diff options
Diffstat (limited to 'indra')
25 files changed, 1401 insertions, 445 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index d8d1c0b51e..b46e0971e2 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -537,6 +537,7 @@ set(viewer_SOURCE_FILES llselectmgr.cpp llsettingsbase.cpp llsettingssky.cpp + llsettingswater.cpp llshareavatarhandler.cpp llsidepanelappearance.cpp llsidepanelinventory.cpp @@ -1153,6 +1154,7 @@ set(viewer_HEADER_FILES llselectmgr.h llsettingsbase.h llsettingssky.h + llsettingswater.h llsidepanelappearance.h llsidepanelinventory.h llsidepanelinventorysubpanel.h diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 529bd429a4..3794c19bb1 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -170,7 +170,6 @@ #include "llviewerparcelmgr.h" #include "llworldmapview.h" #include "llpostprocess.h" -#include "llwaterparammanager.h" #include "lldebugview.h" #include "llconsole.h" diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index df06ad31e6..567172e647 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -46,7 +46,9 @@ #include "llworld.h" #include "pipeline.h" #include "llviewershadermgr.h" -#include "llwaterparammanager.h" +#include "llenvironment.h" +#include "llsettingssky.h" +#include "llsettingswater.h" const LLUUID TRANSPARENT_WATER_TEXTURE("2bfd3884-7e27-69b9-ba3a-3e673f680004"); const LLUUID OPAQUE_WATER_TEXTURE("43c32285-d658-1793-c123-bf86315de055"); @@ -58,10 +60,10 @@ BOOL deferred_render = FALSE; BOOL LLDrawPoolWater::sSkipScreenCopy = FALSE; BOOL LLDrawPoolWater::sNeedsReflectionUpdate = TRUE; BOOL LLDrawPoolWater::sNeedsDistortionUpdate = TRUE; -LLColor4 LLDrawPoolWater::sWaterFogColor = LLColor4(0.2f, 0.5f, 0.5f, 0.f); +//LLColor4 LLDrawPoolWater::sWaterFogColor = LLColor4(0.2f, 0.5f, 0.5f, 0.f); F32 LLDrawPoolWater::sWaterFogEnd = 0.f; -LLVector3 LLDrawPoolWater::sLightDir; +//LLVector3 LLDrawPoolWater::sLightDir; LLDrawPoolWater::LLDrawPoolWater() : LLFacePool(POOL_WATER) @@ -110,8 +112,6 @@ void LLDrawPoolWater::prerender() // got rid of modulation by light color since it got a little too // green at sunset and sl-57047 (underwater turns black at 8:00) - sWaterFogColor = LLWaterParamManager::instance().getFogColor(); - sWaterFogColor.mV[3] = 0; } @@ -488,29 +488,50 @@ void LLDrawPoolWater::shade() LLVector3 light_dir; LLColor3 light_color; - if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS) - { - light_dir = gSky.getSunDirection(); - light_dir.normVec(); - light_color = gSky.getSunDiffuseColor(); - if(gSky.mVOSkyp) { - light_diffuse = gSky.mVOSkyp->getSun().getColorCached(); - light_diffuse.normVec(); - } - light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0); - light_diffuse *= light_exp + 0.25f; - } - else - { - light_dir = gSky.getMoonDirection(); - light_dir.normVec(); - light_color = gSky.getMoonDiffuseColor(); - light_diffuse = gSky.mVOSkyp->getMoon().getColorCached(); - light_diffuse.normVec(); - light_diffuse *= 0.5f; - light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0); + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater(); + + light_dir = psky->getLightDirection(); + if (LLEnvironment::instance().getIsDayTime()) + { + light_color = psky->getSunAmbient(); + light_diffuse = psky->getSunDiffuse(); + light_diffuse.normalize(); + light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0.f); + light_diffuse *= (light_exp + 0.25f); + } + else + { + light_color = psky->getMoonAmbient(); + light_diffuse = psky->getMoonDiffuse(); + light_diffuse.normalize(); + light_diffuse *= 0.5f; + light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0.f); } +// if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS) +// { +// light_dir = gSky.getSunDirection(); +// light_dir.normVec(); +// light_color = gSky.getSunDiffuseColor(); +// if(gSky.mVOSkyp) { +// light_diffuse = gSky.mVOSkyp->getSun().getColorCached(); +// light_diffuse.normVec(); +// } +// light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0); +// light_diffuse *= light_exp + 0.25f; +// } +// else +// { +// light_dir = gSky.getMoonDirection(); +// light_dir.normVec(); +// light_color = gSky.getMoonDiffuseColor(); +// light_diffuse = gSky.mVOSkyp->getMoon().getColorCached(); +// light_diffuse.normVec(); +// light_diffuse *= 0.5f; +// light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0); +// } + light_exp *= light_exp; light_exp *= light_exp; light_exp *= light_exp; @@ -518,9 +539,11 @@ void LLDrawPoolWater::shade() light_exp *= 256.f; light_exp = light_exp > 32.f ? light_exp : 32.f; + light_diffuse *= 6.f; + LLGLSLShader* shader; - F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - gAgent.getRegion()->getWaterHeight(); + F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - LLEnvironment::instance().getWaterHeight(); if (eyedepth < 0.f && LLPipeline::sWaterReflections) { @@ -551,7 +574,7 @@ void LLDrawPoolWater::shade() shader->bind(); } - sTime = (F32)LLFrameTimer::getElapsedSeconds()*0.5f; + sTime = (F32)LLFrameTimer::getElapsedSeconds() * 0.5f; S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX); @@ -565,12 +588,10 @@ void LLDrawPoolWater::shade() //bind normal map S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP); - LLWaterParamManager * param_mgr = &LLWaterParamManager::instance(); - // change mWaterNormp if needed - if (mWaterNormp->getID() != param_mgr->getNormalMapID()) + if (mWaterNormp->getID() != pwater->getNormalMapID()) { - mWaterNormp = LLViewerTextureManager::getFetchedTexture(param_mgr->getNormalMapID()); + mWaterNormp = LLViewerTextureManager::getFetchedTexture(pwater->getNormalMapID()); } mWaterNormp->addTextureStats(1024.f*1024.f); @@ -588,9 +609,8 @@ void LLDrawPoolWater::shade() if (screentex > -1) { - shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); - shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, - param_mgr->getFogDensity()); + shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR, 1, pwater->getFogColor().mV); + shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, pwater->getFogDensity()); gPipeline.mWaterDis.bindTexture(0, screentex); } @@ -600,8 +620,9 @@ void LLDrawPoolWater::shade() if (mVertexShaderLevel == 1) { - sWaterFogColor.mV[3] = param_mgr->mDensitySliderValue; - shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); + LLColor4 fog_color(pwater->getFogColor(), 0.f); + fog_color[3] = pwater->getFogDensity(); + shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV); } F32 screenRes[] = @@ -615,25 +636,20 @@ void LLDrawPoolWater::shade() S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP); stop_glerror(); - light_dir.normVec(); - sLightDir = light_dir; - - light_diffuse *= 6.f; - //shader->uniformMatrix4fv("inverse_ref", 1, GL_FALSE, (GLfloat*) gGLObliqueProjectionInverse.mMatrix); shader->uniform1f(LLShaderMgr::WATER_WATERHEIGHT, eyedepth); shader->uniform1f(LLShaderMgr::WATER_TIME, sTime); shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV); shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV); shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp); - shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV); - shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV); + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV); + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV); shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV); - shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, param_mgr->getNormalScale().mV); - shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, param_mgr->getFresnelScale()); - shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, param_mgr->getFresnelOffset()); - shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, param_mgr->getBlurMultiplier()); + shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV); + shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, pwater->getFresnelScale()); + shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, pwater->getFresnelOffset()); + shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, pwater->getBlurMultiplier()); F32 sunAngle = llmax(0.f, light_dir.mV[2]); F32 scaledAngle = 1.f - sunAngle; @@ -648,12 +664,12 @@ void LLDrawPoolWater::shade() if (LLViewerCamera::getInstance()->cameraUnderWater()) { water_color.setVec(1.f, 1.f, 1.f, 0.4f); - shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow()); + shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleBelow()); } else { water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot)); - shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove()); + shader->uniform1f(LLShaderMgr::WATER_REFSCALE, pwater->getScaleAbove()); } if (water_color.mV[3] > 0.9f) diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h index aeeba179d6..55f892d249 100644 --- a/indra/newview/lldrawpoolwater.h +++ b/indra/newview/lldrawpoolwater.h @@ -46,9 +46,8 @@ public: static BOOL sSkipScreenCopy; static BOOL sNeedsReflectionUpdate; static BOOL sNeedsDistortionUpdate; - static LLVector3 sLightDir; - - static LLColor4 sWaterFogColor; +// static LLVector3 sLightDir; +// static LLColor4 sWaterFogColor; static F32 sWaterFogEnd; enum diff --git a/indra/newview/llenvadapters.cpp b/indra/newview/llenvadapters.cpp index 8bed0737dd..34fd862655 100644 --- a/indra/newview/llenvadapters.cpp +++ b/indra/newview/llenvadapters.cpp @@ -28,6 +28,7 @@ #include "llenvadapters.h" #include "llsettingssky.h" +#include "llsettingswater.h" //========================================================================= LLSkySettingsAdapter::LLSkySettingsAdapter(): @@ -53,3 +54,20 @@ LLSkySettingsAdapter::LLSkySettingsAdapter(): { } + +LLWatterSettingsAdapter::LLWatterSettingsAdapter(): + mFogColor(LLColor4((22.f / 255.f), (43.f / 255.f), (54.f / 255.f), (0.0f)), LLSettingsWater::SETTING_FOG_COLOR, "WaterFogColor"), + mFogDensity(4, LLSettingsWater::SETTING_FOG_DENSITY, 2), + mUnderWaterFogMod(0.25, LLSettingsWater::SETTING_FOG_MOD), + mNormalScale(LLVector3(2.f, 2.f, 2.f), LLSettingsWater::SETTING_NORMAL_SCALE), + mFresnelScale(0.5f, LLSettingsWater::SETTING_FRESNEL_SCALE), + mFresnelOffset(0.4f, LLSettingsWater::SETTING_FRESNEL_OFFSET), + mScaleAbove(0.025f, LLSettingsWater::SETTING_SCALE_ABOVE), + mScaleBelow(0.2f, LLSettingsWater::SETTING_SCALE_BELOW), + mBlurMultiplier(0.1f, LLSettingsWater::SETTING_BLUR_MULTIPILER), + mWave1Dir(LLVector2(0.5f, 0.5f), LLSettingsWater::SETTING_WAVE1_DIR), + mWave2Dir(LLVector2(0.5f, 0.5f), LLSettingsWater::SETTING_WAVE2_DIR) + +{ + +} diff --git a/indra/newview/llenvadapters.h b/indra/newview/llenvadapters.h index fc7a47be1b..3241e43191 100644 --- a/indra/newview/llenvadapters.h +++ b/indra/newview/llenvadapters.h @@ -185,6 +185,169 @@ private: F32 mult; }; +class WLXFloatControl +{ +public: + inline WLXFloatControl(F32 val, const std::string& n, F32 b): + mExp(val), + mBase(b), + mName(n) + { + } + + inline WLXFloatControl & operator = (F32 val) + { + mExp = log(val) / log(mBase); + + return *this; + } + + inline operator F32 (void) const + { + return pow(mBase, mExp); + } + + inline void update(const LLSettingsBase::ptr_t &psetting) const + { + psetting->setValue(mName, pow(mBase, mExp)); + } + + inline F32 getExp() const + { + return mExp; + } + + inline void setExp(F32 val) + { + mExp = val; + } + + inline F32 getBase() const + { + return mBase; + } + + inline void setBase(F32 val) + { + mBase = val; + } + +private: + F32 mExp; + F32 mBase; + std::string mName; +}; + +class WLVect2Control +{ +public: + inline WLVect2Control(LLVector2 val, const std::string& n): + mU(val.mV[0]), + mV(val.mV[1]), + mName(n) + { + } + + inline WLVect2Control & operator = (const LLVector2 & val) + { + mU = val.mV[0]; + mV = val.mV[1]; + + return *this; + } + + inline void update(const LLSettingsBase::ptr_t &psetting) const + { + psetting->setValue(mName, LLVector2(mU, mV)); + } + + inline F32 getU() const + { + return mU; + } + + inline void setU(F32 val) + { + mU = val; + } + + inline F32 getV() const + { + return mV; + } + + inline void setV(F32 val) + { + mV = val; + } + +private: + F32 mU; + F32 mV; + std::string mName; +}; + +class WLVect3Control +{ +public: + inline WLVect3Control(LLVector3 val, const std::string& n): + mX(val.mV[0]), + mY(val.mV[1]), + mZ(val.mV[2]), + mName(n) + { + } + + inline WLVect3Control & operator = (const LLVector3 & val) + { + mX = val.mV[0]; + mY = val.mV[1]; + mZ = val.mV[2]; + + return *this; + } + + inline void update(const LLSettingsBase::ptr_t &psetting) const + { + psetting->setValue(mName, LLVector3(mX, mY, mZ)); + } + + inline F32 getX() const + { + return mX; + } + + inline void setX(F32 val) + { + mX = val; + } + + inline F32 getY() const + { + return mY; + } + + inline void setY(F32 val) + { + mY = val; + } + + inline F32 getZ() const + { + return mZ; + } + + inline void setZ(F32 val) + { + mZ = val; + } + +private: + F32 mX; + F32 mY; + F32 mZ; + std::string mName; +}; //------------------------------------------------------------------------- class LLSkySettingsAdapter @@ -194,32 +357,54 @@ public: LLSkySettingsAdapter(); - WLFloatControl mWLGamma; + WLFloatControl mWLGamma; /// Atmospherics - WLColorControl mBlueHorizon; - WLFloatControl mHazeDensity; - WLColorControl mBlueDensity; - WLFloatControl mDensityMult; - WLFloatControl mHazeHorizon; - WLFloatControl mMaxAlt; + WLColorControl mBlueHorizon; + WLFloatControl mHazeDensity; + WLColorControl mBlueDensity; + WLFloatControl mDensityMult; + WLFloatControl mHazeHorizon; + WLFloatControl mMaxAlt; /// Lighting - WLColorControl mLightnorm; - WLColorControl mSunlight; - WLColorControl mAmbient; - WLColorControl mGlow; + WLColorControl mLightnorm; + WLColorControl mSunlight; + WLColorControl mAmbient; + WLColorControl mGlow; /// Clouds - WLColorControl mCloudColor; - WLColorControl mCloudMain; - WLFloatControl mCloudCoverage; - WLColorControl mCloudDetail; - WLFloatControl mDistanceMult; - WLFloatControl mCloudScale; + WLColorControl mCloudColor; + WLColorControl mCloudMain; + WLFloatControl mCloudCoverage; + WLColorControl mCloudDetail; + WLFloatControl mDistanceMult; + WLFloatControl mCloudScale; +}; + +class LLWatterSettingsAdapter +{ +public: + typedef std::shared_ptr<LLWatterSettingsAdapter> ptr_t; + + LLWatterSettingsAdapter(); + WLColorControl mFogColor; + WLXFloatControl mFogDensity; + WLFloatControl mUnderWaterFogMod; + + /// wavelet scales and directions + WLVect3Control mNormalScale; + WLVect2Control mWave1Dir; + WLVect2Control mWave2Dir; + + // controls how water is reflected and refracted + WLFloatControl mFresnelScale; + WLFloatControl mFresnelOffset; + WLFloatControl mScaleAbove; + WLFloatControl mScaleBelow; + WLFloatControl mBlurMultiplier; }; #endif // LL_ENVIRONMENT_H - diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 4192da450e..921f3ef910 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -32,44 +32,69 @@ #include "lldaycyclemanager.h" #include "llviewercontrol.h" // for gSavedSettings #include "llviewerregion.h" -#include "llwaterparammanager.h" #include "llwlhandlers.h" #include "lltrans.h" #include "lltrace.h" #include "llfasttimer.h" #include "llviewercamera.h" #include "pipeline.h" +#include "llsky.h" //========================================================================= -const F32 LLEnvironment::SUN_DELTA_YAW(F_PI); // 180deg - namespace { LLTrace::BlockTimerStatHandle FTM_ENVIRONMENT_UPDATE("Update Environment Tick"); LLTrace::BlockTimerStatHandle FTM_SHADER_PARAM_UPDATE("Update Shader Parameters"); } +//========================================================================= +const F32 LLEnvironment::SUN_DELTA_YAW(F_PI); // 180deg +const F32 LLEnvironment::NIGHTTIME_ELEVATION_COS(LLSky::NIGHTTIME_ELEVATION_COS); + //------------------------------------------------------------------------- LLEnvironment::LLEnvironment(): mCurrentSky(), + mCurrentWater(), mSkysById(), - mSkysByName() + mSkysByName(), + mWaterByName(), + mWaterById(), + mUserPrefs() { LLSettingsSky::ptr_t p_default_sky = LLSettingsSky::buildDefaultSky(); addSky(p_default_sky); mCurrentSky = p_default_sky; + + LLSettingsWater::ptr_t p_default_water = LLSettingsWater::buildDefaultWater(); + addWater(p_default_water); + mCurrentWater = p_default_water; } LLEnvironment::~LLEnvironment() { } +void LLEnvironment::loadPreferences() +{ + mUserPrefs.load(); +} + //------------------------------------------------------------------------- F32 LLEnvironment::getCamHeight() const { return (mCurrentSky->getDomeOffset() * mCurrentSky->getDomeRadius()); } +F32 LLEnvironment::getWaterHeight() const +{ + return gAgent.getRegion()->getWaterHeight(); +} + +bool LLEnvironment::getIsDayTime() const +{ + return mCurrentSky->getSunDirection().mV[2] > NIGHTTIME_ELEVATION_COS; +} + //------------------------------------------------------------------------- void LLEnvironment::update(const LLViewerCamera * cam) { @@ -201,6 +226,7 @@ void LLEnvironment::updateShaderUniforms(LLGLSLShader *shader) if (gPipeline.canUseWindLightShaders()) { updateGLVariablesForSettings(shader, mCurrentSky); + updateGLVariablesForSettings(shader, mCurrentWater); } if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT) @@ -229,35 +255,35 @@ void LLEnvironment::addSky(const LLSettingsSky::ptr_t &sky) LL_WARNS("RIDER") << "Adding sky as '" << name << "'" << LL_ENDL; - std::pair<NamedSkyMap_t::iterator, bool> result; - result = mSkysByName.insert(NamedSkyMap_t::value_type(name, sky)); + std::pair<NamedSettingMap_t::iterator, bool> result; + result = mSkysByName.insert(NamedSettingMap_t::value_type(name, sky)); if (!result.second) (*(result.first)).second = sky; } -void LLEnvironment::addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky) -{ - // std::string name = sky->getValue(LLSettingsSky::SETTING_NAME).asString(); - // - // std::pair<NamedSkyMap_t::iterator, bool> result; - // result = mSkysByName.insert(NamedSkyMap_t::value_type(name, sky)); - // - // if (!result.second) - // (*(result.first)).second = sky; -} +// void LLEnvironment::addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky) +// { +// // std::string name = sky->getValue(LLSettingsSky::SETTING_NAME).asString(); +// // +// // std::pair<NamedSkyMap_t::iterator, bool> result; +// // result = mSkysByName.insert(NamedSkyMap_t::value_type(name, sky)); +// // +// // if (!result.second) +// // (*(result.first)).second = sky; +// } void LLEnvironment::removeSky(const std::string &name) { - NamedSkyMap_t::iterator it = mSkysByName.find(name); + NamedSettingMap_t::iterator it = mSkysByName.find(name); if (it != mSkysByName.end()) mSkysByName.erase(it); } -void LLEnvironment::removeSky(const LLUUID &id) -{ - -} +// void LLEnvironment::removeSky(const LLUUID &id) +// { +// +// } void LLEnvironment::clearAllSkys() { @@ -267,12 +293,95 @@ void LLEnvironment::clearAllSkys() void LLEnvironment::selectSky(const std::string &name) { - NamedSkyMap_t::iterator it = mSkysByName.find(name); + NamedSettingMap_t::iterator it = mSkysByName.find(name); if (it == mSkysByName.end()) + { + LL_WARNS("ENVIRONMENT") << "Unable to select sky with unknown name '" << name << "'" << LL_ENDL; return; + } - mCurrentSky = (*it).second; + mCurrentSky = boost::static_pointer_cast<LLSettingsSky>((*it).second); mCurrentSky->setDirtyFlag(true); } +void LLEnvironment::addWater(const LLSettingsWater::ptr_t &water) +{ + std::string name = water->getValue(LLSettingsWater::SETTING_NAME).asString(); + + LL_WARNS("RIDER") << "Adding water as '" << name << "'" << LL_ENDL; + + std::pair<NamedSettingMap_t::iterator, bool> result; + result = mWaterByName.insert(NamedSettingMap_t::value_type(name, water)); + + if (!result.second) + (*(result.first)).second = water; +} + +//void LLEnvironment::addWater(const LLUUID &id, const LLSettingsSky::ptr_t &sky); + +void LLEnvironment::selectWater(const std::string &name) +{ + NamedSettingMap_t::iterator it = mWaterByName.find(name); + + if (it == mWaterByName.end()) + { + LL_WARNS("ENVIRONMENT") << "Unable to select water with unknown name '" << name << "'" << LL_ENDL; + return; + } + + mCurrentWater = boost::static_pointer_cast<LLSettingsWater>((*it).second); + mCurrentWater->setDirtyFlag(true); +} + +void LLEnvironment::removeWater(const std::string &name) +{ + NamedSettingMap_t::iterator it = mWaterByName.find(name); + if (it != mWaterByName.end()) + mWaterByName.erase(it); +} + +//void LLEnvironment::removeWater(const LLUUID &id); +void LLEnvironment::clearAllWater() +{ + mWaterByName.clear(); + mWaterById.clear(); +} + + +//========================================================================= +LLEnvironment::UserPrefs::UserPrefs(): + mUseRegionSettings(true), + mUseDayCycle(true), + mPersistEnvironment(false), + mWaterPresetName(), + mSkyPresetName(), + mDayCycleName() +{} + + +void LLEnvironment::UserPrefs::load() +{ + mPersistEnvironment = gSavedSettings.getBOOL("EnvironmentPersistAcrossLogin"); + + mWaterPresetName = gSavedSettings.getString("WaterPresetName"); + mSkyPresetName = gSavedSettings.getString("SkyPresetName"); + mDayCycleName = gSavedSettings.getString("DayCycleName"); + + mUseRegionSettings = mPersistEnvironment ? gSavedSettings.getBOOL("UseEnvironmentFromRegion") : true; + mUseDayCycle = mPersistEnvironment ? gSavedSettings.getBOOL("UseDayCycle") : true; +} + +void LLEnvironment::UserPrefs::store() +{ + gSavedSettings.setBOOL("EnvironmentPersistAcrossLogin", mPersistEnvironment); + if (mPersistEnvironment) + { + gSavedSettings.setString("WaterPresetName", getWaterPresetName()); + gSavedSettings.setString("SkyPresetName", getSkyPresetName()); + gSavedSettings.setString("DayCycleName", getDayCycleName()); + + gSavedSettings.setBOOL("UseEnvironmentFromRegion", getUseRegionSettings()); + gSavedSettings.setBOOL("UseDayCycle", getUseDayCycle()); + } +} diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h index a1bdf2c38c..7506b37e3e 100644 --- a/indra/newview/llenvironment.h +++ b/indra/newview/llenvironment.h @@ -31,20 +31,59 @@ #include "llsd.h" #include "llsettingssky.h" +#include "llsettingswater.h" class LLViewerCamera; class LLGLSLShader; //------------------------------------------------------------------------- + + +//------------------------------------------------------------------------- class LLEnvironment : public LLSingleton<LLEnvironment> { LLSINGLETON(LLEnvironment); LOG_CLASS(LLEnvironment); public: + class UserPrefs + { + friend class LLEnvironment; + public: + UserPrefs(); + + bool getUseRegionSettings() const { return mUseRegionSettings; } + bool getUseDayCycle() const { return mUseDayCycle; } + bool getUseFixedSky() const { return !getUseDayCycle(); } + + std::string getWaterPresetName() const { return mWaterPresetName; } + std::string getSkyPresetName() const { return mSkyPresetName; } + std::string getDayCycleName() const { return mDayCycleName; } + + void setUseRegionSettings(bool val); + void setUseWaterPreset(const std::string& name); + void setUseSkyPreset(const std::string& name); + void setUseDayCycle(const std::string& name); + + private: + void load(); + void store(); + + bool mUseRegionSettings; + bool mUseDayCycle; + bool mPersistEnvironment; + std::string mWaterPresetName; + std::string mSkyPresetName; + std::string mDayCycleName; + }; + virtual ~LLEnvironment(); + void loadPreferences(); + const UserPrefs & getPreferences() const { return mUserPrefs; } + LLSettingsSky::ptr_t getCurrentSky() const { return mCurrentSky; } + LLSettingsWater::ptr_t getCurrentWater() const { return mCurrentWater; } void update(const LLViewerCamera * cam); @@ -53,10 +92,15 @@ public: void addSky(const LLSettingsSky::ptr_t &sky); void selectSky(const std::string &name); + void addWater(const LLSettingsWater::ptr_t &sky); + void selectWater(const std::string &name); inline LLVector2 getCloudScrollDelta() const { return mCloudScrollDelta; } F32 getCamHeight() const; + F32 getWaterHeight() const; + bool getIsDayTime() const; // "Day Time" is defined as the sun above the horizon. + bool getIsNightTime() const { return !getIsDayTime(); } // "Not Day Time" inline F32 getSceneLightStrength() const { return mSceneLightStrength; } inline void setSceneLightStrength(F32 light_strength) { mSceneLightStrength = light_strength; } @@ -65,27 +109,40 @@ public: inline LLVector4 getClampedLightDirection() const { return LLVector4(mCurrentSky->getClampedLightDirection(), 0.0f); } inline LLVector4 getRotatedLight() const { return mRotatedLight; } + private: static const F32 SUN_DELTA_YAW; + static const F32 NIGHTTIME_ELEVATION_COS; - typedef std::map<std::string, LLSettingsSky::ptr_t> NamedSkyMap_t; - typedef std::map<LLUUID, LLSettingsSky::ptr_t> AssetSkyMap_t; + typedef std::map<std::string, LLSettingsBase::ptr_t> NamedSettingMap_t; + typedef std::map<LLUUID, LLSettingsBase::ptr_t> AssetSettingMap_t; LLVector2 mCloudScrollDelta; // cumulative cloud delta LLSettingsSky::ptr_t mCurrentSky; + LLSettingsWater::ptr_t mCurrentWater; + + NamedSettingMap_t mSkysByName; + AssetSettingMap_t mSkysById; - NamedSkyMap_t mSkysByName; - AssetSkyMap_t mSkysById; + NamedSettingMap_t mWaterByName; + AssetSettingMap_t mWaterById; F32 mSceneLightStrength; LLVector4 mRotatedLight; - void addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky); + UserPrefs mUserPrefs; + + //void addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky); void removeSky(const std::string &name); - void removeSky(const LLUUID &id); + //void removeSky(const LLUUID &id); void clearAllSkys(); + //void addWater(const LLUUID &id, const LLSettingsSky::ptr_t &sky); + void removeWater(const std::string &name); + //void removeWater(const LLUUID &id); + void clearAllWater(); + void updateCloudScroll(); }; diff --git a/indra/newview/llfloatereditsky.cpp b/indra/newview/llfloatereditsky.cpp index 1ca61e758f..40f86e3778 100644 --- a/indra/newview/llfloatereditsky.cpp +++ b/indra/newview/llfloatereditsky.cpp @@ -145,11 +145,6 @@ void LLFloaterEditSky::initCallbacks(void) mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditSky::onBtnSave, this)); getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditSky::onBtnCancel, this)); - // *LAPRAS - // TODO: -// LLEnvManagerNew::instance().setRegionSettingsChangeCallback(boost::bind(&LLFloaterEditSky::onRegionSettingsChange, this)); -// LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEditSky::onSkyPresetListChange, this)); - // Connect to region info updates. LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditSky::onRegionInfoUpdate, this)); diff --git a/indra/newview/llfloatereditwater.cpp b/indra/newview/llfloatereditwater.cpp index 43b44eae37..41180b5da8 100644 --- a/indra/newview/llfloatereditwater.cpp +++ b/indra/newview/llfloatereditwater.cpp @@ -28,6 +28,8 @@ #include "llfloatereditwater.h" +#include <boost/make_shared.hpp> + // libs #include "llbutton.h" #include "llcheckboxctrl.h" @@ -42,16 +44,22 @@ #include "llagent.h" #include "llregioninfomodel.h" #include "llviewerregion.h" -#include "llwaterparammanager.h" + +#include "llenvironment.h" +#include "llsettingswater.h" +#include "llenvadapters.h" + +#include "v3colorutil.h" #undef max // Fixes a Windows compiler error -LLFloaterEditWater::LLFloaterEditWater(const LLSD &key) -: LLFloater(key) -, mWaterPresetNameEditor(NULL) -, mWaterPresetCombo(NULL) -, mMakeDefaultCheckBox(NULL) -, mSaveButton(NULL) +LLFloaterEditWater::LLFloaterEditWater(const LLSD &key): + LLFloater(key), + mWaterPresetNameEditor(NULL), + mWaterPresetCombo(NULL), + mMakeDefaultCheckBox(NULL), + mSaveButton(NULL), + mWaterAdapter() { } @@ -63,6 +71,8 @@ BOOL LLFloaterEditWater::postBuild() mMakeDefaultCheckBox = getChild<LLCheckBoxCtrl>("make_default_cb"); mSaveButton = getChild<LLButton>("save"); + mWaterAdapter = boost::make_shared<LLWatterSettingsAdapter>(); + initCallbacks(); refreshWaterPresetsList(); syncControls(); @@ -99,7 +109,7 @@ void LLFloaterEditWater::onClose(bool app_quitting) { if (!app_quitting) // there's no point to change environment if we're quitting { - LLEnvManagerNew::instance().usePrefs(); // revert changes made to current environment +// LLEnvManagerNew::instance().usePrefs(); // revert changes made to current environment } } @@ -119,44 +129,38 @@ void LLFloaterEditWater::initCallbacks(void) mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnSave, this)); getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnCancel, this)); - LLEnvManagerNew::instance().setRegionSettingsChangeCallback(boost::bind(&LLFloaterEditWater::onRegionSettingsChange, this)); - LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEditWater::onWaterPresetListChange, this)); - // Connect to region info updates. LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditWater::onRegionInfoUpdate, this)); //------------------------------------------------------------------------- - LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); - - getChild<LLUICtrl>("WaterFogColor")->setCommitCallback(boost::bind(&LLFloaterEditWater::onWaterFogColorMoved, this, _1, &water_mgr.mFogColor)); - //getChild<LLUICtrl>("WaterGlow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onColorControlAMoved, this, _1, &water_mgr.mFogColor)); + getChild<LLUICtrl>("WaterFogColor")->setCommitCallback(boost::bind(&LLFloaterEditWater::onColorControlMoved, this, _1, &mWaterAdapter->mFogColor)); // fog density - getChild<LLUICtrl>("WaterFogDensity")->setCommitCallback(boost::bind(&LLFloaterEditWater::onExpFloatControlMoved, this, _1, &water_mgr.mFogDensity)); - getChild<LLUICtrl>("WaterUnderWaterFogMod")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mUnderWaterFogMod)); + getChild<LLUICtrl>("WaterFogDensity")->setCommitCallback(boost::bind(&LLFloaterEditWater::onExpFloatControlMoved, this, _1, &mWaterAdapter->mFogDensity)); + getChild<LLUICtrl>("WaterUnderWaterFogMod")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mUnderWaterFogMod)); // blue density - getChild<LLUICtrl>("WaterNormalScaleX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlXMoved, this, _1, &water_mgr.mNormalScale)); - getChild<LLUICtrl>("WaterNormalScaleY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlYMoved, this, _1, &water_mgr.mNormalScale)); - getChild<LLUICtrl>("WaterNormalScaleZ")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlZMoved, this, _1, &water_mgr.mNormalScale)); + getChild<LLUICtrl>("WaterNormalScaleX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlXMoved, this, _1, &mWaterAdapter->mNormalScale)); + getChild<LLUICtrl>("WaterNormalScaleY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlYMoved, this, _1, &mWaterAdapter->mNormalScale)); + getChild<LLUICtrl>("WaterNormalScaleZ")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlZMoved, this, _1, &mWaterAdapter->mNormalScale)); // fresnel - getChild<LLUICtrl>("WaterFresnelScale")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mFresnelScale)); - getChild<LLUICtrl>("WaterFresnelOffset")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mFresnelOffset)); + getChild<LLUICtrl>("WaterFresnelScale")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mFresnelScale)); + getChild<LLUICtrl>("WaterFresnelOffset")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mFresnelOffset)); // scale above/below - getChild<LLUICtrl>("WaterScaleAbove")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mScaleAbove)); - getChild<LLUICtrl>("WaterScaleBelow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mScaleBelow)); + getChild<LLUICtrl>("WaterScaleAbove")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mScaleAbove)); + getChild<LLUICtrl>("WaterScaleBelow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mScaleBelow)); // blur mult - getChild<LLUICtrl>("WaterBlurMult")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mBlurMultiplier)); + getChild<LLUICtrl>("WaterBlurMult")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &mWaterAdapter->mBlurMultiplier)); // wave direction - getChild<LLUICtrl>("WaterWave1DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &water_mgr.mWave1Dir)); - getChild<LLUICtrl>("WaterWave1DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &water_mgr.mWave1Dir)); - getChild<LLUICtrl>("WaterWave2DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &water_mgr.mWave2Dir)); - getChild<LLUICtrl>("WaterWave2DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &water_mgr.mWave2Dir)); + getChild<LLUICtrl>("WaterWave1DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &mWaterAdapter->mWave1Dir)); + getChild<LLUICtrl>("WaterWave1DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &mWaterAdapter->mWave1Dir)); + getChild<LLUICtrl>("WaterWave2DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &mWaterAdapter->mWave2Dir)); + getChild<LLUICtrl>("WaterWave2DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &mWaterAdapter->mWave2Dir)); LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("WaterNormalMap"); texture_ctrl->setDefaultImageAssetID(DEFAULT_WATER_NORMAL); @@ -169,304 +173,128 @@ void LLFloaterEditWater::syncControls() { // *TODO: Eliminate slow getChild() calls. - bool err; + LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater(); + mEditSettings = pwater; - LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); - - LLWaterParamSet& current_params = water_mgr.mCurParams; - - // blue horizon - water_mgr.mFogColor = current_params.getVector4(water_mgr.mFogColor.mName, err); - - LLColor4 col = water_mgr.getFogColor(); //getChild<LLUICtrl>("WaterGlow")->setValue(col.mV[3]); - col.mV[3] = 1.0f; - getChild<LLColorSwatchCtrl>("WaterFogColor")->set(col); + getChild<LLColorSwatchCtrl>("WaterFogColor")->set(LLColor4(pwater->getFogColor())); // fog and wavelets - water_mgr.mFogDensity.mExp = - log(current_params.getFloat(water_mgr.mFogDensity.mName, err)) / - log(water_mgr.mFogDensity.mBase); - water_mgr.setDensitySliderValue(water_mgr.mFogDensity.mExp); - getChild<LLUICtrl>("WaterFogDensity")->setValue(water_mgr.mFogDensity.mExp); + mWaterAdapter->mFogDensity = pwater->getFogDensity(); + getChild<LLUICtrl>("WaterFogDensity")->setValue(mWaterAdapter->mFogDensity.getExp()); - water_mgr.mUnderWaterFogMod.mX = - current_params.getFloat(water_mgr.mUnderWaterFogMod.mName, err); - getChild<LLUICtrl>("WaterUnderWaterFogMod")->setValue(water_mgr.mUnderWaterFogMod.mX); + mWaterAdapter->mUnderWaterFogMod = pwater->getFogMod(); + getChild<LLUICtrl>("WaterUnderWaterFogMod")->setValue(static_cast<F32>(mWaterAdapter->mUnderWaterFogMod)); - water_mgr.mNormalScale = current_params.getVector3(water_mgr.mNormalScale.mName, err); - getChild<LLUICtrl>("WaterNormalScaleX")->setValue(water_mgr.mNormalScale.mX); - getChild<LLUICtrl>("WaterNormalScaleY")->setValue(water_mgr.mNormalScale.mY); - getChild<LLUICtrl>("WaterNormalScaleZ")->setValue(water_mgr.mNormalScale.mZ); + mWaterAdapter->mNormalScale = pwater->getNormalScale(); + getChild<LLUICtrl>("WaterNormalScaleX")->setValue(mWaterAdapter->mNormalScale.getX()); + getChild<LLUICtrl>("WaterNormalScaleY")->setValue(mWaterAdapter->mNormalScale.getY()); + getChild<LLUICtrl>("WaterNormalScaleZ")->setValue(mWaterAdapter->mNormalScale.getZ()); // Fresnel - water_mgr.mFresnelScale.mX = current_params.getFloat(water_mgr.mFresnelScale.mName, err); - getChild<LLUICtrl>("WaterFresnelScale")->setValue(water_mgr.mFresnelScale.mX); - water_mgr.mFresnelOffset.mX = current_params.getFloat(water_mgr.mFresnelOffset.mName, err); - getChild<LLUICtrl>("WaterFresnelOffset")->setValue(water_mgr.mFresnelOffset.mX); + mWaterAdapter->mFresnelScale = pwater->getFresnelScale(); + getChild<LLUICtrl>("WaterFresnelScale")->setValue(static_cast<F32>(mWaterAdapter->mFresnelScale)); + mWaterAdapter->mFresnelOffset = pwater->getFresnelOffset(); + getChild<LLUICtrl>("WaterFresnelOffset")->setValue(static_cast<F32>(mWaterAdapter->mFresnelOffset)); // Scale Above/Below - water_mgr.mScaleAbove.mX = current_params.getFloat(water_mgr.mScaleAbove.mName, err); - getChild<LLUICtrl>("WaterScaleAbove")->setValue(water_mgr.mScaleAbove.mX); - water_mgr.mScaleBelow.mX = current_params.getFloat(water_mgr.mScaleBelow.mName, err); - getChild<LLUICtrl>("WaterScaleBelow")->setValue(water_mgr.mScaleBelow.mX); + mWaterAdapter->mScaleAbove = pwater->getScaleAbove(); + getChild<LLUICtrl>("WaterScaleAbove")->setValue(static_cast<F32>(mWaterAdapter->mScaleAbove)); + mWaterAdapter->mScaleBelow = pwater->getScaleBelow(); + getChild<LLUICtrl>("WaterScaleBelow")->setValue(static_cast<F32>(mWaterAdapter->mScaleBelow)); // blur mult - water_mgr.mBlurMultiplier.mX = current_params.getFloat(water_mgr.mBlurMultiplier.mName, err); - getChild<LLUICtrl>("WaterBlurMult")->setValue(water_mgr.mBlurMultiplier.mX); + mWaterAdapter->mBlurMultiplier = pwater->getBlurMultiplier(); + getChild<LLUICtrl>("WaterBlurMult")->setValue(static_cast<F32>(mWaterAdapter->mBlurMultiplier)); // wave directions - water_mgr.mWave1Dir = current_params.getVector2(water_mgr.mWave1Dir.mName, err); - getChild<LLUICtrl>("WaterWave1DirX")->setValue(water_mgr.mWave1Dir.mX); - getChild<LLUICtrl>("WaterWave1DirY")->setValue(water_mgr.mWave1Dir.mY); + mWaterAdapter->mWave1Dir = pwater->getWave1Dir(); + getChild<LLUICtrl>("WaterWave1DirX")->setValue(mWaterAdapter->mWave1Dir.getU()); + getChild<LLUICtrl>("WaterWave1DirY")->setValue(mWaterAdapter->mWave1Dir.getV()); - water_mgr.mWave2Dir = current_params.getVector2(water_mgr.mWave2Dir.mName, err); - getChild<LLUICtrl>("WaterWave2DirX")->setValue(water_mgr.mWave2Dir.mX); - getChild<LLUICtrl>("WaterWave2DirY")->setValue(water_mgr.mWave2Dir.mY); + mWaterAdapter->mWave2Dir = pwater->getWave2Dir(); + getChild<LLUICtrl>("WaterWave2DirX")->setValue(mWaterAdapter->mWave2Dir.getU()); + getChild<LLUICtrl>("WaterWave2DirY")->setValue(mWaterAdapter->mWave2Dir.getV()); LLTextureCtrl* textCtrl = getChild<LLTextureCtrl>("WaterNormalMap"); - textCtrl->setImageAssetID(water_mgr.getNormalMapID()); -} - -// color control callbacks -void LLFloaterEditWater::onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - color_ctrl->mR = sldr_ctrl->getValueF32(); - - // move i if it's the max - if (color_ctrl->mR >= color_ctrl->mG - && color_ctrl->mR >= color_ctrl->mB - && color_ctrl->mHasSliderName) - { - color_ctrl->mI = color_ctrl->mR; - std::string name = color_ctrl->mSliderName; - name.append("I"); - - getChild<LLUICtrl>(name)->setValue(color_ctrl->mR); - } - - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); -} - -void LLFloaterEditWater::onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - color_ctrl->mG = sldr_ctrl->getValueF32(); - - // move i if it's the max - if (color_ctrl->mG >= color_ctrl->mR - && color_ctrl->mG >= color_ctrl->mB - && color_ctrl->mHasSliderName) - { - color_ctrl->mI = color_ctrl->mG; - std::string name = color_ctrl->mSliderName; - name.append("I"); - - getChild<LLUICtrl>(name)->setValue(color_ctrl->mG); - - } - - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); -} - -void LLFloaterEditWater::onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - color_ctrl->mB = sldr_ctrl->getValueF32(); - - // move i if it's the max - if (color_ctrl->mB >= color_ctrl->mR - && color_ctrl->mB >= color_ctrl->mG - && color_ctrl->mHasSliderName) - { - color_ctrl->mI = color_ctrl->mB; - std::string name = color_ctrl->mSliderName; - name.append("I"); - - getChild<LLUICtrl>(name)->setValue(color_ctrl->mB); - } - - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); -} - -void LLFloaterEditWater::onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - color_ctrl->mA = sldr_ctrl->getValueF32(); - - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); + textCtrl->setImageAssetID(pwater->getNormalMapID()); } -void LLFloaterEditWater::onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) -{ - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - color_ctrl->mI = sldr_ctrl->getValueF32(); - - // only for sliders where we pass a name - if (color_ctrl->mHasSliderName) - { - // set it to the top - F32 maxVal = std::max(std::max(color_ctrl->mR, color_ctrl->mG), color_ctrl->mB); - F32 iVal; - - iVal = color_ctrl->mI; - - // get the names of the other sliders - std::string rName = color_ctrl->mSliderName; - rName.append("R"); - std::string gName = color_ctrl->mSliderName; - gName.append("G"); - std::string bName = color_ctrl->mSliderName; - bName.append("B"); - - // handle if at 0 - if (iVal == 0) - { - color_ctrl->mR = 0; - color_ctrl->mG = 0; - color_ctrl->mB = 0; - - // if all at the start - // set them all to the intensity - } - else if (maxVal == 0) - { - color_ctrl->mR = iVal; - color_ctrl->mG = iVal; - color_ctrl->mB = iVal; - } - else - { - // add delta amounts to each - F32 delta = (iVal - maxVal) / maxVal; - color_ctrl->mR *= (1.0f + delta); - color_ctrl->mG *= (1.0f + delta); - color_ctrl->mB *= (1.0f + delta); - } - - // set the sliders to the new vals - getChild<LLUICtrl>(rName)->setValue(color_ctrl->mR); - getChild<LLUICtrl>(gName)->setValue(color_ctrl->mG); - getChild<LLUICtrl>(bName)->setValue(color_ctrl->mB); - } - - // now update the current parameters and send them to shaders - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - LLWaterParamManager::getInstance()->propagateParameters(); -} - // vector control callbacks -void LLFloaterEditWater::onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl) +void LLFloaterEditWater::onVector3ControlXMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl) { LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - vector_ctrl->mX = sldr_ctrl->getValueF32(); - - vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); + vector_ctrl->setX( sldr_ctrl->getValueF32() ); + vector_ctrl->update(mEditSettings); } // vector control callbacks -void LLFloaterEditWater::onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl) +void LLFloaterEditWater::onVector3ControlYMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl) { LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - vector_ctrl->mY = sldr_ctrl->getValueF32(); - - vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); + vector_ctrl->setY(sldr_ctrl->getValueF32()); + vector_ctrl->update(mEditSettings); } // vector control callbacks -void LLFloaterEditWater::onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl) +void LLFloaterEditWater::onVector3ControlZMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl) { - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - vector_ctrl->mZ = sldr_ctrl->getValueF32(); - - vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); + vector_ctrl->setZ(sldr_ctrl->getValueF32()); + vector_ctrl->update(mEditSettings); } // vector control callbacks -void LLFloaterEditWater::onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl) +void LLFloaterEditWater::onVector2ControlXMoved(LLUICtrl* ctrl, WLVect2Control* vector_ctrl) { - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - vector_ctrl->mX = sldr_ctrl->getValueF32(); - - vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); + vector_ctrl->setU(sldr_ctrl->getValueF32()); + vector_ctrl->update(mEditSettings); } // vector control callbacks -void LLFloaterEditWater::onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl) +void LLFloaterEditWater::onVector2ControlYMoved(LLUICtrl* ctrl, WLVect2Control* vector_ctrl) { - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - vector_ctrl->mY = sldr_ctrl->getValueF32(); + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - - LLWaterParamManager::getInstance()->propagateParameters(); + vector_ctrl->setV(sldr_ctrl->getValueF32()); + vector_ctrl->update(mEditSettings); } -void LLFloaterEditWater::onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl) +void LLFloaterEditWater::onFloatControlMoved(LLUICtrl* ctrl, WLFloatControl* floatControl) { - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - - floatControl->mX = sldr_ctrl->getValueF32() / floatControl->mMult; + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - floatControl->update(LLWaterParamManager::getInstance()->mCurParams); - LLWaterParamManager::getInstance()->propagateParameters(); + floatControl->setValue(sldr_ctrl->getValueF32()); + floatControl->update(mEditSettings); } -void LLFloaterEditWater::onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl) +void LLFloaterEditWater::onExpFloatControlMoved(LLUICtrl* ctrl, WLXFloatControl* expFloatControl) { LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - F32 val = sldr_ctrl->getValueF32(); - expFloatControl->mExp = val; - LLWaterParamManager::getInstance()->setDensitySliderValue(val); - - expFloatControl->update(LLWaterParamManager::getInstance()->mCurParams); - LLWaterParamManager::getInstance()->propagateParameters(); + expFloatControl->setExp(sldr_ctrl->getValueF32()); + expFloatControl->update(mEditSettings); } -void LLFloaterEditWater::onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) +void LLFloaterEditWater::onColorControlMoved(LLUICtrl* ctrl, WLColorControl* color_ctrl) { LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl); *color_ctrl = swatch->get(); - - color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); - LLWaterParamManager::getInstance()->propagateParameters(); + color_ctrl->update(mEditSettings); } void LLFloaterEditWater::onNormalMapPicked(LLUICtrl* ctrl) { LLTextureCtrl* textCtrl = static_cast<LLTextureCtrl*>(ctrl); LLUUID textID = textCtrl->getImageAssetID(); - LLWaterParamManager::getInstance()->setNormalMapID(textID); + mEditSettings->setNormalMapID(textID); } //============================================================================= @@ -494,6 +322,7 @@ bool LLFloaterEditWater::isNewPreset() const void LLFloaterEditWater::refreshWaterPresetsList() { +#if 0 mWaterPresetCombo->removeall(); #if 0 // *TODO: enable when we have a clear workflow to edit existing region environment @@ -530,6 +359,7 @@ void LLFloaterEditWater::refreshWaterPresetsList() } mWaterPresetCombo->setLabel(getString("combo_label")); +#endif } void LLFloaterEditWater::enableEditing(bool enable) @@ -544,6 +374,7 @@ void LLFloaterEditWater::enableEditing(bool enable) void LLFloaterEditWater::saveRegionWater() { +#if 0 llassert(getCurrentScope() == LLEnvKey::SCOPE_REGION); // make sure we're editing region water LL_DEBUGS("Windlight") << "Saving region water preset" << LL_ENDL; @@ -552,8 +383,10 @@ void LLFloaterEditWater::saveRegionWater() // *TODO: save to cached region settings. LL_WARNS("Windlight") << "Saving region water is not fully implemented yet" << LL_ENDL; +#endif } +#if 0 std::string LLFloaterEditWater::getCurrentPresetName() const { std::string name; @@ -561,7 +394,9 @@ std::string LLFloaterEditWater::getCurrentPresetName() const getSelectedPreset(name, scope); return name; } +#endif +#if 0 LLEnvKey::EScope LLFloaterEditWater::getCurrentScope() const { std::string name; @@ -569,9 +404,12 @@ LLEnvKey::EScope LLFloaterEditWater::getCurrentScope() const getSelectedPreset(name, scope); return scope; } +#endif +#if 0 void LLFloaterEditWater::getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const { + if (mWaterPresetNameEditor->getVisible()) { name = mWaterPresetNameEditor->getText(); @@ -592,16 +430,21 @@ void LLFloaterEditWater::getSelectedPreset(std::string& name, LLEnvKey::EScope& scope = (LLEnvKey::EScope) combo_val[1].asInteger(); } } + } +#endif void LLFloaterEditWater::onWaterPresetNameEdited() { +#if 0 // Disable saving a water preset having empty name. mSaveButton->setEnabled(!getCurrentPresetName().empty()); +#endif } void LLFloaterEditWater::onWaterPresetSelected() { +#if 0 LLWaterParamSet water_params; std::string name; LLEnvKey::EScope scope; @@ -629,23 +472,26 @@ void LLFloaterEditWater::onWaterPresetSelected() enableEditing(can_edit); mMakeDefaultCheckBox->setEnabled(scope == LLEnvKey::SCOPE_LOCAL); +#endif } bool LLFloaterEditWater::onSaveAnswer(const LLSD& notification, const LLSD& response) { - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); +#if 0 + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); // If they choose save, do it. Otherwise, don't do anything if (option == 0) { onSaveConfirmed(); } - +#endif return false; } void LLFloaterEditWater::onSaveConfirmed() { +#if 0 // Save currently displayed water params to the selected preset. std::string name = getCurrentPresetName(); @@ -670,10 +516,12 @@ void LLFloaterEditWater::onSaveConfirmed() } closeFloater(); +#endif } void LLFloaterEditWater::onBtnSave() { +#if 0 LLEnvKey::EScope scope; std::string name; getSelectedPreset(name, scope); @@ -710,6 +558,7 @@ void LLFloaterEditWater::onBtnSave() // new preset, hence no confirmation needed onSaveConfirmed(); } +#endif } void LLFloaterEditWater::onBtnCancel() @@ -719,6 +568,7 @@ void LLFloaterEditWater::onBtnCancel() void LLFloaterEditWater::onWaterPresetListChange() { +#if 0 std::string name; LLEnvKey::EScope scope; getSelectedPreset(name, scope); // preset being edited @@ -734,10 +584,12 @@ void LLFloaterEditWater::onWaterPresetListChange() // Refresh the presets list, though it may not make sense as the floater is about to be closed. refreshWaterPresetsList(); } +#endif } void LLFloaterEditWater::onRegionSettingsChange() { +#if 0 // If creating a new preset, don't bother. if (isNewPreset()) { @@ -755,10 +607,12 @@ void LLFloaterEditWater::onRegionSettingsChange() { refreshWaterPresetsList(); } +#endif } void LLFloaterEditWater::onRegionInfoUpdate() { +#if 0 bool can_edit = true; // If we've selected the region water for editing. @@ -769,4 +623,5 @@ void LLFloaterEditWater::onRegionInfoUpdate() } enableEditing(can_edit); +#endif } diff --git a/indra/newview/llfloatereditwater.h b/indra/newview/llfloatereditwater.h index 2211bca59f..7d9e493ac2 100644 --- a/indra/newview/llfloatereditwater.h +++ b/indra/newview/llfloatereditwater.h @@ -28,18 +28,22 @@ #define LL_LLFLOATEREDITWATER_H #include "llfloater.h" -#include "llenvmanager.h" // for LLEnvKey +#include "llsettingswater.h" class LLButton; class LLCheckBoxCtrl; class LLComboBox; class LLLineEditor; -struct WaterVector2Control; -struct WaterVector3Control; -struct WaterColorControl; -struct WaterFloatControl; -struct WaterExpFloatControl; +class WLVect2Control; +class WLVect3Control; +class WLColorControl; +class WLFloatControl; +class WLXFloatControl; + +class LLWatterSettingsAdapter; + +typedef boost::shared_ptr<LLWatterSettingsAdapter> LLWaterSettingsAdapterPtr; class LLFloaterEditWater : public LLFloater { @@ -60,29 +64,22 @@ private: void syncControls(); /// sync up sliders with parameters - // general purpose callbacks for dealing with color controllers - void onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); - void onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); - void onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); - void onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); - void onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); + void onVector3ControlXMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl); + void onVector3ControlYMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl); + void onVector3ControlZMoved(LLUICtrl* ctrl, WLVect3Control* vector_ctrl); - void onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl); - void onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl); - void onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl); + void onVector2ControlXMoved(LLUICtrl* ctrl, WLVect2Control* vector_ctrl); + void onVector2ControlYMoved(LLUICtrl* ctrl, WLVect2Control* vector_ctrl); - void onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl); - void onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl); + void onFloatControlMoved(LLUICtrl* ctrl, WLFloatControl* floatControl); - void onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl); + void onExpFloatControlMoved(LLUICtrl* ctrl, WLXFloatControl* expFloatControl); - void onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl); - - void onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); + void onColorControlMoved(LLUICtrl* ctrl, WLColorControl* color_ctrl); void onNormalMapPicked(LLUICtrl* ctrl); /// handle if they choose a new normal map - //-- WL stuff ends -------------------------------------------------------- + //-- WL stuff ends -------------------------------------------------------- void reset(); bool isNewPreset() const; @@ -90,9 +87,9 @@ private: void enableEditing(bool enable); void saveRegionWater(); - std::string getCurrentPresetName() const; - LLEnvKey::EScope getCurrentScope() const; - void getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const; +// std::string getCurrentPresetName() const; +// LLEnvKey::EScope getCurrentScope() const; +// void getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const; void onWaterPresetNameEdited(); void onWaterPresetSelected(); @@ -110,6 +107,9 @@ private: LLComboBox* mWaterPresetCombo; LLCheckBoxCtrl* mMakeDefaultCheckBox; LLButton* mSaveButton; + + LLWaterSettingsAdapterPtr mWaterAdapter; + LLSettingsWater::ptr_t mEditSettings; }; #endif // LL_LLFLOATEREDITWATER_H diff --git a/indra/newview/llfloaterenvironmentsettings.cpp b/indra/newview/llfloaterenvironmentsettings.cpp index 3a059e92dc..39907b19a3 100644 --- a/indra/newview/llfloaterenvironmentsettings.cpp +++ b/indra/newview/llfloaterenvironmentsettings.cpp @@ -32,10 +32,6 @@ #include "llradiogroup.h" #include "lldaycyclemanager.h" -#include "llenvmanager.h" -#include "llwaterparammanager.h" -#include "llwlparamset.h" -#include "llwlparammanager.h" #include "llenvironment.h" @@ -74,10 +70,10 @@ BOOL LLFloaterEnvironmentSettings::postBuild() setCloseCallback(boost::bind(&LLFloaterEnvironmentSettings::cancel, this)); - LLEnvManagerNew::instance().setPreferencesChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::refresh, this)); - LLDayCycleManager::instance().setModifyCallback(boost::bind(&LLFloaterEnvironmentSettings::populateDayCyclePresetsList, this)); - LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::populateSkyPresetsList, this)); - LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::populateWaterPresetsList, this)); +// LLEnvManagerNew::instance().setPreferencesChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::refresh, this)); +// LLDayCycleManager::instance().setModifyCallback(boost::bind(&LLFloaterEnvironmentSettings::populateDayCyclePresetsList, this)); +// LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::populateSkyPresetsList, this)); +// LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEnvironmentSettings::populateWaterPresetsList, this)); return TRUE; } @@ -199,7 +195,9 @@ void LLFloaterEnvironmentSettings::apply() env_mgr.useDayCycle(day_cycle, LLEnvKey::SCOPE_LOCAL); } - env_mgr.useWaterPreset(water_preset); + /* LAPRAS */ + //env_mgr.useWaterPreset(water_preset); + LLEnvironment::instance().selectWater(water_preset); } } @@ -214,7 +212,7 @@ void LLFloaterEnvironmentSettings::populateWaterPresetsList() mWaterPresetCombo->removeall(); std::list<std::string> user_presets, system_presets; - LLWaterParamManager::instance().getPresetNames(user_presets, system_presets); + //LLWaterParamManager::instance().getPresetNames(user_presets, system_presets); // Add user presets first. for (std::list<std::string>::const_iterator it = user_presets.begin(); it != user_presets.end(); ++it) diff --git a/indra/newview/lljoystickbutton.cpp b/indra/newview/lljoystickbutton.cpp index 59e14e6cc0..5b35d5c3a5 100644 --- a/indra/newview/lljoystickbutton.cpp +++ b/indra/newview/lljoystickbutton.cpp @@ -48,7 +48,7 @@ static LLDefaultChildRegistry::Register<LLJoystickAgentSlide> r1("joystick_slide static LLDefaultChildRegistry::Register<LLJoystickAgentTurn> r2("joystick_turn"); static LLDefaultChildRegistry::Register<LLJoystickCameraRotate> r3("joystick_rotate"); static LLDefaultChildRegistry::Register<LLJoystickCameraTrack> r5("joystick_track"); - +static LLDefaultChildRegistry::Register<LLJoystickQuaternion> r6("joystick_quat"); const F32 NUDGE_TIME = 0.25f; // in seconds @@ -646,3 +646,185 @@ void LLJoystickCameraTrack::onHeldDown() gAgentCamera.setPanDownKey(getOrbitRate()); } } + +//------------------------------------------------------------------------------- +// LLJoystickQuaternion +//------------------------------------------------------------------------------- + +LLJoystickQuaternion::Params::Params() +{ +} + +LLJoystickQuaternion::LLJoystickQuaternion(const LLJoystickQuaternion::Params &p): + LLJoystick(p), + mInLeft(false), + mInTop(false), + mInRight(false), + mInBottom(false) +{ +} + +void LLJoystickQuaternion::setToggleState(BOOL left, BOOL top, BOOL right, BOOL bottom) +{ + mInLeft = left; + mInTop = top; + mInRight = right; + mInBottom = bottom; +} + +BOOL LLJoystickQuaternion::handleMouseDown(S32 x, S32 y, MASK mask) +{ + updateSlop(); + + // Set initial offset based on initial click location + S32 horiz_center = getRect().getWidth() / 2; + S32 vert_center = getRect().getHeight() / 2; + + S32 dx = x - horiz_center; + S32 dy = y - vert_center; + + if (dy > dx && dy > -dx) + { + // top + mInitialOffset.mX = 0; + mInitialOffset.mY = (mVertSlopNear + mVertSlopFar) / 2; + mInitialQuadrant = JQ_UP; + } + else if (dy > dx && dy <= -dx) + { + // left + mInitialOffset.mX = -(mHorizSlopNear + mHorizSlopFar) / 2; + mInitialOffset.mY = 0; + mInitialQuadrant = JQ_LEFT; + } + else if (dy <= dx && dy <= -dx) + { + // bottom + mInitialOffset.mX = 0; + mInitialOffset.mY = -(mVertSlopNear + mVertSlopFar) / 2; + mInitialQuadrant = JQ_DOWN; + } + else + { + // right + mInitialOffset.mX = (mHorizSlopNear + mHorizSlopFar) / 2; + mInitialOffset.mY = 0; + mInitialQuadrant = JQ_RIGHT; + } + + return LLJoystick::handleMouseDown(x, y, mask); +} + +BOOL LLJoystickQuaternion::handleMouseUp(S32 x, S32 y, MASK mask) +{ + return LLJoystick::handleMouseUp(x, y, mask); +} + +void LLJoystickQuaternion::onHeldDown() +{ + updateSlop(); + + S32 dx = mLastMouse.mX - mFirstMouse.mX + mInitialOffset.mX; + S32 dy = mLastMouse.mY - mFirstMouse.mY + mInitialOffset.mY; + + // left-right rotation + if (dx > mHorizSlopNear) + { + } + else if (dx < -mHorizSlopNear) + { + } + + // over/under rotation + if (dy > mVertSlopNear) + { + } + else if (dy < -mVertSlopNear) + { + } +} + +void LLJoystickQuaternion::draw() +{ + LLGLSUIDefault gls_ui; + + getImageUnselected()->draw(0, 0); + LLPointer<LLUIImage> image = getImageSelected(); + + if (mInTop) + { + drawRotatedImage(getImageSelected(), 0); + } + + if (mInRight) + { + drawRotatedImage(getImageSelected(), 1); + } + + if (mInBottom) + { + drawRotatedImage(getImageSelected(), 2); + } + + if (mInLeft) + { + drawRotatedImage(getImageSelected(), 3); + } +} + +F32 LLJoystickQuaternion::getOrbitRate() +{ + return 1; +} + +void LLJoystickQuaternion::updateSlop() +{ + // small fixed slop region + mVertSlopNear = 16; + mVertSlopFar = 32; + + mHorizSlopNear = 16; + mHorizSlopFar = 32; +} + +void LLJoystickQuaternion::drawRotatedImage(LLPointer<LLUIImage> image, S32 rotations) +{ + S32 width = image->getWidth(); + S32 height = image->getHeight(); + LLTexture* texture = image->getImage(); + + /* + * Scale texture coordinate system + * to handle the different between image size and size of texture. + */ + F32 uv[][2] = + { + { (F32)width / texture->getWidth(), (F32)height / texture->getHeight() }, + { 0.f, (F32)height / texture->getHeight() }, + { 0.f, 0.f }, + { (F32)width / texture->getWidth(), 0.f } + }; + + gGL.getTexUnit(0)->bind(texture); + + gGL.color4fv(UI_VERTEX_COLOR.mV); + + gGL.begin(LLRender::QUADS); + { + gGL.texCoord2fv(uv[(rotations + 0) % 4]); + gGL.vertex2i(width, height); + + gGL.texCoord2fv(uv[(rotations + 1) % 4]); + gGL.vertex2i(0, height); + + gGL.texCoord2fv(uv[(rotations + 2) % 4]); + gGL.vertex2i(0, 0); + + gGL.texCoord2fv(uv[(rotations + 3) % 4]); + gGL.vertex2i(width, 0); + } + gGL.end(); +} + + + diff --git a/indra/newview/lljoystickbutton.h b/indra/newview/lljoystickbutton.h index 4e6c774cad..ae8de1bf32 100644 --- a/indra/newview/lljoystickbutton.h +++ b/indra/newview/lljoystickbutton.h @@ -178,4 +178,35 @@ public: virtual void onHeldDown(); }; +// +class LLJoystickQuaternion : + public LLJoystick +{ +public: + struct Params : + public LLInitParam::Block<Params, LLJoystick::Params> + { + Params(); + }; + + LLJoystickQuaternion(const LLJoystickQuaternion::Params &); + + virtual void setToggleState(BOOL left, BOOL top, BOOL right, BOOL bottom); + + virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask); + virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask); + virtual void onHeldDown(); + virtual void draw(); + +protected: + F32 getOrbitRate(); + virtual void updateSlop(); + void drawRotatedImage(LLPointer<LLUIImage> image, S32 rotations); + + BOOL mInLeft; + BOOL mInTop; + BOOL mInRight; + BOOL mInBottom; +}; + #endif // LL_LLJOYSTICKBUTTON_H diff --git a/indra/newview/llsettingssky.cpp b/indra/newview/llsettingssky.cpp index 898cdad7be..c91d4e59ce 100644 --- a/indra/newview/llsettingssky.cpp +++ b/indra/newview/llsettingssky.cpp @@ -47,8 +47,8 @@ namespace const LLVector3 VECT_ZENITH(0.f, 1.f, 0.f); const LLVector3 VECT_NORTHSOUTH(1.f, 0.f, 0.f); - LLTrace::BlockTimerStatHandle FTM_BLEND_ENVIRONMENT("Blending Environment Params"); - LLTrace::BlockTimerStatHandle FTM_UPDATE_ENVIRONMENT("Update Environment Params"); + LLTrace::BlockTimerStatHandle FTM_BLEND_SKYVALUES("Blending Sky Environment"); + LLTrace::BlockTimerStatHandle FTM_UPDATE_SKYVALUES("Update Sky Environment"); LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude); void angles_from_rotation(LLQuaternion quat, F32 &azimuth, F32 &altitude); @@ -266,8 +266,7 @@ LLSettingsSky::ptr_t LLSettingsSky::buildFromLegacyPreset(const std::string &nam } LLSettingsSky::ptr_t skyp = boost::make_shared<LLSettingsSky>(newsettings); - skyp->update(); - + return skyp; } @@ -293,11 +292,11 @@ LLSettingsSky::ptr_t LLSettingsSky::buildClone() LLSettingsSky::ptr_t LLSettingsSky::blend(const LLSettingsSky::ptr_t &other, F32 mix) const { - LL_RECORD_BLOCK_TIME(FTM_BLEND_ENVIRONMENT); + LL_RECORD_BLOCK_TIME(FTM_BLEND_SKYVALUES); LL_INFOS("WINDLIGHT", "SKY", "EEP") << "Blending new sky settings object." << LL_ENDL; LLSettingsSky::ptr_t skyp = boost::make_shared<LLSettingsSky>(mSettings); - // the settings in the initial constructor are references tho this' settings block. + // the settings in the initial constructor are references to this' settings block. // They will be replaced in the following lerp skyp->lerpSettings(*other, mix); @@ -329,7 +328,7 @@ LLSD LLSettingsSky::defaults() dfltsetting[SETTING_DOME_OFFSET] = LLSD::Real(0.96f); dfltsetting[SETTING_DOME_RADIUS] = LLSD::Real(15000.f); dfltsetting[SETTING_GAMMA] = LLSD::Real(1.0); - dfltsetting[SETTING_GLOW] = LLColor4(5.000, 0.0010, -0.4799, 1.0).getValue(); // *RIDER: This is really weird for a color... TODO: check if right. + dfltsetting[SETTING_GLOW] = LLColor4(5.000, 0.0010, -0.4799, 1.0).getValue(); dfltsetting[SETTING_HAZE_DENSITY] = LLSD::Real(0.6999); dfltsetting[SETTING_HAZE_HORIZON] = LLSD::Real(0.1899); dfltsetting[SETTING_LIGHT_NORMAL] = LLVector4(0.0000, 0.9126, -0.4086, 0.0000).getValue(); @@ -350,7 +349,7 @@ LLSD LLSettingsSky::defaults() void LLSettingsSky::updateSettings() { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_ENVIRONMENT); + LL_RECORD_BLOCK_TIME(FTM_UPDATE_SKYVALUES); LL_INFOS("WINDLIGHT", "SKY", "EEP") << "WL Parameters are dirty. Reticulating Splines..." << LL_ENDL; // base class clears dirty flag so as to not trigger recursive update diff --git a/indra/newview/llsettingssky.h b/indra/newview/llsettingssky.h index 012244d1f9..8052651030 100644 --- a/indra/newview/llsettingssky.h +++ b/indra/newview/llsettingssky.h @@ -62,10 +62,6 @@ public: static const std::string SETTING_SUN_ROTATION; static const std::string SETTING_SUN_TEXUTUREID; - static const std::string SETTING_LEGACY_EAST_ANGLE; - static const std::string SETTING_LEGACY_ENABLE_CLOUD_SCROLL; - static const std::string SETTING_LEGACY_SUN_ANGLE; - typedef boost::shared_ptr<LLSettingsSky> ptr_t; typedef std::pair<F32, F32> azimalt_t; @@ -428,6 +424,10 @@ protected: private: + static const std::string SETTING_LEGACY_EAST_ANGLE; + static const std::string SETTING_LEGACY_ENABLE_CLOUD_SCROLL; + static const std::string SETTING_LEGACY_SUN_ANGLE; + void calculateHeavnlyBodyPositions(); void calculateLightSettings(); diff --git a/indra/newview/llsettingswater.cpp b/indra/newview/llsettingswater.cpp new file mode 100644 index 0000000000..7efa89e6f1 --- /dev/null +++ b/indra/newview/llsettingswater.cpp @@ -0,0 +1,268 @@ +/** +* @file llsettingswater.h +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#include "llviewerprecompiledheaders.h" +#include "llviewercontrol.h" +#include "llsettingswater.h" +#include <algorithm> +#include <boost/make_shared.hpp> +#include "lltrace.h" +#include "llfasttimer.h" +#include "v3colorutil.h" + +#include "llglslshader.h" +#include "llviewershadermgr.h" + +#include "llenvironment.h" + +#include "llagent.h" +#include "pipeline.h" + +//========================================================================= +namespace +{ + LLTrace::BlockTimerStatHandle FTM_BLEND_WATERVALUES("Blending Water Environment"); + LLTrace::BlockTimerStatHandle FTM_UPDATE_WATERVALUES("Update Water Environment"); + + LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude); + void angles_from_rotation(LLQuaternion quat, F32 &azimuth, F32 &altitude); +} + +//========================================================================= +const std::string LLSettingsWater::SETTING_BLUR_MULTIPILER("blur_multiplier"); +const std::string LLSettingsWater::SETTING_FOG_COLOR("water_fog_color"); +const std::string LLSettingsWater::SETTING_FOG_DENSITY("water_fog_density"); +const std::string LLSettingsWater::SETTING_FOG_MOD("underwater_fog_mod"); +const std::string LLSettingsWater::SETTING_FRESNEL_OFFSET("fresnel_offset"); +const std::string LLSettingsWater::SETTING_FRESNEL_SCALE("fresnel_scale"); +const std::string LLSettingsWater::SETTING_NAME("name"); +const std::string LLSettingsWater::SETTING_NORMAL_MAP("normal_map"); +const std::string LLSettingsWater::SETTING_NORMAL_SCALE("normal_scale"); +const std::string LLSettingsWater::SETTING_SCALE_ABOVE("scale_above"); +const std::string LLSettingsWater::SETTING_SCALE_BELOW("scale_below"); +const std::string LLSettingsWater::SETTING_WAVE1_DIR("wave1_direction"); +const std::string LLSettingsWater::SETTING_WAVE2_DIR("wave2_direction"); + +const std::string LLSettingsWater::SETTING_LEGACY_BLUR_MULTIPILER("blurMultiplier"); +const std::string LLSettingsWater::SETTING_LEGACY_FOG_COLOR("waterFogColor"); +const std::string LLSettingsWater::SETTING_LEGACY_FOG_DENSITY("waterFogDensity"); +const std::string LLSettingsWater::SETTING_LEGACY_FOG_MOD("underWaterFogMod"); +const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_OFFSET("fresnelOffset"); +const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_SCALE("fresnelScale"); +const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_MAP("normalMap"); +const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_SCALE("normScale"); +const std::string LLSettingsWater::SETTING_LEGACY_SCALE_ABOVE("scaleAbove"); +const std::string LLSettingsWater::SETTING_LEGACY_SCALE_BELOW("scaleBelow"); +const std::string LLSettingsWater::SETTING_LEGACY_WAVE1_DIR("wave1Dir"); +const std::string LLSettingsWater::SETTING_LEGACY_WAVE2_DIR("wave2Dir"); + +const F32 LLSettingsWater::WATER_FOG_LIGHT_CLAMP(0.3f); + +const LLUUID LLSettingsWater::DEFAULT_WATER_NORMAL_ID(DEFAULT_WATER_NORMAL); + + +//========================================================================= +LLSettingsWater::LLSettingsWater(const LLSD &data) : + LLSettingsBase(data) +{ +} + +LLSettingsWater::LLSettingsWater() : + LLSettingsBase() +{ +} + +//========================================================================= +LLSD LLSettingsWater::defaults() +{ + LLSD dfltsetting; + + // Magic constants copied form defaults.xml + dfltsetting[SETTING_BLUR_MULTIPILER] = LLSD::Real(0.04000f); + dfltsetting[SETTING_FOG_COLOR] = LLColor3(0.0156f, 0.1490f, 0.2509f).getValue(); + dfltsetting[SETTING_FOG_DENSITY] = LLSD::Real(2.0f); + dfltsetting[SETTING_FOG_MOD] = LLSD::Real(0.25f); + dfltsetting[SETTING_FRESNEL_OFFSET] = LLSD::Real(0.5f); + dfltsetting[SETTING_FRESNEL_SCALE] = LLSD::Real(0.3999); + dfltsetting[SETTING_NORMAL_MAP] = LLSD::UUID(DEFAULT_WATER_NORMAL_ID); + dfltsetting[SETTING_NORMAL_SCALE] = LLVector3(2.0f, 2.0f, 2.0f).getValue(); + dfltsetting[SETTING_SCALE_ABOVE] = LLSD::Real(0.0299f); + dfltsetting[SETTING_SCALE_BELOW] = LLSD::Real(0.2000f); + dfltsetting[SETTING_WAVE1_DIR] = LLVector2(1.04999f, -0.42000f).getValue(); + dfltsetting[SETTING_WAVE2_DIR] = LLVector2(1.10999f, -1.16000f).getValue(); + + return dfltsetting; +} + + +LLSettingsWater::ptr_t LLSettingsWater::buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings) +{ + LLSD newsettings(defaults()); + + newsettings[SETTING_NAME] = name; + + + if (oldsettings.has(SETTING_LEGACY_BLUR_MULTIPILER)) + { + newsettings[SETTING_BLUR_MULTIPILER] = LLSD::Real(oldsettings[SETTING_LEGACY_BLUR_MULTIPILER].asReal()); + } + if (oldsettings.has(SETTING_LEGACY_FOG_COLOR)) + { + newsettings[SETTING_FOG_COLOR] = LLColor3(oldsettings[SETTING_LEGACY_FOG_COLOR]).getValue(); + } + if (oldsettings.has(SETTING_LEGACY_FOG_DENSITY)) + { + newsettings[SETTING_FOG_DENSITY] = LLSD::Real(oldsettings[SETTING_LEGACY_FOG_DENSITY]); + } + if (oldsettings.has(SETTING_LEGACY_FOG_MOD)) + { + newsettings[SETTING_FOG_MOD] = LLSD::Real(oldsettings[SETTING_LEGACY_FOG_MOD].asReal()); + } + if (oldsettings.has(SETTING_LEGACY_FRESNEL_OFFSET)) + { + newsettings[SETTING_FRESNEL_OFFSET] = LLSD::Real(oldsettings[SETTING_LEGACY_FRESNEL_OFFSET].asReal()); + } + if (oldsettings.has(SETTING_LEGACY_FRESNEL_SCALE)) + { + newsettings[SETTING_FRESNEL_SCALE] = LLSD::Real(oldsettings[SETTING_LEGACY_FRESNEL_SCALE].asReal()); + } + if (oldsettings.has(SETTING_LEGACY_NORMAL_MAP)) + { + newsettings[SETTING_NORMAL_MAP] = LLSD::UUID(oldsettings[SETTING_LEGACY_NORMAL_MAP].asUUID()); + } + if (oldsettings.has(SETTING_LEGACY_NORMAL_SCALE)) + { + newsettings[SETTING_NORMAL_SCALE] = LLVector3(oldsettings[SETTING_LEGACY_NORMAL_SCALE]).getValue(); + } + if (oldsettings.has(SETTING_LEGACY_SCALE_ABOVE)) + { + newsettings[SETTING_SCALE_ABOVE] = LLSD::Real(oldsettings[SETTING_LEGACY_SCALE_ABOVE].asReal()); + } + if (oldsettings.has(SETTING_LEGACY_SCALE_BELOW)) + { + newsettings[SETTING_SCALE_BELOW] = LLSD::Real(oldsettings[SETTING_LEGACY_SCALE_BELOW].asReal()); + } + if (oldsettings.has(SETTING_LEGACY_WAVE1_DIR)) + { + newsettings[SETTING_WAVE1_DIR] = LLVector2(oldsettings[SETTING_LEGACY_WAVE1_DIR]).getValue(); + } + if (oldsettings.has(SETTING_LEGACY_WAVE2_DIR)) + { + newsettings[SETTING_WAVE2_DIR] = LLVector2(oldsettings[SETTING_LEGACY_WAVE2_DIR]).getValue(); + } + + LLSettingsWater::ptr_t waterp = boost::make_shared<LLSettingsWater>(newsettings); + + return waterp; +} + +LLSettingsWater::ptr_t LLSettingsWater::buildDefaultWater() +{ + LLSD settings = LLSettingsWater::defaults(); + + LLSettingsWater::ptr_t skyp = boost::make_shared<LLSettingsWater>(settings); + + return skyp; +} + +LLSettingsWater::ptr_t LLSettingsWater::buildClone() +{ + LLSD settings = cloneSettings(); + + LLSettingsWater::ptr_t skyp = boost::make_shared<LLSettingsWater>(settings); + + return skyp; +} + +//========================================================================= + +LLSettingsWater::parammapping_t LLSettingsWater::getParameterMap() const +{ + static parammapping_t param_map; + + if (param_map.empty()) + { + param_map[SETTING_FOG_COLOR] = LLShaderMgr::WATER_FOGCOLOR; + param_map[SETTING_FOG_DENSITY] = LLShaderMgr::WATER_FOGDENSITY; + + + } + return param_map; +} + +void LLSettingsWater::applySpecial(void *ptarget) +{ + LLGLSLShader *shader = (LLGLSLShader *)ptarget; + + shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, getWaterPlane().mV); + shader->uniform1f(LLShaderMgr::WATER_FOGKS, getWaterFogKS()); + + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLEnvironment::instance().getRotatedLight().mV); + shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); + shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0); + + +} + +//========================================================================= +void LLSettingsWater::updateSettings() +{ + LL_RECORD_BLOCK_TIME(FTM_UPDATE_WATERVALUES); + LL_INFOS("WINDLIGHT", "WATER", "EEP") << "Water Parameters are dirty. Reticulating Splines..." << LL_ENDL; + + // base class clears dirty flag so as to not trigger recursive update + LLSettingsBase::updateSettings(); + + // only do this if we're dealing with shaders + if (gPipeline.canUseVertexShaders()) + { + //transform water plane to eye space + glh::vec3f norm(0.f, 0.f, 1.f); + glh::vec3f p(0.f, 0.f, LLEnvironment::instance().getWaterHeight() + 0.1f); + + F32 modelView[16]; + for (U32 i = 0; i < 16; i++) + { + modelView[i] = (F32)gGLModelView[i]; + } + + glh::matrix4f mat(modelView); + glh::matrix4f invtrans = mat.inverse().transpose(); + glh::vec3f enorm; + glh::vec3f ep; + invtrans.mult_matrix_vec(norm, enorm); + enorm.normalize(); + mat.mult_matrix_vec(p, ep); + + mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm)); + + LLVector4 light_direction = LLEnvironment::instance().getLightDirection(); + + mWaterFogKS = 1.f / llmax(light_direction.mV[2], WATER_FOG_LIGHT_CLAMP); + } + +} diff --git a/indra/newview/llsettingswater.h b/indra/newview/llsettingswater.h new file mode 100644 index 0000000000..d8c9ff5cc6 --- /dev/null +++ b/indra/newview/llsettingswater.h @@ -0,0 +1,234 @@ +/** +* @file llsettingssky.h +* @author optional +* @brief A base class for asset based settings groups. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#ifndef LL_SETTINGS_WATER_H +#define LL_SETTINGS_WATER_H + +#include "llsettingsbase.h" + +class LLSettingsWater : public LLSettingsBase +{ +public: + static const std::string SETTING_BLUR_MULTIPILER; + static const std::string SETTING_FOG_COLOR; + static const std::string SETTING_FOG_DENSITY; + static const std::string SETTING_FOG_MOD; + static const std::string SETTING_FRESNEL_OFFSET; + static const std::string SETTING_FRESNEL_SCALE; + static const std::string SETTING_NAME; + static const std::string SETTING_NORMAL_MAP; + static const std::string SETTING_NORMAL_SCALE; + static const std::string SETTING_SCALE_ABOVE; + static const std::string SETTING_SCALE_BELOW; + static const std::string SETTING_WAVE1_DIR; + static const std::string SETTING_WAVE2_DIR; + + static const LLUUID DEFAULT_WATER_NORMAL_ID; + + typedef boost::shared_ptr<LLSettingsWater> ptr_t; + + //--------------------------------------------------------------------- + LLSettingsWater(const LLSD &data); + virtual ~LLSettingsWater() { }; + + static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings); + static ptr_t buildDefaultWater(); + ptr_t buildClone(); + + //--------------------------------------------------------------------- + virtual std::string getSettingType() const { return std::string("water"); } + + // Settings status + ptr_t blend(const ptr_t &other, F32 mix) const; + + static LLSD defaults(); + + //--------------------------------------------------------------------- + F32 getBlurMultiplier() const + { + return mSettings[SETTING_BLUR_MULTIPILER].asReal(); + } + + void setBlurMultiplier(F32 val) + { + setValue(SETTING_BLUR_MULTIPILER, val); + } + + LLColor3 getFogColor() const + { + return LLColor3(mSettings[SETTING_FOG_COLOR]); + } + + void setFogColor(LLColor3 val) + { + setValue(SETTING_FOG_COLOR, val); + } + + F32 getFogDensity() const + { + return mSettings[SETTING_FOG_DENSITY].asReal(); + } + + void setFogDensity(F32 val) + { + setValue(SETTING_FOG_DENSITY, val); + } + + F32 getFogMod() const + { + return mSettings[SETTING_FOG_MOD].asReal(); + } + + void setFogMod(F32 val) + { + setValue(SETTING_FOG_MOD, val); + } + + F32 getFresnelOffset() const + { + return mSettings[SETTING_FRESNEL_OFFSET].asReal(); + } + + void setFresnelOffset(F32 val) + { + setValue(SETTING_FRESNEL_OFFSET, val); + } + + F32 getFresnelScale() const + { + return mSettings[SETTING_FRESNEL_SCALE].asReal(); + } + + void setFresnelScale(F32 val) + { + setValue(SETTING_FRESNEL_SCALE, val); + } + + LLUUID getNormalMapID() const + { + return mSettings[SETTING_NORMAL_MAP].asUUID(); + } + + void setNormalMapID(LLUUID val) + { + setValue(SETTING_NORMAL_MAP, val); + } + + LLVector3 getNormalScale() const + { + return LLVector3(mSettings[SETTING_NORMAL_SCALE]); + } + + void setNormalScale(LLVector3 val) + { + setValue(SETTING_NORMAL_SCALE, val); + } + + F32 getScaleAbove() const + { + return mSettings[SETTING_SCALE_ABOVE].asReal(); + } + + void setScaleAbove(F32 val) + { + setValue(SETTING_SCALE_ABOVE, val); + } + + F32 getScaleBelow() const + { + return mSettings[SETTING_SCALE_BELOW].asReal(); + } + + void setScaleBelow(F32 val) + { + setValue(SETTING_SCALE_BELOW, val); + } + + LLVector2 getWave1Dir() const + { + return LLVector2(mSettings[SETTING_WAVE1_DIR]); + } + + void setWave1Dir(LLVector2 val) + { + setValue(SETTING_WAVE1_DIR, val); + } + + LLVector2 getWave2Dir() const + { + return LLVector2(mSettings[SETTING_WAVE2_DIR]); + } + + void setWave2Dir(LLVector2 val) + { + setValue(SETTING_WAVE2_DIR, val); + } + + //------------------------------------------- + LLVector4 getWaterPlane() const + { + update(); + return mWaterPlane; + } + + F32 getWaterFogKS() const + { + update(); + return mWaterFogKS; + } + +protected: + LLSettingsWater(); + + virtual void updateSettings(); + + virtual parammapping_t getParameterMap() const; + + virtual void applySpecial(void *); + + +private: + static const std::string SETTING_LEGACY_BLUR_MULTIPILER; + static const std::string SETTING_LEGACY_FOG_COLOR; + static const std::string SETTING_LEGACY_FOG_DENSITY; + static const std::string SETTING_LEGACY_FOG_MOD; + static const std::string SETTING_LEGACY_FRESNEL_OFFSET; + static const std::string SETTING_LEGACY_FRESNEL_SCALE; + static const std::string SETTING_LEGACY_NORMAL_MAP; + static const std::string SETTING_LEGACY_NORMAL_SCALE; + static const std::string SETTING_LEGACY_SCALE_ABOVE; + static const std::string SETTING_LEGACY_SCALE_BELOW; + static const std::string SETTING_LEGACY_WAVE1_DIR; + static const std::string SETTING_LEGACY_WAVE2_DIR; + + static const F32 WATER_FOG_LIGHT_CLAMP; + + LLVector4 mWaterPlane; + F32 mWaterFogKS; +}; + +#endif diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 485b88e4c7..e50a4a0b5d 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -180,7 +180,6 @@ #include "llnamebox.h" #include "llnameeditor.h" #include "llpostprocess.h" -#include "llwlparammanager.h" #include "llwaterparammanager.h" #include "llagentlanguage.h" #include "llwearable.h" @@ -197,6 +196,9 @@ #include "llexperiencelog.h" #include "llcleanup.h" +#include "llenvironment.h" +#include "llenvmanager.h" + #include "llstacktrace.h" #if LL_WINDOWS @@ -1461,7 +1463,7 @@ bool idle_startup() LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLEnvManagerNew::getInstance()->usePrefs(); // Load all presets and settings + LLEnvironment::instance().loadPreferences(); gSky.init(initial_sun_direction); LLGLState::checkStates(); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index dcf42a201b..f25471d4f0 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -74,7 +74,6 @@ #include "llviewerregion.h" #include "lldrawpoolwater.h" #include "lldrawpoolbump.h" -#include "llwlparammanager.h" #include "llwaterparammanager.h" #include "llpostprocess.h" #include "llscenemonitor.h" @@ -203,7 +202,6 @@ void display_update_camera() // update all the sky/atmospheric/water settings LLEnvironment::instance().update(LLViewerCamera::getInstance()); - LLWaterParamManager::getInstance()->update(LLViewerCamera::getInstance()); // Update land visibility too LLWorld::getInstance()->setLandFarClip(final_far); @@ -920,7 +918,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gPipeline.mScreen.bindTarget(); if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders()) { - const LLColor4 &col = LLDrawPoolWater::sWaterFogColor; + const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getFogColor(); glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); } gPipeline.mScreen.clear(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 683ff7558a..f0924486df 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -3430,7 +3430,6 @@ std::string LLViewerShaderMgr::getShaderDirPrefix(void) void LLViewerShaderMgr::updateShaderUniforms(LLGLSLShader * shader) { LLEnvironment::instance().updateShaderUniforms(shader); - LLWaterParamManager::getInstance()->updateShaderUniforms(shader); } LLViewerShaderMgr::shader_iter LLViewerShaderMgr::beginShaders() const diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 93ca7945ba..20afc7a41d 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -48,7 +48,6 @@ #include "llworld.h" #include "pipeline.h" #include "lldrawpoolwlsky.h" -#include "llwlparammanager.h" #include "llwaterparammanager.h" #include "v3colorutil.h" @@ -1952,11 +1951,12 @@ void LLVOSky::updateFog(const F32 distance) } else { + LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater(); F32 depth = water_height - camera_height; // get the water param manager variables - float water_fog_density = LLWaterParamManager::getInstance()->getFogDensity(); - LLColor4 water_fog_color(LLDrawPoolWater::sWaterFogColor.mV); + float water_fog_density = pwater->getFogDensity(); + LLColor4 water_fog_color(pwater->getFogColor()); // adjust the color based on depth. We're doing linear approximations float depth_scale = gSavedSettings.getF32("WaterGLFogDepthScale"); diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp index 6d1bb43258..eb21f3c4b4 100644 --- a/indra/newview/llwaterparammanager.cpp +++ b/indra/newview/llwaterparammanager.cpp @@ -58,17 +58,17 @@ #include "curl/curl.h" LLWaterParamManager::LLWaterParamManager() : - mFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f, 0.0f, "waterFogColor", "WaterFogColor"), - mFogDensity(4, "waterFogDensity", 2), - mUnderWaterFogMod(0.25, "underWaterFogMod"), - mNormalScale(2.f, 2.f, 2.f, "normScale"), - mFresnelScale(0.5f, "fresnelScale"), - mFresnelOffset(0.4f, "fresnelOffset"), - mScaleAbove(0.025f, "scaleAbove"), - mScaleBelow(0.2f, "scaleBelow"), - mBlurMultiplier(0.1f, "blurMultiplier"), - mWave1Dir(.5f, .5f, "wave1Dir"), - mWave2Dir(.5f, .5f, "wave2Dir"), +// mFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f, 0.0f, "waterFogColor", "WaterFogColor"), +// mFogDensity(4, "waterFogDensity", 2), +// mUnderWaterFogMod(0.25, "underWaterFogMod"), +// mNormalScale(2.f, 2.f, 2.f, "normScale"), +// mFresnelScale(0.5f, "fresnelScale"), +// mFresnelOffset(0.4f, "fresnelOffset"), +// mScaleAbove(0.025f, "scaleAbove"), +// mScaleBelow(0.2f, "scaleBelow"), +// mBlurMultiplier(0.1f, "blurMultiplier"), +// mWave1Dir(.5f, .5f, "wave1Dir"), +// mWave2Dir(.5f, .5f, "wave2Dir"), mDensitySliderValue(1.0f), mWaterFogKS(1.0f) { @@ -135,6 +135,10 @@ bool LLWaterParamManager::loadPreset(const std::string& path) addParamSet(name, params_data); } + //*LAPRAS temp code testing conversion old preset to new settings. + LLSettingsWater::ptr_t test = LLSettingsWater::buildFromLegacyPreset(name, params_data); + LLEnvironment::instance().addWater(test); + return true; } @@ -175,16 +179,19 @@ void LLWaterParamManager::propagateParameters(void) } } - bool err; - F32 fog_density_slider = +#if 0 + bool err; + F32 fog_density_slider = log(mCurParams.getFloat(mFogDensity.mName, err)) / log(mFogDensity.mBase); setDensitySliderValue(fog_density_slider); +#endif } void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) { +#if 0 if (shader->mShaderGroup == LLGLSLShader::SG_WATER) { shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLEnvironment::instance().getRotatedLight().mV); @@ -195,6 +202,7 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) shader->uniform1f(LLShaderMgr::WATER_FOGKS, mWaterFogKS); shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0); } +#endif } void LLWaterParamManager::applyParams(const LLSD& params, bool interpolate) diff --git a/indra/newview/llwaterparammanager.h b/indra/newview/llwaterparammanager.h index 3f169e439a..392e287e3f 100644 --- a/indra/newview/llwaterparammanager.h +++ b/indra/newview/llwaterparammanager.h @@ -34,7 +34,7 @@ #include "v4color.h" const F32 WATER_FOG_LIGHT_CLAMP = 0.3f; - +#if 0 // color control struct WaterColorControl { @@ -209,7 +209,7 @@ struct WaterExpFloatControl params.set(mName, pow(mBase, mExp)); } }; - +#endif /// WindLight parameter manager class - what controls all the wind light shaders class LLWaterParamManager : public LLSingleton<LLWaterParamManager> @@ -298,7 +298,7 @@ public: public: LLWaterParamSet mCurParams; - +#if 0 /// Atmospherics WaterColorControl mFogColor; WaterExpFloatControl mFogDensity; @@ -315,8 +315,8 @@ public: WaterFloatControl mScaleAbove; WaterFloatControl mScaleBelow; WaterFloatControl mBlurMultiplier; - - F32 mDensitySliderValue; +#endif + F32 mDensitySliderValue; private: /*virtual*/ void initSingleton(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index fb2e27d492..e8338f3e8c 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -115,6 +115,8 @@ #include "llprogressview.h" #include "llcleanup.h" +#include "llenvironment.h" + #ifdef _DEBUG // Debug indices is disabled for now for debug performance - djs 4/24/02 //#define DEBUG_INDICES @@ -9949,7 +9951,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLColor4& col = LLDrawPoolWater::sWaterFogColor; + LLColor3 col = LLEnvironment::instance().getCurrentWater()->getFogColor(); glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); mWaterDis.bindTarget(); LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; |