string> mRenderTypeEnableStack;
@@ -1019,7 +1023,6 @@ public:
static F32 RenderResolutionDivisor;
static bool RenderUIBuffer;
static S32 RenderShadowDetail;
- static S32 MPRenderShadowOpti;
static S32 RenderShadowSplits;
static bool RenderDeferredSSAO;
static F32 RenderShadowResolutionScale;
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics3.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics3.xml
index 8b76ece106..ddc00915a5 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_graphics3.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics3.xml
@@ -299,6 +299,71 @@ font="SansSerifSmall"
Beware: SMAA + Sharpness currently causes a slow down on Mac.
</text>
+<text
+follows="left|top"
+layout="topleft"
+width="400"
+height="18"
+left="55"
+top_pad="12"
+font="SansSerifSmall"
+>
+Disabling HUDS (Option + Shift + H) fixes the issue.
+</text>
+
+<text
+name="aniso_lbl"
+follows="left|top"
+layout="topleft"
+width="140"
+height="18"
+left="20"
+top_pad="40"
+font="SansSerifSmall"
+text_color="White"
+>
+Texture Filtering
+</text>
+
+<check_box
+name="mp_aniso_ctrl"
+control_name="RenderAnisotropic"
+label="Anisotropic Filtering"
+layout="topleft"
+width="200"
+height="16"
+left="20"
+top_delta="32"
+initial_value="true"
+>
+<check_box.commit_callback
+function="Pref.RenderOptionUpdate" />
+</check_box>
+
+<icon
+name="mp_aniso_bullet"
+tool_tip="Low performance impact on PC/Linux, Medium performance impact on Mac (We are investigating)"
+image_name="mp_yellow_bullet"
+follows="left|top"
+width="16"
+height="16"
+layout="topleft"
+left_pad="5"
+top_delta="-2"
+/>
+
+<icon
+name="mp_aniso_info_bullet"
+tool_tip="Improves textures clarity at certain angles (i.e. ground). This should be on, but on Mac there is an abnormal performance penalty, currently."
+image_name="mp_info_bullet"
+follows="left|top"
+width="16"
+height="16"
+layout="topleft"
+left_pad="5"
+top_delta="0"
+/>
+
</panel>
<panel
@@ -886,7 +951,7 @@ top_delta="-1"
increment="0.1"
initial_value="1.0"
min_val="0.5"
-max_val="2.0"
+max_val="4.0"
label_width="2"
>
</slider>
@@ -1542,12 +1607,26 @@ name="preferences_visuals_others"
layout="topleft"
follows="top|left">
+<text
+name="mp_aa_lbl"
+follows="left|top"
+layout="topleft"
+top_pad="20"
+width="400"
+height="18"
+left="20"
+font="SansSerifSmall"
+text_color="White"
+>
+Visual Quality Settings:
+</text>
+
<check_box
name="VintageCtrl"
control_name="RenderDisableVintageMode"
label="HDR and Emissive"
layout="topleft"
-width="250"
+width="300"
height="16"
left="20"
top_delta="32"
@@ -1565,7 +1644,7 @@ follows="left|top"
width="16"
height="16"
layout="topleft"
-left_pad="5"
+left_pad="8"
top_delta="-2"
/>
@@ -1586,7 +1665,7 @@ name="mp_transparent_water"
control_name="RenderTransparentWater"
label="Transparent Water"
layout="topleft"
-width="250"
+width="300"
height="16"
left="20"
top_delta="32"
@@ -1604,7 +1683,7 @@ follows="left|top"
width="16"
height="16"
layout="topleft"
-left_pad="5"
+left_pad="8"
top_delta="-2"
/>
@@ -1620,45 +1699,6 @@ left_pad="5"
top_delta="0"
/>
-<check_box
-name="colorPrecisionCtrl"
-control_name="MPLowColorPrecision"
-label="Lower color precision (needs restart)"
-layout="topleft"
-width="250"
-height="16"
-left="20"
-top_delta="32"
-initial_value="false"
->
-<check_box.commit_callback
-function="Pref.RenderOptionUpdate" />
-</check_box>
-
-<icon
-name="mp_lowcolor_bullet"
-tool_tip="Can help performance specially in high resolution"
-image_name="mp_green_bullet"
-follows="left|top"
-width="16"
-height="16"
-layout="topleft"
-left_pad="5"
-top_delta="-2"
-/>
-
-<icon
-name="mp_lowcolor_info_bullet"
-tool_tip="Lowers the internal color precision which can help with performance."
-image_name="mp_info_bullet"
-follows="left|top"
-width="16"
-height="16"
-layout="topleft"
-left_pad="5"
-top_delta="0"
-/>
-
<text
name="mp_resdiv_lbl"
follows="left|top"
@@ -1681,9 +1721,9 @@ height="16"
left_delta="150"
top_delta="-1"
initial_value="1.0"
-increment="0.25"
-min_val="1.0"
-max_val="4.0"
+increment="0.1"
+min_val="0.8"
+max_val="2.0"
decimal_digits="2"
label_width="2">
</slider>
@@ -1696,12 +1736,25 @@ name="preferences_visuals_others"
layout="topleft"
follows="top|left">
+<text
+follows="left|top"
+layout="topleft"
+top_pad="20"
+width="400"
+height="18"
+left="20"
+font="SansSerifSmall"
+text_color="White"
+>
+Advanced settings:
+</text>
+
<check_box
name="MultiTexCtrl"
control_name="RenderGLMultiThreadedTextures"
label="Multithreaded Textures"
layout="topleft"
-width="250"
+width="400"
height="16"
left="20"
top_delta="32"
@@ -1738,7 +1791,7 @@ name="AppleMultGLCtrl"
control_name="RenderAppleUseMultGL"
label="Apple Multithreaded OpenGL"
layout="topleft"
-width="250"
+width="400"
height="16"
left="20"
top_delta="32"
@@ -1770,12 +1823,194 @@ left_pad="5"
top_delta="0"
/>
+<text
+name="color_precision_lbl"
+follows="left|top"
+layout="topleft"
+width="200"
+height="18"
+left="32"
+top_pad="20"
+font="SansSerifSmall"
+>
+Color precision (needs restart):
+</text>
+
+<combo_box
+name="colorPrecisionCtrl"
+control_name="MPColorPrecision"
+layout="topleft"
+width="80"
+height="18"
+left_pad="8"
+top_delta="0"
+>
+<combo_box.item
+label="Low"
+name="low"
+value="1"/>
+<combo_box.item
+label="Default"
+name="default"
+value="0"/>
+<combo_box.item
+label="High"
+name="high"
+value="2"/>
+</combo_box>
+
+<icon
+name="mp_lowcolor_bullet"
+tool_tip="Low setting can help performance specially in high resolution"
+image_name="mp_green_bullet"
+follows="left|top"
+width="16"
+height="16"
+layout="topleft"
+left_pad="104"
+top_delta="-2"
+/>
+
+<icon
+name="mp_lowcolor_info_bullet"
+tool_tip="Sets the internal color resolution. Improves the speed or quality."
+image_name="mp_info_bullet"
+follows="left|top"
+width="16"
+height="16"
+layout="topleft"
+left_pad="5"
+top_delta="0"
+/>
+
+<text
+follows="left|top"
+layout="topleft"
+top_pad="30"
+width="400"
+height="18"
+left="20"
+font="SansSerifSmall"
+text_color="White"
+>
+HDR Display (Experimental - Mac only):
+</text>
+
+<icon
+name="mp_hdrd_bullet"
+tool_tip="You need an Apple hdr/xdr display"
+image_name="mp_info_bullet"
+follows="left|top"
+width="16"
+height="16"
+layout="topleft"
+left_pad="5"
+top_delta="-2"
+/>
+
+<text
+follows="left|top"
+layout="topleft"
+width="400"
+height="18"
+left="20"
+top_pad="12"
+font="SansSerifSmall"
+text_color="White"
+>
+Warning: HDR shows extreme luminosity contrast. Use carefully!
+</text>
+
+<check_box
+name="HDRDisplayCtrl"
+control_name="MPHDRDisplay"
+label="HDR Display (Mac)"
+layout="topleft"
+width="250"
+height="16"
+left="20"
+top_delta="32"
+initial_value="true"
+>
+</check_box>
+
+<text
+name="mp_hdrd_gamma_lbl"
+follows="left|top"
+layout="topleft"
+width="140"
+height="18"
+left="32"
+top_pad="16"
+font="SansSerifSmall"
+>
+Gamma
+</text>
+
+<slider
+control_name="MPHDRGamma"
+follows="left|top"
+layout="topleft"
+width="200"
+height="16"
+left_delta="150"
+top_delta="-1"
+initial_value="2.2"
+increment="0.05"
+min_val="1.8"
+max_val="2.6"
+decimal_digits="2"
+label_width="2">
+</slider>
+
+<text
+name="mp_hdrd_uiboost_lbl"
+follows="left|top"
+layout="topleft"
+width="140"
+height="18"
+left="32"
+top_pad="16"
+font="SansSerifSmall"
+>
+UI Luminosity Boost
+</text>
+
+<slider
+control_name="MPHDRUIBoost"
+follows="left|top"
+layout="topleft"
+width="200"
+height="16"
+left_delta="150"
+top_delta="-1"
+initial_value="1.0"
+increment="0.1"
+min_val="1.0"
+max_val="1.4"
+decimal_digits="2"
+label_width="2">
+</slider>
+
+<text
+follows="left|top"
+layout="topleft"
+top_pad="30"
+width="400"
+height="18"
+left="20"
+font="SansSerifSmall"
+text_color="White"
+>
+Developer settings:
+</text>
+
<check_box
name="NoGLDebugCtrl"
control_name="MPNoGLDebug"
label="No GL Debug"
layout="topleft"
-width="250"
+width="400"
height="16"
left="20"
top_delta="32"
@@ -1807,8 +2042,22 @@ left_pad="5"
top_delta="0"
/>
+<check_box
+name="MPAppleVBModeCtrl"
+control_name="MPVertexBufferMode"
+label="Megapahit Vertex Buffer Mode (needs restart)"
+layout="topleft"
+width="400"
+height="16"
+left="20"
+top_delta="32"
+initial_value="false"
+>
+</check_box>
+
</panel>
+
</tab_container>
</panel> \ No newline at end of file