diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llagentlistener.cpp | 36 | ||||
-rw-r--r-- | indra/newview/llagentlistener.h | 1 | ||||
-rw-r--r-- | indra/newview/scripts/lua/require/LLAgent.lua | 9 | ||||
-rw-r--r-- | indra/newview/scripts/lua/test_screen_position.lua | 8 |
4 files changed, 53 insertions, 1 deletions
diff --git a/indra/newview/llagentlistener.cpp b/indra/newview/llagentlistener.cpp index f6029e7297..9255a850e5 100644 --- a/indra/newview/llagentlistener.cpp +++ b/indra/newview/llagentlistener.cpp @@ -49,7 +49,7 @@ #include "llsdutil_math.h" #include "lltoolgrab.h" #include "llhudeffectlookat.h" -#include "llagentcamera.h" +#include "llviewercamera.h" #include "resultset.h" #include <functional> @@ -199,6 +199,13 @@ LLAgentListener::LLAgentListener(LLAgent &agent) "reply contains \"result\" table with \"id\", \"global_pos\", \"region_pos\" fields", &LLAgentListener::getNearbyObjectsList, llsd::map("reply", LLSD())); + + add("getAgentScreenPos", + "Return screen position of the [\"avatar_id\"] avatar or own avatar if not specified\n" + "reply contains \"x\", \"y\" coordinates and \"onscreen\" flag to indicate if it's actually in within the current window\n" + "avatar render position is used as the point", + &LLAgentListener::getAgentScreenPos, + llsd::map("reply", LLSD())); } void LLAgentListener::requestTeleport(LLSD const & event_data) const @@ -810,3 +817,30 @@ void LLAgentListener::getNearbyObjectsList(LLSD const& event_data) } response["result"] = objresult->getKeyLength(); } + +void LLAgentListener::getAgentScreenPos(LLSD const& event_data) +{ + Response response(LLSD(), event_data); + LLVector3 render_pos; + if (event_data.has("avatar_id")) + { + LLUUID avatar_id(event_data["avatar_id"]); + for (LLCharacter* character : LLCharacter::sInstances) + { + LLVOAvatar* avatar = (LLVOAvatar*)character; + if (!avatar->isDead() && (avatar->getID() == avatar_id)) + { + render_pos = avatar->getRenderPosition(); + break; + } + } + } + else if (gAgentAvatarp.notNull() && gAgentAvatarp->isValid()) + { + render_pos = gAgentAvatarp->getRenderPosition(); + } + LLCoordGL screen_pos; + response["onscreen"] = LLViewerCamera::getInstance()->projectPosAgentToScreen(render_pos, screen_pos, false); + response["x"] = screen_pos.mX; + response["y"] = screen_pos.mY; +} diff --git a/indra/newview/llagentlistener.h b/indra/newview/llagentlistener.h index f1e85f0923..8801c9f7ea 100644 --- a/indra/newview/llagentlistener.h +++ b/indra/newview/llagentlistener.h @@ -70,6 +70,7 @@ private: void getID(LLSD const& event_data); void getNearbyAvatarsList(LLSD const& event_data); void getNearbyObjectsList(LLSD const& event_data); + void getAgentScreenPos(LLSD const& event_data); LLViewerObject * findObjectClosestTo( const LLVector3 & position, bool sit_target = false ) const; diff --git a/indra/newview/scripts/lua/require/LLAgent.lua b/indra/newview/scripts/lua/require/LLAgent.lua index 70f3cdfffb..b2be69dcdf 100644 --- a/indra/newview/scripts/lua/require/LLAgent.lua +++ b/indra/newview/scripts/lua/require/LLAgent.lua @@ -131,6 +131,15 @@ function LLAgent.getNearbyObjectsList(...) return result(leap.request('LLAgent', args)) end +-- Get screen position of your own avatar or any other (if "avatar_id is specified) +-- reply contains "x", "y" coordinates and "onscreen" flag to indicate if it's actually in within the current window +-- avatar render position is used as the point +function LLAgent.getAgentScreenPos(...) + local args = mapargs('avatar_id', ...) + args.op = 'getAgentScreenPos' + return leap.request('LLAgent', args) +end + -- *************************************************************************** -- Autopilot -- *************************************************************************** diff --git a/indra/newview/scripts/lua/test_screen_position.lua b/indra/newview/scripts/lua/test_screen_position.lua new file mode 100644 index 0000000000..94d57339b1 --- /dev/null +++ b/indra/newview/scripts/lua/test_screen_position.lua @@ -0,0 +1,8 @@ +LLAgent = require 'LLAgent' + +local screen_pos = LLAgent.getAgentScreenPos() +if screen_pos.onscreen then + print("Avatar screen coordinates X: " .. screen_pos.x .. " Y: " .. screen_pos.y) +else + print("Avatar is not on the screen") +end |