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-rw-r--r--indra/llrender/llatmosphere.cpp8
-rw-r--r--indra/llrender/llcubemap.cpp12
-rw-r--r--indra/llrender/llcubemaparray.cpp16
-rw-r--r--indra/llrender/llgl.cpp2179
-rw-r--r--indra/llrender/llglheaders.h1268
-rw-r--r--indra/llrender/llglslshader.cpp171
-rw-r--r--indra/llrender/llglslshader.h8
-rw-r--r--indra/llrender/llglstates.h2
-rw-r--r--indra/llrender/llimagegl.cpp6
-rw-r--r--indra/llrender/llpostprocess.cpp68
-rw-r--r--indra/llrender/llpostprocess.h4
-rw-r--r--indra/llrender/llrender.cpp43
-rw-r--r--indra/llrender/llrendertarget.cpp2
-rw-r--r--indra/llrender/llshadermgr.cpp102
-rw-r--r--indra/llrender/llshadermgr.h14
-rw-r--r--indra/llrender/llvertexbuffer.cpp220
-rw-r--r--indra/llrender/llvertexbuffer.h2
-rw-r--r--indra/llwindow/llopenglview-objc.mm1
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl27
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl2
-rw-r--r--indra/newview/llappviewer.cpp2
-rw-r--r--indra/newview/lldrawable.cpp2
-rw-r--r--indra/newview/lldrawpoolalpha.cpp8
-rw-r--r--indra/newview/lldrawpoolavatar.cpp8
-rw-r--r--indra/newview/llface.cpp6
-rw-r--r--indra/newview/llfeaturemanager.cpp2
-rw-r--r--indra/newview/llglsandbox.cpp6
-rw-r--r--indra/newview/llgltfmateriallist.cpp9
-rw-r--r--indra/newview/llreflectionmapmanager.cpp8
-rw-r--r--indra/newview/llscenemonitor.cpp8
-rw-r--r--indra/newview/llselectmgr.cpp2
-rw-r--r--indra/newview/llspatialpartition.cpp6
-rw-r--r--indra/newview/llsprite.cpp2
-rw-r--r--indra/newview/llvieweroctree.cpp10
-rw-r--r--indra/newview/llviewershadermgr.cpp569
-rw-r--r--indra/newview/llvograss.cpp6
-rw-r--r--indra/newview/llvoground.cpp2
-rw-r--r--indra/newview/llvopartgroup.cpp4
-rw-r--r--indra/newview/llvosky.cpp6
-rw-r--r--indra/newview/llvosurfacepatch.cpp4
-rw-r--r--indra/newview/llvotree.cpp4
-rw-r--r--indra/newview/llvovolume.cpp24
-rw-r--r--indra/newview/llvowater.cpp4
-rw-r--r--indra/newview/llvowlsky.cpp4
-rw-r--r--indra/newview/pipeline.cpp48
50 files changed, 3278 insertions, 1678 deletions
diff --git a/indra/llrender/llatmosphere.cpp b/indra/llrender/llatmosphere.cpp
index ffc17c89f8..8e37ca9b90 100644
--- a/indra/llrender/llatmosphere.cpp
+++ b/indra/llrender/llatmosphere.cpp
@@ -241,7 +241,7 @@ LLGLTexture* LLAtmosphere::getTransmittance()
m_transmittance->generateGLTexture();
m_transmittance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_transmittance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
- m_transmittance->setExplicitFormat(GL_RGB32F_ARB, GL_RGB, GL_FLOAT);
+ m_transmittance->setExplicitFormat(GL_RGB32F, GL_RGB, GL_FLOAT);
m_transmittance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);
}
return m_transmittance;
@@ -255,7 +255,7 @@ LLGLTexture* LLAtmosphere::getScattering()
m_scattering->generateGLTexture();
m_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
- m_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
+ m_scattering->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT);
m_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
}
return m_scattering;
@@ -269,7 +269,7 @@ LLGLTexture* LLAtmosphere::getMieScattering()
m_mie_scatter_texture->generateGLTexture();
m_mie_scatter_texture->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_mie_scatter_texture->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
- m_mie_scatter_texture->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
+ m_mie_scatter_texture->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT);
m_mie_scatter_texture->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
}
return m_mie_scatter_texture;
@@ -283,7 +283,7 @@ LLGLTexture* LLAtmosphere::getIlluminance()
m_illuminance->generateGLTexture();
m_illuminance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_illuminance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
- m_illuminance->setExplicitFormat(GL_RGB32F_ARB, GL_RGB, GL_FLOAT);
+ m_illuminance->setExplicitFormat(GL_RGB32F, GL_RGB, GL_FLOAT);
m_illuminance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);
}
return m_illuminance;
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp
index 473447ad72..e41765622f 100644
--- a/indra/llrender/llcubemap.cpp
+++ b/indra/llrender/llcubemap.cpp
@@ -51,12 +51,12 @@ LLCubeMap::LLCubeMap(bool init_as_srgb)
mMatrixStage(0),
mIssRGB(init_as_srgb)
{
- mTargets[0] = GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB;
- mTargets[1] = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB;
- mTargets[2] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB;
- mTargets[3] = GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB;
- mTargets[4] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB;
- mTargets[5] = GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB;
+ mTargets[0] = GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
+ mTargets[1] = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ mTargets[2] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
+ mTargets[3] = GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
+ mTargets[4] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
+ mTargets[5] = GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
}
LLCubeMap::~LLCubeMap()
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp
index 438d92cdba..08ff7c9414 100644
--- a/indra/llrender/llcubemaparray.cpp
+++ b/indra/llrender/llcubemaparray.cpp
@@ -45,12 +45,12 @@
// MUST match order of OpenGL face-layers
GLenum LLCubeMapArray::sTargets[6] =
{
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
};
LLVector3 LLCubeMapArray::sLookVecs[6] =
@@ -122,14 +122,14 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count)
bind(0);
- glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 0, GL_RGB, resolution, resolution, count*6, 0,
+ glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGB, resolution, resolution, count*6, 0,
GL_RGB, GL_UNSIGNED_BYTE, nullptr);
mImage->setAddressMode(LLTexUnit::TAM_CLAMP);
mImage->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
- glGenerateMipmap(GL_TEXTURE_CUBE_MAP_ARRAY_ARB);
+ glGenerateMipmap(GL_TEXTURE_CUBE_MAP_ARRAY);
unbind();
}
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 8ebaf77eec..5253ed3d51 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -86,13 +86,13 @@ void APIENTRY gl_debug_callback(GLenum source,
const GLchar* message,
GLvoid* userParam)
{
- if (severity != GL_DEBUG_SEVERITY_HIGH_ARB // &&
- //severity != GL_DEBUG_SEVERITY_MEDIUM_ARB &&
- //severity != GL_DEBUG_SEVERITY_LOW_ARB
+ /*if (severity != GL_DEBUG_SEVERITY_HIGH_ARB // &&
+ severity != GL_DEBUG_SEVERITY_MEDIUM_ARB &&
+ severity != GL_DEBUG_SEVERITY_LOW_ARB
)
{ //suppress out-of-spec messages sent by nvidia driver (mostly vertexbuffer hints)
return;
- }
+ }*/
if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
{
@@ -160,255 +160,770 @@ std::list<LLGLUpdate*> LLGLUpdate::sGLQ;
#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
#if LL_WINDOWS
-PFNGLGETSTRINGIPROC glGetStringi = NULL;
-#endif
-
-// vertex blending prototypes
-PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB = NULL;
-PFNGLVERTEXBLENDARBPROC glVertexBlendARB = NULL;
-PFNGLWEIGHTFVARBPROC glWeightfvARB = NULL;
-
-// Vertex buffer object prototypes
-PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL;
-PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = NULL;
-PFNGLGENBUFFERSARBPROC glGenBuffersARB = NULL;
-PFNGLISBUFFERARBPROC glIsBufferARB = NULL;
-PFNGLBUFFERDATAARBPROC glBufferDataARB = NULL;
-PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB = NULL;
-PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB = NULL;
-PFNGLMAPBUFFERARBPROC glMapBufferARB = NULL;
-PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = NULL;
-PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB = NULL;
-PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB = NULL;
-
-//GL_ARB_vertex_array_object
-PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL;
-PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = NULL;
-PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL;
-PFNGLISVERTEXARRAYPROC glIsVertexArray = NULL;
-
-// GL_ARB_map_buffer_range
-PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL;
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL;
-
-// GL_ARB_sync
-PFNGLFENCESYNCPROC glFenceSync = NULL;
-PFNGLISSYNCPROC glIsSync = NULL;
-PFNGLDELETESYNCPROC glDeleteSync = NULL;
-PFNGLCLIENTWAITSYNCPROC glClientWaitSync = NULL;
-PFNGLWAITSYNCPROC glWaitSync = NULL;
-PFNGLGETINTEGER64VPROC glGetInteger64v = NULL;
-PFNGLGETSYNCIVPROC glGetSynciv = NULL;
-
-// GL_APPLE_flush_buffer_range
-PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE = NULL;
-PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE = NULL;
-
-// GL_ARB_occlusion_query
-PFNGLGENQUERIESARBPROC glGenQueriesARB = NULL;
-PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB = NULL;
-PFNGLISQUERYARBPROC glIsQueryARB = NULL;
-PFNGLBEGINQUERYARBPROC glBeginQueryARB = NULL;
-PFNGLENDQUERYARBPROC glEndQueryARB = NULL;
-PFNGLGETQUERYIVARBPROC glGetQueryivARB = NULL;
-PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB = NULL;
-PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB = NULL;
-
-// GL_ARB_timer_query
-PFNGLQUERYCOUNTERPROC glQueryCounter = NULL;
-PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = NULL;
-PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = NULL;
-
-// GL_ARB_point_parameters
-PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL;
-PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL;
-
-// GL_ARB_framebuffer_object
-PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL;
-PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL;
-PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL;
-PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL;
-PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL;
-PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL;
-PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
-PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
-PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL;
-PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL;
-PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL;
-
-//GL_ARB_texture_multisample
-PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = NULL;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = NULL;
-PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = NULL;
-PFNGLSAMPLEMASKIPROC glSampleMaski = NULL;
-
-//transform feedback (4.0 core)
-PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = NULL;
-PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = NULL;
-PFNGLBINDBUFFERRANGEPROC glBindBufferRange = NULL;
-PFNGLBINDBUFFERBASEPROC glBindBufferBase = NULL;
-
-//GL_ARB_debug_output
-PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB = NULL;
-PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB = NULL;
-PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB = NULL;
-PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB = NULL;
-
-// GL_EXT_blend_func_separate
-PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL;
-
-// GL_ARB_draw_buffers
-PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB = NULL;
-
-//shader object prototypes
-PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = NULL;
-PFNGLGETHANDLEARBPROC glGetHandleARB = NULL;
-PFNGLDETACHOBJECTARBPROC glDetachObjectARB = NULL;
-PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL;
-PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL;
-PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL;
-PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL;
-PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL;
-PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL;
-PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL;
-PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB = NULL;
-PFNGLUNIFORM1FARBPROC glUniform1fARB = NULL;
-PFNGLUNIFORM2FARBPROC glUniform2fARB = NULL;
-PFNGLUNIFORM3FARBPROC glUniform3fARB = NULL;
-PFNGLUNIFORM4FARBPROC glUniform4fARB = NULL;
-PFNGLUNIFORM1IARBPROC glUniform1iARB = NULL;
-PFNGLUNIFORM2IARBPROC glUniform2iARB = NULL;
-PFNGLUNIFORM3IARBPROC glUniform3iARB = NULL;
-PFNGLUNIFORM4IARBPROC glUniform4iARB = NULL;
-PFNGLUNIFORM1FVARBPROC glUniform1fvARB = NULL;
-PFNGLUNIFORM2FVARBPROC glUniform2fvARB = NULL;
-PFNGLUNIFORM3FVARBPROC glUniform3fvARB = NULL;
-PFNGLUNIFORM4FVARBPROC glUniform4fvARB = NULL;
-PFNGLUNIFORM1IVARBPROC glUniform1ivARB = NULL;
-PFNGLUNIFORM2IVARBPROC glUniform2ivARB = NULL;
-PFNGLUNIFORM3IVARBPROC glUniform3ivARB = NULL;
-PFNGLUNIFORM4IVARBPROC glUniform4ivARB = NULL;
-PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB = NULL;
-PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB = NULL;
-PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv = NULL;
-PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB = NULL;
-PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB = NULL;
-PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB = NULL;
-PFNGLGETINFOLOGARBPROC glGetInfoLogARB = NULL;
-PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB = NULL;
-PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL;
-PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL;
-PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB = NULL;
-PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL;
-PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL;
-PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL;
-
-// GL_ARB_uniform_buffer_object
-PFNGLGETUNIFORMINDICESPROC glGetUniformIndices = NULL;
-PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv = NULL;
-PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName = NULL;
-PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName = NULL;
-PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding = NULL;
+// WGL_ARB_create_context
+PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr;
+
+// WGL_AMD_gpu_association
+PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD = nullptr;
+PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD = nullptr;
+PFNWGLGETCONTEXTGPUIDAMDPROC wglGetContextGPUIDAMD = nullptr;
+PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC wglCreateAssociatedContextAMD = nullptr;
+PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC wglCreateAssociatedContextAttribsAMD = nullptr;
+PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC wglDeleteAssociatedContextAMD = nullptr;
+PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC wglMakeAssociatedContextCurrentAMD = nullptr;
+PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC wglGetCurrentAssociatedContextAMD = nullptr;
+PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD = nullptr;
+
+// WGL_EXT_swap_control
+PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
+PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr;
-#if LL_WINDOWS
-PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL;
#endif
-// vertex shader prototypes
-#if LL_LINUX
-PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB = NULL;
-PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB = NULL;
-PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB = NULL;
-PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB = NULL;
-PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB = NULL;
-PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB = NULL;
-PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB = NULL;
-PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB = NULL;
-PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB = NULL;
-PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB = NULL;
-PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB = NULL;
-PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB = NULL;
-PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB = NULL;
-PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB = NULL;
-PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB = NULL;
-PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB = NULL;
-PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB = NULL;
-PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB = NULL;
-#endif // LL_LINUX
-PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB = NULL;
-PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB = NULL;
-PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB = NULL;
-PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB = NULL;
-PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB = NULL;
-PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB = NULL;
-PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB = NULL;
-#if LL_LINUX
-PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB = NULL;
-PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB = NULL;
-PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB = NULL;
-PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB = NULL;
-PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB = NULL;
-PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB = NULL;
-PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB = NULL;
-PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB = NULL;
-PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB = NULL;
-PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB = NULL;
-PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB = NULL;
-PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB = NULL;
-PFNGLPROGRAMSTRINGARBPROC glProgramStringARB = NULL;
-PFNGLBINDPROGRAMARBPROC glBindProgramARB = NULL;
-PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB = NULL;
-PFNGLGENPROGRAMSARBPROC glGenProgramsARB = NULL;
-PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB = NULL;
-PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB = NULL;
-PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB = NULL;
-PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB = NULL;
-PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB = NULL;
-PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB = NULL;
-PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB = NULL;
-PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB = NULL;
-PFNGLGETPROGRAMIVARBPROC glGetProgramivARB = NULL;
-PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB = NULL;
-PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB = NULL;
-PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB = NULL;
-PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB = NULL;
-PFNGLISPROGRAMARBPROC glIsProgramARB = NULL;
-#endif // LL_LINUX
-PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB = NULL;
-PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB = NULL;
-PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB = NULL;
+// GL_VERSION_1_2
+//PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = nullptr;
+//PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr;
+//PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = nullptr;
+//PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D = nullptr;
+
+// GL_VERSION_1_3
+PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr;
+PFNGLSAMPLECOVERAGEPROC glSampleCoverage = nullptr;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D = nullptr;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D = nullptr;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D = nullptr;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D = nullptr;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D = nullptr;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D = nullptr;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage = nullptr;
+PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture = nullptr;
+PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d = nullptr;
+PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv = nullptr;
+PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f = nullptr;
+PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv = nullptr;
+PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i = nullptr;
+PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv = nullptr;
+PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s = nullptr;
+PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv = nullptr;
+PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d = nullptr;
+PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv = nullptr;
+PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f = nullptr;
+PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv = nullptr;
+PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i = nullptr;
+PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv = nullptr;
+PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s = nullptr;
+PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv = nullptr;
+PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d = nullptr;
+PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv = nullptr;
+PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f = nullptr;
+PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv = nullptr;
+PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i = nullptr;
+PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv = nullptr;
+PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s = nullptr;
+PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv = nullptr;
+PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d = nullptr;
+PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv = nullptr;
+PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f = nullptr;
+PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv = nullptr;
+PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i = nullptr;
+PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv = nullptr;
+PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s = nullptr;
+PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv = nullptr;
+PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf = nullptr;
+PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd = nullptr;
+PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf = nullptr;
+PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd = nullptr;
+
+// GL_VERSION_1_4
+PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = nullptr;
+PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays = nullptr;
+PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements = nullptr;
+PFNGLPOINTPARAMETERFPROC glPointParameterf = nullptr;
+PFNGLPOINTPARAMETERFVPROC glPointParameterfv = nullptr;
+PFNGLPOINTPARAMETERIPROC glPointParameteri = nullptr;
+PFNGLPOINTPARAMETERIVPROC glPointParameteriv = nullptr;
+PFNGLFOGCOORDFPROC glFogCoordf = nullptr;
+PFNGLFOGCOORDFVPROC glFogCoordfv = nullptr;
+PFNGLFOGCOORDDPROC glFogCoordd = nullptr;
+PFNGLFOGCOORDDVPROC glFogCoorddv = nullptr;
+PFNGLFOGCOORDPOINTERPROC glFogCoordPointer = nullptr;
+PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b = nullptr;
+PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv = nullptr;
+PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d = nullptr;
+PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv = nullptr;
+PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f = nullptr;
+PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv = nullptr;
+PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i = nullptr;
+PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv = nullptr;
+PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s = nullptr;
+PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv = nullptr;
+PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub = nullptr;
+PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv = nullptr;
+PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui = nullptr;
+PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv = nullptr;
+PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us = nullptr;
+PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv = nullptr;
+PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer = nullptr;
+PFNGLWINDOWPOS2DPROC glWindowPos2d = nullptr;
+PFNGLWINDOWPOS2DVPROC glWindowPos2dv = nullptr;
+PFNGLWINDOWPOS2FPROC glWindowPos2f = nullptr;
+PFNGLWINDOWPOS2FVPROC glWindowPos2fv = nullptr;
+PFNGLWINDOWPOS2IPROC glWindowPos2i = nullptr;
+PFNGLWINDOWPOS2IVPROC glWindowPos2iv = nullptr;
+PFNGLWINDOWPOS2SPROC glWindowPos2s = nullptr;
+PFNGLWINDOWPOS2SVPROC glWindowPos2sv = nullptr;
+PFNGLWINDOWPOS3DPROC glWindowPos3d = nullptr;
+PFNGLWINDOWPOS3DVPROC glWindowPos3dv = nullptr;
+PFNGLWINDOWPOS3FPROC glWindowPos3f = nullptr;
+PFNGLWINDOWPOS3FVPROC glWindowPos3fv = nullptr;
+PFNGLWINDOWPOS3IPROC glWindowPos3i = nullptr;
+PFNGLWINDOWPOS3IVPROC glWindowPos3iv = nullptr;
+PFNGLWINDOWPOS3SPROC glWindowPos3s = nullptr;
+PFNGLWINDOWPOS3SVPROC glWindowPos3sv = nullptr;
+
+// GL_VERSION_1_5
+PFNGLGENQUERIESPROC glGenQueries = nullptr;
+PFNGLDELETEQUERIESPROC glDeleteQueries = nullptr;
+PFNGLISQUERYPROC glIsQuery = nullptr;
+PFNGLBEGINQUERYPROC glBeginQuery = nullptr;
+PFNGLENDQUERYPROC glEndQuery = nullptr;
+PFNGLGETQUERYIVPROC glGetQueryiv = nullptr;
+PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = nullptr;
+PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = nullptr;
+PFNGLBINDBUFFERPROC glBindBuffer = nullptr;
+PFNGLDELETEBUFFERSPROC glDeleteBuffers = nullptr;
+PFNGLGENBUFFERSPROC glGenBuffers = nullptr;
+PFNGLISBUFFERPROC glIsBuffer = nullptr;
+PFNGLBUFFERDATAPROC glBufferData = nullptr;
+PFNGLBUFFERSUBDATAPROC glBufferSubData = nullptr;
+PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData = nullptr;
+PFNGLMAPBUFFERPROC glMapBuffer = nullptr;
+PFNGLUNMAPBUFFERPROC glUnmapBuffer = nullptr;
+PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = nullptr;
+PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv = nullptr;
+
+// GL_VERSION_2_0
+PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate = nullptr;
+PFNGLDRAWBUFFERSPROC glDrawBuffers = nullptr;
+PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate = nullptr;
+PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate = nullptr;
+PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate = nullptr;
+PFNGLATTACHSHADERPROC glAttachShader = nullptr;
+PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = nullptr;
+PFNGLCOMPILESHADERPROC glCompileShader = nullptr;
+PFNGLCREATEPROGRAMPROC glCreateProgram = nullptr;
+PFNGLCREATESHADERPROC glCreateShader = nullptr;
+PFNGLDELETEPROGRAMPROC glDeleteProgram = nullptr;
+PFNGLDELETESHADERPROC glDeleteShader = nullptr;
+PFNGLDETACHSHADERPROC glDetachShader = nullptr;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = nullptr;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = nullptr;
+PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib = nullptr;
+PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = nullptr;
+PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders = nullptr;
+PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation = nullptr;
+PFNGLGETPROGRAMIVPROC glGetProgramiv = nullptr;
+PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = nullptr;
+PFNGLGETSHADERIVPROC glGetShaderiv = nullptr;
+PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = nullptr;
+PFNGLGETSHADERSOURCEPROC glGetShaderSource = nullptr;
+PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = nullptr;
+PFNGLGETUNIFORMFVPROC glGetUniformfv = nullptr;
+PFNGLGETUNIFORMIVPROC glGetUniformiv = nullptr;
+PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv = nullptr;
+PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv = nullptr;
+PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv = nullptr;
+PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv = nullptr;
+PFNGLISPROGRAMPROC glIsProgram = nullptr;
+PFNGLISSHADERPROC glIsShader = nullptr;
+PFNGLLINKPROGRAMPROC glLinkProgram = nullptr;
+PFNGLSHADERSOURCEPROC glShaderSource = nullptr;
+PFNGLUSEPROGRAMPROC glUseProgram = nullptr;
+PFNGLUNIFORM1FPROC glUniform1f = nullptr;
+PFNGLUNIFORM2FPROC glUniform2f = nullptr;
+PFNGLUNIFORM3FPROC glUniform3f = nullptr;
+PFNGLUNIFORM4FPROC glUniform4f = nullptr;
+PFNGLUNIFORM1IPROC glUniform1i = nullptr;
+PFNGLUNIFORM2IPROC glUniform2i = nullptr;
+PFNGLUNIFORM3IPROC glUniform3i = nullptr;
+PFNGLUNIFORM4IPROC glUniform4i = nullptr;
+PFNGLUNIFORM1FVPROC glUniform1fv = nullptr;
+PFNGLUNIFORM2FVPROC glUniform2fv = nullptr;
+PFNGLUNIFORM3FVPROC glUniform3fv = nullptr;
+PFNGLUNIFORM4FVPROC glUniform4fv = nullptr;
+PFNGLUNIFORM1IVPROC glUniform1iv = nullptr;
+PFNGLUNIFORM2IVPROC glUniform2iv = nullptr;
+PFNGLUNIFORM3IVPROC glUniform3iv = nullptr;
+PFNGLUNIFORM4IVPROC glUniform4iv = nullptr;
+PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv = nullptr;
+PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv = nullptr;
+PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = nullptr;
+PFNGLVALIDATEPROGRAMPROC glValidateProgram = nullptr;
+PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d = nullptr;
+PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv = nullptr;
+PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f = nullptr;
+PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv = nullptr;
+PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s = nullptr;
+PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv = nullptr;
+PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d = nullptr;
+PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv = nullptr;
+PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f = nullptr;
+PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv = nullptr;
+PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s = nullptr;
+PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv = nullptr;
+PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d = nullptr;
+PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv = nullptr;
+PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f = nullptr;
+PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv = nullptr;
+PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s = nullptr;
+PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv = nullptr;
+PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv = nullptr;
+PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv = nullptr;
+PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv = nullptr;
+PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub = nullptr;
+PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv = nullptr;
+PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv = nullptr;
+PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv = nullptr;
+PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv = nullptr;
+PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d = nullptr;
+PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv = nullptr;
+PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = nullptr;
+PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv = nullptr;
+PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv = nullptr;
+PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s = nullptr;
+PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv = nullptr;
+PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv = nullptr;
+PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv = nullptr;
+PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv = nullptr;
+PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = nullptr;
+
+// GL_VERSION_2_1
+PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv = nullptr;
+PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv = nullptr;
+PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv = nullptr;
+PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv = nullptr;
+PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv = nullptr;
+PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv = nullptr;
+
+// GL_VERSION_3_0
+PFNGLCOLORMASKIPROC glColorMaski = nullptr;
+PFNGLGETBOOLEANI_VPROC glGetBooleani_v = nullptr;
+PFNGLGETINTEGERI_VPROC glGetIntegeri_v = nullptr;
+PFNGLENABLEIPROC glEnablei = nullptr;
+PFNGLDISABLEIPROC glDisablei = nullptr;
+PFNGLISENABLEDIPROC glIsEnabledi = nullptr;
+PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = nullptr;
+PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = nullptr;
+PFNGLBINDBUFFERRANGEPROC glBindBufferRange = nullptr;
+PFNGLBINDBUFFERBASEPROC glBindBufferBase = nullptr;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = nullptr;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying = nullptr;
+PFNGLCLAMPCOLORPROC glClampColor = nullptr;
+PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender = nullptr;
+PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender = nullptr;
+PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = nullptr;
+PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv = nullptr;
+PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv = nullptr;
+PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i = nullptr;
+PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i = nullptr;
+PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i = nullptr;
+PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i = nullptr;
+PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui = nullptr;
+PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui = nullptr;
+PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui = nullptr;
+PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui = nullptr;
+PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv = nullptr;
+PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv = nullptr;
+PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv = nullptr;
+PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv = nullptr;
+PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv = nullptr;
+PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv = nullptr;
+PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv = nullptr;
+PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv = nullptr;
+PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv = nullptr;
+PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv = nullptr;
+PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv = nullptr;
+PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv = nullptr;
+PFNGLGETUNIFORMUIVPROC glGetUniformuiv = nullptr;
+PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation = nullptr;
+PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation = nullptr;
+PFNGLUNIFORM1UIPROC glUniform1ui = nullptr;
+PFNGLUNIFORM2UIPROC glUniform2ui = nullptr;
+PFNGLUNIFORM3UIPROC glUniform3ui = nullptr;
+PFNGLUNIFORM4UIPROC glUniform4ui = nullptr;
+PFNGLUNIFORM1UIVPROC glUniform1uiv = nullptr;
+PFNGLUNIFORM2UIVPROC glUniform2uiv = nullptr;
+PFNGLUNIFORM3UIVPROC glUniform3uiv = nullptr;
+PFNGLUNIFORM4UIVPROC glUniform4uiv = nullptr;
+PFNGLTEXPARAMETERIIVPROC glTexParameterIiv = nullptr;
+PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv = nullptr;
+PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv = nullptr;
+PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv = nullptr;
+PFNGLCLEARBUFFERIVPROC glClearBufferiv = nullptr;
+PFNGLCLEARBUFFERUIVPROC glClearBufferuiv = nullptr;
+PFNGLCLEARBUFFERFVPROC glClearBufferfv = nullptr;
+PFNGLCLEARBUFFERFIPROC glClearBufferfi = nullptr;
+PFNGLGETSTRINGIPROC glGetStringi = nullptr;
+PFNGLISRENDERBUFFERPROC glIsRenderbuffer = nullptr;
+PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = nullptr;
+PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = nullptr;
+PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = nullptr;
+PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = nullptr;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = nullptr;
+PFNGLISFRAMEBUFFERPROC glIsFramebuffer = nullptr;
+PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = nullptr;
+PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = nullptr;
+PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = nullptr;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = nullptr;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = nullptr;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = nullptr;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = nullptr;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = nullptr;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = nullptr;
+PFNGLGENERATEMIPMAPPROC glGenerateMipmap = nullptr;
+PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = nullptr;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = nullptr;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = nullptr;
+PFNGLMAPBUFFERRANGEPROC glMapBufferRange = nullptr;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = nullptr;
+PFNGLBINDVERTEXARRAYPROC glBindVertexArray = nullptr;
+PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = nullptr;
+PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = nullptr;
+PFNGLISVERTEXARRAYPROC glIsVertexArray = nullptr;
+
+// GL_VERSION_3_1
+PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced = nullptr;
+PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced = nullptr;
+PFNGLTEXBUFFERPROC glTexBuffer = nullptr;
+PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex = nullptr;
+PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData = nullptr;
+PFNGLGETUNIFORMINDICESPROC glGetUniformIndices = nullptr;
+PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv = nullptr;
+PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName = nullptr;
+PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex = nullptr;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv = nullptr;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName = nullptr;
+PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding = nullptr;
+
+// GL_VERSION_3_2
+PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex = nullptr;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex = nullptr;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex = nullptr;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex = nullptr;
+PFNGLPROVOKINGVERTEXPROC glProvokingVertex = nullptr;
+PFNGLFENCESYNCPROC glFenceSync = nullptr;
+PFNGLISSYNCPROC glIsSync = nullptr;
+PFNGLDELETESYNCPROC glDeleteSync = nullptr;
+PFNGLCLIENTWAITSYNCPROC glClientWaitSync = nullptr;
+PFNGLWAITSYNCPROC glWaitSync = nullptr;
+PFNGLGETINTEGER64VPROC glGetInteger64v = nullptr;
+PFNGLGETSYNCIVPROC glGetSynciv = nullptr;
+PFNGLGETINTEGER64I_VPROC glGetInteger64i_v = nullptr;
+PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v = nullptr;
+PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture = nullptr;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = nullptr;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = nullptr;
+PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = nullptr;
+PFNGLSAMPLEMASKIPROC glSampleMaski = nullptr;
+
+// GL_VERSION_3_3
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed = nullptr;
+PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex = nullptr;
+PFNGLGENSAMPLERSPROC glGenSamplers = nullptr;
+PFNGLDELETESAMPLERSPROC glDeleteSamplers = nullptr;
+PFNGLISSAMPLERPROC glIsSampler = nullptr;
+PFNGLBINDSAMPLERPROC glBindSampler = nullptr;
+PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri = nullptr;
+PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv = nullptr;
+PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf = nullptr;
+PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv = nullptr;
+PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv = nullptr;
+PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv = nullptr;
+PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv = nullptr;
+PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv = nullptr;
+PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv = nullptr;
+PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv = nullptr;
+PFNGLQUERYCOUNTERPROC glQueryCounter = nullptr;
+PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = nullptr;
+PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = nullptr;
+PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor = nullptr;
+PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui = nullptr;
+PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv = nullptr;
+PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui = nullptr;
+PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv = nullptr;
+PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui = nullptr;
+PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv = nullptr;
+PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui = nullptr;
+PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv = nullptr;
+PFNGLVERTEXP2UIPROC glVertexP2ui = nullptr;
+PFNGLVERTEXP2UIVPROC glVertexP2uiv = nullptr;
+PFNGLVERTEXP3UIPROC glVertexP3ui = nullptr;
+PFNGLVERTEXP3UIVPROC glVertexP3uiv = nullptr;
+PFNGLVERTEXP4UIPROC glVertexP4ui = nullptr;
+PFNGLVERTEXP4UIVPROC glVertexP4uiv = nullptr;
+PFNGLTEXCOORDP1UIPROC glTexCoordP1ui = nullptr;
+PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv = nullptr;
+PFNGLTEXCOORDP2UIPROC glTexCoordP2ui = nullptr;
+PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv = nullptr;
+PFNGLTEXCOORDP3UIPROC glTexCoordP3ui = nullptr;
+PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv = nullptr;
+PFNGLTEXCOORDP4UIPROC glTexCoordP4ui = nullptr;
+PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv = nullptr;
+PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui = nullptr;
+PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv = nullptr;
+PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui = nullptr;
+PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv = nullptr;
+PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui = nullptr;
+PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv = nullptr;
+PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui = nullptr;
+PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv = nullptr;
+PFNGLNORMALP3UIPROC glNormalP3ui = nullptr;
+PFNGLNORMALP3UIVPROC glNormalP3uiv = nullptr;
+PFNGLCOLORP3UIPROC glColorP3ui = nullptr;
+PFNGLCOLORP3UIVPROC glColorP3uiv = nullptr;
+PFNGLCOLORP4UIPROC glColorP4ui = nullptr;
+PFNGLCOLORP4UIVPROC glColorP4uiv = nullptr;
+PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui = nullptr;
+PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv = nullptr;
+
+// GL_VERSION_4_0
+PFNGLMINSAMPLESHADINGPROC glMinSampleShading = nullptr;
+PFNGLBLENDEQUATIONIPROC glBlendEquationi = nullptr;
+PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei = nullptr;
+PFNGLBLENDFUNCIPROC glBlendFunci = nullptr;
+PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei = nullptr;
+PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect = nullptr;
+PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect = nullptr;
+PFNGLUNIFORM1DPROC glUniform1d = nullptr;
+PFNGLUNIFORM2DPROC glUniform2d = nullptr;
+PFNGLUNIFORM3DPROC glUniform3d = nullptr;
+PFNGLUNIFORM4DPROC glUniform4d = nullptr;
+PFNGLUNIFORM1DVPROC glUniform1dv = nullptr;
+PFNGLUNIFORM2DVPROC glUniform2dv = nullptr;
+PFNGLUNIFORM3DVPROC glUniform3dv = nullptr;
+PFNGLUNIFORM4DVPROC glUniform4dv = nullptr;
+PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv = nullptr;
+PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv = nullptr;
+PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv = nullptr;
+PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv = nullptr;
+PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv = nullptr;
+PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv = nullptr;
+PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv = nullptr;
+PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv = nullptr;
+PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv = nullptr;
+PFNGLGETUNIFORMDVPROC glGetUniformdv = nullptr;
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation = nullptr;
+PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex = nullptr;
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv = nullptr;
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName = nullptr;
+PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName = nullptr;
+PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv = nullptr;
+PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv = nullptr;
+PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv = nullptr;
+PFNGLPATCHPARAMETERIPROC glPatchParameteri = nullptr;
+PFNGLPATCHPARAMETERFVPROC glPatchParameterfv = nullptr;
+PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback = nullptr;
+PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks = nullptr;
+PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks = nullptr;
+PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback = nullptr;
+PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback = nullptr;
+PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback = nullptr;
+PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback = nullptr;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream = nullptr;
+PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed = nullptr;
+PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed = nullptr;
+PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv = nullptr;
+
+// GL_VERSION_4_1
+PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler = nullptr;
+PFNGLSHADERBINARYPROC glShaderBinary = nullptr;
+PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat = nullptr;
+PFNGLDEPTHRANGEFPROC glDepthRangef = nullptr;
+PFNGLCLEARDEPTHFPROC glClearDepthf = nullptr;
+PFNGLGETPROGRAMBINARYPROC glGetProgramBinary = nullptr;
+PFNGLPROGRAMBINARYPROC glProgramBinary = nullptr;
+PFNGLPROGRAMPARAMETERIPROC glProgramParameteri = nullptr;
+PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages = nullptr;
+PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram = nullptr;
+PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv = nullptr;
+PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline = nullptr;
+PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines = nullptr;
+PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines = nullptr;
+PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline = nullptr;
+PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv = nullptr;
+PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i = nullptr;
+PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv = nullptr;
+PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f = nullptr;
+PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv = nullptr;
+PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d = nullptr;
+PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv = nullptr;
+PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui = nullptr;
+PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv = nullptr;
+PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i = nullptr;
+PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv = nullptr;
+PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f = nullptr;
+PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv = nullptr;
+PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d = nullptr;
+PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv = nullptr;
+PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui = nullptr;
+PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv = nullptr;
+PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i = nullptr;
+PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv = nullptr;
+PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f = nullptr;
+PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv = nullptr;
+PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d = nullptr;
+PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv = nullptr;
+PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui = nullptr;
+PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv = nullptr;
+PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i = nullptr;
+PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv = nullptr;
+PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f = nullptr;
+PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv = nullptr;
+PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d = nullptr;
+PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv = nullptr;
+PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui = nullptr;
+PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv = nullptr;
+PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline = nullptr;
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog = nullptr;
+PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d = nullptr;
+PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d = nullptr;
+PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d = nullptr;
+PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d = nullptr;
+PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv = nullptr;
+PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv = nullptr;
+PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv = nullptr;
+PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv = nullptr;
+PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer = nullptr;
+PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv = nullptr;
+PFNGLVIEWPORTARRAYVPROC glViewportArrayv = nullptr;
+PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf = nullptr;
+PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv = nullptr;
+PFNGLSCISSORARRAYVPROC glScissorArrayv = nullptr;
+PFNGLSCISSORINDEXEDPROC glScissorIndexed = nullptr;
+PFNGLSCISSORINDEXEDVPROC glScissorIndexedv = nullptr;
+PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv = nullptr;
+PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed = nullptr;
+PFNGLGETFLOATI_VPROC glGetFloati_v = nullptr;
+PFNGLGETDOUBLEI_VPROC glGetDoublei_v = nullptr;
+
+// GL_VERSION_4_2
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance = nullptr;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance = nullptr;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance = nullptr;
+PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ = nullptr;
+PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv = nullptr;
+PFNGLBINDIMAGETEXTUREPROC glBindImageTexture = nullptr;
+PFNGLMEMORYBARRIERPROC glMemoryBarrier = nullptr;
+PFNGLTEXSTORAGE1DPROC glTexStorage1D = nullptr;
+PFNGLTEXSTORAGE2DPROC glTexStorage2D = nullptr;
+PFNGLTEXSTORAGE3DPROC glTexStorage3D = nullptr;
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced = nullptr;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced = nullptr;
+
+// GL_VERSION_4_3
+PFNGLCLEARBUFFERDATAPROC glClearBufferData = nullptr;
+PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData = nullptr;
+PFNGLDISPATCHCOMPUTEPROC glDispatchCompute = nullptr;
+PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect = nullptr;
+PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData = nullptr;
+PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri = nullptr;
+PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv = nullptr;
+PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v = nullptr;
+PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage = nullptr;
+PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage = nullptr;
+PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData = nullptr;
+PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData = nullptr;
+PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer = nullptr;
+PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer = nullptr;
+PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect = nullptr;
+PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect = nullptr;
+PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv = nullptr;
+PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex = nullptr;
+PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName = nullptr;
+PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv = nullptr;
+PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation = nullptr;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex = nullptr;
+PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding = nullptr;
+PFNGLTEXBUFFERRANGEPROC glTexBufferRange = nullptr;
+PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample = nullptr;
+PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample = nullptr;
+PFNGLTEXTUREVIEWPROC glTextureView = nullptr;
+PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer = nullptr;
+PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat = nullptr;
+PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat = nullptr;
+PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat = nullptr;
+PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding = nullptr;
+PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor = nullptr;
+PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = nullptr;
+PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = nullptr;
+PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback = nullptr;
+PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog = nullptr;
+PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup = nullptr;
+PFNGLPOPDEBUGGROUPPROC glPopDebugGroup = nullptr;
+PFNGLOBJECTLABELPROC glObjectLabel = nullptr;
+PFNGLGETOBJECTLABELPROC glGetObjectLabel = nullptr;
+PFNGLOBJECTPTRLABELPROC glObjectPtrLabel = nullptr;
+PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel = nullptr;
+
+// GL_VERSION_4_4
+PFNGLBUFFERSTORAGEPROC glBufferStorage = nullptr;
+PFNGLCLEARTEXIMAGEPROC glClearTexImage = nullptr;
+PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage = nullptr;
+PFNGLBINDBUFFERSBASEPROC glBindBuffersBase = nullptr;
+PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange = nullptr;
+PFNGLBINDTEXTURESPROC glBindTextures = nullptr;
+PFNGLBINDSAMPLERSPROC glBindSamplers = nullptr;
+PFNGLBINDIMAGETEXTURESPROC glBindImageTextures = nullptr;
+PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers = nullptr;
+
+// GL_VERSION_4_5
+PFNGLCLIPCONTROLPROC glClipControl = nullptr;
+PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks = nullptr;
+PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase = nullptr;
+PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange = nullptr;
+PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv = nullptr;
+PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v = nullptr;
+PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v = nullptr;
+PFNGLCREATEBUFFERSPROC glCreateBuffers = nullptr;
+PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage = nullptr;
+PFNGLNAMEDBUFFERDATAPROC glNamedBufferData = nullptr;
+PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData = nullptr;
+PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData = nullptr;
+PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData = nullptr;
+PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData = nullptr;
+PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer = nullptr;
+PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange = nullptr;
+PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer = nullptr;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange = nullptr;
+PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv = nullptr;
+PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v = nullptr;
+PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv = nullptr;
+PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData = nullptr;
+PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers = nullptr;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer = nullptr;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri = nullptr;
+PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture = nullptr;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer = nullptr;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer = nullptr;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers = nullptr;
+PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer = nullptr;
+PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData = nullptr;
+PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData = nullptr;
+PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv = nullptr;
+PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv = nullptr;
+PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv = nullptr;
+PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi = nullptr;
+PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer = nullptr;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus = nullptr;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv = nullptr;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv = nullptr;
+PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers = nullptr;
+PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage = nullptr;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample = nullptr;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv = nullptr;
+PFNGLCREATETEXTURESPROC glCreateTextures = nullptr;
+PFNGLTEXTUREBUFFERPROC glTextureBuffer = nullptr;
+PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange = nullptr;
+PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D = nullptr;
+PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D = nullptr;
+PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D = nullptr;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample = nullptr;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample = nullptr;
+PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D = nullptr;
+PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D = nullptr;
+PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D = nullptr;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D = nullptr;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D = nullptr;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D = nullptr;
+PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D = nullptr;
+PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D = nullptr;
+PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D = nullptr;
+PFNGLTEXTUREPARAMETERFPROC glTextureParameterf = nullptr;
+PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv = nullptr;
+PFNGLTEXTUREPARAMETERIPROC glTextureParameteri = nullptr;
+PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv = nullptr;
+PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv = nullptr;
+PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv = nullptr;
+PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap = nullptr;
+PFNGLBINDTEXTUREUNITPROC glBindTextureUnit = nullptr;
+PFNGLGETTEXTUREIMAGEPROC glGetTextureImage = nullptr;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage = nullptr;
+PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv = nullptr;
+PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv = nullptr;
+PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv = nullptr;
+PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv = nullptr;
+PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv = nullptr;
+PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv = nullptr;
+PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays = nullptr;
+PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib = nullptr;
+PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib = nullptr;
+PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer = nullptr;
+PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer = nullptr;
+PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers = nullptr;
+PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding = nullptr;
+PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat = nullptr;
+PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat = nullptr;
+PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat = nullptr;
+PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor = nullptr;
+PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv = nullptr;
+PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv = nullptr;
+PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv = nullptr;
+PFNGLCREATESAMPLERSPROC glCreateSamplers = nullptr;
+PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines = nullptr;
+PFNGLCREATEQUERIESPROC glCreateQueries = nullptr;
+PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v = nullptr;
+PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv = nullptr;
+PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v = nullptr;
+PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv = nullptr;
+PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion = nullptr;
+PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage = nullptr;
+PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage = nullptr;
+PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus = nullptr;
+PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage = nullptr;
+PFNGLGETNTEXIMAGEPROC glGetnTexImage = nullptr;
+PFNGLGETNUNIFORMDVPROC glGetnUniformdv = nullptr;
+PFNGLGETNUNIFORMFVPROC glGetnUniformfv = nullptr;
+PFNGLGETNUNIFORMIVPROC glGetnUniformiv = nullptr;
+PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv = nullptr;
+PFNGLREADNPIXELSPROC glReadnPixels = nullptr;
+PFNGLGETNMAPDVPROC glGetnMapdv = nullptr;
+PFNGLGETNMAPFVPROC glGetnMapfv = nullptr;
+PFNGLGETNMAPIVPROC glGetnMapiv = nullptr;
+PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv = nullptr;
+PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv = nullptr;
+PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv = nullptr;
+PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple = nullptr;
+PFNGLGETNCOLORTABLEPROC glGetnColorTable = nullptr;
+PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter = nullptr;
+PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter = nullptr;
+PFNGLGETNHISTOGRAMPROC glGetnHistogram = nullptr;
+PFNGLGETNMINMAXPROC glGetnMinmax = nullptr;
+PFNGLTEXTUREBARRIERPROC glTextureBarrier = nullptr;
+
+// GL_VERSION_4_6
+PFNGLSPECIALIZESHADERPROC glSpecializeShader = nullptr;
+PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount = nullptr;
+PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount = nullptr;
+PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = nullptr;
-#if LL_WINDOWS
-PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD = NULL;
-PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD = NULL;
-PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
-#endif
-
-#if LL_LINUX_NV_GL_HEADERS
-// linux nvidia headers. these define these differently to mesa's. ugh.
-PFNGLACTIVETEXTUREARBPROC glActiveTextureARB = NULL;
-PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB = NULL;
-PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = NULL;
-#endif // LL_LINUX_NV_GL_HEADERS
#endif
LLGLManager gGLManager;
@@ -594,12 +1109,14 @@ bool LLGLManager::initGL()
{
parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor);
-#if LL_DARWIN
+#if 0 && LL_DARWIN
+ // TODO maybe switch to using a core profile for GL 3.2?
+ // https://stackoverflow.com/a/19868861
//never use GLSL greater than 1.20 on OSX
- if (mGLSLVersionMajor > 1 || mGLSLVersionMinor >= 30)
+ if (mGLSLVersionMajor > 1 || mGLSLVersionMinor > 30)
{
mGLSLVersionMajor = 1;
- mGLSLVersionMinor = 20;
+ mGLSLVersionMinor = 30;
}
#endif
}
@@ -898,7 +1415,7 @@ void LLGLManager::asLLSD(LLSD& info)
info["has_compressed_textures"] = mHasCompressedTextures;
info["has_framebuffer_object"] = mHasFramebufferObject;
info["max_samples"] = mMaxSamples;
- info["has_blend_func_separate"] = mHasBlendFuncSeparate;
+ info["has_blend_func_separate"] = mHasBlendFuncSeparate || LLRender::sGLCoreProfile;
// ARB Extensions
info["has_vertex_buffer_object"] = mHasVertexBufferObject;
@@ -1012,64 +1529,72 @@ void LLGLManager::initExtensions()
mHasPointParameters = FALSE;
mHasTextureRectangle = FALSE;
#else // LL_MESA_HEADLESS //important, gGLHExts.mSysExts is uninitialized until after glh_init_extensions is called
- mHasMultitexture = glh_init_extensions("GL_ARB_multitexture");
- mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); //Basic AMD method, also see mHasAMDAssociations
- mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts);
- mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color");
- mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic");
- glh_init_extensions("GL_ARB_texture_cube_map");
- mHasCubeMap = ExtensionExists("GL_ARB_texture_cube_map", gGLHExts.mSysExts);
- mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts);
- mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression");
- mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
- mHasTimerQuery = ExtensionExists("GL_ARB_timer_query", gGLHExts.mSysExts);
- mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts);
- mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
- mHasVertexArrayObject = ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts);
- mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts);
- mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts);
- mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts);
+
+ mHasMultitexture = TRUE;
+ mHasCubeMap = TRUE;
+ mHasCompressedTextures = TRUE;
+
+#if LL_DARWIN
+ GLint num_extensions = 0;
+ std::string all_extensions{""};
+ glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
+ for(GLint i = 0; i < num_extensions; ++i) {
+ char const * extension = (char const *)glGetStringi(GL_EXTENSIONS, i);
+ all_extensions += extension;
+ all_extensions += ' ';
+ }
+ if (num_extensions)
+ {
+ all_extensions += "GL_ARB_multitexture GL_ARB_texture_cube_map GL_ARB_texture_compression "; // These are in 3.2 core, but not listed by OSX
+ gGLHExts.mSysExts = strdup(all_extensions.data());
+ }
+#endif
+
+ mHasSeparateSpecularColor = ExtensionExists("GL_EXT_separate_specular_color", gGLHExts.mSysExts);
+ mHasAnisotropic = ExtensionExists("GL_EXT_texture_filter_anisotropic", gGLHExts.mSysExts);
+
+ // In core profile
+ mHasARBEnvCombine = TRUE; //ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts);
+ mHasTimerQuery = FALSE; //FIXME //ExtensionExists("GL_ARB_timer_query", gGLHExts.mSysExts);
+ mHasOcclusionQuery = TRUE; //ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
+ mHasOcclusionQuery2 = TRUE; // ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts);
+ mHasVertexBufferObject = TRUE; //ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
+ mHasVertexArrayObject = TRUE; //ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts);
+ mHasMapBufferRange = TRUE; ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts);
+ mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts); // Apple has mHasMapBufferRange now
+ mHasSync = TRUE; //ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts);
+ mHasFramebufferObject = TRUE; //ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts);
+ mHassRGBFramebuffer = TRUE; //ExtensionExists("GL_ARB_framebuffer_sRGB", gGLHExts.mSysExts);
+ mHasDrawBuffers = TRUE; //ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
+ mHasTextureRectangle = TRUE; //ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
+ mHasTextureMultisample = TRUE; //ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts);
+ mHasUniformBufferObject = TRUE; //ExtensionExists("GL_ARB_uniform_buffer_object", gGLHExts.mSysExts);
+ mHasCubeMapArray = TRUE; //ExtensionExists("GL_ARB_texture_cube_map_array", gGLHExts.mSysExts);
+ mHasPointParameters = TRUE; //ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
+
+ mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); //Basic AMD method, also see mHasAMDAssociations
+ mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts);
// NOTE: Using extensions breaks reflections when Shadows are set to projector. See: SL-16727
//mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
mHasDepthClamp = FALSE;
- // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
-#ifdef GL_ARB_framebuffer_object
- mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts);
-#else
- mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) &&
- ExtensionExists("GL_EXT_framebuffer_blit", gGLHExts.mSysExts) &&
- ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) &&
- ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
-#endif
+ // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
+
#ifdef GL_EXT_texture_sRGB
- mHassRGBTexture = ExtensionExists("GL_EXT_texture_sRGB", gGLHExts.mSysExts);
-#endif
-
-#ifdef GL_ARB_framebuffer_sRGB
- mHassRGBFramebuffer = ExtensionExists("GL_ARB_framebuffer_sRGB", gGLHExts.mSysExts);
-#else
- mHassRGBFramebuffer = ExtensionExists("GL_EXT_framebuffer_sRGB", gGLHExts.mSysExts);
+ mHassRGBTexture = ExtensionExists("GL_EXT_texture_sRGB", gGLHExts.mSysExts);
#endif
-
+
+
#ifdef GL_EXT_texture_sRGB_decode
mHasTexturesRGBDecode = ExtensionExists("GL_EXT_texture_sRGB_decode", gGLHExts.mSysExts);
#else
mHasTexturesRGBDecode = ExtensionExists("GL_ARB_texture_sRGB_decode", gGLHExts.mSysExts);
#endif
- mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f;
-
- mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
- mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
- mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
- mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts);
- mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts);
- mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE;
- mHasUniformBufferObject = ExtensionExists("GL_ARB_uniform_buffer_object", gGLHExts.mSysExts);
- mHasCubeMapArray = ExtensionExists("GL_ARB_texture_cube_map_array", gGLHExts.mSysExts);
-#if !LL_DARWIN
- mHasPointParameters = ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
-#endif
+ mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f;
+
+ mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
+ mHasDebugOutput = mGLVersion >= 4.3f ? TRUE : FALSE;
+ mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE;
#endif
#if LL_LINUX
@@ -1171,7 +1696,7 @@ void LLGLManager::initExtensions()
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_point_parameters" << LL_ENDL;
}
- if (!mHasBlendFuncSeparate)
+ if (!mHasBlendFuncSeparate && !LLRender::sGLCoreProfile)
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_blend_func_separate" << LL_ENDL;
}
@@ -1198,280 +1723,772 @@ void LLGLManager::initExtensions()
#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
- if (mHasVertexBufferObject)
- {
- glBindBufferARB = (PFNGLBINDBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferARB");
- if (glBindBufferARB)
- {
- glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffersARB");
- glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffersARB");
- glIsBufferARB = (PFNGLISBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBufferARB");
- glBufferDataARB = (PFNGLBUFFERDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferDataARB");
- glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubDataARB");
- glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubDataARB");
- glMapBufferARB = (PFNGLMAPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBufferARB");
- glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBufferARB");
- glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameterivARB");
- glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointervARB");
- }
- else
- {
- mHasVertexBufferObject = FALSE;
- }
- }
- if (mHasVertexArrayObject)
- {
- glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray");
- glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays");
- glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays");
- glIsVertexArray = (PFNGLISVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray");
- }
- if (mHasSync)
- {
- glFenceSync = (PFNGLFENCESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glFenceSync");
- glIsSync = (PFNGLISSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glIsSync");
- glDeleteSync = (PFNGLDELETESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteSync");
- glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glClientWaitSync");
- glWaitSync = (PFNGLWAITSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glWaitSync");
- glGetInteger64v = (PFNGLGETINTEGER64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetInteger64v");
- glGetSynciv = (PFNGLGETSYNCIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetSynciv");
- }
- if (mHasMapBufferRange)
- {
- glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glMapBufferRange");
- glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glFlushMappedBufferRange");
- }
- if (mHasFramebufferObject)
- {
- LL_INFOS() << "initExtensions() FramebufferObject-related procs..." << LL_ENDL;
- glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer");
- glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer");
- glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers");
- glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers");
- glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage");
- glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv");
- glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer");
- glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer");
- glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers");
- glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers");
- glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus");
- glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D");
- glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D");
- glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D");
- glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer");
- glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv");
- glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap");
- glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer");
- glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample");
- glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer");
- }
- if (mHasDrawBuffers)
- {
- glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDrawBuffersARB");
- }
- if (mHasBlendFuncSeparate)
- {
- glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT");
- }
- if (mHasTextureMultisample)
- {
- glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample");
- glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample");
- glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv");
- glSampleMaski = (PFNGLSAMPLEMASKIPROC) GLH_EXT_GET_PROC_ADDRESS("glSampleMaski");
- }
- if (mHasTransformFeedback)
- {
- glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback");
- glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glEndTransformFeedback");
- glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackVaryings");
- glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glBindBufferRange");
- glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) GLH_EXT_GET_PROC_ADDRESS("glBindBufferBase");
- }
- if (mHasDebugOutput)
- {
- glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControlARB");
- glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsertARB");
- glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallbackARB");
- glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLogARB");
- }
-#if (!LL_LINUX) || LL_LINUX_NV_GL_HEADERS
- // This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah
- glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements");
- if (!glDrawRangeElements)
- {
- mGLMaxVertexRange = 0;
- mGLMaxIndexRange = 0;
- }
+
+#if LL_WINDOWS
+ // WGL_AMD_gpu_association
+ wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD");
+ wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD");
+ wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetContextGPUIDAMD");
+ wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateAssociatedContextAMD");
+ wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateAssociatedContextAttribsAMD");
+ wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglDeleteAssociatedContextAMD");
+ wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglMakeAssociatedContextCurrentAMD");
+ wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetCurrentAssociatedContextAMD");
+ wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglBlitContextFramebufferAMD");
+
+ // WGL_EXT_swap_control
+ wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT");
+ wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetSwapIntervalEXT");
+
+ // WGL_ARB_create_context
+ wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB");
+#endif
- // same with glTexImage3D et al
+ // GL_VERSION_1_2
+ glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements");
glTexImage3D = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D");
+ glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D");
glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D");
-#endif // !LL_LINUX || LL_LINUX_NV_GL_HEADERS
-#if LL_LINUX_NV_GL_HEADERS
- // nvidia headers are critically different from mesa-esque
- glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTextureARB");
- glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTextureARB");
-#endif // LL_LINUX_NV_GL_HEADERS
- if (mHasOcclusionQuery)
- {
- LL_INFOS() << "initExtensions() OcclusionQuery-related procs..." << LL_ENDL;
- glGenQueriesARB = (PFNGLGENQUERIESARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueriesARB");
- glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueriesARB");
- glIsQueryARB = (PFNGLISQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQueryARB");
- glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQueryARB");
- glEndQueryARB = (PFNGLENDQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQueryARB");
- glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryivARB");
- glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectivARB");
- glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuivARB");
- }
- if (mHasTimerQuery)
- {
- LL_INFOS() << "initExtensions() TimerQuery-related procs..." << LL_ENDL;
- glQueryCounter = (PFNGLQUERYCOUNTERPROC) GLH_EXT_GET_PROC_ADDRESS("glQueryCounter");
- glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjecti64v");
- glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectui64v");
- }
- if (mHasPointParameters)
- {
- LL_INFOS() << "initExtensions() PointParameters-related procs..." << LL_ENDL;
- glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfARB");
- glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvARB");
- }
-
- if (mHasUniformBufferObject)
- {
- glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformIndices");
- glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformIndices");
- glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformName");
- glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformBlockIndex");
- glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockiv");
- glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockName");
- glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformBlockBinding");
- }
-
- // Assume shader capabilities
- glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteObjectARB");
- glGetHandleARB = (PFNGLGETHANDLEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetHandleARB");
- glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDetachObjectARB");
- glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCreateShaderObjectARB");
- glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glShaderSourceARB");
- glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCompileShaderARB");
- glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCreateProgramObjectARB");
- glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glAttachObjectARB");
- glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glLinkProgramARB");
- glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUseProgramObjectARB");
- glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glValidateProgramARB");
- glUniform1fARB = (PFNGLUNIFORM1FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1fARB");
- glUniform2fARB = (PFNGLUNIFORM2FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2fARB");
- glUniform3fARB = (PFNGLUNIFORM3FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3fARB");
- glUniform4fARB = (PFNGLUNIFORM4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4fARB");
- glUniform1iARB = (PFNGLUNIFORM1IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1iARB");
- glUniform2iARB = (PFNGLUNIFORM2IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2iARB");
- glUniform3iARB = (PFNGLUNIFORM3IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3iARB");
- glUniform4iARB = (PFNGLUNIFORM4IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4iARB");
- glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1fvARB");
- glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2fvARB");
- glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3fvARB");
- glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4fvARB");
- glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1ivARB");
- glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2ivARB");
- glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3ivARB");
- glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4ivARB");
- glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fvARB");
- glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fvARB");
- glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4fv");
- glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fvARB");
- glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterfvARB");
- glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterivARB");
- glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetInfoLogARB");
- glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttachedObjectsARB");
- glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocationARB");
- glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformARB");
- glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformfvARB");
- glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformivARB");
- glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetShaderSourceARB");
-
- LL_INFOS() << "initExtensions() VertexShader-related procs..." << LL_ENDL;
-
- // nSight doesn't support use of ARB funcs that have been normalized in the API
- if (!LLRender::sNsightDebugSupport)
- {
- glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocationARB");
- glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocationARB");
- }
- else
- {
- glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocation");
- glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocation");
- }
-
- glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttribARB");
- glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB");
- glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB");
- glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fARB");
- glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvARB");
- glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sARB");
- glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svARB");
- glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dARB");
- glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvARB");
- glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fARB");
- glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvARB");
- glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sARB");
- glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svARB");
- glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dARB");
- glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvARB");
- glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fARB");
- glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvARB");
- glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sARB");
- glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svARB");
- glVertexAttrib4nbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nbvARB");
- glVertexAttrib4nivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nivARB");
- glVertexAttrib4nsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nsvARB");
- glVertexAttrib4nubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nubARB");
- glVertexAttrib4nubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nubvARB");
- glVertexAttrib4nuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nuivARB");
- glVertexAttrib4nusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nusvARB");
- glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bvARB");
- glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dARB");
- glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvARB");
- glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fARB");
- glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvARB");
- glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ivARB");
- glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sARB");
- glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svARB");
- glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvARB");
- glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB");
- glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB");
- glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB");
- glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer");
- glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB");
- glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB");
- glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB");
- glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindProgramARB");
- glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsARB");
- glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGenProgramsARB");
- glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dARB");
- glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dvARB");
- glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fARB");
- glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fvARB");
- glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dARB");
- glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dvARB");
- glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fARB");
- glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fvARB");
- glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterdvARB");
- glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterfvARB");
- glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterdvARB");
- glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterfvARB");
- glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramivARB");
- glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringARB");
- glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvARB");
- glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvARB");
- glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivARB");
- glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glgetVertexAttribPointervARB");
- glIsProgramARB = (PFNGLISPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glIsProgramARB");
+ // GL_VERSION_1_3
+ glActiveTexture = (PFNGLACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTexture");
+ glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleCoverage");
+ glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3D");
+ glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2D");
+ glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1D");
+ glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3D");
+ glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2D");
+ glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1D");
+ glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImage");
+ glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTexture");
+ glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1d");
+ glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dv");
+ glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1f");
+ glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fv");
+ glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1i");
+ glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iv");
+ glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1s");
+ glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sv");
+ glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2d");
+ glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dv");
+ glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2f");
+ glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fv");
+ glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2i");
+ glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iv");
+ glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2s");
+ glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sv");
+ glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3d");
+ glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dv");
+ glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3f");
+ glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fv");
+ glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3i");
+ glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iv");
+ glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3s");
+ glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sv");
+ glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4d");
+ glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dv");
+ glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4f");
+ glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fv");
+ glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4i");
+ glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iv");
+ glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4s");
+ glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sv");
+ glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixf");
+ glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixd");
+ glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixf");
+ glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixd");
+
+ // GL_VERSION_1_4
+ glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparate");
+ glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArrays");
+ glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElements");
+ glPointParameterf = (PFNGLPOINTPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterf");
+ glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfv");
+ glPointParameteri = (PFNGLPOINTPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteri");
+ glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteriv");
+ glFogCoordf = (PFNGLFOGCOORDFPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordf");
+ glFogCoordfv = (PFNGLFOGCOORDFVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfv");
+ glFogCoordd = (PFNGLFOGCOORDDPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordd");
+ glFogCoorddv = (PFNGLFOGCOORDDVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddv");
+ glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordPointer");
+ glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3b");
+ glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bv");
+ glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3d");
+ glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dv");
+ glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3f");
+ glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fv");
+ glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3i");
+ glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iv");
+ glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3s");
+ glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sv");
+ glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ub");
+ glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubv");
+ glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ui");
+ glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiv");
+ glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3us");
+ glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usv");
+ glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointer");
+ glWindowPos2d = (PFNGLWINDOWPOS2DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2d");
+ glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2dv");
+ glWindowPos2f = (PFNGLWINDOWPOS2FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2f");
+ glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2fv");
+ glWindowPos2i = (PFNGLWINDOWPOS2IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2i");
+ glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2iv");
+ glWindowPos2s = (PFNGLWINDOWPOS2SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2s");
+ glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2sv");
+ glWindowPos3d = (PFNGLWINDOWPOS3DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3d");
+ glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3dv");
+ glWindowPos3f = (PFNGLWINDOWPOS3FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3f");
+ glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3fv");
+ glWindowPos3i = (PFNGLWINDOWPOS3IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3i");
+ glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3iv");
+ glWindowPos3s = (PFNGLWINDOWPOS3SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3s");
+ glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3sv");
+
+ // GL_VERSION_1_5
+ glGenQueries = (PFNGLGENQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueries");
+ glDeleteQueries = (PFNGLDELETEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueries");
+ glIsQuery = (PFNGLISQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQuery");
+ glBeginQuery = (PFNGLBEGINQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQuery");
+ glEndQuery = (PFNGLENDQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQuery");
+ glGetQueryiv = (PFNGLGETQUERYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryiv");
+ glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectiv");
+ glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuiv");
+ glBindBuffer = (PFNGLBINDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffer");
+ glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffers");
+ glGenBuffers = (PFNGLGENBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffers");
+ glIsBuffer = (PFNGLISBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBuffer");
+ glBufferData = (PFNGLBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferData");
+ glBufferSubData = (PFNGLBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubData");
+ glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubData");
+ glMapBuffer = (PFNGLMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBuffer");
+ glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBuffer");
+ glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteriv");
+ glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointerv");
+
+ // GL_VERSION_2_0
+ glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparate");
+ glDrawBuffers = (PFNGLDRAWBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawBuffers");
+ glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilOpSeparate");
+ glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilFuncSeparate");
+ glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilMaskSeparate");
+ glAttachShader = (PFNGLATTACHSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glAttachShader");
+ glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocation");
+ glCompileShader = (PFNGLCOMPILESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glCompileShader");
+ glCreateProgram = (PFNGLCREATEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgram");
+ glCreateShader = (PFNGLCREATESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShader");
+ glDeleteProgram = (PFNGLDELETEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgram");
+ glDeleteShader = (PFNGLDELETESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteShader");
+ glDetachShader = (PFNGLDETACHSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glDetachShader");
+ glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArray");
+ glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArray");
+ glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttrib");
+ glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniform");
+ glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttachedShaders");
+ glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocation");
+ glGetProgramiv = (PFNGLGETPROGRAMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramiv");
+ glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramInfoLog");
+ glGetShaderiv = (PFNGLGETSHADERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderiv");
+ glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderInfoLog");
+ glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderSource");
+ glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocation");
+ glGetUniformfv = (PFNGLGETUNIFORMFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformfv");
+ glGetUniformiv = (PFNGLGETUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformiv");
+ glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdv");
+ glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfv");
+ glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribiv");
+ glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointerv");
+ glIsProgram = (PFNGLISPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgram");
+ glIsShader = (PFNGLISSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsShader");
+ glLinkProgram = (PFNGLLINKPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glLinkProgram");
+ glShaderSource = (PFNGLSHADERSOURCEPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderSource");
+ glUseProgram = (PFNGLUSEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgram");
+ glUniform1f = (PFNGLUNIFORM1FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1f");
+ glUniform2f = (PFNGLUNIFORM2FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2f");
+ glUniform3f = (PFNGLUNIFORM3FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3f");
+ glUniform4f = (PFNGLUNIFORM4FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4f");
+ glUniform1i = (PFNGLUNIFORM1IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1i");
+ glUniform2i = (PFNGLUNIFORM2IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2i");
+ glUniform3i = (PFNGLUNIFORM3IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3i");
+ glUniform4i = (PFNGLUNIFORM4IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4i");
+ glUniform1fv = (PFNGLUNIFORM1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1fv");
+ glUniform2fv = (PFNGLUNIFORM2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2fv");
+ glUniform3fv = (PFNGLUNIFORM3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3fv");
+ glUniform4fv = (PFNGLUNIFORM4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4fv");
+ glUniform1iv = (PFNGLUNIFORM1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1iv");
+ glUniform2iv = (PFNGLUNIFORM2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2iv");
+ glUniform3iv = (PFNGLUNIFORM3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3iv");
+ glUniform4iv = (PFNGLUNIFORM4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4iv");
+ glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fv");
+ glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fv");
+ glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fv");
+ glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgram");
+ glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1d");
+ glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dv");
+ glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1f");
+ glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fv");
+ glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1s");
+ glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sv");
+ glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2d");
+ glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dv");
+ glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2f");
+ glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fv");
+ glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2s");
+ glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sv");
+ glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3d");
+ glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dv");
+ glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3f");
+ glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fv");
+ glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3s");
+ glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sv");
+ glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nbv");
+ glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Niv");
+ glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nsv");
+ glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nub");
+ glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nubv");
+ glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nuiv");
+ glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nusv");
+ glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bv");
+ glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4d");
+ glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dv");
+ glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4f");
+ glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fv");
+ glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4iv");
+ glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4s");
+ glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sv");
+ glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubv");
+ glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uiv");
+ glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usv");
+ glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointer");
+
+ // GL_VERSION_2_1
+ glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x3fv");
+ glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x2fv");
+ glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x4fv");
+ glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x2fv");
+ glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4fv");
+ glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x3fv");
+
+ // GL_VERSION_3_0
+ glColorMaski = (PFNGLCOLORMASKIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorMaski");
+ glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBooleani_v");
+ glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetIntegeri_v");
+ glEnablei = (PFNGLENABLEIPROC)GLH_EXT_GET_PROC_ADDRESS("glEnablei");
+ glDisablei = (PFNGLDISABLEIPROC)GLH_EXT_GET_PROC_ADDRESS("glDisablei");
+ glIsEnabledi = (PFNGLISENABLEDIPROC)GLH_EXT_GET_PROC_ADDRESS("glIsEnabledi");
+ glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback");
+ glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glEndTransformFeedback");
+ glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferRange");
+ glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferBase");
+ glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackVaryings");
+ glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbackVarying");
+ glClampColor = (PFNGLCLAMPCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glClampColor");
+ glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginConditionalRender");
+ glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)GLH_EXT_GET_PROC_ADDRESS("glEndConditionalRender");
+ glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer");
+ glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribIiv");
+ glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribIuiv");
+ glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1i");
+ glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2i");
+ glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3i");
+ glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4i");
+ glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1ui");
+ glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2ui");
+ glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3ui");
+ glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4ui");
+ glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1iv");
+ glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2iv");
+ glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3iv");
+ glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4iv");
+ glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1uiv");
+ glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2uiv");
+ glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3uiv");
+ glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4uiv");
+ glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4bv");
+ glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4sv");
+ glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4ubv");
+ glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4usv");
+ glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformuiv");
+ glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFragDataLocation");
+ glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFragDataLocation");
+ glUniform1ui = (PFNGLUNIFORM1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1ui");
+ glUniform2ui = (PFNGLUNIFORM2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2ui");
+ glUniform3ui = (PFNGLUNIFORM3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3ui");
+ glUniform4ui = (PFNGLUNIFORM4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4ui");
+ glUniform1uiv = (PFNGLUNIFORM1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1uiv");
+ glUniform2uiv = (PFNGLUNIFORM2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2uiv");
+ glUniform3uiv = (PFNGLUNIFORM3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3uiv");
+ glUniform4uiv = (PFNGLUNIFORM4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4uiv");
+ glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexParameterIiv");
+ glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexParameterIuiv");
+ glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTexParameterIiv");
+ glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTexParameterIuiv");
+ glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferiv");
+ glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferuiv");
+ glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferfv");
+ glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferfi");
+ glGetStringi = (PFNGLGETSTRINGIPROC)GLH_EXT_GET_PROC_ADDRESS("glGetStringi");
+ glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer");
+ glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer");
+ glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers");
+ glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers");
+ glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage");
+ glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv");
+ glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer");
+ glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer");
+ glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers");
+ glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers");
+ glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus");
+ glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D");
+ glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D");
+ glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D");
+ glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer");
+ glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv");
+ glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap");
+ glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer");
+ glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample");
+ glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer");
+ glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBufferRange");
+ glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushMappedBufferRange");
+ glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray");
+ glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays");
+ glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays");
+ glIsVertexArray = (PFNGLISVERTEXARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray");
+
+ // GL_VERSION_3_1
+ glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysInstanced");
+ glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstanced");
+ glTexBuffer = (PFNGLTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glTexBuffer");
+ glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glPrimitiveRestartIndex");
+ glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyBufferSubData");
+ glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformIndices");
+ glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformsiv");
+ glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformName");
+ glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformBlockIndex");
+ glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockiv");
+ glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockName");
+ glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformBlockBinding");
+
+ // GL_VERSION_3_2
+ glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsBaseVertex");
+ glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElementsBaseVertex");
+ glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertex");
+ glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsBaseVertex");
+ glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glProvokingVertex");
+ glFenceSync = (PFNGLFENCESYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glFenceSync");
+ glIsSync = (PFNGLISSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glIsSync");
+ glDeleteSync = (PFNGLDELETESYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteSync");
+ glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glClientWaitSync");
+ glWaitSync = (PFNGLWAITSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glWaitSync");
+ glGetInteger64v = (PFNGLGETINTEGER64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInteger64v");
+ glGetSynciv = (PFNGLGETSYNCIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSynciv");
+ glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInteger64i_v");
+ glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteri64v");
+ glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture");
+ glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample");
+ glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample");
+ glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv");
+ glSampleMaski = (PFNGLSAMPLEMASKIPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleMaski");
+
+ // GL_VERSION_3_3
+ glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFragDataLocationIndexed");
+ glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFragDataIndex");
+ glGenSamplers = (PFNGLGENSAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenSamplers");
+ glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteSamplers");
+ glIsSampler = (PFNGLISSAMPLERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsSampler");
+ glBindSampler = (PFNGLBINDSAMPLERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindSampler");
+ glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameteri");
+ glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameteriv");
+ glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterf");
+ glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterfv");
+ glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterIiv");
+ glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterIuiv");
+ glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameteriv");
+ glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterIiv");
+ glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterfv");
+ glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterIuiv");
+ glQueryCounter = (PFNGLQUERYCOUNTERPROC)GLH_EXT_GET_PROC_ADDRESS("glQueryCounter");
+ glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjecti64v");
+ glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectui64v");
+ glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribDivisor");
+ glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP1ui");
+ glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP1uiv");
+ glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP2ui");
+ glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP2uiv");
+ glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP3ui");
+ glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP3uiv");
+ glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP4ui");
+ glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP4uiv");
+ glVertexP2ui = (PFNGLVERTEXP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP2ui");
+ glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP2uiv");
+ glVertexP3ui = (PFNGLVERTEXP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP3ui");
+ glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP3uiv");
+ glVertexP4ui = (PFNGLVERTEXP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP4ui");
+ glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP4uiv");
+ glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP1ui");
+ glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP1uiv");
+ glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP2ui");
+ glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP2uiv");
+ glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP3ui");
+ glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP3uiv");
+ glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP4ui");
+ glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP4uiv");
+ glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP1ui");
+ glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP1uiv");
+ glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP2ui");
+ glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP2uiv");
+ glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP3ui");
+ glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP3uiv");
+ glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP4ui");
+ glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP4uiv");
+ glNormalP3ui = (PFNGLNORMALP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalP3ui");
+ glNormalP3uiv = (PFNGLNORMALP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalP3uiv");
+ glColorP3ui = (PFNGLCOLORP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP3ui");
+ glColorP3uiv = (PFNGLCOLORP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP3uiv");
+ glColorP4ui = (PFNGLCOLORP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP4ui");
+ glColorP4uiv = (PFNGLCOLORP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP4uiv");
+ glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorP3ui");
+ glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorP3uiv");
+
+ // GL_VERSION_4_0
+ glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)GLH_EXT_GET_PROC_ADDRESS("glMinSampleShading");
+ glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationi");
+ glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparatei");
+ glBlendFunci = (PFNGLBLENDFUNCIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFunci");
+ glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparatei");
+ glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysIndirect");
+ glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsIndirect");
+ glUniform1d = (PFNGLUNIFORM1DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1d");
+ glUniform2d = (PFNGLUNIFORM2DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2d");
+ glUniform3d = (PFNGLUNIFORM3DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3d");
+ glUniform4d = (PFNGLUNIFORM4DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4d");
+ glUniform1dv = (PFNGLUNIFORM1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1dv");
+ glUniform2dv = (PFNGLUNIFORM2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2dv");
+ glUniform3dv = (PFNGLUNIFORM3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3dv");
+ glUniform4dv = (PFNGLUNIFORM4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4dv");
+ glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2dv");
+ glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3dv");
+ glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4dv");
+ glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x3dv");
+ glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x4dv");
+ glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x2dv");
+ glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4dv");
+ glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x2dv");
+ glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x3dv");
+ glGetUniformdv = (PFNGLGETUNIFORMDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformdv");
+ glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSubroutineUniformLocation");
+ glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSubroutineIndex");
+ glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineUniformiv");
+ glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineUniformName");
+ glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineName");
+ glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformSubroutinesuiv");
+ glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformSubroutineuiv");
+ glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStageiv");
+ glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glPatchParameteri");
+ glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPatchParameterfv");
+ glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTransformFeedback");
+ glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteTransformFeedbacks");
+ glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenTransformFeedbacks");
+ glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glIsTransformFeedback");
+ glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glPauseTransformFeedback");
+ glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glResumeTransformFeedback");
+ glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedback");
+ glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackStream");
+ glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQueryIndexed");
+ glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQueryIndexed");
+ glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryIndexediv");
+
+ // GL_VERSION_4_1
+ glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)GLH_EXT_GET_PROC_ADDRESS("glReleaseShaderCompiler");
+ glShaderBinary = (PFNGLSHADERBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderBinary");
+ glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderPrecisionFormat");
+ glDepthRangef = (PFNGLDEPTHRANGEFPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangef");
+ glClearDepthf = (PFNGLCLEARDEPTHFPROC)GLH_EXT_GET_PROC_ADDRESS("glClearDepthf");
+ glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramBinary");
+ glProgramBinary = (PFNGLPROGRAMBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramBinary");
+ glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameteri");
+ glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgramStages");
+ glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveShaderProgram");
+ glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShaderProgramv");
+ glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramPipeline");
+ glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramPipelines");
+ glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramPipelines");
+ glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramPipeline");
+ glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramPipelineiv");
+ glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1i");
+ glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1iv");
+ glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1f");
+ glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1fv");
+ glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1d");
+ glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1dv");
+ glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1ui");
+ glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1uiv");
+ glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2i");
+ glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2iv");
+ glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2f");
+ glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2fv");
+ glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2d");
+ glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2dv");
+ glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2ui");
+ glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2uiv");
+ glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3i");
+ glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3iv");
+ glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3f");
+ glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3fv");
+ glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3d");
+ glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3dv");
+ glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3ui");
+ glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3uiv");
+ glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4i");
+ glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4iv");
+ glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4f");
+ glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4fv");
+ glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4d");
+ glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4dv");
+ glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4ui");
+ glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4uiv");
+ glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2fv");
+ glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3fv");
+ glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4fv");
+ glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2dv");
+ glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3dv");
+ glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4dv");
+ glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x3fv");
+ glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x2fv");
+ glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x4fv");
+ glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x2fv");
+ glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x4fv");
+ glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x3fv");
+ glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x3dv");
+ glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x2dv");
+ glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x4dv");
+ glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x2dv");
+ glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x4dv");
+ glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x3dv");
+ glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgramPipeline");
+ glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramPipelineInfoLog");
+ glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL1d");
+ glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL2d");
+ glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL3d");
+ glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL4d");
+ glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL1dv");
+ glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL2dv");
+ glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL3dv");
+ glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL4dv");
+ glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribLPointer");
+ glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribLdv");
+ glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportArrayv");
+ glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportIndexedf");
+ glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportIndexedfv");
+ glScissorArrayv = (PFNGLSCISSORARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorArrayv");
+ glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorIndexed");
+ glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorIndexedv");
+ glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangeArrayv");
+ glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangeIndexed");
+ glGetFloati_v = (PFNGLGETFLOATI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFloati_v");
+ glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetDoublei_v");
+
+ // GL_VERSION_4_2
+ glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysInstancedBaseInstance");
+ glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseInstance");
+ glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertexBaseInstance");
+ glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInternalformativ");
+ glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAtomicCounterBufferiv");
+ glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glBindImageTexture");
+ glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)GLH_EXT_GET_PROC_ADDRESS("glMemoryBarrier");
+ glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage1D");
+ glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage2D");
+ glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage3D");
+ glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackInstanced");
+ glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackStreamInstanced");
+
+ // GL_VERSION_4_3
+ glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferData");
+ glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferSubData");
+ glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)GLH_EXT_GET_PROC_ADDRESS("glDispatchCompute");
+ glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDispatchComputeIndirect");
+ glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyImageSubData");
+ glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferParameteri");
+ glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferParameteriv");
+ glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInternalformati64v");
+ glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateTexSubImage");
+ glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateTexImage");
+ glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateBufferSubData");
+ glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateBufferData");
+ glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateFramebuffer");
+ glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateSubFramebuffer");
+ glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirect");
+ glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirect");
+ glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramInterfaceiv");
+ glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceIndex");
+ glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceName");
+ glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceiv");
+ glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceLocation");
+ glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceLocationIndex");
+ glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderStorageBlockBinding");
+ glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexBufferRange");
+ glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage2DMultisample");
+ glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage3DMultisample");
+ glTextureView = (PFNGLTEXTUREVIEWPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureView");
+ glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexBuffer");
+ glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribFormat");
+ glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIFormat");
+ glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribLFormat");
+ glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribBinding");
+ glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexBindingDivisor");
+ glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControl");
+ glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsert");
+ glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallback");
+ glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLog");
+ glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)GLH_EXT_GET_PROC_ADDRESS("glPushDebugGroup");
+ glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)GLH_EXT_GET_PROC_ADDRESS("glPopDebugGroup");
+ glObjectLabel = (PFNGLOBJECTLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glObjectLabel");
+ glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectLabel");
+ glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glObjectPtrLabel");
+ glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectPtrLabel");
+
+ // GL_VERSION_4_4
+ glBufferStorage = (PFNGLBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferStorage");
+ glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glClearTexImage");
+ glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glClearTexSubImage");
+ glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffersBase");
+ glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffersRange");
+ glBindTextures = (PFNGLBINDTEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextures");
+ glBindSamplers = (PFNGLBINDSAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glBindSamplers");
+ glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glBindImageTextures");
+ glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexBuffers");
+
+ // GL_VERSION_4_5
+ glClipControl = (PFNGLCLIPCONTROLPROC)GLH_EXT_GET_PROC_ADDRESS("glClipControl");
+ glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateTransformFeedbacks");
+ glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackBufferBase");
+ glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackBufferRange");
+ glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbackiv");
+ glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbacki_v");
+ glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbacki64_v");
+ glCreateBuffers = (PFNGLCREATEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateBuffers");
+ glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferStorage");
+ glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferData");
+ glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferSubData");
+ glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyNamedBufferSubData");
+ glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedBufferData");
+ glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedBufferSubData");
+ glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapNamedBuffer");
+ glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glMapNamedBufferRange");
+ glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapNamedBuffer");
+ glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushMappedNamedBufferRange");
+ glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferParameteriv");
+ glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferParameteri64v");
+ glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferPointerv");
+ glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferSubData");
+ glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateFramebuffers");
+ glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferRenderbuffer");
+ glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferParameteri");
+ glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferTexture");
+ glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferTextureLayer");
+ glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffer");
+ glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffers");
+ glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferReadBuffer");
+ glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateNamedFramebufferData");
+ glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateNamedFramebufferSubData");
+ glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferiv");
+ glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferuiv");
+ glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferfv");
+ glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferfi");
+ glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBlitNamedFramebuffer");
+ glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckNamedFramebufferStatus");
+ glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedFramebufferParameteriv");
+ glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedFramebufferAttachmentParameteriv");
+ glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateRenderbuffers");
+ glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedRenderbufferStorage");
+ glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedRenderbufferStorageMultisample");
+ glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedRenderbufferParameteriv");
+ glCreateTextures = (PFNGLCREATETEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateTextures");
+ glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBuffer");
+ glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBufferRange");
+ glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage1D");
+ glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage2D");
+ glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage3D");
+ glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage2DMultisample");
+ glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage3DMultisample");
+ glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage1D");
+ glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage2D");
+ glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage3D");
+ glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage1D");
+ glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage2D");
+ glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage3D");
+ glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage1D");
+ glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage2D");
+ glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage3D");
+ glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterf");
+ glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterfv");
+ glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameteri");
+ glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterIiv");
+ glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterIuiv");
+ glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameteriv");
+ glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateTextureMipmap");
+ glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextureUnit");
+ glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureImage");
+ glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTextureImage");
+ glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureLevelParameterfv");
+ glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureLevelParameteriv");
+ glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterfv");
+ glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterIiv");
+ glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterIuiv");
+ glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameteriv");
+ glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateVertexArrays");
+ glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexArrayAttrib");
+ glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexArrayAttrib");
+ glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayElementBuffer");
+ glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayVertexBuffer");
+ glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayVertexBuffers");
+ glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribBinding");
+ glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribFormat");
+ glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribIFormat");
+ glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribLFormat");
+ glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayBindingDivisor");
+ glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayiv");
+ glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayIndexediv");
+ glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayIndexed64iv");
+ glCreateSamplers = (PFNGLCREATESAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateSamplers");
+ glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgramPipelines");
+ glCreateQueries = (PFNGLCREATEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateQueries");
+ glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjecti64v");
+ glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectiv");
+ glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectui64v");
+ glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectuiv");
+ glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)GLH_EXT_GET_PROC_ADDRESS("glMemoryBarrierByRegion");
+ glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureSubImage");
+ glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTextureSubImage");
+ glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glGetGraphicsResetStatus");
+ glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnCompressedTexImage");
+ glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnTexImage");
+ glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformdv");
+ glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformfv");
+ glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformiv");
+ glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformuiv");
+ glReadnPixels = (PFNGLREADNPIXELSPROC)GLH_EXT_GET_PROC_ADDRESS("glReadnPixels");
+ glGetnMapdv = (PFNGLGETNMAPDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapdv");
+ glGetnMapfv = (PFNGLGETNMAPFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapfv");
+ glGetnMapiv = (PFNGLGETNMAPIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapiv");
+ glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapfv");
+ glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapuiv");
+ glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapusv");
+ glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPolygonStipple");
+ glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnColorTable");
+ glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnConvolutionFilter");
+ glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnSeparableFilter");
+ glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnHistogram");
+ glGetnMinmax = (PFNGLGETNMINMAXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMinmax");
+ glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBarrier");
+
+ // GL_VERSION_4_6
+ glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glSpecializeShader");
+ glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirectCount");
+ glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirectCount");
+ glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)GLH_EXT_GET_PROC_ADDRESS("glPolygonOffsetClamp");
+
LL_DEBUGS("RenderInit") << "GL Probe: Got symbols" << LL_ENDL;
#endif
@@ -1613,8 +2630,8 @@ void LLGLState::initClass()
// sStateMap[GL_TEXTURE_2D] = GL_TRUE;
//make sure multisample defaults to disabled
- sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE;
- glDisable(GL_MULTISAMPLE_ARB);
+ sStateMap[GL_MULTISAMPLE] = GL_FALSE;
+ glDisable(GL_MULTISAMPLE);
}
//static
@@ -1635,7 +2652,7 @@ void LLGLState::resetTextureStates()
for (S32 j = maxTextureUnits-1; j >=0; j--)
{
gGL.getTexUnit(j)->activate();
- glClientActiveTextureARB(GL_TEXTURE0_ARB+j);
+ glClientActiveTexture(GL_TEXTURE0+j);
j == 0 ? gGL.getTexUnit(j)->enable(LLTexUnit::TT_TEXTURE) : gGL.getTexUnit(j)->disable();
}
}
@@ -1721,12 +2738,12 @@ void LLGLState::checkTextureChannels(const std::string& msg)
stop_glerror();
GLint activeTexture;
- glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture);
+ glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture);
stop_glerror();
BOOL error = FALSE;
- if (activeTexture == GL_TEXTURE0_ARB)
+ if (activeTexture == GL_TEXTURE0)
{
GLint tex_env_mode = 0;
@@ -1749,12 +2766,12 @@ void LLGLState::checkTextureChannels(const std::string& msg)
"GL_TEXTURE_2D",
"GL_TEXTURE_COORD_ARRAY",
"GL_TEXTURE_1D",
- "GL_TEXTURE_CUBE_MAP_ARB",
+ "GL_TEXTURE_CUBE_MAP",
"GL_TEXTURE_GEN_S",
"GL_TEXTURE_GEN_T",
"GL_TEXTURE_GEN_Q",
"GL_TEXTURE_GEN_R",
- "GL_TEXTURE_RECTANGLE_ARB",
+ "GL_TEXTURE_RECTANGLE",
"GL_TEXTURE_2D_MULTISAMPLE"
};
@@ -1763,12 +2780,12 @@ void LLGLState::checkTextureChannels(const std::string& msg)
GL_TEXTURE_2D,
GL_TEXTURE_COORD_ARRAY,
GL_TEXTURE_1D,
- GL_TEXTURE_CUBE_MAP_ARB,
+ GL_TEXTURE_CUBE_MAP,
GL_TEXTURE_GEN_S,
GL_TEXTURE_GEN_T,
GL_TEXTURE_GEN_Q,
GL_TEXTURE_GEN_R,
- GL_TEXTURE_RECTANGLE_ARB,
+ GL_TEXTURE_RECTANGLE,
GL_TEXTURE_2D_MULTISAMPLE
};
@@ -1784,7 +2801,7 @@ void LLGLState::checkTextureChannels(const std::string& msg)
if (i < gGLManager.mNumTextureUnits)
{
- glClientActiveTextureARB(GL_TEXTURE0_ARB+i);
+ glClientActiveTexture(GL_TEXTURE0+i);
stop_glerror();
glGetIntegerv(GL_TEXTURE_STACK_DEPTH, &stackDepth);
stop_glerror();
@@ -1869,7 +2886,7 @@ void LLGLState::checkTextureChannels(const std::string& msg)
stop_glerror();
gGL.getTexUnit(0)->activate();
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ glClientActiveTexture(GL_TEXTURE0);
stop_glerror();
if (error)
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 154f1aa2bd..f2b51fbafb 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -69,7 +69,7 @@
# include "GL/glxext.h"
// Use glXGetProcAddressARB instead of glXGetProcAddress - the ARB symbol
// is considered 'legacy' but works on more machines.
-# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddressARB((const GLubyte*)(p))
+# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddress((const GLubyte*)(p))
#endif // LL_LINUX && !LL_MESA_HEADLESS
#if LL_LINUX && defined(WINGDIAPI)
@@ -83,8 +83,8 @@
#if LL_LINUX_NV_GL_HEADERS
// Missing functions when using nvidia headers:
-extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
-extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
+extern PFNGLACTIVETEXTUREPROC glActiveTexture;
+extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
#endif // LL_LINUX_NV_GL_HEADERS
@@ -95,17 +95,17 @@ extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
// GL_ARB_vertex_buffer_object
-extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
-extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
-extern PFNGLGENBUFFERSARBPROC glGenBuffersARB;
-extern PFNGLISBUFFERARBPROC glIsBufferARB;
-extern PFNGLBUFFERDATAARBPROC glBufferDataARB;
-extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB;
-extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB;
-extern PFNGLMAPBUFFERARBPROC glMapBufferARB;
-extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
-extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
-extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB;
+extern PFNGLBINDBUFFERPROC glBindBuffer;
+extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
+extern PFNGLGENBUFFERSPROC glGenBuffers;
+extern PFNGLISBUFFERPROC glIsBuffer;
+extern PFNGLBUFFERDATAPROC glBufferData;
+extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
+extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
+extern PFNGLMAPBUFFERPROC glMapBuffer;
+extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
+extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
+extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
// GL_ARB_sync
extern PFNGLFENCESYNCPROC glFenceSync;
@@ -140,14 +140,14 @@ extern PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI;
extern PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI;
// GL_ARB_occlusion_query
-extern PFNGLGENQUERIESARBPROC glGenQueriesARB;
-extern PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB;
-extern PFNGLISQUERYARBPROC glIsQueryARB;
-extern PFNGLBEGINQUERYARBPROC glBeginQueryARB;
-extern PFNGLENDQUERYARBPROC glEndQueryARB;
-extern PFNGLGETQUERYIVARBPROC glGetQueryivARB;
-extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB;
-extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB;
+extern PFNGLGENQUERIESPROC glGenQueries;
+extern PFNGLDELETEQUERIESPROC glDeleteQueries;
+extern PFNGLISQUERYPROC glIsQuery;
+extern PFNGLBEGINQUERYPROC glBeginQuery;
+extern PFNGLENDQUERYPROC glEndQuery;
+extern PFNGLGETQUERYIVPROC glGetQueryiv;
+extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
+extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
// GL_ARB_timer_query
extern PFNGLQUERYCOUNTERPROC glQueryCounter;
@@ -155,121 +155,121 @@ extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
// GL_ARB_point_parameters
-extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB;
-extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
+extern PFNGLPOINTPARAMETERFPROC glPointParameterf;
+extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
// GL_ARB_shader_objects
-extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
-extern PFNGLGETHANDLEARBPROC glGetHandleARB;
-extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
-extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
-extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
-extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
-extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
-extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
-extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
-extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
-extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB;
-extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
-extern PFNGLUNIFORM2FARBPROC glUniform2fARB;
-extern PFNGLUNIFORM3FARBPROC glUniform3fARB;
-extern PFNGLUNIFORM4FARBPROC glUniform4fARB;
-extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
-extern PFNGLUNIFORM2IARBPROC glUniform2iARB;
-extern PFNGLUNIFORM3IARBPROC glUniform3iARB;
-extern PFNGLUNIFORM4IARBPROC glUniform4iARB;
-extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB;
-extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB;
-extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB;
-extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
-extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
-extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB;
-extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB;
-extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
-extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB;
-extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB;
+extern PFNGLDELETEOBJECTPROC glDeleteObject;
+extern PFNGLGETHANDLEPROC glGetHandle;
+extern PFNGLDETACHOBJECTPROC glDetachObject;
+extern PFNGLCREATESHADEROBJECTPROC glCreateShaderObject;
+extern PFNGLSHADERSOURCEPROC glShaderSource;
+extern PFNGLCOMPILESHADERPROC glCompileShader;
+extern PFNGLCREATEPROGRAMOBJECTPROC glCreateProgramObject;
+extern PFNGLATTACHOBJECTPROC glAttachObject;
+extern PFNGLLINKPROGRAMPROC glLinkProgram;
+extern PFNGLUSEPROGRAMOBJECTPROC glUseProgramObject;
+extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
+extern PFNGLUNIFORM1FPROC glUniform1f;
+extern PFNGLUNIFORM2FPROC glUniform2f;
+extern PFNGLUNIFORM3FPROC glUniform3f;
+extern PFNGLUNIFORM4FPROC glUniform4f;
+extern PFNGLUNIFORM1IPROC glUniform1i;
+extern PFNGLUNIFORM2IPROC glUniform2i;
+extern PFNGLUNIFORM3IPROC glUniform3i;
+extern PFNGLUNIFORM4IPROC glUniform4i;
+extern PFNGLUNIFORM1FVPROC glUniform1fv;
+extern PFNGLUNIFORM2FVPROC glUniform2fv;
+extern PFNGLUNIFORM3FVPROC glUniform3fv;
+extern PFNGLUNIFORM4FVPROC glUniform4fv;
+extern PFNGLUNIFORM1IVPROC glUniform1iv;
+extern PFNGLUNIFORM2IVPROC glUniform2iv;
+extern PFNGLUNIFORM3IVPROC glUniform3iv;
+extern PFNGLUNIFORM4IVPROC glUniform4iv;
+extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
+extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
-extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB;
-extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB;
-extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
-extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
-extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB;
-extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
-extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB;
-extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB;
-extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB;
-extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB;
+extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
+extern PFNGLGETOBJECTPARAMETERFVPROC glGetObjectParameterfv;
+extern PFNGLGETOBJECTPARAMETERIVPROC glGetObjectParameteriv;
+extern PFNGLGETINFOLOGPROC glGetInfoLog;
+extern PFNGLGETATTACHEDOBJECTSPROC glGetAttachedObjects;
+extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
+extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
+extern PFNGLGETUNIFORMFVPROC glGetUniformfv;
+extern PFNGLGETUNIFORMIVPROC glGetUniformiv;
+extern PFNGLGETSHADERSOURCEPROC glGetShaderSource;
// GL_ARB_vertex_shader
-extern PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB;
-extern PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB;
-extern PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB;
-extern PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB;
-extern PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB;
-extern PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB;
-extern PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB;
-extern PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB;
-extern PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB;
-extern PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB;
-extern PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB;
-extern PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB;
-extern PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB;
-extern PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB;
-extern PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB;
-extern PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB;
-extern PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB;
-extern PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB;
-extern PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB;
-extern PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB;
-extern PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB;
-extern PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB;
-extern PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB;
-extern PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB;
-extern PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB;
-extern PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB;
-extern PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB;
-extern PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB;
-extern PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB;
-extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB;
-extern PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB;
-extern PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB;
-extern PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB;
-extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB;
-extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB;
-extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB;
-extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
+extern PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d;
+extern PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv;
+extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
+extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
+extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s;
+extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv;
+extern PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d;
+extern PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv;
+extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
+extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
+extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s;
+extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv;
+extern PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d;
+extern PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv;
+extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
+extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
+extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s;
+extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv;
+extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4nbv;
+extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4niv;
+extern PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4nsv;
+extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4nub;
+extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4nubv;
+extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4nuiv;
+extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4nusv;
+extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv;
+extern PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d;
+extern PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv;
+extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
+extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
+extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv;
+extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s;
+extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv;
+extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv;
+extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv;
+extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv;
+extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
-extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
-extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
-extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
-extern PFNGLBINDPROGRAMARBPROC glBindProgramARB;
-extern PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
-extern PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
-extern PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB;
-extern PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB;
-extern PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB;
-extern PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB;
-extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB;
-extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB;
-extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB;
-extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
-extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB;
-extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB;
-extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB;
-extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB;
-extern PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
-extern PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
-extern PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB;
-extern PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB;
-extern PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB;
-extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB;
-extern PFNGLISPROGRAMARBPROC glIsProgramARB;
-extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
-extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
-extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
-
-extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB;
-extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB;
+extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
+extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
+extern PFNGLPROGRAMSTRINGPROC glProgramString;
+extern PFNGLBINDPROGRAMPROC glBindProgram;
+extern PFNGLDELETEPROGRAMSPROC glDeletePrograms;
+extern PFNGLGENPROGRAMSPROC glGenPrograms;
+extern PFNGLPROGRAMENVPARAMETER4DPROC glProgramEnvParameter4d;
+extern PFNGLPROGRAMENVPARAMETER4DVPROC glProgramEnvParameter4dv;
+extern PFNGLPROGRAMENVPARAMETER4FPROC glProgramEnvParameter4f;
+extern PFNGLPROGRAMENVPARAMETER4FVPROC glProgramEnvParameter4fv;
+extern PFNGLPROGRAMLOCALPARAMETER4DPROC glProgramLocalParameter4d;
+extern PFNGLPROGRAMLOCALPARAMETER4DVPROC glProgramLocalParameter4dv;
+extern PFNGLPROGRAMLOCALPARAMETER4FPROC glProgramLocalParameter4f;
+extern PFNGLPROGRAMLOCALPARAMETER4FVPROC glProgramLocalParameter4fv;
+extern PFNGLGETPROGRAMENVPARAMETERDVPROC glGetProgramEnvParameterdv;
+extern PFNGLGETPROGRAMENVPARAMETERFVPROC glGetProgramEnvParameterfv;
+extern PFNGLGETPROGRAMLOCALPARAMETERDVPROC glGetProgramLocalParameterdv;
+extern PFNGLGETPROGRAMLOCALPARAMETERFVPROC glGetProgramLocalParameterfv;
+extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
+extern PFNGLGETPROGRAMSTRINGPROC glGetProgramString;
+extern PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
+extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
+extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
+extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
+extern PFNGLISPROGRAMPROC glIsProgram;
+extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
+extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
+extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
+
+extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
+extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
//GL_EXT_blend_func_separate
extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
@@ -297,7 +297,7 @@ extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
//GL_ARB_draw_buffers
-extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
+extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
//GL_ARB_texture_multisample
extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
@@ -312,7 +312,6 @@ extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
-
#elif LL_WINDOWS
//----------------------------------------------------------------------------
// LL_WINDOWS
@@ -328,250 +327,768 @@ extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
#include "GL/glext.h"
#include "GL/glh_extensions.h"
+// WGL_AMD_gpu_association
+extern PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD;
+extern PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD;
+extern PFNWGLGETCONTEXTGPUIDAMDPROC wglGetContextGPUIDAMD;
+extern PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC wglCreateAssociatedContextAMD;
+extern PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC wglCreateAssociatedContextAttribsAMD;
+extern PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC wglDeleteAssociatedContextAMD;
+extern PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC wglMakeAssociatedContextCurrentAMD;
+extern PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC wglGetCurrentAssociatedContextAMD;
+extern PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD;
+
+// WGL_EXT_swap_control
+extern PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
+extern PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
+
// WGL_ARB_create_context
extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
-extern PFNGLGETSTRINGIPROC glGetStringi;
-
-// GL_ARB_vertex_buffer_object
-extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
-extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
-extern PFNGLGENBUFFERSARBPROC glGenBuffersARB;
-extern PFNGLISBUFFERARBPROC glIsBufferARB;
-extern PFNGLBUFFERDATAARBPROC glBufferDataARB;
-extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB;
-extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB;
-extern PFNGLMAPBUFFERARBPROC glMapBufferARB;
-extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
-extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
-extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB;
-
-// GL_ARB_vertex_array_object
-extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
-extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
-extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
-extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
-
-// GL_ARB_sync
-extern PFNGLFENCESYNCPROC glFenceSync;
-extern PFNGLISSYNCPROC glIsSync;
-extern PFNGLDELETESYNCPROC glDeleteSync;
-extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
-extern PFNGLWAITSYNCPROC glWaitSync;
-extern PFNGLGETINTEGER64VPROC glGetInteger64v;
-extern PFNGLGETSYNCIVPROC glGetSynciv;
-
-// GL_APPLE_flush_buffer_range
-extern PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE;
-extern PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE;
-
-// GL_ARB_map_buffer_range
-extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
-extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
-
-// GL_ATI_vertex_array_object
-extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI;
-extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI;
-extern PFNGLUPDATEOBJECTBUFFERATIPROC glUpdateObjectBufferATI;
-extern PFNGLGETOBJECTBUFFERFVATIPROC glGetObjectBufferfvATI;
-extern PFNGLGETOBJECTBUFFERIVATIPROC glGetObjectBufferivATI;
-extern PFNGLFREEOBJECTBUFFERATIPROC glFreeObjectBufferATI;
-extern PFNGLARRAYOBJECTATIPROC glArrayObjectATI;
-extern PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glVertexAttribArrayObjectATI;
-extern PFNGLGETARRAYOBJECTFVATIPROC glGetArrayObjectfvATI;
-extern PFNGLGETARRAYOBJECTIVATIPROC glGetArrayObjectivATI;
-extern PFNGLVARIANTARRAYOBJECTATIPROC glVariantObjectArrayATI;
-extern PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI;
-extern PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI;
-
-extern PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD;
-extern PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD;
-extern PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
-
-// GL_ARB_occlusion_query
-extern PFNGLGENQUERIESARBPROC glGenQueriesARB;
-extern PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB;
-extern PFNGLISQUERYARBPROC glIsQueryARB;
-extern PFNGLBEGINQUERYARBPROC glBeginQueryARB;
-extern PFNGLENDQUERYARBPROC glEndQueryARB;
-extern PFNGLGETQUERYIVARBPROC glGetQueryivARB;
-extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB;
-extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB;
-
-// GL_ARB_timer_query
-extern PFNGLQUERYCOUNTERPROC glQueryCounter;
-extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
-extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
-
-
-// GL_ARB_point_parameters
-extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB;
-extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
-// GL_ARB_shader_objects
-extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
-extern PFNGLGETHANDLEARBPROC glGetHandleARB;
-extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
-extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
-extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
-extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
-extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
-extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
-extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
-extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
-extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB;
-extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
-extern PFNGLUNIFORM2FARBPROC glUniform2fARB;
-extern PFNGLUNIFORM3FARBPROC glUniform3fARB;
-extern PFNGLUNIFORM4FARBPROC glUniform4fARB;
-extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
-extern PFNGLUNIFORM2IARBPROC glUniform2iARB;
-extern PFNGLUNIFORM3IARBPROC glUniform3iARB;
-extern PFNGLUNIFORM4IARBPROC glUniform4iARB;
-extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB;
-extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB;
-extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB;
-extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
-extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
-extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB;
-extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB;
-extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
-extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB;
-extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB;
+// GL_VERSION_1_2
+//extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
+//extern PFNGLTEXIMAGE3DPROC glTexImage3D;
+//extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
+//extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
+
+// GL_VERSION_1_3
+extern PFNGLACTIVETEXTUREPROC glActiveTexture;
+extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
+extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
+extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
+extern PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D;
+extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
+extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
+extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
+extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
+extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
+extern PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d;
+extern PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv;
+extern PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f;
+extern PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv;
+extern PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i;
+extern PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv;
+extern PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s;
+extern PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv;
+extern PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d;
+extern PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv;
+extern PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f;
+extern PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv;
+extern PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i;
+extern PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv;
+extern PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s;
+extern PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv;
+extern PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d;
+extern PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv;
+extern PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f;
+extern PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv;
+extern PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i;
+extern PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv;
+extern PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s;
+extern PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv;
+extern PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d;
+extern PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv;
+extern PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f;
+extern PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv;
+extern PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i;
+extern PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv;
+extern PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s;
+extern PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv;
+extern PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf;
+extern PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd;
+extern PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf;
+extern PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd;
+
+// GL_VERSION_1_4
+extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
+extern PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays;
+extern PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements;
+extern PFNGLPOINTPARAMETERFPROC glPointParameterf;
+extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
+extern PFNGLPOINTPARAMETERIPROC glPointParameteri;
+extern PFNGLPOINTPARAMETERIVPROC glPointParameteriv;
+extern PFNGLFOGCOORDFPROC glFogCoordf;
+extern PFNGLFOGCOORDFVPROC glFogCoordfv;
+extern PFNGLFOGCOORDDPROC glFogCoordd;
+extern PFNGLFOGCOORDDVPROC glFogCoorddv;
+extern PFNGLFOGCOORDPOINTERPROC glFogCoordPointer;
+extern PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b;
+extern PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv;
+extern PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d;
+extern PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv;
+extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f;
+extern PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv;
+extern PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i;
+extern PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv;
+extern PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s;
+extern PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv;
+extern PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub;
+extern PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv;
+extern PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui;
+extern PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv;
+extern PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us;
+extern PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv;
+extern PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer;
+extern PFNGLWINDOWPOS2DPROC glWindowPos2d;
+extern PFNGLWINDOWPOS2DVPROC glWindowPos2dv;
+extern PFNGLWINDOWPOS2FPROC glWindowPos2f;
+extern PFNGLWINDOWPOS2FVPROC glWindowPos2fv;
+extern PFNGLWINDOWPOS2IPROC glWindowPos2i;
+extern PFNGLWINDOWPOS2IVPROC glWindowPos2iv;
+extern PFNGLWINDOWPOS2SPROC glWindowPos2s;
+extern PFNGLWINDOWPOS2SVPROC glWindowPos2sv;
+extern PFNGLWINDOWPOS3DPROC glWindowPos3d;
+extern PFNGLWINDOWPOS3DVPROC glWindowPos3dv;
+extern PFNGLWINDOWPOS3FPROC glWindowPos3f;
+extern PFNGLWINDOWPOS3FVPROC glWindowPos3fv;
+extern PFNGLWINDOWPOS3IPROC glWindowPos3i;
+extern PFNGLWINDOWPOS3IVPROC glWindowPos3iv;
+extern PFNGLWINDOWPOS3SPROC glWindowPos3s;
+extern PFNGLWINDOWPOS3SVPROC glWindowPos3sv;
+
+// GL_VERSION_1_5
+extern PFNGLGENQUERIESPROC glGenQueries;
+extern PFNGLDELETEQUERIESPROC glDeleteQueries;
+extern PFNGLISQUERYPROC glIsQuery;
+extern PFNGLBEGINQUERYPROC glBeginQuery;
+extern PFNGLENDQUERYPROC glEndQuery;
+extern PFNGLGETQUERYIVPROC glGetQueryiv;
+extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
+extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
+extern PFNGLBINDBUFFERPROC glBindBuffer;
+extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
+extern PFNGLGENBUFFERSPROC glGenBuffers;
+extern PFNGLISBUFFERPROC glIsBuffer;
+extern PFNGLBUFFERDATAPROC glBufferData;
+extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
+extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
+extern PFNGLMAPBUFFERPROC glMapBuffer;
+extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
+extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
+extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
+
+// GL_VERSION_2_0
+extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
+extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
+extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
+extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
+extern PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
+extern PFNGLATTACHSHADERPROC glAttachShader;
+extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
+extern PFNGLCOMPILESHADERPROC glCompileShader;
+extern PFNGLCREATEPROGRAMPROC glCreateProgram;
+extern PFNGLCREATESHADERPROC glCreateShader;
+extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
+extern PFNGLDELETESHADERPROC glDeleteShader;
+extern PFNGLDETACHSHADERPROC glDetachShader;
+extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
+extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
+extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
+extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
+extern PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
+extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
+extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
+extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
+extern PFNGLGETSHADERIVPROC glGetShaderiv;
+extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
+extern PFNGLGETSHADERSOURCEPROC glGetShaderSource;
+extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
+extern PFNGLGETUNIFORMFVPROC glGetUniformfv;
+extern PFNGLGETUNIFORMIVPROC glGetUniformiv;
+extern PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
+extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
+extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
+extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
+extern PFNGLISPROGRAMPROC glIsProgram;
+extern PFNGLISSHADERPROC glIsShader;
+extern PFNGLLINKPROGRAMPROC glLinkProgram;
+extern PFNGLSHADERSOURCEPROC glShaderSource;
+extern PFNGLUSEPROGRAMPROC glUseProgram;
+extern PFNGLUNIFORM1FPROC glUniform1f;
+extern PFNGLUNIFORM2FPROC glUniform2f;
+extern PFNGLUNIFORM3FPROC glUniform3f;
+extern PFNGLUNIFORM4FPROC glUniform4f;
+extern PFNGLUNIFORM1IPROC glUniform1i;
+extern PFNGLUNIFORM2IPROC glUniform2i;
+extern PFNGLUNIFORM3IPROC glUniform3i;
+extern PFNGLUNIFORM4IPROC glUniform4i;
+extern PFNGLUNIFORM1FVPROC glUniform1fv;
+extern PFNGLUNIFORM2FVPROC glUniform2fv;
+extern PFNGLUNIFORM3FVPROC glUniform3fv;
+extern PFNGLUNIFORM4FVPROC glUniform4fv;
+extern PFNGLUNIFORM1IVPROC glUniform1iv;
+extern PFNGLUNIFORM2IVPROC glUniform2iv;
+extern PFNGLUNIFORM3IVPROC glUniform3iv;
+extern PFNGLUNIFORM4IVPROC glUniform4iv;
+extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
+extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
+extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
+extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
+extern PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d;
+extern PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv;
+extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
+extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
+extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s;
+extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv;
+extern PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d;
+extern PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv;
+extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
+extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
+extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s;
+extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv;
+extern PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d;
+extern PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv;
+extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
+extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
+extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s;
+extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv;
+extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv;
+extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv;
+extern PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv;
+extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub;
+extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv;
+extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv;
+extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv;
+extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv;
+extern PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d;
+extern PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv;
+extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
+extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
+extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv;
+extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s;
+extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv;
+extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv;
+extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv;
+extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv;
+extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
+
+// GL_VERSION_2_1
+extern PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
+extern PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
+extern PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
+extern PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
-extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB;
-extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB;
-extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
-extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
-extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB;
-extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
-extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB;
-extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB;
-extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB;
-extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB;
+extern PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;
+
+// GL_VERSION_3_0
+extern PFNGLCOLORMASKIPROC glColorMaski;
+extern PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
+extern PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
+extern PFNGLENABLEIPROC glEnablei;
+extern PFNGLDISABLEIPROC glDisablei;
+extern PFNGLISENABLEDIPROC glIsEnabledi;
+extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
+extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
+extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
+extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
+extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
+extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
+extern PFNGLCLAMPCOLORPROC glClampColor;
+extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender;
+extern PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender;
+extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
+extern PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
+extern PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
+extern PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i;
+extern PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i;
+extern PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i;
+extern PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
+extern PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui;
+extern PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui;
+extern PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui;
+extern PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
+extern PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv;
+extern PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv;
+extern PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv;
+extern PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
+extern PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv;
+extern PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv;
+extern PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv;
+extern PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
+extern PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv;
+extern PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv;
+extern PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv;
+extern PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv;
+extern PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
+extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
+extern PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
+extern PFNGLUNIFORM1UIPROC glUniform1ui;
+extern PFNGLUNIFORM2UIPROC glUniform2ui;
+extern PFNGLUNIFORM3UIPROC glUniform3ui;
+extern PFNGLUNIFORM4UIPROC glUniform4ui;
+extern PFNGLUNIFORM1UIVPROC glUniform1uiv;
+extern PFNGLUNIFORM2UIVPROC glUniform2uiv;
+extern PFNGLUNIFORM3UIVPROC glUniform3uiv;
+extern PFNGLUNIFORM4UIVPROC glUniform4uiv;
+extern PFNGLTEXPARAMETERIIVPROC glTexParameterIiv;
+extern PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv;
+extern PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv;
+extern PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv;
+extern PFNGLCLEARBUFFERIVPROC glClearBufferiv;
+extern PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
+extern PFNGLCLEARBUFFERFVPROC glClearBufferfv;
+extern PFNGLCLEARBUFFERFIPROC glClearBufferfi;
+extern PFNGLGETSTRINGIPROC glGetStringi;
+extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
+extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
+extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
+extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
+extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
+extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
+extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
+extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
+extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
+extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
+extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
+extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
+extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
+extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
+extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
+extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
+extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
+extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
+extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
+extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
+extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
+extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
+extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
+extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
+extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
+extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
+
+// GL_VERSION_3_1
+extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
+extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
+extern PFNGLTEXBUFFERPROC glTexBuffer;
+extern PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex;
+extern PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData;
+extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
+extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
+extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
+extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
+extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
+extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
+extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
+
+// GL_VERSION_3_2
+extern PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
+extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
+extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
+extern PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex;
+extern PFNGLPROVOKINGVERTEXPROC glProvokingVertex;
+extern PFNGLFENCESYNCPROC glFenceSync;
+extern PFNGLISSYNCPROC glIsSync;
+extern PFNGLDELETESYNCPROC glDeleteSync;
+extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
+extern PFNGLWAITSYNCPROC glWaitSync;
+extern PFNGLGETINTEGER64VPROC glGetInteger64v;
+extern PFNGLGETSYNCIVPROC glGetSynciv;
+extern PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
+extern PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
+extern PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
+extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
+extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
+extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
+extern PFNGLSAMPLEMASKIPROC glSampleMaski;
+
+// GL_VERSION_3_3
+extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed;
+extern PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex;
+extern PFNGLGENSAMPLERSPROC glGenSamplers;
+extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
+extern PFNGLISSAMPLERPROC glIsSampler;
+extern PFNGLBINDSAMPLERPROC glBindSampler;
+extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
+extern PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;
+extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
+extern PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
+extern PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv;
+extern PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv;
+extern PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
+extern PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv;
+extern PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
+extern PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv;
+extern PFNGLQUERYCOUNTERPROC glQueryCounter;
+extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
+extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
+extern PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
+extern PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui;
+extern PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv;
+extern PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui;
+extern PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv;
+extern PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui;
+extern PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv;
+extern PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui;
+extern PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv;
+extern PFNGLVERTEXP2UIPROC glVertexP2ui;
+extern PFNGLVERTEXP2UIVPROC glVertexP2uiv;
+extern PFNGLVERTEXP3UIPROC glVertexP3ui;
+extern PFNGLVERTEXP3UIVPROC glVertexP3uiv;
+extern PFNGLVERTEXP4UIPROC glVertexP4ui;
+extern PFNGLVERTEXP4UIVPROC glVertexP4uiv;
+extern PFNGLTEXCOORDP1UIPROC glTexCoordP1ui;
+extern PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv;
+extern PFNGLTEXCOORDP2UIPROC glTexCoordP2ui;
+extern PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv;
+extern PFNGLTEXCOORDP3UIPROC glTexCoordP3ui;
+extern PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv;
+extern PFNGLTEXCOORDP4UIPROC glTexCoordP4ui;
+extern PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv;
+extern PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui;
+extern PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv;
+extern PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui;
+extern PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv;
+extern PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui;
+extern PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv;
+extern PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui;
+extern PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv;
+extern PFNGLNORMALP3UIPROC glNormalP3ui;
+extern PFNGLNORMALP3UIVPROC glNormalP3uiv;
+extern PFNGLCOLORP3UIPROC glColorP3ui;
+extern PFNGLCOLORP3UIVPROC glColorP3uiv;
+extern PFNGLCOLORP4UIPROC glColorP4ui;
+extern PFNGLCOLORP4UIVPROC glColorP4uiv;
+extern PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui;
+extern PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv;
+
+// GL_VERSION_4_0
+extern PFNGLMINSAMPLESHADINGPROC glMinSampleShading;
+extern PFNGLBLENDEQUATIONIPROC glBlendEquationi;
+extern PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei;
+extern PFNGLBLENDFUNCIPROC glBlendFunci;
+extern PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei;
+extern PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect;
+extern PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect;
+extern PFNGLUNIFORM1DPROC glUniform1d;
+extern PFNGLUNIFORM2DPROC glUniform2d;
+extern PFNGLUNIFORM3DPROC glUniform3d;
+extern PFNGLUNIFORM4DPROC glUniform4d;
+extern PFNGLUNIFORM1DVPROC glUniform1dv;
+extern PFNGLUNIFORM2DVPROC glUniform2dv;
+extern PFNGLUNIFORM3DVPROC glUniform3dv;
+extern PFNGLUNIFORM4DVPROC glUniform4dv;
+extern PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv;
+extern PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv;
+extern PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv;
+extern PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv;
+extern PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv;
+extern PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv;
+extern PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv;
+extern PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv;
+extern PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv;
+extern PFNGLGETUNIFORMDVPROC glGetUniformdv;
+extern PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation;
+extern PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex;
+extern PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv;
+extern PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName;
+extern PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName;
+extern PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv;
+extern PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv;
+extern PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv;
+extern PFNGLPATCHPARAMETERIPROC glPatchParameteri;
+extern PFNGLPATCHPARAMETERFVPROC glPatchParameterfv;
+extern PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback;
+extern PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks;
+extern PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks;
+extern PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback;
+extern PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback;
+extern PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback;
+extern PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback;
+extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream;
+extern PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed;
+extern PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed;
+extern PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv;
+
+ // GL_VERSION_4_1
+extern PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
+extern PFNGLSHADERBINARYPROC glShaderBinary;
+extern PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
+extern PFNGLDEPTHRANGEFPROC glDepthRangef;
+extern PFNGLCLEARDEPTHFPROC glClearDepthf;
+extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
+extern PFNGLPROGRAMBINARYPROC glProgramBinary;
+extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
+extern PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
+extern PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram;
+extern PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
+extern PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
+extern PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
+extern PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
+extern PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline;
+extern PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
+extern PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
+extern PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv;
+extern PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f;
+extern PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv;
+extern PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d;
+extern PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv;
+extern PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui;
+extern PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv;
+extern PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i;
+extern PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv;
+extern PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f;
+extern PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv;
+extern PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d;
+extern PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv;
+extern PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui;
+extern PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv;
+extern PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i;
+extern PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv;
+extern PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f;
+extern PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv;
+extern PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d;
+extern PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv;
+extern PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui;
+extern PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv;
+extern PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i;
+extern PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv;
+extern PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f;
+extern PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv;
+extern PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d;
+extern PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv;
+extern PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui;
+extern PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv;
+extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv;
+extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv;
+extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv;
+extern PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv;
+extern PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv;
+extern PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv;
+extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv;
+extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv;
+extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv;
+extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv;
+extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv;
+extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv;
+extern PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv;
+extern PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv;
+extern PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv;
+extern PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv;
+extern PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv;
+extern PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv;
+extern PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
+extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
+extern PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d;
+extern PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d;
+extern PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d;
+extern PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d;
+extern PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv;
+extern PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv;
+extern PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv;
+extern PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv;
+extern PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer;
+extern PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv;
+extern PFNGLVIEWPORTARRAYVPROC glViewportArrayv;
+extern PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf;
+extern PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv;
+extern PFNGLSCISSORARRAYVPROC glScissorArrayv;
+extern PFNGLSCISSORINDEXEDPROC glScissorIndexed;
+extern PFNGLSCISSORINDEXEDVPROC glScissorIndexedv;
+extern PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv;
+extern PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed;
+extern PFNGLGETFLOATI_VPROC glGetFloati_v;
+extern PFNGLGETDOUBLEI_VPROC glGetDoublei_v;
+
+// GL_VERSION_4_2
+extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance;
+extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance;
+extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance;
+extern PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
+extern PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv;
+extern PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
+extern PFNGLMEMORYBARRIERPROC glMemoryBarrier;
+extern PFNGLTEXSTORAGE1DPROC glTexStorage1D;
+extern PFNGLTEXSTORAGE2DPROC glTexStorage2D;
+extern PFNGLTEXSTORAGE3DPROC glTexStorage3D;
+extern PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced;
+extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced;
+
+// GL_VERSION_4_3
+extern PFNGLCLEARBUFFERDATAPROC glClearBufferData;
+extern PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData;
+extern PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
+extern PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect;
+extern PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData;
+extern PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri;
+extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv;
+extern PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v;
+extern PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage;
+extern PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage;
+extern PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData;
+extern PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData;
+extern PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
+extern PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer;
+extern PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect;
+extern PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect;
+extern PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv;
+extern PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex;
+extern PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName;
+extern PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv;
+extern PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation;
+extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex;
+extern PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding;
+extern PFNGLTEXBUFFERRANGEPROC glTexBufferRange;
+extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
+extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample;
+extern PFNGLTEXTUREVIEWPROC glTextureView;
+extern PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer;
+extern PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat;
+extern PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat;
+extern PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat;
+extern PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding;
+extern PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor;
+extern PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl;
+extern PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
+extern PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback;
+extern PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog;
+extern PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup;
+extern PFNGLPOPDEBUGGROUPPROC glPopDebugGroup;
+extern PFNGLOBJECTLABELPROC glObjectLabel;
+extern PFNGLGETOBJECTLABELPROC glGetObjectLabel;
+extern PFNGLOBJECTPTRLABELPROC glObjectPtrLabel;
+extern PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel;
+
+// GL_VERSION_4_4
+extern PFNGLBUFFERSTORAGEPROC glBufferStorage;
+extern PFNGLCLEARTEXIMAGEPROC glClearTexImage;
+extern PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage;
+extern PFNGLBINDBUFFERSBASEPROC glBindBuffersBase;
+extern PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange;
+extern PFNGLBINDTEXTURESPROC glBindTextures;
+extern PFNGLBINDSAMPLERSPROC glBindSamplers;
+extern PFNGLBINDIMAGETEXTURESPROC glBindImageTextures;
+extern PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers;
+
+// GL_VERSION_4_5
+extern PFNGLCLIPCONTROLPROC glClipControl;
+extern PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks;
+extern PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase;
+extern PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange;
+extern PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv;
+extern PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v;
+extern PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v;
+extern PFNGLCREATEBUFFERSPROC glCreateBuffers;
+extern PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage;
+extern PFNGLNAMEDBUFFERDATAPROC glNamedBufferData;
+extern PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData;
+extern PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData;
+extern PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData;
+extern PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData;
+extern PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer;
+extern PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange;
+extern PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer;
+extern PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange;
+extern PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv;
+extern PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v;
+extern PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv;
+extern PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData;
+extern PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers;
+extern PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer;
+extern PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri;
+extern PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture;
+extern PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer;
+extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer;
+extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers;
+extern PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer;
+extern PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData;
+extern PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData;
+extern PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv;
+extern PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv;
+extern PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv;
+extern PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi;
+extern PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer;
+extern PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus;
+extern PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv;
+extern PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv;
+extern PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers;
+extern PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage;
+extern PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample;
+extern PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv;
+extern PFNGLCREATETEXTURESPROC glCreateTextures;
+extern PFNGLTEXTUREBUFFERPROC glTextureBuffer;
+extern PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange;
+extern PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D;
+extern PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D;
+extern PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D;
+extern PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample;
+extern PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample;
+extern PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D;
+extern PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D;
+extern PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D;
+extern PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D;
+extern PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D;
+extern PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D;
+extern PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D;
+extern PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D;
+extern PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D;
+extern PFNGLTEXTUREPARAMETERFPROC glTextureParameterf;
+extern PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv;
+extern PFNGLTEXTUREPARAMETERIPROC glTextureParameteri;
+extern PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv;
+extern PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv;
+extern PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv;
+extern PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap;
+extern PFNGLBINDTEXTUREUNITPROC glBindTextureUnit;
+extern PFNGLGETTEXTUREIMAGEPROC glGetTextureImage;
+extern PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage;
+extern PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv;
+extern PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv;
+extern PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv;
+extern PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv;
+extern PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv;
+extern PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv;
+extern PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays;
+extern PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib;
+extern PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib;
+extern PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer;
+extern PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer;
+extern PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers;
+extern PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding;
+extern PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat;
+extern PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat;
+extern PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat;
+extern PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor;
+extern PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv;
+extern PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv;
+extern PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv;
+extern PFNGLCREATESAMPLERSPROC glCreateSamplers;
+extern PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines;
+extern PFNGLCREATEQUERIESPROC glCreateQueries;
+extern PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v;
+extern PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv;
+extern PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v;
+extern PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv;
+extern PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion;
+extern PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage;
+extern PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage;
+extern PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus;
+extern PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage;
+extern PFNGLGETNTEXIMAGEPROC glGetnTexImage;
+extern PFNGLGETNUNIFORMDVPROC glGetnUniformdv;
+extern PFNGLGETNUNIFORMFVPROC glGetnUniformfv;
+extern PFNGLGETNUNIFORMIVPROC glGetnUniformiv;
+extern PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv;
+extern PFNGLREADNPIXELSPROC glReadnPixels;
+extern PFNGLGETNMAPDVPROC glGetnMapdv;
+extern PFNGLGETNMAPFVPROC glGetnMapfv;
+extern PFNGLGETNMAPIVPROC glGetnMapiv;
+extern PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv;
+extern PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv;
+extern PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv;
+extern PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple;
+extern PFNGLGETNCOLORTABLEPROC glGetnColorTable;
+extern PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter;
+extern PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter;
+extern PFNGLGETNHISTOGRAMPROC glGetnHistogram;
+extern PFNGLGETNMINMAXPROC glGetnMinmax;
+extern PFNGLTEXTUREBARRIERPROC glTextureBarrier;
+
+// GL_VERSION_4_6
+extern PFNGLSPECIALIZESHADERPROC glSpecializeShader;
+extern PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount;
+extern PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount;
+extern PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp;
-// GL_ARB_vertex_shader
-extern PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB;
-extern PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB;
-extern PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB;
-extern PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB;
-extern PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB;
-extern PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB;
-extern PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB;
-extern PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB;
-extern PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB;
-extern PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB;
-extern PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB;
-extern PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB;
-extern PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB;
-extern PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB;
-extern PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB;
-extern PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB;
-extern PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB;
-extern PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB;
-extern PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB;
-extern PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB;
-extern PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB;
-extern PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB;
-extern PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB;
-extern PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB;
-extern PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB;
-extern PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB;
-extern PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB;
-extern PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB;
-extern PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB;
-extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB;
-extern PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB;
-extern PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB;
-extern PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB;
-extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB;
-extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB;
-extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB;
-extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
-extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
-extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
-extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
-extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
-extern PFNGLBINDPROGRAMARBPROC glBindProgramARB;
-extern PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
-extern PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
-extern PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB;
-extern PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB;
-extern PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB;
-extern PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB;
-extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB;
-extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB;
-extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB;
-extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
-extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB;
-extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB;
-extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB;
-extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB;
-extern PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
-extern PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
-extern PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB;
-extern PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB;
-extern PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB;
-extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB;
-extern PFNGLISPROGRAMARBPROC glIsProgramARB;
-extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
-extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
-extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
-
-//GL_EXT_blend_func_separate
-extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
-
-//GL_ARB_framebuffer_object
-extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
-extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
-extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
-extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
-extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
-extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
-extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
-extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
-extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
-extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
-extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
-extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
-extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
-extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
-extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
-extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
-extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
-extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
-extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
-extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
-
-//GL_ARB_draw_buffers
-extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
-
-//GL_ARB_texture_multisample
-extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
-extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
-extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
-extern PFNGLSAMPLEMASKIPROC glSampleMaski;
-
-//transform feedback (4.0 core)
-extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
-extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
-extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
-extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
-extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
-
-//GL_ARB_debug_output
-extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB;
-extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB;
-extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB;
-extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB;
-
-// GL_ARB_uniform_buffer_object
-extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
-extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
-extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
-extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
-extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
-extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
-extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
#elif LL_DARWIN
//----------------------------------------------------------------------------
@@ -618,9 +1135,6 @@ extern void glGenerateMipmapEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_A
#define GL_MAX_SAMPLES 0x8D57
#endif
-// GL_ARB_draw_buffers
-extern void glDrawBuffersARB(GLsizei n, const GLenum* bufs) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-
#ifdef __cplusplus
extern "C" {
#endif
@@ -705,8 +1219,8 @@ extern "C" {
#ifndef GL_ARB_vertex_buffer_object
/* GL types for handling large vertex buffer objects */
-typedef intptr_t GLintptrARB;
-typedef intptr_t GLsizeiptrARB;
+typedef intptr_t GLintptr;
+typedef intptr_t GLsizeiptr;
#endif
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 67f82c9c5e..bc349c2015 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -37,7 +37,7 @@
#include "OpenGL/OpenGL.h"
#endif
-// Print-print list of shader included source files that are linked together via glAttachObjectARB()
+// Print-print list of shader included source files that are linked together via glAttachShader()
// i.e. On macOS / OSX the AMD GLSL linker will display an error if a varying is left in an undefined state.
#define DEBUG_SHADER_INCLUDES 0
@@ -47,7 +47,7 @@ using std::pair;
using std::make_pair;
using std::string;
-GLhandleARB LLGLSLShader::sCurBoundShader = 0;
+GLuint LLGLSLShader::sCurBoundShader = 0;
LLGLSLShader* LLGLSLShader::sCurBoundShaderPtr = NULL;
S32 LLGLSLShader::sIndexedTextureChannels = 0;
bool LLGLSLShader::sProfileEnabled = false;
@@ -227,11 +227,11 @@ void LLGLSLShader::stopProfile(U32 count, U32 mode)
void LLGLSLShader::placeProfileQuery()
{
-#if !LL_DARWIN
+#if 1 || !LL_DARWIN
if (mTimerQuery == 0)
{
- glGenQueriesARB(1, &mSamplesQuery);
- glGenQueriesARB(1, &mTimerQuery);
+ glGenQueries(1, &mSamplesQuery);
+ glGenQueries(1, &mTimerQuery);
}
if (!mTextureStateFetched)
@@ -267,16 +267,16 @@ void LLGLSLShader::placeProfileQuery()
}
- glBeginQueryARB(GL_SAMPLES_PASSED, mSamplesQuery);
- glBeginQueryARB(GL_TIME_ELAPSED, mTimerQuery);
+ glBeginQuery(GL_SAMPLES_PASSED, mSamplesQuery);
+ glBeginQuery(GL_TIME_ELAPSED, mTimerQuery);
#endif
}
void LLGLSLShader::readProfileQuery(U32 count, U32 mode)
{
#if !LL_DARWIN
- glEndQueryARB(GL_TIME_ELAPSED);
- glEndQueryARB(GL_SAMPLES_PASSED);
+ glEndQuery(GL_TIME_ELAPSED);
+ glEndQuery(GL_SAMPLES_PASSED);
U64 time_elapsed = 0;
glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT, &time_elapsed);
@@ -347,30 +347,37 @@ void LLGLSLShader::unloadInternal()
if (mProgramObject)
{
- GLhandleARB obj[1024];
- GLsizei count;
- glGetAttachedObjectsARB(mProgramObject, 1024, &count, obj);
+ GLuint obj[1024];
+ GLsizei count = 0;
+ glGetAttachedShaders(mProgramObject, 1024, &count, obj);
+
+ for (GLsizei i = 0; i < count; i++)
+ {
+ glDetachShader(mProgramObject, obj[i]);
+ }
for (GLsizei i = 0; i < count; i++)
{
- glDetachObjectARB(mProgramObject, obj[i]);
- glDeleteObjectARB(obj[i]);
+ if (glIsShader(obj[i]))
+ {
+ glDeleteShader(obj[i]);
+ }
}
- glDeleteObjectARB(mProgramObject);
+ glDeleteProgram(mProgramObject);
mProgramObject = 0;
}
if (mTimerQuery)
{
- glDeleteQueriesARB(1, &mTimerQuery);
+ glDeleteQueries(1, &mTimerQuery);
mTimerQuery = 0;
}
if (mSamplesQuery)
{
- glDeleteQueriesARB(1, &mSamplesQuery);
+ glDeleteQueries(1, &mSamplesQuery);
mSamplesQuery = 0;
}
@@ -401,7 +408,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
llassert_always(!mShaderFiles.empty());
// Create program
- mProgramObject = glCreateProgramObjectARB();
+ mProgramObject = glCreateProgram();
if (mProgramObject == 0)
{
// Shouldn't happen if shader related extensions, like ARB_vertex_shader, exist.
@@ -425,7 +432,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin();
for ( ; fileIter != mShaderFiles.end(); fileIter++ )
{
- GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels);
+ GLuint shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels);
LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL;
if (shaderhandle)
{
@@ -505,20 +512,20 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
}
#if DEBUG_SHADER_INCLUDES
-void dumpAttachObject( const char *func_name, GLhandleARB program_object, const std::string &object_path )
+void dumpAttachObject( const char *func_name, GLuint program_object, const std::string &object_path )
{
- GLcharARB* info_log;
+ GLchar* info_log;
GLint info_len_expect = 0;
GLint info_len_actual = 0;
- glGetObjectParameterivARB(program_object, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_len_expect);
+ glGetShaderiv(program_object, GL_INFO_LOG_LENGTH,, &info_len_expect);
fprintf(stderr, " * %-20s(), log size: %d, %s\n", func_name, info_len_expect, object_path.c_str());
if (info_len_expect > 0)
{
fprintf(stderr, " ========== %s() ========== \n", func_name);
- info_log = new GLcharARB [ info_len_expect ];
- glGetInfoLogARB(program_object, info_len_expect, &info_len_actual, info_log);
+ info_log = new GLchar [ info_len_expect ];
+ glGetProgramInfoLog(program_object, info_len_expect, &info_len_actual, info_log);
fprintf(stderr, "%s\n", info_log);
delete [] info_log;
}
@@ -530,7 +537,7 @@ BOOL LLGLSLShader::attachVertexObject(std::string object_path)
if (LLShaderMgr::instance()->mVertexShaderObjects.count(object_path) > 0)
{
stop_glerror();
- glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mVertexShaderObjects[object_path]);
+ glAttachShader(mProgramObject, LLShaderMgr::instance()->mVertexShaderObjects[object_path]);
#if DEBUG_SHADER_INCLUDES
dumpAttachObject("attachVertexObject", mProgramObject, object_path);
#endif // DEBUG_SHADER_INCLUDES
@@ -549,7 +556,7 @@ BOOL LLGLSLShader::attachFragmentObject(std::string object_path)
if (LLShaderMgr::instance()->mFragmentShaderObjects.count(object_path) > 0)
{
stop_glerror();
- glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mFragmentShaderObjects[object_path]);
+ glAttachShader(mProgramObject, LLShaderMgr::instance()->mFragmentShaderObjects[object_path]);
#if DEBUG_SHADER_INCLUDES
dumpAttachObject("attachFragmentObject", mProgramObject, object_path);
#endif // DEBUG_SHADER_INCLUDES
@@ -563,12 +570,12 @@ BOOL LLGLSLShader::attachFragmentObject(std::string object_path)
}
}
-void LLGLSLShader::attachObject(GLhandleARB object)
+void LLGLSLShader::attachObject(GLuint object)
{
if (object != 0)
{
stop_glerror();
- glAttachObjectARB(mProgramObject, object);
+ glAttachShader(mProgramObject, object);
#if DEBUG_SHADER_INCLUDES
std::string object_path("???");
dumpAttachObject("attachObject", mProgramObject, object_path);
@@ -581,7 +588,7 @@ void LLGLSLShader::attachObject(GLhandleARB object)
}
}
-void LLGLSLShader::attachObjects(GLhandleARB* objects, S32 count)
+void LLGLSLShader::attachObjects(GLuint* objects, S32 count)
{
for (S32 i = 0; i < count; i++)
{
@@ -597,7 +604,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++)
{
const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str();
- glBindAttribLocationARB(mProgramObject, i, (const GLcharARB *) name);
+ glBindAttribLocation(mProgramObject, i, (const GLchar *) name);
}
//link the program
@@ -620,7 +627,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++)
{
const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str();
- S32 index = glGetAttribLocationARB(mProgramObject, (const GLcharARB *)name);
+ S32 index = glGetAttribLocation(mProgramObject, (const GLchar *)name);
if (index != -1)
{
#if LL_RELEASE_WITH_DEBUG_INFO
@@ -637,7 +644,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
for (U32 i = 0; i < numAttributes; i++)
{
const char* name = (*attributes)[i].String().c_str();
- S32 index = glGetAttribLocationARB(mProgramObject, name);
+ S32 index = glGetAttribLocation(mProgramObject, name);
if (index != -1)
{
mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index;
@@ -668,7 +675,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
name[0] = 0;
- glGetActiveUniformARB(mProgramObject, index, 1024, &length, &size, &type, (GLcharARB *)name);
+ glGetActiveUniform(mProgramObject, index, 1024, &length, &size, &type, (GLchar *)name);
#if !LL_DARWIN
if (size > 0)
{
@@ -713,7 +720,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
}
#endif
- S32 location = glGetUniformLocationARB(mProgramObject, name);
+ S32 location = glGetUniformLocation(mProgramObject, name);
if (location != -1)
{
//chop off "[0]" so we can always access the first element
@@ -779,14 +786,14 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) ||
+ if ((type >= GL_SAMPLER_1D && type <= GL_SAMPLER_2D_RECT_SHADOW) ||
type == GL_SAMPLER_2D_MULTISAMPLE ||
- type == GL_SAMPLER_CUBE_MAP_ARRAY_ARB)
+ type == GL_SAMPLER_CUBE_MAP_ARRAY)
{ //this here is a texture
GLint ret = mActiveTextureChannels;
if (size == 1)
{
- glUniform1iARB(location, mActiveTextureChannels);
+ glUniform1i(location, mActiveTextureChannels);
LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
mActiveTextureChannels++;
}
@@ -800,7 +807,7 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint
{
channel[i] = mActiveTextureChannels++;
}
- glUniform1ivARB(location, size, channel);
+ glUniform1iv(location, size, channel);
LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " <<
(mActiveTextureChannels-size) << " through " << (mActiveTextureChannels-1) << LL_ENDL;
}
@@ -833,7 +840,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
//get the number of active uniforms
GLint activeCount;
- glGetObjectParameterivARB(mProgramObject, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &activeCount);
+ glGetProgramiv(mProgramObject, GL_ACTIVE_UNIFORMS, &activeCount);
//........................................................................................................................................
//........................................................................................
@@ -860,12 +867,12 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
*/
- S32 diffuseMap = glGetUniformLocationARB(mProgramObject, "diffuseMap");
- S32 specularMap = glGetUniformLocationARB(mProgramObject, "specularMap");
- S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap");
- S32 altDiffuseMap = glGetUniformLocationARB(mProgramObject, "altDiffuseMap");
- S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap");
- S32 reflectionMap = glGetUniformLocationARB(mProgramObject, "reflectionMap");
+ S32 diffuseMap = glGetUniformLocation(mProgramObject, "diffuseMap");
+ S32 specularMap = glGetUniformLocation(mProgramObject, "specularMap");
+ S32 bumpMap = glGetUniformLocation(mProgramObject, "bumpMap");
+ S32 altDiffuseMap = glGetUniformLocation(mProgramObject, "altDiffuseMap");
+ S32 environmentMap = glGetUniformLocation(mProgramObject, "environmentMap");
+ S32 reflectionMap = glGetUniformLocation(mProgramObject, "reflectionMap");
std::set<S32> skip_index;
@@ -882,7 +889,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
{
name[0] = '\0';
- glGetActiveUniformARB(mProgramObject, i, 1024, &length, &size, &type, (GLcharARB *)name);
+ glGetActiveUniform(mProgramObject, i, 1024, &length, &size, &type, (GLchar *)name);
if (-1 == diffuseMap && std::string(name) == "diffuseMap")
{
@@ -965,6 +972,14 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
}
//........................................................................................................................................
+ if (mFeatures.hasReflectionProbes) // Set up block binding, in a way supported by Apple (rather than binding = 1 in .glsl).
+ { // See slide 35 and more of https://docs.huihoo.com/apple/wwdc/2011/session_420__advances_in_opengl_for_mac_os_x_lion.pdf
+ static const GLuint BLOCKBINDING = 1; //picked by us
+ //Get the index, similar to a uniform location
+ GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, "ReflectionProbes");
+ //Set this index to a binding index
+ glUniformBlockBinding(mProgramObject, UBOBlockIndex, BLOCKBINDING);
+ }
unbind();
LL_DEBUGS("ShaderUniform") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL;
@@ -995,7 +1010,7 @@ void LLGLSLShader::bind()
if (sCurBoundShader != mProgramObject) // Don't re-bind current shader
{
LLVertexBuffer::unbind();
- glUseProgramObjectARB(mProgramObject);
+ glUseProgram(mProgramObject);
sCurBoundShader = mProgramObject;
sCurBoundShaderPtr = this;
}
@@ -1027,7 +1042,7 @@ void LLGLSLShader::unbind()
gGL.flush();
stop_glerror();
LLVertexBuffer::unbind();
- glUseProgramObjectARB(0);
+ glUseProgram(0);
sCurBoundShader = 0;
sCurBoundShaderPtr = NULL;
stop_glerror();
@@ -1038,7 +1053,7 @@ void LLGLSLShader::bindNoShader(void)
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
LLVertexBuffer::unbind();
- glUseProgramObjectARB(0);
+ glUseProgram(0);
sCurBoundShader = 0;
sCurBoundShaderPtr = NULL;
}
@@ -1168,7 +1183,7 @@ void LLGLSLShader::uniform1i(U32 index, GLint x)
const auto& iter = mValue.find(mUniform[index]);
if (iter == mValue.end() || iter->second.mV[0] != x)
{
- glUniform1iARB(mUniform[index], x);
+ glUniform1i(mUniform[index], x);
mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f);
}
}
@@ -1191,7 +1206,7 @@ void LLGLSLShader::uniform1f(U32 index, GLfloat x)
const auto& iter = mValue.find(mUniform[index]);
if (iter == mValue.end() || iter->second.mV[0] != x)
{
- glUniform1fARB(mUniform[index], x);
+ glUniform1f(mUniform[index], x);
mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f);
}
}
@@ -1214,7 +1229,7 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)
LLVector4 vec(x,y,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform2fARB(mUniform[index], x, y);
+ glUniform2f(mUniform[index], x, y);
mValue[mUniform[index]] = vec;
}
}
@@ -1237,7 +1252,7 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)
LLVector4 vec(x,y,z,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform3fARB(mUniform[index], x, y, z);
+ glUniform3f(mUniform[index], x, y, z);
mValue[mUniform[index]] = vec;
}
}
@@ -1260,7 +1275,7 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat
LLVector4 vec(x,y,z,w);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform4fARB(mUniform[index], x, y, z, w);
+ glUniform4f(mUniform[index], x, y, z, w);
mValue[mUniform[index]] = vec;
}
}
@@ -1283,7 +1298,7 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)
LLVector4 vec(v[0],0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform1ivARB(mUniform[index], count, v);
+ glUniform1iv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
@@ -1306,7 +1321,7 @@ void LLGLSLShader::uniform4iv(U32 index, U32 count, const GLint* v)
LLVector4 vec(v[0], v[1], v[2], v[3]);
if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
{
- glUniform1ivARB(mUniform[index], count, v);
+ glUniform1iv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
@@ -1330,7 +1345,7 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)
LLVector4 vec(v[0],0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform1fvARB(mUniform[index], count, v);
+ glUniform1fv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
@@ -1353,7 +1368,7 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)
LLVector4 vec(v[0],v[1],0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform2fvARB(mUniform[index], count, v);
+ glUniform2fv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
@@ -1376,7 +1391,7 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)
LLVector4 vec(v[0],v[1],v[2],0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform3fvARB(mUniform[index], count, v);
+ glUniform3fv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
@@ -1400,7 +1415,7 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- glUniform4fvARB(mUniform[index], count, v);
+ glUniform4fv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
@@ -1419,7 +1434,7 @@ void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, c
if (mUniform[index] >= 0)
{
- glUniformMatrix2fvARB(mUniform[index], count, transpose, v);
+ glUniformMatrix2fv(mUniform[index], count, transpose, v);
}
}
}
@@ -1436,7 +1451,7 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c
if (mUniform[index] >= 0)
{
- glUniformMatrix3fvARB(mUniform[index], count, transpose, v);
+ glUniformMatrix3fv(mUniform[index], count, transpose, v);
}
}
}
@@ -1472,7 +1487,7 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c
if (mUniform[index] >= 0)
{
- glUniformMatrix4fvARB(mUniform[index], count, transpose, v);
+ glUniformMatrix4fv(mUniform[index], count, transpose, v);
}
}
}
@@ -1490,7 +1505,7 @@ GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform)
if (gDebugGL)
{
stop_glerror();
- if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.String().c_str()))
+ if (iter->second != glGetUniformLocation(mProgramObject, uniform.String().c_str()))
{
LL_ERRS() << "Uniform does not match." << LL_ENDL;
}
@@ -1545,7 +1560,7 @@ void LLGLSLShader::uniform1i(const LLStaticHashedString& uniform, GLint v)
LLVector4 vec(v,0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform1iARB(location, v);
+ glUniform1i(location, v);
mValue[location] = vec;
}
}
@@ -1562,7 +1577,7 @@ void LLGLSLShader::uniform1iv(const LLStaticHashedString& uniform, U32 count, co
if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- glUniform1ivARB(location, count, v);
+ glUniform1iv(location, count, v);
mValue[location] = vec;
}
}
@@ -1579,7 +1594,7 @@ void LLGLSLShader::uniform4iv(const LLStaticHashedString& uniform, U32 count, co
if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- glUniform4ivARB(location, count, v);
+ glUniform4iv(location, count, v);
mValue[location] = vec;
}
}
@@ -1595,7 +1610,7 @@ void LLGLSLShader::uniform2i(const LLStaticHashedString& uniform, GLint i, GLint
LLVector4 vec(i,j,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform2iARB(location, i, j);
+ glUniform2i(location, i, j);
mValue[location] = vec;
}
}
@@ -1612,7 +1627,7 @@ void LLGLSLShader::uniform1f(const LLStaticHashedString& uniform, GLfloat v)
LLVector4 vec(v,0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform1fARB(location, v);
+ glUniform1f(location, v);
mValue[location] = vec;
}
}
@@ -1628,7 +1643,7 @@ void LLGLSLShader::uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLf
LLVector4 vec(x,y,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform2fARB(location, x,y);
+ glUniform2f(location, x,y);
mValue[location] = vec;
}
}
@@ -1645,7 +1660,7 @@ void LLGLSLShader::uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLf
LLVector4 vec(x,y,z,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform3fARB(location, x,y,z);
+ glUniform3f(location, x,y,z);
mValue[location] = vec;
}
}
@@ -1661,7 +1676,7 @@ void LLGLSLShader::uniform1fv(const LLStaticHashedString& uniform, U32 count, co
LLVector4 vec(v[0],0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform1fvARB(location, count, v);
+ glUniform1fv(location, count, v);
mValue[location] = vec;
}
}
@@ -1677,7 +1692,7 @@ void LLGLSLShader::uniform2fv(const LLStaticHashedString& uniform, U32 count, co
LLVector4 vec(v[0],v[1],0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform2fvARB(location, count, v);
+ glUniform2fv(location, count, v);
mValue[location] = vec;
}
}
@@ -1693,7 +1708,7 @@ void LLGLSLShader::uniform3fv(const LLStaticHashedString& uniform, U32 count, co
LLVector4 vec(v[0],v[1],v[2],0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform3fvARB(location, count, v);
+ glUniform3fv(location, count, v);
mValue[location] = vec;
}
}
@@ -1710,7 +1725,7 @@ void LLGLSLShader::uniform4fv(const LLStaticHashedString& uniform, U32 count, co
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- glUniform4fvARB(location, count, v);
+ glUniform4fv(location, count, v);
mValue[location] = vec;
}
}
@@ -1723,7 +1738,7 @@ void LLGLSLShader::uniformMatrix4fv(const LLStaticHashedString& uniform, U32 cou
if (location >= 0)
{
stop_glerror();
- glUniformMatrix4fvARB(location, count, transpose, v);
+ glUniformMatrix4fv(location, count, transpose, v);
stop_glerror();
}
}
@@ -1733,7 +1748,7 @@ void LLGLSLShader::vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GL
{
if (mAttribute[index] > 0)
{
- glVertexAttrib4fARB(mAttribute[index], x, y, z, w);
+ glVertexAttrib4f(mAttribute[index], x, y, z, w);
}
}
@@ -1741,7 +1756,7 @@ void LLGLSLShader::vertexAttrib4fv(U32 index, GLfloat* v)
{
if (mAttribute[index] > 0)
{
- glVertexAttrib4fvARB(mAttribute[index], v);
+ glVertexAttrib4fv(mAttribute[index], v);
}
}
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 68e1a8954d..c26ee014cb 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -146,7 +146,7 @@ public:
LLGLSLShader();
~LLGLSLShader();
- static GLhandleARB sCurBoundShader;
+ static GLuint sCurBoundShader;
static LLGLSLShader* sCurBoundShaderPtr;
static S32 sIndexedTextureChannels;
@@ -168,8 +168,8 @@ public:
const char** varyings = NULL);
BOOL attachFragmentObject(std::string object);
BOOL attachVertexObject(std::string object);
- void attachObject(GLhandleARB object);
- void attachObjects(GLhandleARB* objects = NULL, S32 count = 0);
+ void attachObject(GLuint object);
+ void attachObjects(GLuint* objects = NULL, S32 count = 0);
BOOL mapAttributes(const std::vector<LLStaticHashedString> * attributes);
BOOL mapUniforms(const std::vector<LLStaticHashedString> *);
void mapUniform(GLint index, const std::vector<LLStaticHashedString> *);
@@ -243,7 +243,7 @@ public:
U32 mMatHash[LLRender::NUM_MATRIX_MODES];
U32 mLightHash;
- GLhandleARB mProgramObject;
+ GLuint mProgramObject;
#if LL_RELEASE_WITH_DEBUG_INFO
struct attr_name
{
diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h
index a4924eba14..27ab142925 100644
--- a/indra/llrender/llglstates.h
+++ b/indra/llrender/llglstates.h
@@ -75,7 +75,7 @@ public:
mLineStipple(GL_LINE_STIPPLE),
mNormalize(GL_NORMALIZE),
mPolygonSmooth(GL_POLYGON_SMOOTH),
- mGLMultisample(GL_MULTISAMPLE_ARB)
+ mGLMultisample(GL_MULTISAMPLE)
{ }
};
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 6215727de0..d8e312106c 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -794,7 +794,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
if (is_compressed)
{
S32 tex_size = dataFormatBytes(mFormatPrimary, w, h);
- glCompressedTexImage2DARB(mTarget, gl_level, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
+ glCompressedTexImage2D(mTarget, gl_level, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
stop_glerror();
}
else
@@ -990,7 +990,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
if (is_compressed)
{
S32 tex_size = dataFormatBytes(mFormatPrimary, w, h);
- glCompressedTexImage2DARB(mTarget, 0, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
+ glCompressedTexImage2D(mTarget, 0, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
stop_glerror();
}
else
@@ -1838,7 +1838,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
return FALSE ;
}
- glGetCompressedTexImageARB(mTarget, gl_discard, (GLvoid*)(imageraw->getData()));
+ glGetCompressedTexImage(mTarget, gl_discard, (GLvoid*)(imageraw->getData()));
//stop_glerror();
}
else
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp
index b6ea5aa7f1..74154e5676 100644
--- a/indra/llrender/llpostprocess.cpp
+++ b/indra/llrender/llpostprocess.cpp
@@ -239,17 +239,17 @@ void LLPostProcess::applyColorFilterShader(void)
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, sceneRenderTexture);
getShaderUniforms(colorFilterUniforms, gPostColorFilterProgram.mProgramObject);
- glUniform1iARB(colorFilterUniforms["RenderTexture"], 0);
- glUniform1fARB(colorFilterUniforms["brightness"], tweaks.getBrightness());
- glUniform1fARB(colorFilterUniforms["contrast"], tweaks.getContrast());
+ glUniform1i(colorFilterUniforms["RenderTexture"], 0);
+ glUniform1f(colorFilterUniforms["brightness"], tweaks.getBrightness());
+ glUniform1f(colorFilterUniforms["contrast"], tweaks.getContrast());
float baseI = (tweaks.getContrastBaseR() + tweaks.getContrastBaseG() + tweaks.getContrastBaseB()) / 3.0f;
baseI = tweaks.getContrastBaseIntensity() / ((baseI < 0.001f) ? 0.001f : baseI);
float baseR = tweaks.getContrastBaseR() * baseI;
float baseG = tweaks.getContrastBaseG() * baseI;
float baseB = tweaks.getContrastBaseB() * baseI;
- glUniform3fARB(colorFilterUniforms["contrastBase"], baseR, baseG, baseB);
- glUniform1fARB(colorFilterUniforms["saturation"], tweaks.getSaturation());
- glUniform3fARB(colorFilterUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B);
+ glUniform3f(colorFilterUniforms["contrastBase"], baseR, baseG, baseB);
+ glUniform1f(colorFilterUniforms["saturation"], tweaks.getSaturation());
+ glUniform3f(colorFilterUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B);
LLGLEnable blend(GL_BLEND);
gGL.setSceneBlendType(LLRender::BT_REPLACE);
@@ -282,22 +282,22 @@ void LLPostProcess::applyNightVisionShader(void)
getShaderUniforms(nightVisionUniforms, gPostNightVisionProgram.mProgramObject);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, sceneRenderTexture);
- glUniform1iARB(nightVisionUniforms["RenderTexture"], 0);
+ glUniform1i(nightVisionUniforms["RenderTexture"], 0);
gGL.getTexUnit(1)->activate();
gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(1)->bindManual(LLTexUnit::TT_TEXTURE, noiseTexture);
- glUniform1iARB(nightVisionUniforms["NoiseTexture"], 1);
+ glUniform1i(nightVisionUniforms["NoiseTexture"], 1);
- glUniform1fARB(nightVisionUniforms["brightMult"], tweaks.getBrightMult());
- glUniform1fARB(nightVisionUniforms["noiseStrength"], tweaks.getNoiseStrength());
+ glUniform1f(nightVisionUniforms["brightMult"], tweaks.getBrightMult());
+ glUniform1f(nightVisionUniforms["noiseStrength"], tweaks.getNoiseStrength());
noiseTextureScale = 0.01f + ((101.f - tweaks.getNoiseSize()) / 100.f);
noiseTextureScale *= (screenH / NOISE_SIZE);
- glUniform3fARB(nightVisionUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B);
+ glUniform3f(nightVisionUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B);
LLGLEnable blend(GL_BLEND);
gGL.setSceneBlendType(LLRender::BT_REPLACE);
@@ -345,12 +345,12 @@ void LLPostProcess::createBloomShader(void)
bloomBlurUniforms[sBlurWidth] = 0;
}
-void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog)
+void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLuint & prog)
{
/// Find uniform locations and insert into map
glslUniforms::iterator i;
for (i = uniforms.begin(); i != uniforms.end(); ++i){
- i->second = glGetUniformLocationARB(prog, i->first.String().c_str());
+ i->second = glGetUniformLocation(prog, i->first.String().c_str());
}
}
@@ -391,7 +391,7 @@ void LLPostProcess::doEffects(void)
void LLPostProcess::copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height)
{
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture);
- glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 0, 0, width, height, 0);
+ glCopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, 0, 0, width, height, 0);
}
void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadType type)
@@ -410,60 +410,60 @@ void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadT
glBegin(GL_QUADS);
if (type != QUAD_BLOOM_EXTRACT){
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, (GLfloat) height);
+ glMultiTexCoord2f(GL_TEXTURE0, 0.f, (GLfloat) height);
} else {
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, (GLfloat) height * 2.0f);
+ glMultiTexCoord2f(GL_TEXTURE0, 0.f, (GLfloat) height * 2.0f);
}
if (type == QUAD_NOISE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB,
+ glMultiTexCoord2f(GL_TEXTURE1,
noiseX,
noiseTextureScale + noiseY);
} else if (type == QUAD_BLOOM_COMBINE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.f, (GLfloat) height * 0.5f);
+ glMultiTexCoord2f(GL_TEXTURE1, 0.f, (GLfloat) height * 0.5f);
}
glVertex2f(0.f, (GLfloat) screenH - height);
if (type != QUAD_BLOOM_EXTRACT){
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, 0.f);
+ glMultiTexCoord2f(GL_TEXTURE0, 0.f, 0.f);
} else {
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, 0.f);
+ glMultiTexCoord2f(GL_TEXTURE0, 0.f, 0.f);
}
if (type == QUAD_NOISE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB,
+ glMultiTexCoord2f(GL_TEXTURE1,
noiseX,
noiseY);
} else if (type == QUAD_BLOOM_COMBINE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.f, 0.f);
+ glMultiTexCoord2f(GL_TEXTURE1, 0.f, 0.f);
}
glVertex2f(0.f, (GLfloat) height + (screenH - height));
if (type != QUAD_BLOOM_EXTRACT){
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width, 0.f);
+ glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width, 0.f);
} else {
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width * 2.0f, 0.f);
+ glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width * 2.0f, 0.f);
}
if (type == QUAD_NOISE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB,
+ glMultiTexCoord2f(GL_TEXTURE1,
screenRatio * noiseTextureScale + noiseX,
noiseY);
} else if (type == QUAD_BLOOM_COMBINE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, (GLfloat) width * 0.5f, 0.f);
+ glMultiTexCoord2f(GL_TEXTURE1, (GLfloat) width * 0.5f, 0.f);
}
glVertex2f((GLfloat) width, (GLfloat) height + (screenH - height));
if (type != QUAD_BLOOM_EXTRACT){
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width, (GLfloat) height);
+ glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width, (GLfloat) height);
} else {
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width * 2.0f, (GLfloat) height * 2.0f);
+ glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width * 2.0f, (GLfloat) height * 2.0f);
}
if (type == QUAD_NOISE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB,
+ glMultiTexCoord2f(GL_TEXTURE1,
screenRatio * noiseTextureScale + noiseX,
noiseTextureScale + noiseY);
} else if (type == QUAD_BLOOM_COMBINE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, (GLfloat) width * 0.5f, (GLfloat) height * 0.5f);
+ glMultiTexCoord2f(GL_TEXTURE1, (GLfloat) width * 0.5f, (GLfloat) height * 0.5f);
}
glVertex2f((GLfloat) width, (GLfloat) screenH - height);
glEnd();
@@ -503,7 +503,7 @@ void LLPostProcess::createTexture(LLPointer<LLImageGL>& texture, unsigned int wi
if(texture->createGLTexture())
{
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture->getTexName());
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, width, height, 0,
+ glTexImage2D(GL_TEXTURE_RECTANGLE, 0, 4, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
@@ -557,7 +557,7 @@ bool LLPostProcess::checkError(void)
return retCode;
}
-void LLPostProcess::checkShaderError(GLhandleARB shader)
+void LLPostProcess::checkShaderError(GLuint shader)
{
GLint infologLength = 0;
GLint charsWritten = 0;
@@ -565,7 +565,7 @@ void LLPostProcess::checkShaderError(GLhandleARB shader)
checkError(); // Check for OpenGL errors
- glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &infologLength);
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infologLength);
checkError(); // Check for OpenGL errors
@@ -577,7 +577,7 @@ void LLPostProcess::checkShaderError(GLhandleARB shader)
/// Could not allocate infolog buffer
return;
}
- glGetInfoLogARB(shader, infologLength, &charsWritten, infoLog);
+ glGetProgramInfoLog(shader, infologLength, &charsWritten, infoLog);
// shaderErrorLog << (char *) infoLog << std::endl;
mShaderErrorString = (char *) infoLog;
free(infoLog);
diff --git a/indra/llrender/llpostprocess.h b/indra/llrender/llpostprocess.h
index ce17b6693d..bdfc632831 100644
--- a/indra/llrender/llpostprocess.h
+++ b/indra/llrender/llpostprocess.h
@@ -249,12 +249,12 @@ private:
void applyColorFilterShader(void);
/// OpenGL Helper Functions
- void getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog);
+ void getShaderUniforms(glslUniforms & uniforms, GLuint & prog);
void createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height);
void copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height);
void createNoiseTexture(LLPointer<LLImageGL>& texture);
bool checkError(void);
- void checkShaderError(GLhandleARB shader);
+ void checkShaderError(GLuint shader);
void drawOrthoQuad(unsigned int width, unsigned int height, QuadType type);
void viewOrthogonal(unsigned int width, unsigned int height);
void changeOrthogonal(unsigned int width, unsigned int height);
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index e5bd19e91c..471dbce1dd 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -69,9 +69,9 @@ static const U32 LL_NUM_LIGHT_UNITS = 8;
static const GLenum sGLTextureType[] =
{
GL_TEXTURE_2D,
- GL_TEXTURE_RECTANGLE_ARB,
- GL_TEXTURE_CUBE_MAP_ARB,
- GL_TEXTURE_CUBE_MAP_ARRAY_ARB,
+ GL_TEXTURE_RECTANGLE,
+ GL_TEXTURE_CUBE_MAP,
+ GL_TEXTURE_CUBE_MAP_ARRAY,
GL_TEXTURE_2D_MULTISAMPLE,
GL_TEXTURE_3D
};
@@ -123,7 +123,7 @@ void LLTexUnit::refreshState(void)
gGL.flush();
- glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
+ glActiveTexture(GL_TEXTURE0 + mIndex);
if (mCurrTexType != TT_NONE)
{
@@ -144,7 +144,7 @@ void LLTexUnit::activate(void)
if ((S32)gGL.mCurrTextureUnitIndex != mIndex || gGL.mDirty)
{
gGL.flush();
- glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
+ glActiveTexture(GL_TEXTURE0 + mIndex);
gGL.mCurrTextureUnitIndex = mIndex;
}
}
@@ -188,7 +188,7 @@ void LLTexUnit::bindFast(LLTexture* texture)
{
LLImageGL* gl_tex = texture->getGLTexture();
- glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
+ glActiveTexture(GL_TEXTURE0 + mIndex);
gGL.mCurrTextureUnitIndex = mIndex;
mCurrTexture = gl_tex->getTexName();
if (!mCurrTexture)
@@ -340,7 +340,7 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap)
activate();
enable(LLTexUnit::TT_CUBE_MAP);
mCurrTexture = cubeMap->mImages[0]->getTexName();
- glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mCurrTexture);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, mCurrTexture);
mHasMipMaps = cubeMap->mImages[0]->mHasMipMaps;
cubeMap->mImages[0]->updateBindStats();
if (cubeMap->mImages[0]->mTexOptionsDirty)
@@ -470,7 +470,7 @@ void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode)
glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_T, sGLAddressMode[mode]);
if (mCurrTexType == TT_CUBE_MAP)
{
- glTexParameteri (GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]);
+ glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]);
}
}
@@ -545,7 +545,7 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
case TBS_PREV_ALPHA:
case TBS_ONE_MINUS_PREV_COLOR:
case TBS_ONE_MINUS_PREV_ALPHA:
- return GL_PREVIOUS_ARB;
+ return GL_PREVIOUS;
// All four cases should return the same value.
case TBS_TEX_COLOR:
@@ -559,18 +559,18 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
case TBS_VERT_ALPHA:
case TBS_ONE_MINUS_VERT_COLOR:
case TBS_ONE_MINUS_VERT_ALPHA:
- return GL_PRIMARY_COLOR_ARB;
+ return GL_PRIMARY_COLOR;
// All four cases should return the same value.
case TBS_CONST_COLOR:
case TBS_CONST_ALPHA:
case TBS_ONE_MINUS_CONST_COLOR:
case TBS_ONE_MINUS_CONST_ALPHA:
- return GL_CONSTANT_ARB;
+ return GL_CONSTANT;
default:
LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Vertex Color instead." << LL_ENDL;
- return GL_PRIMARY_COLOR_ARB;
+ return GL_PRIMARY_COLOR;
}
}
@@ -639,10 +639,10 @@ void LLTexUnit::debugTextureUnit(void)
if (mIndex < 0) return;
GLint activeTexture;
- glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture);
- if ((GL_TEXTURE0_ARB + mIndex) != activeTexture)
+ glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture);
+ if ((GL_TEXTURE0 + mIndex) != activeTexture)
{
- U32 set_unit = (activeTexture - GL_TEXTURE0_ARB);
+ U32 set_unit = (activeTexture - GL_TEXTURE0);
LL_WARNS() << "Incorrect Texture Unit! Expected: " << set_unit << " Actual: " << mIndex << LL_ENDL;
}
}
@@ -875,9 +875,9 @@ void LLRender::init()
#if LL_WINDOWS
if (gGLManager.mHasDebugOutput && gDebugGL)
{ //setup debug output callback
- //glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE);
- glDebugMessageCallbackARB((GLDEBUGPROCARB) gl_debug_callback, NULL);
- glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
+ //glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE);
+ glDebugMessageCallback((GLDEBUGPROC) gl_debug_callback, NULL);
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
}
#endif
@@ -1471,7 +1471,7 @@ void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
llassert(color_dfactor < BF_UNDEF);
llassert(alpha_sfactor < BF_UNDEF);
llassert(alpha_dfactor < BF_UNDEF);
- if (!gGLManager.mHasBlendFuncSeparate)
+ if (!LLRender::sGLCoreProfile && !gGLManager.mHasBlendFuncSeparate)
{
LL_WARNS_ONCE("render") << "no glBlendFuncSeparateEXT(), using color-only blend func" << LL_ENDL;
blendFunc(color_sfactor, color_dfactor);
@@ -1485,8 +1485,9 @@ void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
mCurrBlendColorDFactor = color_dfactor;
mCurrBlendAlphaDFactor = alpha_dfactor;
flush();
- glBlendFuncSeparateEXT(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor],
- sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]);
+
+ glBlendFuncSeparate(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor],
+ sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]);
}
}
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index fa46e0f7d0..fa23654978 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -490,7 +490,7 @@ void LLRenderTarget::bindTarget()
GL_COLOR_ATTACHMENT1,
GL_COLOR_ATTACHMENT2,
GL_COLOR_ATTACHMENT3};
- glDrawBuffersARB(mTex.size(), drawbuffers);
+ glDrawBuffers(mTex.size(), drawbuffers);
}
if (mTex.empty())
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 96fb764f75..5293166ec3 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -558,26 +558,59 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
//============================================================================
// Load Shader
-static std::string get_object_log(GLhandleARB ret)
+static std::string get_shader_log(GLuint ret)
{
std::string res;
//get log length
GLint length;
- glGetObjectParameterivARB(ret, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
+ glGetShaderiv(ret, GL_INFO_LOG_LENGTH, &length);
if (length > 0)
{
//the log could be any size, so allocate appropriately
- GLcharARB* log = new GLcharARB[length];
- glGetInfoLogARB(ret, length, &length, log);
+ GLchar* log = new GLchar[length];
+ glGetShaderInfoLog(ret, length, &length, log);
res = std::string((char *)log);
delete[] log;
}
return res;
}
+static std::string get_program_log(GLuint ret)
+{
+ std::string res;
+
+ //get log length
+ GLint length;
+ glGetProgramiv(ret, GL_INFO_LOG_LENGTH, &length);
+ if (length > 0)
+ {
+ //the log could be any size, so allocate appropriately
+ GLchar* log = new GLchar[length];
+ glGetProgramInfoLog(ret, length, &length, log);
+ res = std::string((char*)log);
+ delete[] log;
+ }
+ return res;
+}
+
+// get the info log for the given object, be it a shader or program object
+// NOTE: ret MUST be a shader OR a program object
+static std::string get_object_log(GLuint ret)
+{
+ if (glIsProgram(ret))
+ {
+ return get_program_log(ret);
+ }
+ else
+ {
+ llassert(glIsShader(ret));
+ return get_shader_log(ret);
+ }
+}
+
//dump shader source for debugging
-void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text)
+void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text)
{
char num_str[16]; // U32 = max 10 digits
@@ -592,9 +625,10 @@ void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLcharARB** shader_cod
LL_CONT << LL_ENDL;
}
-void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& filename)
+void LLShaderMgr::dumpObjectLog(GLuint ret, BOOL warns, const std::string& filename)
{
- std::string log = get_object_log(ret);
+ std::string log;
+ log = get_object_log(ret);
std::string fname = filename;
if (filename.empty())
{
@@ -608,7 +642,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string&
}
}
-GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines, S32 texture_index_channels)
+GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines, S32 texture_index_channels)
{
// endsure work-around for missing GLSL funcs gets propogated to feature shader files (e.g. srgbF.glsl)
@@ -679,9 +713,9 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
//we can't have any lines longer than 1024 characters
//or any shaders longer than 4096 lines... deal - DaveP
- GLcharARB buff[1024];
- GLcharARB *extra_code_text[1024];
- GLcharARB *shader_code_text[4096 + LL_ARRAY_SIZE(extra_code_text)] = { NULL };
+ GLchar buff[1024];
+ GLchar *extra_code_text[1024];
+ GLchar *shader_code_text[4096 + LL_ARRAY_SIZE(extra_code_text)] = { NULL };
GLuint extra_code_count = 0, shader_code_count = 0;
BOOST_STATIC_ASSERT(LL_ARRAY_SIZE(extra_code_text) < LL_ARRAY_SIZE(shader_code_text));
@@ -763,7 +797,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
extra_code_text[extra_code_count++] = strdup("#define ATTRIBUTE in\n");
- if (type == GL_VERTEX_SHADER_ARB)
+ if (type == GL_VERTEX_SHADER)
{ //"varying" state is "out" in a vertex program, "in" in a fragment program
// ("varying" is deprecated after version 1.20)
extra_code_text[extra_code_count++] = strdup("#define VARYING out\n");
@@ -800,7 +834,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
for (std::unordered_map<std::string,std::string>::iterator iter = defines->begin(); iter != defines->end(); ++iter)
{
std::string define = "#define " + iter->first + " " + iter->second + "\n";
- extra_code_text[extra_code_count++] = (GLcharARB *) strdup(define.c_str());
+ extra_code_text[extra_code_count++] = (GLchar *) strdup(define.c_str());
}
}
@@ -809,7 +843,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
extra_code_text[extra_code_count++] = strdup( "#define IS_AMD_CARD 1\n" );
}
- if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB)
+ if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER)
{
//use specified number of texture channels for indexed texture rendering
@@ -949,7 +983,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
else
{
- shader_code_text[shader_code_count] = (GLcharARB *)strdup((char *)buff);
+ shader_code_text[shader_code_count] = (GLchar *)strdup((char *)buff);
if(flag_write_to_out_of_extra_block_area & flags)
{
@@ -986,40 +1020,40 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
fclose(file);
//create shader object
- GLhandleARB ret = glCreateShaderObjectARB(type);
+ GLuint ret = glCreateShader(type);
error = glGetError();
if (error != GL_NO_ERROR)
{
- LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << " for file: " << open_file_name << LL_ENDL;
+ LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShader: " << error << " for file: " << open_file_name << LL_ENDL;
}
//load source
- glShaderSourceARB(ret, shader_code_count, (const GLcharARB**) shader_code_text, NULL);
+ glShaderSource(ret, shader_code_count, (const GLchar**) shader_code_text, NULL);
error = glGetError();
if (error != GL_NO_ERROR)
{
- LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << " for file: " << open_file_name << LL_ENDL;
+ LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSource: " << error << " for file: " << open_file_name << LL_ENDL;
}
//compile source
- glCompileShaderARB(ret);
+ glCompileShader(ret);
error = glGetError();
if (error != GL_NO_ERROR)
{
- LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << " for file: " << open_file_name << LL_ENDL;
+ LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShader: " << error << " for file: " << open_file_name << LL_ENDL;
}
if (error == GL_NO_ERROR)
{
//check for errors
GLint success = GL_TRUE;
- glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success);
+ glGetShaderiv(ret, GL_COMPILE_STATUS, &success);
error = glGetError();
- if (error != GL_NO_ERROR || success == GL_FALSE)
+ if (error != GL_NO_ERROR || success == GL_FALSE)
{
//an error occured, print log
LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL;
@@ -1044,10 +1078,10 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (ret)
{
// Add shader file to map
- if (type == GL_VERTEX_SHADER_ARB) {
+ if (type == GL_VERTEX_SHADER) {
mVertexShaderObjects[filename] = ret;
}
- else if (type == GL_FRAGMENT_SHADER_ARB) {
+ else if (type == GL_FRAGMENT_SHADER) {
mFragmentShaderObjects[filename] = ret;
}
shader_level = try_gpu_class;
@@ -1064,19 +1098,21 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
return ret;
}
-BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
+BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors)
{
//check for errors
- glLinkProgramARB(obj);
+ glLinkProgram(obj);
GLint success = GL_TRUE;
- glGetObjectParameterivARB(obj, GL_OBJECT_LINK_STATUS_ARB, &success);
+ glGetProgramiv(obj, GL_LINK_STATUS, &success);
if (!suppress_errors && success == GL_FALSE)
{
//an error occured, print log
LL_SHADER_LOADING_WARNS() << "GLSL Linker Error:" << LL_ENDL;
+ dumpObjectLog(obj, TRUE, "linker");
+ return success;
}
- std::string log = get_object_log(obj);
+ std::string log = get_program_log(obj);
LLStringUtil::toLower(log);
if (log.find("software") != std::string::npos)
{
@@ -1087,12 +1123,12 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
return success;
}
-BOOL LLShaderMgr::validateProgramObject(GLhandleARB obj)
+BOOL LLShaderMgr::validateProgramObject(GLuint obj)
{
//check program validity against current GL
- glValidateProgramARB(obj);
+ glValidateProgram(obj);
GLint success = GL_TRUE;
- glGetObjectParameterivARB(obj, GL_OBJECT_VALIDATE_STATUS_ARB, &success);
+ glGetProgramiv(obj, GL_LINK_STATUS, &success);
if (success == GL_FALSE)
{
LL_SHADER_LOADING_WARNS() << "GLSL program not valid: " << LL_ENDL;
@@ -1173,7 +1209,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("emissiveColor");
mReservedUniforms.push_back("metallicFactor");
mReservedUniforms.push_back("roughnessFactor");
-
+
mReservedUniforms.push_back("diffuseMap");
mReservedUniforms.push_back("altDiffuseMap");
mReservedUniforms.push_back("specularMap");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 9e8f848491..008e3dafa6 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -269,11 +269,11 @@ public:
virtual void initAttribsAndUniforms(void);
BOOL attachShaderFeatures(LLGLSLShader * shader);
- void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE, const std::string& filename = "");
- void dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text);
- BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);
- BOOL validateProgramObject(GLhandleARB obj);
- GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
+ void dumpObjectLog(GLuint ret, BOOL warns = TRUE, const std::string& filename = "");
+ void dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text);
+ BOOL linkProgramObject(GLuint obj, BOOL suppress_errors = FALSE);
+ BOOL validateProgramObject(GLuint obj);
+ GLuint loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
// Implemented in the application to actually point to the shader directory.
virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual
@@ -283,8 +283,8 @@ public:
public:
// Map of shader names to compiled
- std::map<std::string, GLhandleARB> mVertexShaderObjects;
- std::map<std::string, GLhandleARB> mFragmentShaderObjects;
+ std::map<std::string, GLuint> mVertexShaderObjects;
+ std::map<std::string, GLuint> mFragmentShaderObjects;
//global (reserved slot) shader parameters
std::vector<std::string> mReservedAttribs;
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index b1b69f1508..a40ea2eb1e 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -83,11 +83,11 @@ const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE);
//============================================================================
//static
-LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
-LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
-LLVBOPool LLVertexBuffer::sDynamicCopyVBOPool(GL_DYNAMIC_COPY_ARB, GL_ARRAY_BUFFER_ARB);
-LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
-LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
+LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW, GL_ARRAY_BUFFER);
+LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW, GL_ARRAY_BUFFER);
+LLVBOPool LLVertexBuffer::sDynamicCopyVBOPool(GL_DYNAMIC_COPY, GL_ARRAY_BUFFER);
+LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW, GL_ELEMENT_ARRAY_BUFFER);
+LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER);
U32 LLVBOPool::sBytesPooled = 0;
U32 LLVBOPool::sIndexBytesPooled = 0;
@@ -127,7 +127,7 @@ U32 LLVBOPool::genBuffer()
if (sNameIdx == 0)
{
- glGenBuffersARB(1024, sNamePool);
+ glGenBuffers(1024, sNamePool);
sNameIdx = 1024;
}
@@ -141,11 +141,11 @@ void LLVBOPool::deleteBuffer(U32 name)
{
LLVertexBuffer::unbind();
- glBindBufferARB(mType, name);
- glBufferDataARB(mType, 0, NULL, mUsage);
- glBindBufferARB(mType, 0);
+ glBindBuffer(mType, name);
+ glBufferData(mType, 0, NULL, mUsage);
+ glBindBuffer(mType, 0);
- glDeleteBuffersARB(1, &name);
+ glDeleteBuffers(1, &name);
}
}
@@ -176,14 +176,14 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
//make a new buffer
name = genBuffer();
- glBindBufferARB(mType, name);
+ glBindBuffer(mType, name);
if (!for_seed && i < LL_VBO_POOL_SEED_COUNT)
{ //record this miss
mMissCount[i]++;
}
- if (mType == GL_ARRAY_BUFFER_ARB)
+ if (mType == GL_ARRAY_BUFFER)
{
LLVertexBuffer::sAllocatedBytes += size;
}
@@ -192,10 +192,10 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
LLVertexBuffer::sAllocatedIndexBytes += size;
}
- if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
+ if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW)
{
- glBufferDataARB(mType, size, 0, mUsage);
- if (mUsage != GL_DYNAMIC_COPY_ARB)
+ glBufferData(mType, size, 0, mUsage);
+ if (mUsage != GL_DYNAMIC_COPY)
{ //data will be provided by application
ret = (U8*) ll_aligned_malloc<64>(size);
if (!ret)
@@ -212,10 +212,10 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
}
else
{ //always use a true hint of static draw when allocating non-client-backed buffers
- glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB);
+ glBufferData(mType, size, 0, GL_STATIC_DRAW);
}
- glBindBufferARB(mType, 0);
+ glBindBuffer(mType, 0);
if (for_seed)
{ //put into pool for future use
@@ -225,7 +225,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
rec.mGLName = name;
rec.mClientData = ret;
- if (mType == GL_ARRAY_BUFFER_ARB)
+ if (mType == GL_ARRAY_BUFFER)
{
sBytesPooled += size;
}
@@ -241,7 +241,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
name = mFreeList[i].front().mGLName;
ret = mFreeList[i].front().mClientData;
- if (mType == GL_ARRAY_BUFFER_ARB)
+ if (mType == GL_ARRAY_BUFFER)
{
sBytesPooled -= size;
}
@@ -263,7 +263,7 @@ void LLVBOPool::release(U32 name, U8* buffer, U32 size)
deleteBuffer(name);
ll_aligned_free_fallback((U8*) buffer);
- if (mType == GL_ARRAY_BUFFER_ARB)
+ if (mType == GL_ARRAY_BUFFER)
{
LLVertexBuffer::sAllocatedBytes -= size;
}
@@ -322,7 +322,7 @@ void LLVBOPool::cleanup()
l.pop_front();
- if (mType == GL_ARRAY_BUFFER_ARB)
+ if (mType == GL_ARRAY_BUFFER)
{
sBytesPooled -= size;
LLVertexBuffer::sAllocatedBytes -= size;
@@ -451,14 +451,14 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
{ //was enabled
if (!(data_mask & mask))
{ //needs to be disabled
- glDisableVertexAttribArrayARB(loc);
+ glDisableVertexAttribArray(loc);
}
}
else
{ //was disabled
if (data_mask & mask)
{ //needs to be enabled
- glEnableVertexAttribArrayARB(loc);
+ glEnableVertexAttribArray(loc);
}
}
}
@@ -763,12 +763,12 @@ void LLVertexBuffer::unbind()
if (sVBOActive)
{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
sVBOActive = false;
}
if (sIBOActive)
{
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
sIBOActive = false;
}
@@ -801,32 +801,32 @@ S32 LLVertexBuffer::determineUsage(S32 usage)
ret_usage = 0;
}
- if (ret_usage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
+ if (ret_usage == GL_STREAM_DRAW && !sUseStreamDraw)
{
ret_usage = 0;
}
- if (ret_usage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
+ if (ret_usage == GL_DYNAMIC_DRAW && sPreferStreamDraw)
{
- ret_usage = GL_STREAM_DRAW_ARB;
+ ret_usage = GL_STREAM_DRAW;
}
if (ret_usage == 0 && LLRender::sGLCoreProfile)
{ //MUST use VBOs for all rendering
- ret_usage = GL_STREAM_DRAW_ARB;
+ ret_usage = GL_STREAM_DRAW;
}
- if (ret_usage && ret_usage != GL_STREAM_DRAW_ARB)
+ if (ret_usage && ret_usage != GL_STREAM_DRAW)
{ //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default
- if (ret_usage != GL_DYNAMIC_COPY_ARB)
+ if (ret_usage != GL_DYNAMIC_COPY)
{
if (sDisableVBOMapping)
{ //always use stream draw if VBO mapping is disabled
- ret_usage = GL_STREAM_DRAW_ARB;
+ ret_usage = GL_STREAM_DRAW;
}
else
{
- ret_usage = GL_DYNAMIC_DRAW_ARB;
+ ret_usage = GL_DYNAMIC_DRAW;
}
}
}
@@ -859,7 +859,7 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage)
mMappable(false),
mFence(NULL)
{
- mMappable = (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping);
+ mMappable = (mUsage == GL_DYNAMIC_DRAW && !sDisableVBOMapping);
//zero out offsets
for (U32 i = 0; i < TYPE_MAX; i++)
@@ -982,11 +982,11 @@ void LLVertexBuffer::genBuffer(U32 size)
{
mSize = vbo_block_size(size);
- if (mUsage == GL_STREAM_DRAW_ARB)
+ if (mUsage == GL_STREAM_DRAW)
{
mMappedData = sStreamVBOPool.allocate(mGLBuffer, mSize);
}
- else if (mUsage == GL_DYNAMIC_DRAW_ARB)
+ else if (mUsage == GL_DYNAMIC_DRAW)
{
mMappedData = sDynamicVBOPool.allocate(mGLBuffer, mSize);
}
@@ -1003,7 +1003,7 @@ void LLVertexBuffer::genIndices(U32 size)
{
mIndicesSize = vbo_block_size(size);
- if (mUsage == GL_STREAM_DRAW_ARB)
+ if (mUsage == GL_STREAM_DRAW)
{
mMappedIndexData = sStreamIBOPool.allocate(mGLIndices, mIndicesSize);
}
@@ -1017,7 +1017,7 @@ void LLVertexBuffer::genIndices(U32 size)
void LLVertexBuffer::releaseBuffer()
{
- if (mUsage == GL_STREAM_DRAW_ARB)
+ if (mUsage == GL_STREAM_DRAW)
{
sStreamVBOPool.release(mGLBuffer, mMappedData, mSize);
}
@@ -1034,7 +1034,7 @@ void LLVertexBuffer::releaseBuffer()
void LLVertexBuffer::releaseIndices()
{
- if (mUsage == GL_STREAM_DRAW_ARB)
+ if (mUsage == GL_STREAM_DRAW)
{
sStreamIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize);
}
@@ -1334,7 +1334,7 @@ void LLVertexBuffer::setupVertexArray()
{
if (mTypeMask & (1 << i))
{
- glEnableVertexAttribArrayARB(i);
+ glEnableVertexAttribArray(i);
if (attrib_integer[i])
{
@@ -1360,14 +1360,14 @@ void LLVertexBuffer::setupVertexArray()
// pointer value. Ruslan asserts that in this case the last
// param is interpreted as an array data offset within the VBO
// rather than as an actual pointer, so it's okay.
- glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i],
+ glVertexAttribPointer(i, attrib_size[i], attrib_type[i],
attrib_normalized[i], sTypeSize[i],
reinterpret_cast<GLvoid*>(intptr_t(mOffsets[i])));
}
}
else
{
- glDisableVertexAttribArrayARB(i);
+ glDisableVertexAttribArray(i);
}
}
@@ -1499,7 +1499,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
#ifdef GL_ARB_map_buffer_range
S32 offset = mOffsets[type] + sTypeSize[type]*index;
S32 length = (sTypeSize[type]*count+0xF) & ~0xF;
- src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length,
+ src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, offset, length,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT |
GL_MAP_INVALIDATE_RANGE_BIT);
@@ -1512,7 +1512,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
if (gDebugGL)
{
GLint size = 0;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
if (size < mSize)
{
@@ -1520,7 +1520,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
}
}
- src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize,
+ src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, 0, mSize,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT);
#endif
@@ -1530,21 +1530,17 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
{
if (map_range)
{
-#ifndef LL_MESA_HEADLESS
- glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
- glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
-#endif
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
}
else
{
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
}
}
else
{
map_range = false;
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
}
llassert(src != NULL);
@@ -1568,8 +1564,8 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
//print out more debug info before crash
LL_INFOS() << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << LL_ENDL;
GLint size;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
- LL_INFOS() << "GL_ARRAY_BUFFER_ARB size is " << size << LL_ENDL;
+ glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
+ LL_INFOS() << "GL_ARRAY_BUFFER size is " << size << LL_ENDL;
//--------------------
GLint buff;
@@ -1684,7 +1680,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
#ifdef GL_ARB_map_buffer_range
S32 offset = sizeof(U16)*index;
S32 length = sizeof(U16)*count;
- src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length,
+ src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT |
GL_MAP_INVALIDATE_RANGE_BIT);
@@ -1693,7 +1689,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
else
{
#ifdef GL_ARB_map_buffer_range
- src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices,
+ src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16)*mNumIndices,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT);
#endif
@@ -1703,21 +1699,17 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
{
if (map_range)
{
-#ifndef LL_MESA_HEADLESS
- glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
- glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
-#endif
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
}
else
{
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
}
}
else
{
map_range = false;
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
}
llassert(src != NULL);
@@ -1793,12 +1785,12 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sTypeSize[region.mType]*region.mCount;
if (mSize >= length + offset)
{
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*)mMappedData + offset);
+ glBufferSubData(GL_ARRAY_BUFFER, offset, length, (U8*)mMappedData + offset);
}
else
{
GLint size = 0;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
LL_WARNS() << "Attempted to map regions to a buffer that is too small, "
<< "mapped size: " << mSize
<< ", gl buffer size: " << size
@@ -1814,7 +1806,7 @@ void LLVertexBuffer::unmapBuffer()
else
{
stop_glerror();
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), (U8*) mMappedData);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, getSize(), (U8*) mMappedData);
stop_glerror();
}
}
@@ -1832,15 +1824,7 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sTypeSize[region.mType]*region.mCount;
if (gGLManager.mHasMapBufferRange)
{
-#ifdef GL_ARB_map_buffer_range
- glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length);
-#endif
- }
- else if (gGLManager.mHasFlushBufferRange)
- {
-#ifndef LL_MESA_HEADLESS
- glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length);
-#endif
+ glFlushMappedBufferRange(GL_ARRAY_BUFFER, offset, length);
}
}
@@ -1848,7 +1832,7 @@ void LLVertexBuffer::unmapBuffer()
}
}
stop_glerror();
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
+ glUnmapBuffer(GL_ARRAY_BUFFER);
stop_glerror();
mMappedData = NULL;
@@ -1873,12 +1857,12 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sizeof(U16)*region.mCount;
if (mIndicesSize >= length + offset)
{
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedIndexData+offset);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, length, (U8*) mMappedIndexData+offset);
}
else
{
GLint size = 0;
- glGetBufferParameterivARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
LL_WARNS() << "Attempted to map regions to a buffer that is too small, "
<< "mapped size: " << mIndicesSize
<< ", gl buffer size: " << size
@@ -1894,7 +1878,7 @@ void LLVertexBuffer::unmapBuffer()
else
{
stop_glerror();
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), (U8*) mMappedIndexData);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, getIndicesSize(), (U8*) mMappedIndexData);
stop_glerror();
}
}
@@ -1912,17 +1896,7 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sizeof(U16)*region.mCount;
if (gGLManager.mHasMapBufferRange)
{
-#ifdef GL_ARB_map_buffer_range
- glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
-#endif
- }
- else if (gGLManager.mHasFlushBufferRange)
- {
-#ifdef GL_APPLE_flush_buffer_range
-#ifndef LL_MESA_HEADLESS
- glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
-#endif
-#endif
+ glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length);
}
stop_glerror();
}
@@ -1931,7 +1905,7 @@ void LLVertexBuffer::unmapBuffer()
}
}
- glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
+ glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
mMappedIndexData = NULL;
}
@@ -2085,7 +2059,7 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind)
if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive))))
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
sBindCount++;
sVBOActive = true;
@@ -2102,7 +2076,7 @@ bool LLVertexBuffer::bindGLBufferFast()
{
if (mGLBuffer != sGLRenderBuffer || !sVBOActive)
{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
sBindCount++;
sVBOActive = true;
@@ -2125,7 +2099,7 @@ bool LLVertexBuffer::bindGLIndices(bool force_bind)
{
LL_ERRS() << "VBO bound while another VBO mapped!" << LL_ENDL;
}*/
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
sGLRenderIndices = mGLIndices;
stop_glerror();
sBindCount++;
@@ -2140,7 +2114,7 @@ bool LLVertexBuffer::bindGLIndicesFast()
{
if (mGLIndices != sGLRenderIndices || !sIBOActive)
{
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
sGLRenderIndices = mGLIndices;
sBindCount++;
sIBOActive = true;
@@ -2302,7 +2276,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (sVBOActive)
{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
sBindCount++;
sVBOActive = false;
setup = true; // ... or a VBO is deactivated
@@ -2317,7 +2291,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (sIBOActive)
{
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
sBindCount++;
sIBOActive = false;
}
@@ -2392,74 +2366,74 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
S32 loc = TYPE_NORMAL;
void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
+ glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
}
if (data_mask & MAP_TEXCOORD3)
{
S32 loc = TYPE_TEXCOORD3;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
+ glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
}
if (data_mask & MAP_TEXCOORD2)
{
S32 loc = TYPE_TEXCOORD2;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
+ glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
}
if (data_mask & MAP_TEXCOORD1)
{
S32 loc = TYPE_TEXCOORD1;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
+ glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
}
if (data_mask & MAP_TANGENT)
{
S32 loc = TYPE_TANGENT;
void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
- glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
+ glVertexAttribPointer(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
}
if (data_mask & MAP_TEXCOORD0)
{
S32 loc = TYPE_TEXCOORD0;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
+ glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
}
if (data_mask & MAP_COLOR)
{
S32 loc = TYPE_COLOR;
//bind emissive instead of color pointer if emissive is present
void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
}
if (data_mask & MAP_EMISSIVE)
{
S32 loc = TYPE_EMISSIVE;
void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
if (!(data_mask & MAP_COLOR))
{ //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
loc = TYPE_COLOR;
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
}
}
if (data_mask & MAP_WEIGHT)
{
S32 loc = TYPE_WEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
- glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+ glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
}
if (data_mask & MAP_WEIGHT4)
{
S32 loc = TYPE_WEIGHT4;
void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
}
if (data_mask & MAP_CLOTHWEIGHT)
{
S32 loc = TYPE_CLOTHWEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
}
if (data_mask & MAP_TEXTURE_INDEX &&
(gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later
@@ -2474,7 +2448,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
S32 loc = TYPE_VERTEX;
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
- glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ glVertexAttribPointer(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
llglassertok();
@@ -2488,74 +2462,74 @@ void LLVertexBuffer::setupVertexBufferFast(U32 data_mask)
{
S32 loc = TYPE_NORMAL;
void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
+ glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
}
if (data_mask & MAP_TEXCOORD3)
{
S32 loc = TYPE_TEXCOORD3;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
}
if (data_mask & MAP_TEXCOORD2)
{
S32 loc = TYPE_TEXCOORD2;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
}
if (data_mask & MAP_TEXCOORD1)
{
S32 loc = TYPE_TEXCOORD1;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
}
if (data_mask & MAP_TANGENT)
{
S32 loc = TYPE_TANGENT;
void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
}
if (data_mask & MAP_TEXCOORD0)
{
S32 loc = TYPE_TEXCOORD0;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
}
if (data_mask & MAP_COLOR)
{
S32 loc = TYPE_COLOR;
//bind emissive instead of color pointer if emissive is present
void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
}
if (data_mask & MAP_EMISSIVE)
{
S32 loc = TYPE_EMISSIVE;
void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
if (!(data_mask & MAP_COLOR))
{ //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
loc = TYPE_COLOR;
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
}
}
if (data_mask & MAP_WEIGHT)
{
S32 loc = TYPE_WEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
- glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+ glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
}
if (data_mask & MAP_WEIGHT4)
{
S32 loc = TYPE_WEIGHT4;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
}
if (data_mask & MAP_CLOTHWEIGHT)
{
S32 loc = TYPE_CLOTHWEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
}
if (data_mask & MAP_TEXTURE_INDEX)
{
@@ -2569,7 +2543,7 @@ void LLVertexBuffer::setupVertexBufferFast(U32 data_mask)
{
S32 loc = TYPE_VERTEX;
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
}
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index baf8407fc6..a7907f9cae 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -288,7 +288,7 @@ public:
U8* getMappedIndices() const { return mMappedIndexData; }
S32 getOffset(S32 type) const { return mOffsets[type]; }
S32 getUsage() const { return mUsage; }
- bool isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW_ARB) ? true : false; }
+ bool isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW) ? true : false; }
void draw(U32 mode, U32 count, U32 indices_offset) const;
void drawArrays(U32 mode, U32 offset, U32 count) const;
diff --git a/indra/llwindow/llopenglview-objc.mm b/indra/llwindow/llopenglview-objc.mm
index 8d064ec86c..ceb80ed349 100644
--- a/indra/llwindow/llopenglview-objc.mm
+++ b/indra/llwindow/llopenglview-objc.mm
@@ -261,6 +261,7 @@ attributedStringInfo getSegments(NSAttributedString *str)
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFAColorSize, 24,
+ NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,
0
};
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
index 68a57d12f0..449cbeaa28 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
@@ -161,7 +161,11 @@ float getDepth(vec2 pos_screen)
vec4 getTexture2DLodAmbient(vec2 tc, float lod)
{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
+#ifndef FXAA_GLSL_120
+ vec4 ret = textureLod(projectionMap, tc, lod);
+#else
+ vec4 ret = texture2D(projectionMap, tc);
+#endif
ret.rgb = srgb_to_linear(ret.rgb);
vec2 dist = tc-vec2(0.5);
@@ -173,7 +177,11 @@ vec4 getTexture2DLodAmbient(vec2 tc, float lod)
vec4 getTexture2DLodDiffuse(vec2 tc, float lod)
{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
+#ifndef FXAA_GLSL_120
+ vec4 ret = textureLod(projectionMap, tc, lod);
+#else
+ vec4 ret = texture2D(projectionMap, tc);
+#endif
ret.rgb = srgb_to_linear(ret.rgb);
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
@@ -216,7 +224,11 @@ vec3 getProjectedLightDiffuseColor(float light_distance, vec2 projected_uv)
vec4 texture2DLodSpecular(vec2 tc, float lod)
{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
+#ifndef FXAA_GLSL_120
+ vec4 ret = textureLod(projectionMap, tc, lod);
+#else
+ vec4 ret = texture2D(projectionMap, tc);
+#endif
ret.rgb = srgb_to_linear(ret.rgb);
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl
index c14a30ef39..bde015d109 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl
@@ -76,10 +76,15 @@ uniform vec3 moon_dir;
#endif
#endif
+#ifdef HAS_SHADOW
+ VARYING vec3 vary_fragcoord;
+ uniform vec2 screen_res;
+#endif
VARYING vec3 vary_position;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
+
#ifdef HAS_NORMAL_MAP
VARYING vec3 vary_normal;
VARYING vec3 vary_mat0;
@@ -100,7 +105,7 @@ uniform float minimum_alpha; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlpha
// See: LLRender::syncLightState()
uniform vec4 light_position[8];
uniform vec3 light_direction[8]; // spot direction
-uniform vec4 light_attenuation[8]; // linear, quadratic, ?, ?
+uniform vec4 light_attenuation[8]; // linear, quadratic, is omni, unused, See: LLPipeline::setupHWLights() and syncLightState()
uniform vec3 light_diffuse[8];
vec2 encode_normal(vec3 n);
@@ -116,14 +121,16 @@ float calcLegacyDistanceAttenuation(float distance, float falloff);
vec2 getGGX( vec2 brdfPoint );
void initMaterial( vec3 diffuse, vec3 packedORM,
out float alphaRough, out vec3 c_diff, out vec3 reflect0, out vec3 reflect90, out float specWeight );
+float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyEnv,
vec3 pos, vec3 norm, float glossiness, float envIntensity);
vec3 hue_to_rgb(float hue);
// lp = light position
-// la = light radius
+// la = linear attenuation, light radius
// fa = falloff
+// See: LLRender::syncLightState()
vec3 calcPointLightOrSpotLight(vec3 reflect0, vec3 c_diff,
vec3 lightColor, vec3 diffuse, vec3 v, vec3 n, vec4 lp, vec3 ln,
float la, float fa, float is_pointlight, float ambiance)
@@ -164,15 +171,8 @@ void main()
vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
vec3 pos = vary_position;
-#if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO)
- vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
- scol_ambocc = pow(scol_ambocc, vec2(light_gamma));
- float scol = max(scol_ambocc.r, diffuse.a);
- float ambocc = scol_ambocc.g;
-#else
float scol = 1.0;
float ambocc = 1.0;
-#endif
vec3 sunlit;
vec3 amblit;
@@ -211,6 +211,12 @@ void main()
tnorm = normalize(tnorm.xyz);
norm.xyz = tnorm.xyz;
+#if HAS_SHADOW
+ vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
+ frag *= screen_res;
+ scol = sampleDirectionalShadow(pos.xyz, norm.xyz, frag);
+#endif
+
// RGB = Occlusion, Roughness, Metal
// default values, see LLViewerFetchedTexture::sWhiteImagep since roughnessFactor and metallicFactor are multiplied in
// occlusion 1.0
@@ -304,11 +310,10 @@ irradiance = vec3(amblit);
#endif
}
vec3 col = colorDiffuse + colorEmissive + colorSpec;
-
vec3 light = vec3(0);
// Punctual lights
-#define LIGHT_LOOP(i) light += calcPointLightOrSpotLight( reflect0, c_diff, srgb_to_linear(light_diffuse[i].rgb), albedo.rgb, pos.xyz, n, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w );
+#define LIGHT_LOOP(i) light += srgb_to_linear(vec3(scol)) * calcPointLightOrSpotLight( reflect0, c_diff, srgb_to_linear(2.2*light_diffuse[i].rgb), albedo.rgb, pos.xyz, n, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w );
LIGHT_LOOP(1)
LIGHT_LOOP(2)
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
index 8cc3c11fa1..e0672f09e4 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
@@ -46,6 +46,11 @@ uniform mat4 modelview_projection_matrix;
uniform mat4 texture_matrix0;
+#ifdef HAS_SHADOW
+VARYING vec3 vary_fragcoord;
+uniform float near_clip;
+#endif
+
ATTRIBUTE vec3 position;
ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec3 normal;
@@ -82,12 +87,17 @@ void main()
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
vary_position = pos;
#endif
- gl_Position = projection_matrix*vec4(pos,1.0);
+ vec4 vert = projection_matrix * vec4(pos,1.0);
#else
//transform vertex
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vec4 vert = modelview_projection_matrix * vec4(position.xyz, 1.0);
#endif
-
+ gl_Position = vert;
+
+#if HAS_SHADOW
+ vary_fragcoord.xyz = vert.xyz + vec3(0,0,near_clip);
+#endif
+
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
#ifdef HAS_NORMAL_MAP
diff --git a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
index ab5badf538..3d96fe25be 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
@@ -32,7 +32,7 @@
uniform samplerCubeArray reflectionProbes;
-layout (std140, binding = 1) uniform ReflectionProbes
+layout (std140) uniform ReflectionProbes
{
// list of OBBs for user override probes
// box is a set of 3 planes outward facing planes and the depth of the box along that plane
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
index 1f5fdde9ca..3ff039261b 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
@@ -33,7 +33,7 @@
uniform samplerCubeArray reflectionProbes;
uniform samplerCubeArray irradianceProbes;
-layout (std140, binding = 1) uniform ReflectionProbes
+layout (std140) uniform ReflectionProbes
{
// list of OBBs for user override probes
// box is a set of 3 planes outward facing planes and the depth of the box along that plane
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index e6017534ca..d78c47a36a 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -32,8 +32,8 @@
#define PBR_USE_IRRADIANCE_HACK 1
#define DEBUG_PBR_LIGHT_TYPE 0 // Output no global light to make it easier to see pointLight and spotLight
-#define DEBUG_PBR_PACKORM0 0 // Rough=0, Metal=0
-#define DEBUG_PBR_PACKORM1 0 // Rough=1, Metal=1
+#define DEBUG_PBR_PACK_ORM0 0 // Rough=0, Metal=0
+#define DEBUG_PBR_PACK_ORM1 0 // Rough=1, Metal=1
#define DEBUG_PBR_TANGENT1 1 // Tangent = 1,0,0
#define DEBUG_PBR_VERT2CAM1 0 // vertex2camera = 0,0,1
#define DEBUG_PBR_SPECLIGHT051 0 // Force specLigh to be 0,0.5,1
@@ -76,6 +76,7 @@
#define DEBUG_PBR_IRRADIANCE 0 // Output: Diffuse Irradiance, NOTE: SSAO is factored in
#define DEBUG_PBR_FSS_ESS_LAMBERT 0 // Output: FssEssLambert
#define DEBUG_PBR_EMS 0 // Output: Ems = (1 - BRDF Scale + BRDF Bias)
+#define DEBUG_PBR_EMS_AVG 0 // Output: Avg Ems
#define DEBUG_PBR_AVG 0 // Output: Avg
#define DEBUG_PBR_FMS_EMS 0 // Output: FmsEms
#define DEBUG_PBR_DIFFUSE_K 0 // Output: diffuse FssEssLambert + FmsEms
@@ -114,6 +115,7 @@
#define DEBUG_PBR_SUN_SPEC_FV 0 // F() * V()
#define DEBUG_PBR_SUN_SPEC_DFV 0 // D() * F() * V()
#define DEBUG_PBR_SUN_SPEC_NL_DFV 0 // nl * D() * F() * V()
+#define DEBUG_PBR_SUN_FINAL 0 // LAMBERT_NL + BRDF()
#define DEBUG_PBR_IOR 0 // Output: grayscale IOR
#define DEBUG_PBR_REFLECT0_BASE 0 // Output: black reflect0 default from ior
@@ -339,9 +341,6 @@ void main()
specLight = vec3(0,0.5,1.0);
irradiance = specLight;
#endif
-#if HAS_IBL
- kSpec = mix( kSpec, iridescenceFresnel, iridescenceFactor);
-#endif
vec3 FssEssGGX = kSpec*vScaleBias.x + vScaleBias.y;
#if DEBUG_PBR_SPEC_IBL
vec3 debug_color_spec = specWeight * specLight * FssEssGGX;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
index 9153fe031e..f23e9db040 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
@@ -284,7 +284,7 @@ void main()
}
}
-#if DEBUG_SPOT_DIFFUSE
+#if DEBUG_PBR_SPOT_DIFFUSE
final_color = vec3(nl * dist_atten);
#endif
#if DEBUG_SPOT_NL
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 54f189625e..d5aa980d7e 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -531,7 +531,7 @@ static void settings_to_globals()
LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize"));
- LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLContextCoreProfile");
+ LLRender::sGLCoreProfile = TRUE; // Now required, ignoring gSavedSettings.getBOOL("RenderGLContextCoreProfile");
LLRender::sNsightDebugSupport = gSavedSettings.getBOOL("RenderNsightDebugSupport");
LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic");
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index bfb79f3a4c..70bc603a42 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -1252,7 +1252,7 @@ LLSpatialPartition* LLDrawable::getSpatialPartition()
LLSpatialBridge::LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask, LLViewerRegion* regionp) :
LLDrawable(root->getVObj(), true),
- LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW_ARB, regionp)
+ LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW, regionp)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 3d456d069f..ee085a65c2 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -83,6 +83,11 @@ void LLDrawPoolAlpha::prerender()
// TODO: is this even necessay? These are probably set to never discard
LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(1024.f*1024.f);
LLViewerFetchedTexture::sWhiteImagep->addTextureStats(1024.f * 1024.f);
+
+ if (LLPipeline::sRenderPBR)
+ {
+ gPipeline.setupHWLights(NULL);
+ }
}
S32 LLDrawPoolAlpha::getNumPostDeferredPasses()
@@ -657,6 +662,9 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
target_shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, params.mGLTFMaterial->mRoughnessFactor);
target_shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, params.mGLTFMaterial->mMetallicFactor);
target_shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, params.mGLTFMaterial->mEmissiveColor.mV);
+
+ target_shader->mLightHash = 0;
+ gGL.syncLightState(); // Set light uniforms
}
else
{
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 4a9a3caaec..67c3000410 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -54,7 +54,7 @@
#include "llviewertexturelist.h"
static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK;
-static U32 sBufferUsage = GL_STREAM_DRAW_ARB;
+static U32 sBufferUsage = GL_STREAM_DRAW;
static U32 sShaderLevel = 0;
LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL;
@@ -146,11 +146,11 @@ void LLDrawPoolAvatar::prerender()
if (sShaderLevel > 0)
{
- sBufferUsage = GL_DYNAMIC_DRAW_ARB;
+ sBufferUsage = GL_DYNAMIC_DRAW;
}
else
{
- sBufferUsage = GL_STREAM_DRAW_ARB;
+ sBufferUsage = GL_STREAM_DRAW;
}
}
@@ -934,7 +934,7 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const
LLVertexBufferAvatar::LLVertexBufferAvatar()
: LLVertexBuffer(sDataMask,
- GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets
+ GL_STREAM_DRAW) //avatars are always stream draw due to morph targets
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
}
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 2827329739..3f69815e38 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1224,7 +1224,7 @@ void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf)
mask |= LLVertexBuffer::MAP_WEIGHT4;
}
- LLVertexBuffer* buff = new LLVertexBuffer(mask, GL_STATIC_DRAW_ARB);
+ LLVertexBuffer* buff = new LLVertexBuffer(mask, GL_STATIC_DRAW);
vf.mVertexBuffer = buff;
buff->allocateBuffer(vf.mNumVertices, 0, true);
@@ -1539,7 +1539,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
if (use_transform_feedback &&
- mVertexBuffer->getUsage() == GL_DYNAMIC_COPY_ARB &&
+ mVertexBuffer->getUsage() == GL_DYNAMIC_COPY &&
gTransformPositionProgram.mProgramObject && //transform shaders are loaded
mVertexBuffer->useVBOs() && //target buffer is in VRAM
!rebuild_weights && //TODO: add support for weights
@@ -1674,7 +1674,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
- glBindBufferARB(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
gGL.popMatrix();
if (cur_shader)
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index e934041e2e..826d4892ef 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -607,7 +607,7 @@ void LLFeatureManager::applyFeatures(bool skipFeatures)
void LLFeatureManager::setGraphicsLevel(U32 level, bool skipFeatures)
{
LLViewerShaderMgr::sSkipReload = true;
-
+ flush_glerror(); // Whatever may have already happened (e.g., to cause us to change), don't let confuse it with new initializations.
applyBaseMasks();
// if we're passed an invalid level, default to "Low"
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 175f1849cf..d75f3eef6f 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -1000,8 +1000,8 @@ F32 gpu_benchmark()
gBenchmarkProgram.mName = "Benchmark Shader";
gBenchmarkProgram.mFeatures.attachNothing = true;
gBenchmarkProgram.mShaderFiles.clear();
- gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB));
- gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER));
+ gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER));
gBenchmarkProgram.mShaderLevel = 1;
if (!gBenchmarkProgram.createShader(NULL, NULL))
{
@@ -1084,7 +1084,7 @@ F32 gpu_benchmark()
delete [] pixels;
//make a dummy triangle to draw with
- LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_STREAM_DRAW_ARB);
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_STREAM_DRAW);
if (!buff->allocateBuffer(3, 0, true))
{
diff --git a/indra/newview/llgltfmateriallist.cpp b/indra/newview/llgltfmateriallist.cpp
index af00cdd05f..b2d223a3e8 100644
--- a/indra/newview/llgltfmateriallist.cpp
+++ b/indra/newview/llgltfmateriallist.cpp
@@ -56,9 +56,16 @@ LLGLTFMaterial* LLGLTFMaterialList::getMaterial(const LLUUID& id)
}
LLFileSystem file(id, asset_type, LLFileSystem::READ);
+ auto size = file.getSize();
+ if (!size)
+ {
+ LL_DEBUGS() << "Zero size material." << LL_ENDL;
+ mat->unref();
+ return;
+ }
std::vector<char> buffer;
- buffer.resize(file.getSize());
+ buffer.resize(size);
file.read((U8*)&buffer[0], buffer.size());
LLSD asset;
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index 677e920031..97277ee798 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -725,14 +725,14 @@ void LLReflectionMapManager::updateUniforms()
//copy rpd into uniform buffer object
if (mUBO == 0)
{
- glGenBuffersARB(1, &mUBO);
+ glGenBuffers(1, &mUBO);
}
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - update buffer");
- glBindBufferARB(GL_UNIFORM_BUFFER, mUBO);
- glBufferDataARB(GL_UNIFORM_BUFFER, sizeof(ReflectionProbeData), &rpd, GL_STREAM_DRAW);
- glBindBufferARB(GL_UNIFORM_BUFFER, 0);
+ glBindBuffer(GL_UNIFORM_BUFFER, mUBO);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(ReflectionProbeData), &rpd, GL_STREAM_DRAW);
+ glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
}
diff --git a/indra/newview/llscenemonitor.cpp b/indra/newview/llscenemonitor.cpp
index 2e44dc1459..6a2f53aa42 100644
--- a/indra/newview/llscenemonitor.cpp
+++ b/indra/newview/llscenemonitor.cpp
@@ -445,14 +445,14 @@ void LLSceneMonitor::calcDiffAggregate()
if(mDiffState == EXECUTE_DIFF)
{
- glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mQueryObject);
+ glBeginQuery(GL_SAMPLES_PASSED_ARB, mQueryObject);
}
gl_draw_scaled_target(0, 0, S32(mDiff->getWidth() * mDiffPixelRatio), S32(mDiff->getHeight() * mDiffPixelRatio), mDiff);
if(mDiffState == EXECUTE_DIFF)
{
- glEndQueryARB(GL_SAMPLES_PASSED_ARB);
+ glEndQuery(GL_SAMPLES_PASSED_ARB);
mDiffState = WAIT_ON_RESULT;
}
@@ -483,11 +483,11 @@ void LLSceneMonitor::fetchQueryResult()
mDiffState = WAITING_FOR_NEXT_DIFF;
GLuint available = 0;
- glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+ glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT_AVAILABLE_ARB, &available);
if(available)
{
GLuint count = 0;
- glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_ARB, &count);
+ glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT_ARB, &count);
mDiffResult = sqrtf(count * 0.5f / (mDiff->getWidth() * mDiff->getHeight() * mDiffPixelRatio * mDiffPixelRatio)); //0.5 -> (front face + back face)
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index c4ad48033e..12ba29466d 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -6112,7 +6112,7 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
auto renderMeshSelection_f = [fogCfx, wireframe_selection](LLSelectNode* node, LLViewerObject* objectp, LLColor4 hlColor)
{
//Need to because crash on ATI 3800 (and similar cards) MAINT-5018
- LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 10b3683cc8..d02c5861b1 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -1581,7 +1581,7 @@ void renderOctree(LLSpatialGroup* group)
if (group->mBuilt > 0.f)
{
group->mBuilt -= 2.f * gFrameIntervalSeconds.value();
- if (group->mBufferUsage == GL_STATIC_DRAW_ARB)
+ if (group->mBufferUsage == GL_STATIC_DRAW)
{
col.setVec(1.0f, 0, 0, group->mBuilt*0.5f);
}
@@ -1591,7 +1591,7 @@ void renderOctree(LLSpatialGroup* group)
//col.setVec(1.0f, 1.0f, 0, sinf(group->mBuilt*3.14159f)*0.5f);
}
- if (group->mBufferUsage != GL_STATIC_DRAW_ARB)
+ if (group->mBufferUsage != GL_STATIC_DRAW)
{
LLGLDepthTest gl_depth(FALSE, FALSE);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
@@ -1686,7 +1686,7 @@ void renderOctree(LLSpatialGroup* group)
}
else
{
- if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->isEmpty()
+ if (group->mBufferUsage == GL_STATIC_DRAW && !group->isEmpty()
&& group->getSpatialPartition()->mRenderByGroup)
{
col.setVec(0.8f, 0.4f, 0.1f, 0.1f);
diff --git a/indra/newview/llsprite.cpp b/indra/newview/llsprite.cpp
index c3eb70f850..0cdad86a76 100644
--- a/indra/newview/llsprite.cpp
+++ b/indra/newview/llsprite.cpp
@@ -190,7 +190,7 @@ void LLSprite::updateFace(LLFace &face)
{
LLVertexBuffer* buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_TEXCOORD0,
- GL_STREAM_DRAW_ARB);
+ GL_STREAM_DRAW);
buff->allocateBuffer(4, 12, TRUE);
face.setGeomIndex(0);
face.setIndicesIndex(0);
diff --git a/indra/newview/llvieweroctree.cpp b/indra/newview/llvieweroctree.cpp
index 36b2bd4c32..c785c80cea 100644
--- a/indra/newview/llvieweroctree.cpp
+++ b/indra/newview/llvieweroctree.cpp
@@ -800,7 +800,7 @@ U32 LLOcclusionCullingGroup::getNewOcclusionQueryObjectName()
{
//seed 1024 query names into the free query pool
GLuint queries[1024];
- glGenQueriesARB(1024, queries);
+ glGenQueries(1024, queries);
for (int i = 0; i < 1024; ++i)
{
sFreeQueries.push(queries[i]);
@@ -1129,7 +1129,7 @@ void LLOcclusionCullingGroup::checkOcclusion()
GLuint available;
{
LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("co - query available");
- glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+ glGetQueryObjectuiv(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
}
if (available)
@@ -1137,7 +1137,7 @@ void LLOcclusionCullingGroup::checkOcclusion()
GLuint query_result; // Will be # samples drawn, or a boolean depending on mHasOcclusionQuery2 (both are type GLuint)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("co - query result");
- glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &query_result);
+ glGetQueryObjectuiv(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &query_result);
}
#if LL_TRACK_PENDING_OCCLUSION_QUERIES
sPendingQueries.erase(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
@@ -1250,7 +1250,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
//get an occlusion query that hasn't been used in awhile
releaseOcclusionQueryObjectName(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
mOcclusionQuery[LLViewerCamera::sCurCameraID] = getNewOcclusionQueryObjectName();
- glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ glBeginQuery(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
}
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
@@ -1292,7 +1292,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
{
LL_PROFILE_ZONE_NAMED("glEndQuery");
- glEndQueryARB(mode);
+ glEndQuery(mode);
}
}
}
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 8ec51b3856..391cfab5c0 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -914,8 +914,8 @@ std::string LLViewerShaderMgr::loadBasicShaders()
// We no longer have to bind the shaders to global glhandles, they are automatically added to a map now.
for (U32 i = 0; i < shaders.size(); i++)
{
- // Note usage of GL_VERTEX_SHADER_ARB
- if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER_ARB, &attribs) == 0)
+ // Note usage of GL_VERTEX_SHADER
+ if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER, &attribs) == 0)
{
LL_WARNS("Shader") << "Failed to load vertex shader " << shaders[i].first << LL_ENDL;
return shaders[i].first;
@@ -975,8 +975,8 @@ std::string LLViewerShaderMgr::loadBasicShaders()
for (U32 i = 0; i < shaders.size(); i++)
{
- // Note usage of GL_FRAGMENT_SHADER_ARB
- if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER_ARB, &attribs, index_channels[i]) == 0)
+ // Note usage of GL_FRAGMENT_SHADER
+ if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER, &attribs, index_channels[i]) == 0)
{
LL_WARNS("Shader") << "Failed to load fragment shader " << shaders[i].first << LL_ENDL;
return shaders[i].first;
@@ -1009,8 +1009,8 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment()
gTerrainProgram.mFeatures.disableTextureIndex = true;
gTerrainProgram.mFeatures.hasGamma = true;
gTerrainProgram.mShaderFiles.clear();
- gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB));
- gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER));
+ gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER));
gTerrainProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT];
success = gTerrainProgram.createShader(NULL, NULL);
llassert(success);
@@ -1050,8 +1050,8 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gWaterProgram.mFeatures.hasTransport = true;
gWaterProgram.mFeatures.hasSrgb = true;
gWaterProgram.mShaderFiles.clear();
- gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER));
+ gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER));
gWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
success = gWaterProgram.createShader(NULL, NULL);
@@ -1067,8 +1067,8 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gWaterEdgeProgram.mFeatures.hasTransport = true;
gWaterEdgeProgram.mFeatures.hasSrgb = true;
gWaterEdgeProgram.mShaderFiles.clear();
- gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER));
+ gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER));
gWaterEdgeProgram.addPermutation("WATER_EDGE", "1");
gWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
@@ -1083,8 +1083,8 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gUnderWaterProgram.mFeatures.calculatesAtmospherics = true;
gUnderWaterProgram.mFeatures.hasWaterFog = true;
gUnderWaterProgram.mShaderFiles.clear();
- gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER));
+ gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER));
gUnderWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gUnderWaterProgram.createShader(NULL, NULL);
@@ -1102,8 +1102,8 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gTerrainWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gTerrainWaterProgram.mFeatures.disableTextureIndex = true;
gTerrainWaterProgram.mShaderFiles.clear();
- gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterV.glsl", GL_VERTEX_SHADER_ARB));
- gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterV.glsl", GL_VERTEX_SHADER));
+ gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER));
gTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT];
gTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
@@ -1161,8 +1161,8 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
{
gGlowProgram.mName = "Glow Shader (Post)";
gGlowProgram.mShaderFiles.clear();
- gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER));
+ gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER));
gGlowProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT];
success = gGlowProgram.createShader(NULL, NULL);
if (!success)
@@ -1175,8 +1175,8 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
{
gGlowExtractProgram.mName = "Glow Extract Shader (Post)";
gGlowExtractProgram.mShaderFiles.clear();
- gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER));
+ gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER));
gGlowExtractProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT];
success = gGlowExtractProgram.createShader(NULL, NULL);
if (!success)
@@ -1296,8 +1296,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredHighlightProgram.mName = "Deferred Highlight Shader";
gDeferredHighlightProgram.mShaderFiles.clear();
- gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER));
+ gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER));
gDeferredHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gDeferredHighlightProgram.createShader(NULL, NULL);
}
@@ -1306,8 +1306,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredHighlightNormalProgram.mName = "Deferred Highlight Normals Shader";
gDeferredHighlightNormalProgram.mShaderFiles.clear();
- gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER));
+ gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER));
gDeferredHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gHighlightNormalProgram.createShader(NULL, NULL);
}
@@ -1316,8 +1316,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredHighlightSpecularProgram.mName = "Deferred Highlight Spec Shader";
gDeferredHighlightSpecularProgram.mShaderFiles.clear();
- gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER));
+ gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER));
gDeferredHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gDeferredHighlightSpecularProgram.createShader(NULL, NULL);
}
@@ -1328,8 +1328,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseProgram.mFeatures.encodesNormal = true;
gDeferredDiffuseProgram.mFeatures.hasSrgb = true;
gDeferredDiffuseProgram.mShaderFiles.clear();
- gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
+ gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER));
gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredDiffuseProgram, gDeferredSkinnedDiffuseProgram);
@@ -1341,8 +1341,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Alpha Mask Shader";
gDeferredDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true;
gDeferredDiffuseAlphaMaskProgram.mShaderFiles.clear();
- gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
+ gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER));
gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredDiffuseAlphaMaskProgram, gDeferredSkinnedDiffuseAlphaMaskProgram);
@@ -1354,8 +1354,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader";
gDeferredNonIndexedDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true;
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.clear();
- gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
+ gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL);
llassert(success);
@@ -1366,8 +1366,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader";
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mFeatures.encodesNormal = true;
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.clear();
- gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER));
+ gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL);
llassert(success);
@@ -1379,8 +1379,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseProgram.mShaderFiles.clear();
gDeferredNonIndexedDiffuseProgram.mFeatures.encodesNormal = true;
gDeferredNonIndexedDiffuseProgram.mFeatures.hasSrgb = true;
- gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
+ gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredNonIndexedDiffuseProgram.createShader(NULL, NULL);
llassert(success);
@@ -1391,8 +1391,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredBumpProgram.mName = "Deferred Bump Shader";
gDeferredBumpProgram.mFeatures.encodesNormal = true;
gDeferredBumpProgram.mShaderFiles.clear();
- gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER));
+ gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER));
gDeferredBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredBumpProgram, gDeferredSkinnedBumpProgram);
success = success && gDeferredBumpProgram.createShader(NULL, NULL);
@@ -1428,8 +1428,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
U32 alpha_mode = i & 0x3;
gDeferredMaterialProgram[i].mShaderFiles.clear();
- gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER));
+ gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER));
gDeferredMaterialProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredMaterialProgram[i].clearPermutations();
@@ -1507,8 +1507,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
U32 alpha_mode = i & 0x3;
gDeferredMaterialWaterProgram[i].mShaderFiles.clear();
- gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER));
+ gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER));
gDeferredMaterialWaterProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredMaterialWaterProgram[i].mShaderGroup = LLGLSLShader::SG_WATER;
@@ -1604,8 +1604,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPBROpaqueProgram.mFeatures.hasSrgb = true;
gDeferredPBROpaqueProgram.mShaderFiles.clear();
- gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueV.glsl", GL_VERTEX_SHADER));
+ gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueF.glsl", GL_FRAGMENT_SHADER));
gDeferredPBROpaqueProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredPBROpaqueProgram.addPermutation("HAS_NORMAL_MAP", "1");
gDeferredPBROpaqueProgram.addPermutation("HAS_SPECULAR_MAP", "1");
@@ -1688,6 +1688,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
llassert(success);
// Alpha Shader Hack
+ // See: LLRender::syncMatrices()
shader->mFeatures.calculatesLighting = true;
shader->mFeatures.hasLighting = true;
}
@@ -1699,8 +1700,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTreeProgram.mName = "Deferred Tree Shader";
gDeferredTreeProgram.mShaderFiles.clear();
gDeferredTreeProgram.mFeatures.encodesNormal = true;
- gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER));
+ gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER));
gDeferredTreeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredTreeProgram.createShader(NULL, NULL);
}
@@ -1711,8 +1712,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTreeShadowProgram.mShaderFiles.clear();
gDeferredTreeShadowProgram.mFeatures.isDeferred = true;
gDeferredTreeShadowProgram.mFeatures.hasShadows = true;
- gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredTreeShadowProgram.mRiggedVariant = &gDeferredSkinnedTreeShadowProgram;
success = gDeferredTreeShadowProgram.createShader(NULL, NULL);
@@ -1726,8 +1727,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedTreeShadowProgram.mFeatures.isDeferred = true;
gDeferredSkinnedTreeShadowProgram.mFeatures.hasShadows = true;
gDeferredSkinnedTreeShadowProgram.mFeatures.hasObjectSkinning = true;
- gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER));
+ gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredSkinnedTreeShadowProgram.createShader(NULL, NULL);
llassert(success);
@@ -1740,8 +1741,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredImpostorProgram.mFeatures.encodesNormal = true;
//gDeferredImpostorProgram.mFeatures.isDeferred = true;
gDeferredImpostorProgram.mShaderFiles.clear();
- gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER));
+ gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER));
gDeferredImpostorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredImpostorProgram.createShader(NULL, NULL);
llassert(success);
@@ -1755,8 +1756,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredLightProgram.mFeatures.hasSrgb = true;
gDeferredLightProgram.mShaderFiles.clear();
- gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredLightProgram.clearPermutations();
@@ -1791,8 +1792,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiLightProgram[i].clearPermutations();
gDeferredMultiLightProgram[i].mShaderFiles.clear();
- gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredMultiLightProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1));
@@ -1825,8 +1826,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSpotLightProgram.mFeatures.hasShadows = true;
gDeferredSpotLightProgram.clearPermutations();
- gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
if (ambient_kill)
@@ -1857,8 +1858,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiSpotLightProgram.clearPermutations();
gDeferredMultiSpotLightProgram.mShaderFiles.clear();
- gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredMultiSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
if (local_light_kill)
@@ -1897,8 +1898,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSunProgram.mName = "Deferred Sun Shader";
gDeferredSunProgram.mShaderFiles.clear();
- gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER_ARB));
- gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB));
+ gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER));
+ gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER));
gDeferredSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredSunProgram.createShader(NULL, NULL);
@@ -1911,8 +1912,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredBlurLightProgram.mFeatures.isDeferred = true;
gDeferredBlurLightProgram.mShaderFiles.clear();
- gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredBlurLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredBlurLightProgram.createShader(NULL, NULL);
@@ -1960,8 +1961,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
}
shader->mShaderFiles.clear();
- shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER));
shader->clearPermutations();
shader->addPermutation("USE_VERTEX_COLOR", "1");
@@ -2036,8 +2037,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
}
shader->mShaderFiles.clear();
- shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER));
shader->clearPermutations();
shader->addPermutation("USE_INDEXED_TEX", "1");
@@ -2107,8 +2108,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
}
shader[i]->mShaderGroup = LLGLSLShader::SG_WATER;
shader[i]->mShaderFiles.clear();
- shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER));
+ shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER));
shader[i]->clearPermutations();
shader[i]->addPermutation("USE_INDEXED_TEX", "1");
@@ -2167,8 +2168,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarEyesProgram.mFeatures.hasShadows = true;
gDeferredAvatarEyesProgram.mShaderFiles.clear();
- gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarEyesProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarEyesProgram.createShader(NULL, NULL);
llassert(success);
@@ -2183,8 +2184,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightProgram.mShaderFiles.clear();
- gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightProgram, gDeferredSkinnedFullbrightProgram);
success = gDeferredFullbrightProgram.createShader(NULL, NULL);
@@ -2200,8 +2201,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1");
gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram);
@@ -2219,8 +2220,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightWaterProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightWaterProgram.mShaderFiles.clear();
- gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1");
@@ -2239,8 +2240,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear();
- gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightAlphaMaskWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1");
@@ -2258,10 +2259,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true;
gDeferredFullbrightShinyProgram.mFeatures.hasTransport = true;
gDeferredFullbrightShinyProgram.mFeatures.hasSrgb = true;
- gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels-1;
+ gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels-2;
gDeferredFullbrightShinyProgram.mShaderFiles.clear();
- gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
if (gDeferredFullbrightShinyProgram.mShaderLevel > 2)
{
@@ -2281,8 +2282,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredEmissiveProgram.mFeatures.hasTransport = true;
gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredEmissiveProgram.mShaderFiles.clear();
- gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER));
+ gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER));
gDeferredEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredEmissiveProgram, gDeferredSkinnedEmissiveProgram);
success = success && gDeferredEmissiveProgram.createShader(NULL, NULL);
@@ -2300,8 +2301,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWaterProgram.mFeatures.hasSrgb = true;
gDeferredWaterProgram.mShaderFiles.clear();
- gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER));
+ gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER));
gDeferredWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gDeferredWaterProgram.createShader(NULL, NULL);
@@ -2321,8 +2322,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
//gDeferredUnderWaterProgram.mFeatures.hasShadows = true;
gDeferredUnderWaterProgram.mShaderFiles.clear();
- gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER));
+ gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER));
gDeferredUnderWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gDeferredUnderWaterProgram.createShader(NULL, NULL);
@@ -2343,8 +2344,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2;
gDeferredSoftenProgram.clearPermutations();
- gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredSoftenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
@@ -2382,8 +2383,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredSoftenWaterProgram.mName = "Deferred Soften Underwater Shader";
gDeferredSoftenWaterProgram.mShaderFiles.clear();
- gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredSoftenWaterProgram.clearPermutations();
gDeferredSoftenWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
@@ -2435,8 +2436,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowProgram.mFeatures.isDeferred = true;
gDeferredShadowProgram.mFeatures.hasShadows = true;
gDeferredShadowProgram.mShaderFiles.clear();
- gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
if (gGLManager.mHasDepthClamp)
{
@@ -2454,8 +2455,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowProgram.mFeatures.hasShadows = true;
gDeferredSkinnedShadowProgram.mFeatures.hasObjectSkinning = true;
gDeferredSkinnedShadowProgram.mShaderFiles.clear();
- gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER));
+ gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
if (gGLManager.mHasDepthClamp)
{
@@ -2471,8 +2472,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowCubeProgram.mFeatures.isDeferred = true;
gDeferredShadowCubeProgram.mFeatures.hasShadows = true;
gDeferredShadowCubeProgram.mShaderFiles.clear();
- gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowCubeV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowCubeV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
if (gGLManager.mHasDepthClamp)
{
gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", "1");
@@ -2488,8 +2489,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowFullbrightAlphaMaskProgram.clearPermutations();
if (gGLManager.mHasDepthClamp)
@@ -2509,8 +2510,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.hasObjectSkinning = true;
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER));
+ gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.clearPermutations();
if (gGLManager.mHasDepthClamp)
@@ -2529,8 +2530,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredShadowAlphaMaskProgram.mShaderFiles.clear();
- gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
if (gGLManager.mHasDepthClamp)
{
gDeferredShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
@@ -2547,8 +2548,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.hasObjectSkinning = true;
gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.clear();
- gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER));
+ gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
if (gGLManager.mHasDepthClamp)
{
gDeferredSkinnedShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
@@ -2564,8 +2565,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarShadowProgram.mFeatures.hasSkinning = true;
gDeferredAvatarShadowProgram.mShaderFiles.clear();
- gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER));
if (gGLManager.mHasDepthClamp)
{
gDeferredAvatarShadowProgram.addPermutation("DEPTH_CLAMP", "1");
@@ -2580,8 +2581,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaShadowProgram.mName = "Deferred Avatar Alpha Shadow Shader";
gDeferredAvatarAlphaShadowProgram.mFeatures.hasSkinning = true;
gDeferredAvatarAlphaShadowProgram.mShaderFiles.clear();
- gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAvatarAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarAlphaShadowProgram.createShader(NULL, NULL);
@@ -2593,8 +2594,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaMaskShadowProgram.mName = "Deferred Avatar Alpha Mask Shadow Shader";
gDeferredAvatarAlphaMaskShadowProgram.mFeatures.hasSkinning = true;
gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.clear();
- gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaMaskShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAvatarAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarAlphaMaskShadowProgram.createShader(NULL, NULL);
@@ -2607,8 +2608,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAttachmentShadowProgram.mFeatures.hasObjectSkinning = true;
gDeferredAttachmentShadowProgram.mShaderFiles.clear();
- gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER));
if (gGLManager.mHasDepthClamp)
{
gDeferredAttachmentShadowProgram.addPermutation("DEPTH_CLAMP", "1");
@@ -2623,8 +2624,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAttachmentAlphaShadowProgram.mName = "Deferred Attachment Alpha Shadow Shader";
gDeferredAttachmentAlphaShadowProgram.mFeatures.hasObjectSkinning = true;
gDeferredAttachmentAlphaShadowProgram.mShaderFiles.clear();
- gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAttachmentAlphaShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAttachmentAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAttachmentAlphaShadowProgram.createShader(NULL, NULL);
@@ -2636,8 +2637,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAttachmentAlphaMaskShadowProgram.mName = "Deferred Attachment Alpha Mask Shadow Shader";
gDeferredAttachmentAlphaMaskShadowProgram.mFeatures.hasObjectSkinning = true;
gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.clear();
- gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAttachmentAlphaMaskShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAttachmentAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAttachmentAlphaMaskShadowProgram.createShader(NULL, NULL);
@@ -2660,8 +2661,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainProgram.mFeatures.hasTransport = true;
gDeferredTerrainProgram.mShaderFiles.clear();
- gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
+ gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER));
gDeferredTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredTerrainProgram.createShader(NULL, NULL);
llassert(success);
@@ -2683,8 +2684,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainWaterProgram.mFeatures.hasTransport = true;
gDeferredTerrainWaterProgram.mShaderFiles.clear();
- gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
+ gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER));
gDeferredTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gDeferredTerrainWaterProgram.addPermutation("WATER_FOG", "1");
@@ -2698,8 +2699,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarProgram.mFeatures.hasSkinning = true;
gDeferredAvatarProgram.mFeatures.encodesNormal = true;
gDeferredAvatarProgram.mShaderFiles.clear();
- gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarProgram.createShader(NULL, NULL);
llassert(success);
@@ -2723,8 +2724,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mFeatures.hasShadows = true;
gDeferredAvatarAlphaProgram.mShaderFiles.clear();
- gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaProgram.clearPermutations();
gDeferredAvatarAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1");
@@ -2763,8 +2764,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostGammaCorrectProgram.mFeatures.hasSrgb = true;
gDeferredPostGammaCorrectProgram.mFeatures.isDeferred = true;
gDeferredPostGammaCorrectProgram.mShaderFiles.clear();
- gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
gDeferredPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredPostGammaCorrectProgram.createShader(NULL, NULL);
llassert(success);
@@ -2775,8 +2776,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gFXAAProgram.mName = "FXAA Shader";
gFXAAProgram.mFeatures.isDeferred = true;
gFXAAProgram.mShaderFiles.clear();
- gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB));
- gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER));
+ gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER));
gFXAAProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gFXAAProgram.createShader(NULL, NULL);
llassert(success);
@@ -2787,8 +2788,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostProgram.mName = "Deferred Post Shader";
gFXAAProgram.mFeatures.isDeferred = true;
gDeferredPostProgram.mShaderFiles.clear();
- gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER));
gDeferredPostProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredPostProgram.createShader(NULL, NULL);
llassert(success);
@@ -2799,8 +2800,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredCoFProgram.mName = "Deferred CoF Shader";
gDeferredCoFProgram.mShaderFiles.clear();
gDeferredCoFProgram.mFeatures.isDeferred = true;
- gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER));
gDeferredCoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredCoFProgram.createShader(NULL, NULL);
llassert(success);
@@ -2811,8 +2812,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDoFCombineProgram.mName = "Deferred DoFCombine Shader";
gDeferredDoFCombineProgram.mFeatures.isDeferred = true;
gDeferredDoFCombineProgram.mShaderFiles.clear();
- gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER));
gDeferredDoFCombineProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredDoFCombineProgram.createShader(NULL, NULL);
llassert(success);
@@ -2823,8 +2824,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostNoDoFProgram.mName = "Deferred Post Shader";
gDeferredPostNoDoFProgram.mFeatures.isDeferred = true;
gDeferredPostNoDoFProgram.mShaderFiles.clear();
- gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER));
gDeferredPostNoDoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredPostNoDoFProgram.createShader(NULL, NULL);
llassert(success);
@@ -2839,8 +2840,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSkyProgram.mFeatures.hasGamma = true;
gDeferredWLSkyProgram.mFeatures.hasSrgb = true;
- gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER));
+ gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
@@ -2857,8 +2858,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLCloudProgram.mFeatures.hasGamma = true;
gDeferredWLCloudProgram.mFeatures.hasSrgb = true;
- gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER));
+ gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gDeferredWLCloudProgram.createShader(NULL, NULL);
@@ -2876,8 +2877,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSunProgram.mFeatures.disableTextureIndex = true;
gDeferredWLSunProgram.mFeatures.hasSrgb = true;
gDeferredWLSunProgram.mShaderFiles.clear();
- gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER));
+ gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gDeferredWLSunProgram.createShader(NULL, NULL);
@@ -2896,8 +2897,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLMoonProgram.mFeatures.disableTextureIndex = true;
gDeferredWLMoonProgram.mShaderFiles.clear();
- gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonV.glsl", GL_VERTEX_SHADER));
+ gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gDeferredWLMoonProgram.createShader(NULL, NULL);
@@ -2908,8 +2909,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredStarProgram.mName = "Deferred Star Program";
gDeferredStarProgram.mShaderFiles.clear();
- gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsV.glsl", GL_VERTEX_SHADER));
+ gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER));
gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gDeferredStarProgram.createShader(NULL, NULL);
@@ -2920,8 +2921,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gNormalMapGenProgram.mName = "Normal Map Generation Program";
gNormalMapGenProgram.mShaderFiles.clear();
- gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenV.glsl", GL_VERTEX_SHADER_ARB));
- gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenV.glsl", GL_VERTEX_SHADER));
+ gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER));
gNormalMapGenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gNormalMapGenProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gNormalMapGenProgram.createShader(NULL, NULL);
@@ -2944,8 +2945,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasLighting = true;
gObjectSimpleNonIndexedTexGenProgram.mFeatures.disableTextureIndex = true;
gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.clear();
- gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleNonIndexedTexGenProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectSimpleNonIndexedTexGenProgram.createShader(NULL, NULL);
}
@@ -2960,8 +2961,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasLighting = true;
gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.disableTextureIndex = true;
gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.clear();
- gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleNonIndexedTexGenWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectSimpleNonIndexedTexGenWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gObjectSimpleNonIndexedTexGenWaterProgram.createShader(NULL, NULL);
@@ -2978,8 +2979,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectAlphaMaskNonIndexedProgram.mFeatures.disableTextureIndex = true;
gObjectAlphaMaskNonIndexedProgram.mFeatures.hasAlphaMask = true;
gObjectAlphaMaskNonIndexedProgram.mShaderFiles.clear();
- gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER));
+ gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectAlphaMaskNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectAlphaMaskNonIndexedProgram.createShader(NULL, NULL);
}
@@ -2995,8 +2996,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.disableTextureIndex = true;
gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasAlphaMask = true;
gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.clear();
- gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER));
+ gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectAlphaMaskNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectAlphaMaskNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gObjectAlphaMaskNonIndexedWaterProgram.createShader(NULL, NULL);
@@ -3013,8 +3014,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectAlphaMaskNoColorProgram.mFeatures.disableTextureIndex = true;
gObjectAlphaMaskNoColorProgram.mFeatures.hasAlphaMask = true;
gObjectAlphaMaskNoColorProgram.mShaderFiles.clear();
- gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER));
+ gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectAlphaMaskNoColorProgram.createShader(NULL, NULL);
}
@@ -3030,8 +3031,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectAlphaMaskNoColorWaterProgram.mFeatures.disableTextureIndex = true;
gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAlphaMask = true;
gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.clear();
- gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER));
+ gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectAlphaMaskNoColorWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectAlphaMaskNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gObjectAlphaMaskNoColorWaterProgram.createShader(NULL, NULL);
@@ -3048,8 +3049,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gTreeProgram.mFeatures.disableTextureIndex = true;
gTreeProgram.mFeatures.hasAlphaMask = true;
gTreeProgram.mShaderFiles.clear();
- gTreeProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB));
- gTreeProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTreeProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER));
+ gTreeProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gTreeProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gTreeProgram.createShader(NULL, NULL);
}
@@ -3065,8 +3066,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gTreeWaterProgram.mFeatures.disableTextureIndex = true;
gTreeWaterProgram.mFeatures.hasAlphaMask = true;
gTreeWaterProgram.mShaderFiles.clear();
- gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB));
- gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER));
+ gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gTreeWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gTreeWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gTreeWaterProgram.createShader(NULL, NULL);
@@ -3082,8 +3083,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightNoColorProgram.mFeatures.hasSrgb = true;
gObjectFullbrightNoColorProgram.mFeatures.disableTextureIndex = true;
gObjectFullbrightNoColorProgram.mShaderFiles.clear();
- gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectFullbrightNoColorProgram.createShader(NULL, NULL);
}
@@ -3097,8 +3098,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightNoColorWaterProgram.mFeatures.hasTransport = true;
gObjectFullbrightNoColorWaterProgram.mFeatures.disableTextureIndex = true;
gObjectFullbrightNoColorWaterProgram.mShaderFiles.clear();
- gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightNoColorWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectFullbrightNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gObjectFullbrightNoColorWaterProgram.createShader(NULL, NULL);
@@ -3110,8 +3111,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gImpostorProgram.mFeatures.disableTextureIndex = true;
gImpostorProgram.mFeatures.hasSrgb = true;
gImpostorProgram.mShaderFiles.clear();
- gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER_ARB));
- gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER));
+ gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER));
gImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gImpostorProgram.createShader(NULL, NULL);
}
@@ -3127,8 +3128,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectPreviewProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectPreviewProgram.mFeatures.disableTextureIndex = true;
gObjectPreviewProgram.mShaderFiles.clear();
- gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER));
+ gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER));
gObjectPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectPreviewProgram.createShader(NULL, NULL);
gObjectPreviewProgram.mFeatures.hasLighting = true;
@@ -3145,8 +3146,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gPhysicsPreviewProgram.mFeatures.mIndexedTextureChannels = 0;
gPhysicsPreviewProgram.mFeatures.disableTextureIndex = true;
gPhysicsPreviewProgram.mShaderFiles.clear();
- gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER_ARB));
- gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER));
+ gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER));
gPhysicsPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gPhysicsPreviewProgram.createShader(NULL, NULL);
gPhysicsPreviewProgram.mFeatures.hasLighting = false;
@@ -3162,8 +3163,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleProgram.mFeatures.hasLighting = true;
gObjectSimpleProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectSimpleProgram.mShaderFiles.clear();
- gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectSimpleProgram, gSkinnedObjectSimpleProgram);
success = success && gObjectSimpleProgram.createShader(NULL, NULL);
@@ -3183,8 +3184,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
//
gObjectSimpleImpostorProgram.mFeatures.hasAlphaMask = true;
gObjectSimpleImpostorProgram.mShaderFiles.clear();
- gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectSimpleImpostorProgram, gSkinnedObjectSimpleImpostorProgram);
success = success && gObjectSimpleImpostorProgram.createShader(NULL, NULL);
@@ -3200,8 +3201,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleWaterProgram.mFeatures.hasLighting = true;
gObjectSimpleWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectSimpleWaterProgram.mShaderFiles.clear();
- gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
make_rigged_variant(gObjectSimpleWaterProgram, gSkinnedObjectSimpleWaterProgram);
@@ -3213,8 +3214,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectBumpProgram.mName = "Bump Shader";
gObjectBumpProgram.mFeatures.encodesNormal = true;
gObjectBumpProgram.mShaderFiles.clear();
- gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER));
+ gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER));
gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram);
success = success && gObjectBumpProgram.createShader(NULL, NULL);
@@ -3243,8 +3244,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleAlphaMaskProgram.mFeatures.hasAlphaMask = true;
gObjectSimpleAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectSimpleAlphaMaskProgram.mShaderFiles.clear();
- gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectSimpleAlphaMaskProgram, gSkinnedObjectSimpleAlphaMaskProgram);
success = success && gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL);
@@ -3261,8 +3262,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasAlphaMask = true;
gObjectSimpleWaterAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.clear();
- gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectSimpleWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectSimpleWaterAlphaMaskProgram, gSkinnedObjectSimpleWaterAlphaMaskProgram);
@@ -3279,8 +3280,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightProgram.mFeatures.hasSrgb = true;
gObjectFullbrightProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightProgram.mShaderFiles.clear();
- gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectFullbrightProgram, gSkinnedObjectFullbrightProgram);
success = success && gObjectFullbrightProgram.createShader(NULL, NULL);
@@ -3295,8 +3296,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightWaterProgram.mFeatures.hasTransport = true;
gObjectFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightWaterProgram.mShaderFiles.clear();
- gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectFullbrightWaterProgram, gSkinnedObjectFullbrightWaterProgram);
@@ -3313,8 +3314,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectEmissiveProgram.mFeatures.hasSrgb = true;
gObjectEmissiveProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectEmissiveProgram.mShaderFiles.clear();
- gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER));
+ gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gObjectEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectEmissiveProgram, gSkinnedObjectEmissiveProgram);
success = success && gObjectEmissiveProgram.createShader(NULL, NULL);
@@ -3329,8 +3330,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectEmissiveWaterProgram.mFeatures.hasTransport = true;
gObjectEmissiveWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectEmissiveWaterProgram.mShaderFiles.clear();
- gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER));
+ gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectEmissiveWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectEmissiveWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectEmissiveWaterProgram, gSkinnedObjectEmissiveWaterProgram);
@@ -3348,8 +3349,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
gObjectFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectFullbrightAlphaMaskProgram, gSkinnedObjectFullbrightAlphaMaskProgram);
success = success && gObjectFullbrightAlphaMaskProgram.createShader(NULL, NULL);
@@ -3365,8 +3366,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasAlphaMask = true;
gObjectFullbrightWaterAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.clear();
- gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectFullbrightWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectFullbrightWaterAlphaMaskProgram, gSkinnedObjectFullbrightWaterAlphaMaskProgram);
@@ -3383,8 +3384,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectShinyProgram.mFeatures.isShiny = true;
gObjectShinyProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectShinyProgram.mShaderFiles.clear();
- gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER));
+ gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER));
gObjectShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectShinyProgram, gSkinnedObjectShinyProgram);
success = success && gObjectShinyProgram.createShader(NULL, NULL);
@@ -3400,8 +3401,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectShinyWaterProgram.mFeatures.hasAtmospherics = true;
gObjectShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectShinyWaterProgram.mShaderFiles.clear();
- gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
+ gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER));
+ gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER));
gObjectShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectShinyWaterProgram, gSkinnedObjectShinyWaterProgram);
@@ -3418,8 +3419,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightShinyProgram.mFeatures.hasTransport = true;
gObjectFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightShinyProgram.mShaderFiles.clear();
- gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectFullbrightShinyProgram, gSkinnedObjectFullbrightShinyProgram);
success = success && gObjectFullbrightShinyProgram.createShader(NULL, NULL);
@@ -3436,8 +3437,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true;
gObjectFullbrightShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightShinyWaterProgram.mShaderFiles.clear();
- gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectFullbrightShinyWaterProgram, gSkinnedObjectFullbrightShinyWaterProgram);
@@ -3478,8 +3479,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarProgram.mFeatures.hasAlphaMask = true;
gAvatarProgram.mFeatures.disableTextureIndex = true;
gAvatarProgram.mShaderFiles.clear();
- gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB));
- gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER));
+ gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER));
gAvatarProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
success = gAvatarProgram.createShader(NULL, NULL);
@@ -3495,8 +3496,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarWaterProgram.mFeatures.hasAlphaMask = true;
gAvatarWaterProgram.mFeatures.disableTextureIndex = true;
gAvatarWaterProgram.mShaderFiles.clear();
- gAvatarWaterProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB));
- gAvatarWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAvatarWaterProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER));
+ gAvatarWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
// Note: no cloth under water:
gAvatarWaterProgram.mShaderLevel = llmin(mShaderLevel[SHADER_AVATAR], 1);
gAvatarWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
@@ -3516,8 +3517,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarPickProgram.mFeatures.hasSkinning = true;
gAvatarPickProgram.mFeatures.disableTextureIndex = true;
gAvatarPickProgram.mShaderFiles.clear();
- gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER_ARB));
- gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER));
+ gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER));
gAvatarPickProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
success = gAvatarPickProgram.createShader(NULL, NULL);
}
@@ -3534,8 +3535,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarEyeballProgram.mFeatures.hasAlphaMask = true;
gAvatarEyeballProgram.mFeatures.disableTextureIndex = true;
gAvatarEyeballProgram.mShaderFiles.clear();
- gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER_ARB));
- gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER));
+ gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER));
gAvatarEyeballProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
success = gAvatarEyeballProgram.createShader(NULL, NULL);
}
@@ -3558,8 +3559,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gHighlightProgram.mName = "Highlight Shader";
gHighlightProgram.mShaderFiles.clear();
- gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER_ARB));
- gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER));
+ gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = make_rigged_variant(gHighlightProgram, gSkinnedHighlightProgram);
success = success && gHighlightProgram.createShader(NULL, NULL);
@@ -3569,8 +3570,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gHighlightNormalProgram.mName = "Highlight Normals Shader";
gHighlightNormalProgram.mShaderFiles.clear();
- gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER_ARB));
- gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER));
+ gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gHighlightNormalProgram.createShader(NULL, NULL);
}
@@ -3579,8 +3580,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gHighlightSpecularProgram.mName = "Highlight Spec Shader";
gHighlightSpecularProgram.mShaderFiles.clear();
- gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER_ARB));
- gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER));
+ gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gHighlightSpecularProgram.createShader(NULL, NULL);
}
@@ -3589,8 +3590,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gUIProgram.mName = "UI Shader";
gUIProgram.mShaderFiles.clear();
- gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER_ARB));
- gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER));
+ gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER));
gUIProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gUIProgram.createShader(NULL, NULL);
}
@@ -3599,8 +3600,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gPathfindingProgram.mName = "Pathfinding Shader";
gPathfindingProgram.mShaderFiles.clear();
- gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER_ARB));
- gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER));
+ gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER));
gPathfindingProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gPathfindingProgram.createShader(NULL, NULL);
}
@@ -3609,8 +3610,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gPathfindingNoNormalsProgram.mName = "PathfindingNoNormals Shader";
gPathfindingNoNormalsProgram.mShaderFiles.clear();
- gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER_ARB));
- gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER));
+ gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER));
gPathfindingNoNormalsProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gPathfindingNoNormalsProgram.createShader(NULL, NULL);
}
@@ -3619,8 +3620,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gCustomAlphaProgram.mName = "Custom Alpha Shader";
gCustomAlphaProgram.mShaderFiles.clear();
- gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaV.glsl", GL_VERTEX_SHADER_ARB));
- gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaV.glsl", GL_VERTEX_SHADER));
+ gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaF.glsl", GL_FRAGMENT_SHADER));
gCustomAlphaProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gCustomAlphaProgram.createShader(NULL, NULL);
}
@@ -3629,8 +3630,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gSplatTextureRectProgram.mName = "Splat Texture Rect Shader";
gSplatTextureRectProgram.mShaderFiles.clear();
- gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER_ARB));
- gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER));
+ gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectF.glsl", GL_FRAGMENT_SHADER));
gSplatTextureRectProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gSplatTextureRectProgram.createShader(NULL, NULL);
if (success)
@@ -3645,8 +3646,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gGlowCombineProgram.mName = "Glow Combine Shader";
gGlowCombineProgram.mShaderFiles.clear();
- gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER));
+ gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER));
gGlowCombineProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gGlowCombineProgram.createShader(NULL, NULL);
if (success)
@@ -3662,8 +3663,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gGlowCombineFXAAProgram.mName = "Glow CombineFXAA Shader";
gGlowCombineFXAAProgram.mShaderFiles.clear();
- gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER));
+ gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER));
gGlowCombineFXAAProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gGlowCombineFXAAProgram.createShader(NULL, NULL);
if (success)
@@ -3679,8 +3680,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gTwoTextureAddProgram.mName = "Two Texture Add Shader";
gTwoTextureAddProgram.mShaderFiles.clear();
- gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddV.glsl", GL_VERTEX_SHADER_ARB));
- gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddV.glsl", GL_VERTEX_SHADER));
+ gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddF.glsl", GL_FRAGMENT_SHADER));
gTwoTextureAddProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gTwoTextureAddProgram.createShader(NULL, NULL);
if (success)
@@ -3696,8 +3697,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gTwoTextureCompareProgram.mName = "Two Texture Compare Shader";
gTwoTextureCompareProgram.mShaderFiles.clear();
- gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER_ARB));
- gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER));
+ gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER));
gTwoTextureCompareProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gTwoTextureCompareProgram.createShader(NULL, NULL);
if (success)
@@ -3713,8 +3714,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gOneTextureFilterProgram.mName = "One Texture Filter Shader";
gOneTextureFilterProgram.mShaderFiles.clear();
- gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER_ARB));
- gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER));
+ gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER));
gOneTextureFilterProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gOneTextureFilterProgram.createShader(NULL, NULL);
if (success)
@@ -3729,8 +3730,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gOneTextureNoColorProgram.mName = "One Texture No Color Shader";
gOneTextureNoColorProgram.mShaderFiles.clear();
- gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER_ARB));
- gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER));
+ gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorF.glsl", GL_FRAGMENT_SHADER));
gOneTextureNoColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gOneTextureNoColorProgram.createShader(NULL, NULL);
if (success)
@@ -3744,8 +3745,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gSolidColorProgram.mName = "Solid Color Shader";
gSolidColorProgram.mShaderFiles.clear();
- gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER_ARB));
- gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER));
+ gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER));
gSolidColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gSolidColorProgram.createShader(NULL, NULL);
if (success)
@@ -3760,8 +3761,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gOcclusionProgram.mName = "Occlusion Shader";
gOcclusionProgram.mShaderFiles.clear();
- gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionV.glsl", GL_VERTEX_SHADER_ARB));
- gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionV.glsl", GL_VERTEX_SHADER));
+ gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
gOcclusionProgram.mRiggedVariant = &gSkinnedOcclusionProgram;
success = gOcclusionProgram.createShader(NULL, NULL);
@@ -3772,8 +3773,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gSkinnedOcclusionProgram.mName = "Skinned Occlusion Shader";
gSkinnedOcclusionProgram.mFeatures.hasObjectSkinning = true;
gSkinnedOcclusionProgram.mShaderFiles.clear();
- gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER));
+ gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gSkinnedOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gSkinnedOcclusionProgram.createShader(NULL, NULL);
}
@@ -3782,8 +3783,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gOcclusionCubeProgram.mName = "Occlusion Cube Shader";
gOcclusionCubeProgram.mShaderFiles.clear();
- gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER_ARB));
- gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER));
+ gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gOcclusionCubeProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gOcclusionCubeProgram.createShader(NULL, NULL);
}
@@ -3792,8 +3793,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gDebugProgram.mName = "Debug Shader";
gDebugProgram.mShaderFiles.clear();
- gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER_ARB));
- gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER));
+ gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER));
gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram;
gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = make_rigged_variant(gDebugProgram, gSkinnedDebugProgram);
@@ -3804,8 +3805,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gClipProgram.mName = "Clip Shader";
gClipProgram.mShaderFiles.clear();
- gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER_ARB));
- gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER));
+ gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER));
gClipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gClipProgram.createShader(NULL, NULL);
}
@@ -3814,8 +3815,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gDownsampleDepthProgram.mName = "DownsampleDepth Shader";
gDownsampleDepthProgram.mShaderFiles.clear();
- gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB));
- gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER));
+ gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthF.glsl", GL_FRAGMENT_SHADER));
gDownsampleDepthProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gDownsampleDepthProgram.createShader(NULL, NULL);
}
@@ -3824,8 +3825,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gBenchmarkProgram.mName = "Benchmark Shader";
gBenchmarkProgram.mShaderFiles.clear();
- gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB));
- gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER));
+ gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER));
gBenchmarkProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gBenchmarkProgram.createShader(NULL, NULL);
}
@@ -3834,8 +3835,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader";
gDownsampleDepthRectProgram.mShaderFiles.clear();
- gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB));
- gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER));
+ gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER));
gDownsampleDepthRectProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gDownsampleDepthRectProgram.createShader(NULL, NULL);
}
@@ -3844,8 +3845,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gAlphaMaskProgram.mName = "Alpha Mask Shader";
gAlphaMaskProgram.mShaderFiles.clear();
- gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER_ARB));
- gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER));
+ gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER));
gAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gAlphaMaskProgram.createShader(NULL, NULL);
}
@@ -3854,8 +3855,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gReflectionMipProgram.mName = "Reflection Mip Shader";
gReflectionMipProgram.mShaderFiles.clear();
- gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER_ARB));
- gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/reflectionmipF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER));
+ gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/reflectionmipF.glsl", GL_FRAGMENT_SHADER));
gReflectionMipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gReflectionMipProgram.createShader(NULL, NULL);
if (success)
@@ -3866,22 +3867,22 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
}
}
- if (success)
+ if (success && gGLManager.mHasCubeMapArray)
{
gRadianceGenProgram.mName = "Radiance Gen Shader";
gRadianceGenProgram.mShaderFiles.clear();
- gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenV.glsl", GL_VERTEX_SHADER_ARB));
- gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenV.glsl", GL_VERTEX_SHADER));
+ gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenF.glsl", GL_FRAGMENT_SHADER));
gRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gRadianceGenProgram.createShader(NULL, NULL);
}
- if (success)
+ if (success && gGLManager.mHasCubeMapArray)
{
gIrradianceGenProgram.mName = "Irradiance Gen Shader";
gIrradianceGenProgram.mShaderFiles.clear();
- gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenV.glsl", GL_VERTEX_SHADER_ARB));
- gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenV.glsl", GL_VERTEX_SHADER));
+ gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenF.glsl", GL_FRAGMENT_SHADER));
gIrradianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gIrradianceGenProgram.createShader(NULL, NULL);
}
@@ -3916,8 +3917,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLSkyProgram.mFeatures.hasTransport = true;
gWLSkyProgram.mFeatures.hasGamma = true;
gWLSkyProgram.mFeatures.hasSrgb = true;
- gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyV.glsl", GL_VERTEX_SHADER_ARB));
- gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyV.glsl", GL_VERTEX_SHADER));
+ gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER));
gWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
gWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gWLSkyProgram.createShader(NULL, NULL);
@@ -3931,8 +3932,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLCloudProgram.mFeatures.hasTransport = true;
gWLCloudProgram.mFeatures.hasGamma = true;
gWLCloudProgram.mFeatures.hasSrgb = true;
- gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsV.glsl", GL_VERTEX_SHADER_ARB));
- gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsV.glsl", GL_VERTEX_SHADER));
+ gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER));
gWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gWLCloudProgram.createShader(NULL, NULL);
@@ -3949,8 +3950,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLSunProgram.mFeatures.isFullbright = true;
gWLSunProgram.mFeatures.disableTextureIndex = true;
gWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscV.glsl", GL_VERTEX_SHADER_ARB));
- gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscV.glsl", GL_VERTEX_SHADER));
+ gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscF.glsl", GL_FRAGMENT_SHADER));
gWLSunProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
gWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gWLSunProgram.createShader(NULL, NULL);
@@ -3967,8 +3968,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLMoonProgram.mFeatures.isFullbright = true;
gWLMoonProgram.mFeatures.disableTextureIndex = true;
gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonV.glsl", GL_VERTEX_SHADER_ARB));
- gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonV.glsl", GL_VERTEX_SHADER));
+ gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER));
gWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gWLMoonProgram.createShader(NULL, NULL);
@@ -3995,7 +3996,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
{
gTransformPositionProgram.mName = "Position Transform Shader";
gTransformPositionProgram.mShaderFiles.clear();
- gTransformPositionProgram.mShaderFiles.push_back(make_pair("transform/positionV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformPositionProgram.mShaderFiles.push_back(make_pair("transform/positionV.glsl", GL_VERTEX_SHADER));
gTransformPositionProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
@@ -4010,7 +4011,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
{
gTransformTexCoordProgram.mName = "TexCoord Transform Shader";
gTransformTexCoordProgram.mShaderFiles.clear();
- gTransformTexCoordProgram.mShaderFiles.push_back(make_pair("transform/texcoordV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformTexCoordProgram.mShaderFiles.push_back(make_pair("transform/texcoordV.glsl", GL_VERTEX_SHADER));
gTransformTexCoordProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
@@ -4024,7 +4025,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
{
gTransformNormalProgram.mName = "Normal Transform Shader";
gTransformNormalProgram.mShaderFiles.clear();
- gTransformNormalProgram.mShaderFiles.push_back(make_pair("transform/normalV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformNormalProgram.mShaderFiles.push_back(make_pair("transform/normalV.glsl", GL_VERTEX_SHADER));
gTransformNormalProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
@@ -4038,7 +4039,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
{
gTransformColorProgram.mName = "Color Transform Shader";
gTransformColorProgram.mShaderFiles.clear();
- gTransformColorProgram.mShaderFiles.push_back(make_pair("transform/colorV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformColorProgram.mShaderFiles.push_back(make_pair("transform/colorV.glsl", GL_VERTEX_SHADER));
gTransformColorProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
@@ -4052,7 +4053,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
{
gTransformTangentProgram.mName = "Binormal Transform Shader";
gTransformTangentProgram.mShaderFiles.clear();
- gTransformTangentProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformTangentProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER));
gTransformTangentProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp
index d109b7b34f..36d66cccef 100644
--- a/indra/newview/llvograss.cpp
+++ b/indra/newview/llvograss.cpp
@@ -594,7 +594,7 @@ U32 LLVOGrass::getPartitionType() const
}
LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB, regionp)
+: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW, regionp)
{
mDrawableType = LLPipeline::RENDER_TYPE_GRASS;
mPartitionType = LLViewerRegion::PARTITION_GRASS;
@@ -602,7 +602,7 @@ LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp)
mDepthMask = TRUE;
mSlopRatio = 0.1f;
mRenderPass = LLRenderPass::PASS_GRASS;
- mBufferUsage = GL_DYNAMIC_DRAW_ARB;
+ mBufferUsage = GL_DYNAMIC_DRAW;
}
void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count)
@@ -626,7 +626,7 @@ void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count
if (drawablep->isAnimating())
{
- group->mBufferUsage = GL_STREAM_DRAW_ARB;
+ group->mBufferUsage = GL_STREAM_DRAW;
}
U32 count = 0;
diff --git a/indra/newview/llvoground.cpp b/indra/newview/llvoground.cpp
index 52a6395618..28bd5a3c97 100644
--- a/indra/newview/llvoground.cpp
+++ b/indra/newview/llvoground.cpp
@@ -93,7 +93,7 @@ BOOL LLVOGround::updateGeometry(LLDrawable *drawable)
if (!face->getVertexBuffer())
{
face->setSize(5, 12);
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW);
if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for VOGround to "
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index cb4315a774..2047e0a726 100644
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -65,7 +65,7 @@ void LLVOPartGroup::restoreGL()
{
//TODO: optimize out binormal mask here. Specular and normal coords as well.
- sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW_ARB);
+ sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW);
U32 count = LL_MAX_PARTICLE_COUNT;
if (!sVB->allocateBuffer(count*4, count*6, true))
{
@@ -738,7 +738,7 @@ U32 LLVOPartGroup::getPartitionType() const
}
LLParticlePartition::LLParticlePartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB, regionp)
+: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW, regionp)
{
mRenderPass = LLRenderPass::PASS_ALPHA;
mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES;
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 1aa00bc894..b7a5a0667b 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -1010,7 +1010,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
face->setSize(4, 6);
face->setGeomIndex(0);
face->setIndicesIndex(0);
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW);
buff->allocateBuffer(4, 6, TRUE);
face->setVertexBuffer(buff);
@@ -1139,7 +1139,7 @@ bool LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, F32 scale, const
if (!facep->getVertexBuffer())
{
facep->setSize(4, 6);
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW);
if (!buff->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for vosky to "
@@ -1379,7 +1379,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
if (!face->getVertexBuffer() || quads*4 != face->getGeomCount())
{
face->setSize(quads * 4, quads * 6);
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW);
if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for vosky to "
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp
index 6b56eaeb4a..69ae3cf23b 100644
--- a/indra/newview/llvosurfacepatch.cpp
+++ b/indra/newview/llvosurfacepatch.cpp
@@ -51,7 +51,7 @@ class LLVertexBufferTerrain : public LLVertexBuffer
{
public:
LLVertexBufferTerrain() :
- LLVertexBuffer(MAP_VERTEX | MAP_NORMAL | MAP_TEXCOORD0 | MAP_TEXCOORD1 | MAP_COLOR, GL_DYNAMIC_DRAW_ARB)
+ LLVertexBuffer(MAP_VERTEX | MAP_NORMAL | MAP_TEXCOORD0 | MAP_TEXCOORD1 | MAP_COLOR, GL_DYNAMIC_DRAW)
{
//texture coordinates 2 and 3 exist, but use the same data as texture coordinate 1
};
@@ -1001,7 +1001,7 @@ U32 LLVOSurfacePatch::getPartitionType() const
}
LLTerrainPartition::LLTerrainPartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, GL_DYNAMIC_DRAW_ARB, regionp)
+: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, GL_DYNAMIC_DRAW, regionp)
{
mOcclusionEnabled = FALSE;
mInfiniteFarClip = TRUE;
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp
index e26791aa29..b6f8d162ba 100644
--- a/indra/newview/llvotree.cpp
+++ b/indra/newview/llvotree.cpp
@@ -921,7 +921,7 @@ void LLVOTree::updateMesh()
LLFace* facep = mDrawable->getFace(0);
if (!facep) return;
- LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW);
if (!buff->allocateBuffer(vert_count, index_count, TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on mesh update to "
@@ -1226,7 +1226,7 @@ U32 LLVOTree::getPartitionType() const
}
LLTreePartition::LLTreePartition(LLViewerRegion* regionp)
-: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB, regionp)
+: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW, regionp)
{
mDrawableType = LLPipeline::RENDER_TYPE_TREE;
mPartitionType = LLViewerRegion::PARTITION_TREE;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index f1e3d27d7c..b2365653ba 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -5182,7 +5182,7 @@ U32 LLVOVolume::getPartitionType() const
}
LLVolumePartition::LLVolumePartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW_ARB, regionp),
+: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW, regionp),
LLVolumeGeometryManager()
{
mLODPeriod = 32;
@@ -5190,7 +5190,7 @@ LLVolumeGeometryManager()
mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
mPartitionType = LLViewerRegion::PARTITION_VOLUME;
mSlopRatio = 0.25f;
- mBufferUsage = GL_DYNAMIC_DRAW_ARB;
+ mBufferUsage = GL_DYNAMIC_DRAW;
}
LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep, LLViewerRegion* regionp)
@@ -5202,7 +5202,7 @@ LLVolumeGeometryManager()
mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
mPartitionType = LLViewerRegion::PARTITION_BRIDGE;
- mBufferUsage = GL_DYNAMIC_DRAW_ARB;
+ mBufferUsage = GL_DYNAMIC_DRAW;
mSlopRatio = 0.25f;
}
@@ -5788,7 +5788,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (drawablep->isAnimating())
{ //fall back to stream draw for animating verts
- useage = GL_STREAM_DRAW_ARB;
+ useage = GL_STREAM_DRAW;
}
LLVOVolume* vobj = drawablep->getVOVolume();
@@ -5961,7 +5961,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
BOOL force_simple = (facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA);
U32 type = gPipeline.getPoolTypeFromTE(te, tex);
- if (is_pbr && gltf_mat && gltf_mat->mAlphaMode != LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
+ if (is_pbr && gltf_mat && gltf_mat->mAlphaMode != LLGLTFMaterial::ALPHA_MODE_BLEND)
{
type = LLDrawPool::POOL_PBR_OPAQUE;
}
@@ -6408,10 +6408,10 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
if (use_transform_feedback &&
gTransformPositionProgram.mProgramObject && //transform shaders are loaded
- buffer_usage == GL_DYNAMIC_DRAW_ARB && //target buffer is in VRAM
+ buffer_usage == GL_DYNAMIC_DRAW && //target buffer is in VRAM
!(mask & LLVertexBuffer::MAP_WEIGHT4)) //TODO: add support for weights
{
- buffer_usage = GL_DYNAMIC_COPY_ARB;
+ buffer_usage = GL_DYNAMIC_COPY;
}
#if LL_DARWIN
@@ -6645,9 +6645,9 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
- if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW_ARB)
+ if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW)
{
- buffer_usage = GL_STREAM_DRAW_ARB;
+ buffer_usage = GL_STREAM_DRAW;
}
//create vertex buffer
@@ -6781,7 +6781,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
if (gltf_mat)
{ // all other parameters ignored if gltf material is present
- if (gltf_mat->mAlphaMode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
+ if (gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND)
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
else
registerFace(group, facep, LLRenderPass::PASS_PBR_OPAQUE);
@@ -7068,7 +7068,7 @@ void LLVolumeGeometryManager::addGeometryCount(LLSpatialGroup* group, U32& verte
if (drawablep->isAnimating())
{ //fall back to stream draw for animating verts
- usage = GL_STREAM_DRAW_ARB;
+ usage = GL_STREAM_DRAW;
}
}
@@ -7097,7 +7097,7 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun
if (drawablep->isAnimating())
{ //fall back to stream draw for animating verts
- usage = GL_STREAM_DRAW_ARB;
+ usage = GL_STREAM_DRAW;
}
//for each face
diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp
index 089a7712c0..6f30092326 100644
--- a/indra/newview/llvowater.cpp
+++ b/indra/newview/llvowater.cpp
@@ -152,7 +152,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
LLVertexBuffer* buff = face->getVertexBuffer();
if (!buff || !buff->isWriteable())
{
- buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB);
+ buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW);
if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on water update to "
@@ -295,7 +295,7 @@ U32 LLVOVoidWater::getPartitionType() const
}
LLWaterPartition::LLWaterPartition(LLViewerRegion* regionp)
-: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB, regionp)
+: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW, regionp)
{
mInfiniteFarClip = TRUE;
mDrawableType = LLPipeline::RENDER_TYPE_WATER;
diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp
index d1f584cbca..c7df343ad0 100644
--- a/indra/newview/llvowlsky.cpp
+++ b/indra/newview/llvowlsky.cpp
@@ -151,7 +151,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
if (mFsSkyVerts.isNull())
{
- mFsSkyVerts = new LLVertexBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
+ mFsSkyVerts = new LLVertexBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW);
if (!mFsSkyVerts->allocateBuffer(4, 6, TRUE))
{
@@ -216,7 +216,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
for (U32 i = 0; i < strips_segments ;++i)
{
- LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
+ LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW);
mStripsVerts[i] = segment;
U32 num_stacks_this_seg = stacks_per_seg;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index abf0d457e2..d66f11d247 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -536,7 +536,7 @@ void LLPipeline::init()
if (mCubeVB.isNull())
{
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW);
}
mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
@@ -731,7 +731,7 @@ void LLPipeline::destroyGL()
if (mMeshDirtyQueryObject)
{
- glDeleteQueriesARB(1, &mMeshDirtyQueryObject);
+ glDeleteQueries(1, &mMeshDirtyQueryObject);
mMeshDirtyQueryObject = 0;
}
}
@@ -1293,7 +1293,7 @@ void LLPipeline::createGLBuffers()
LLImageGL::generateTextures(1, &mNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
@@ -1308,7 +1308,7 @@ void LLPipeline::createGLBuffers()
LLImageGL::generateTextures(1, &mTrueNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
@@ -1684,7 +1684,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
}
}
- if (alpha || (gltf_mat && gltf_mat->mAlphaMode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND))
+ if (alpha || (gltf_mat && gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND))
{
return LLDrawPool::POOL_ALPHA;
}
@@ -2418,7 +2418,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla
{
if (mCubeVB.isNull())
{ //cube VB will be used for issuing occlusion queries
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW);
}
mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
}
@@ -2677,7 +2677,7 @@ void LLPipeline::doOcclusion(LLCamera& camera)
if (mCubeVB.isNull())
{ //cube VB will be used for issuing occlusion queries
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW);
}
mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
@@ -3918,11 +3918,11 @@ void LLPipeline::postSort(LLCamera& camera)
if (!mMeshDirtyQueryObject)
{
- glGenQueriesARB(1, &mMeshDirtyQueryObject);
+ glGenQueries(1, &mMeshDirtyQueryObject);
}
- glBeginQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, mMeshDirtyQueryObject);
+ glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, mMeshDirtyQueryObject);
}*/
//pack vertex buffers for groups that chose to delay their updates
@@ -3933,7 +3933,7 @@ void LLPipeline::postSort(LLCamera& camera)
/*if (use_transform_feedback)
{
- glEndQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
+ glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
}*/
mMeshDirtyGroup.clear();
@@ -4063,7 +4063,7 @@ void render_hud_elements()
if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
{
- LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d()
// Draw the tracking overlays
@@ -4371,7 +4371,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
gGL.matrixMode(LLRender::MM_MODELVIEW);
LLGLSPipeline gls_pipeline;
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2);
@@ -4592,7 +4592,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
}
}
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
LLVertexBuffer::unbind();
@@ -4682,7 +4682,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
LLGLEnable cull(GL_CULL_FACE);
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
calcNearbyLights(camera);
setupHWLights(NULL);
@@ -8078,7 +8078,7 @@ void LLPipeline::renderFinalize()
gGL.getTexUnit(0)->bind(&mGlow[1]);
gGL.getTexUnit(1)->bind(&mRT->screen);
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
buff->setBuffer(mask);
buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3);
@@ -8246,8 +8246,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
stop_glerror();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
stop_glerror();
}
}
@@ -8268,8 +8268,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
stop_glerror();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
stop_glerror();
}
}
@@ -8448,7 +8448,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
GL_NEAREST);
}
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
{
@@ -8722,7 +8722,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
if (mCubeVB.isNull())
{
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW);
}
mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
@@ -9229,7 +9229,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
{
if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
{
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
}
@@ -9237,7 +9237,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
{
if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
{
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
}
@@ -11338,7 +11338,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
if (LLPipeline::sRenderDeferred)
{
GLuint buff = GL_COLOR_ATTACHMENT0;
- glDrawBuffersARB(1, &buff);
+ glDrawBuffers(1, &buff);
}
LLGLDisable blend(GL_BLEND);