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-rw-r--r--indra/newview/featuretable.txt136
-rw-r--r--indra/newview/featuretable_linux.txt137
-rw-r--r--indra/newview/featuretable_mac.txt143
-rw-r--r--indra/newview/featuretable_xp.txt137
-rw-r--r--indra/newview/lldrawpoolavatar.cpp2
-rw-r--r--indra/newview/llfeaturemanager.cpp19
-rwxr-xr-xindra/newview/llmeshrepository.cpp33
-rw-r--r--indra/newview/llmeshrepository.h3
-rw-r--r--indra/newview/llvovolume.cpp3
9 files changed, 480 insertions, 133 deletions
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index e877e15053..4030324ecb 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -97,6 +97,9 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
@@ -126,13 +129,16 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
-// Mid Graphics Settings
+// Medium Low Graphics Settings
//
-list Mid
+list LowMid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
@@ -153,11 +159,74 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
-// High Graphics Settings (purty)
+// Medium Graphics Settings (standard)
+//
+list Mid
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// Medium High Graphics Settings (deferred enabled)
+//
+list MidHigh
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// High Graphics Settings (deferred + SSAO)
//
list High
RenderAnisotropic 1 1
@@ -180,9 +249,43 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// High Ultra Graphics Settings (deferred + SSAO + shadows)
+//
+list HighUltra
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 2
WLSkyDetail 1 48
RenderFSAASamples 1 2
+
//
// Ultra graphics (REALLY PURTY!)
//
@@ -227,57 +330,36 @@ RenderDeferredSSAO 1 0
//
list Class0
RenderVBOEnable 1 1
-RenderShadowDetail 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
//
// Class 1 Hardware
//
list Class1
RenderVBOEnable 1 1
-RenderShadowDetail 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-
//
// Class 2 Hardware
//
list Class2
RenderVBOEnable 1 1
-RenderShadowDetail 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-
//
-// Class 3 Hardware (deferred enabled)
+// Class 3 Hardware
//
list Class3
RenderVBOEnable 1 1
-RenderShadowDetail 1 0
-RenderDeferred 1 1
-RenderDeferredSSAO 1 0
//
-// Class 4 Hardware (deferred + SSAO)
+// Class 4 Hardware
//
list Class4
RenderVBOEnable 1 1
-RenderShadowDetail 1 0
-RenderDeferred 1 1
-RenderDeferredSSAO 1 1
//
-// Class 5 Hardware (deferred + SSAO + shadows)
+// Class 5 Hardware
//
list Class5
RenderVBOEnable 1 1
-RenderShadowDetail 1 2
-RenderDeferred 1 1
-RenderDeferredSSAO 1 1
-
//
// VRAM > 512MB
diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt
index 5699bd9c8a..6d5284c602 100644
--- a/indra/newview/featuretable_linux.txt
+++ b/indra/newview/featuretable_linux.txt
@@ -94,6 +94,9 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
@@ -122,13 +125,16 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
-// Mid Graphics Settings
+// Medium Low Graphics Settings
//
-list Mid
+list LowMid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
@@ -137,9 +143,9 @@ RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
-RenderLocalLights 1 1
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
+RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
@@ -149,11 +155,74 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
-// High Graphics Settings (purty)
+// Medium Graphics Settings (standard)
+//
+list Mid
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// Medium High Graphics Settings (deferred enabled)
+//
+list MidHigh
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// High Graphics Settings (deferred + SSAO)
//
list High
RenderAnisotropic 1 1
@@ -164,9 +233,39 @@ RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// High Ultra Graphics Settings (deferred + SSAO + shadows)
+//
+list HighUltra
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
+RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
@@ -176,6 +275,9 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 2
WLSkyDetail 1 48
RenderFSAASamples 1 2
@@ -223,56 +325,37 @@ RenderDeferredSSAO 1 0
//
list Class0
RenderVBOEnable 1 1
-RenderShadowDetail 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
//
// Class 1 Hardware
//
list Class1
RenderVBOEnable 1 1
-RenderShadowDetail 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-
//
// Class 2 Hardware
//
list Class2
RenderVBOEnable 1 1
-RenderShadowDetail 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-
//
-// Class 3 Hardware (deferred enabled)
+// Class 3 Hardware
//
list Class3
RenderVBOEnable 1 1
-RenderShadowDetail 1 0
-RenderDeferred 1 1
-RenderDeferredSSAO 1 0
//
-// Class 4 Hardware (deferred + SSAO)
+// Class 4 Hardware
//
list Class4
RenderVBOEnable 1 1
-RenderShadowDetail 1 0
-RenderDeferred 1 1
-RenderDeferredSSAO 1 1
//
-// Class 5 Hardware (deferred + SSAO + shadows)
+// Class 5 Hardware
//
list Class5
RenderVBOEnable 1 1
-RenderShadowDetail 1 2
-RenderDeferred 1 1
-RenderDeferredSSAO 1 1
+
//
// VRAM > 512MB
//
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index 3a91f19c58..1c0d45c11b 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -1,4 +1,4 @@
-version 34
+version 35
// The version number above should be implemented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -96,6 +96,9 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
@@ -124,13 +127,16 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
-// Mid Graphics Settings
+// Medium Low Graphics Settings
//
-list Mid
+list LowMid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
@@ -139,9 +145,9 @@ RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
-RenderLocalLights 1 1
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
+RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
@@ -151,11 +157,74 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
-// High Graphics Settings (purty)
+// Medium Graphics Settings (standard)
+//
+list Mid
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// Medium High Graphics Settings (deferred enabled)
+//
+list MidHigh
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// High Graphics Settings (deferred + SSAO)
//
list High
RenderAnisotropic 1 1
@@ -166,9 +235,39 @@ RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// High Ultra Graphics Settings (deferred + SSAO + shadows)
+//
+list HighUltra
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
+RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
@@ -178,9 +277,13 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 2
WLSkyDetail 1 48
RenderFSAASamples 1 2
+
//
// Ultra graphics (REALLY PURTY!)
//
@@ -216,65 +319,41 @@ RenderFSAASamples 1 2
//
list Unknown
RenderVBOEnable 1 0
-RenderShadowDetail 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
//
// Class 0 Hardware (just old)
//
list Class0
RenderVBOEnable 1 1
-RenderShadowDetail 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
//
// Class 1 Hardware
//
list Class1
RenderVBOEnable 1 1
-RenderShadowDetail 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-
//
// Class 2 Hardware
//
list Class2
RenderVBOEnable 1 1
-RenderShadowDetail 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-
//
-// Class 3 Hardware (deferred enabled)
+// Class 3 Hardware
//
list Class3
RenderVBOEnable 1 1
-RenderShadowDetail 1 0
-RenderDeferred 1 1
-RenderDeferredSSAO 1 0
-
//
-// Class 4 Hardware (deferred + SSAO)
+// Class 4 Hardware
//
list Class4
RenderVBOEnable 1 1
-RenderShadowDetail 1 0
-RenderDeferred 1 1
-RenderDeferredSSAO 1 1
//
-// Class 5 Hardware (deferred + SSAO + shadows)
+// Class 5 Hardware
//
list Class5
RenderVBOEnable 1 1
-RenderShadowDetail 1 2
-RenderDeferred 1 1
-RenderDeferredSSAO 1 1
//
// No Pixel Shaders available
diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt
index ad16e2533b..68e09d010e 100644
--- a/indra/newview/featuretable_xp.txt
+++ b/indra/newview/featuretable_xp.txt
@@ -96,6 +96,9 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
@@ -124,13 +127,16 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
-// Mid Graphics Settings
+// Medium Low Graphics Settings
//
-list Mid
+list LowMid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
@@ -139,9 +145,9 @@ RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
-RenderLocalLights 1 1
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
+RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
@@ -151,11 +157,74 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
-// High Graphics Settings (purty)
+// Medium Graphics Settings (standard)
+//
+list Mid
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// Medium High Graphics Settings (deferred enabled)
+//
+list MidHigh
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// High Graphics Settings (deferred + SSAO)
//
list High
RenderAnisotropic 1 1
@@ -166,9 +235,39 @@ RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
RenderLocalLights 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 0
+WLSkyDetail 1 48
+RenderFSAASamples 1 2
+
+//
+// High Ultra Graphics Settings (deferred + SSAO + shadows)
+//
+list HighUltra
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
+RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
@@ -178,6 +277,9 @@ RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 2
WLSkyDetail 1 48
RenderFSAASamples 1 2
@@ -216,65 +318,42 @@ RenderFSAASamples 1 2
//
list Unknown
RenderVBOEnable 1 0
-RenderShadowDetail 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
//
// Class 0 Hardware (just old)
//
list Class0
RenderVBOEnable 1 1
-RenderShadowDetail 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
//
// Class 1 Hardware
//
list Class1
RenderVBOEnable 1 1
-RenderShadowDetail 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-
//
// Class 2 Hardware
//
list Class2
RenderVBOEnable 1 1
-RenderShadowDetail 1 0
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
-
//
-// Class 3 Hardware (deferred enabled)
+// Class 3 Hardware
//
list Class3
RenderVBOEnable 1 1
-RenderShadowDetail 1 0
-RenderDeferred 1 1
-RenderDeferredSSAO 1 0
//
// Class 4 Hardware (deferred + SSAO)
//
list Class4
RenderVBOEnable 1 1
-RenderShadowDetail 1 0
-RenderDeferred 1 1
-RenderDeferredSSAO 1 1
//
-// Class 5 Hardware (deferred + SSAO + shadows)
+// Class 5 Hardware
//
list Class5
RenderVBOEnable 1 1
-RenderShadowDetail 1 2
-RenderDeferred 1 1
-RenderDeferredSSAO 1 1
//
// VRAM > 512MB
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 730ad1a364..0e15f474c9 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -1630,6 +1630,7 @@ void LLDrawPoolAvatar::renderRiggedAlpha(LLVOAvatar* avatar)
LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
renderRigged(avatar, RIGGED_ALPHA);
+ gGL.setColorMask(true, false);
}
}
@@ -1646,6 +1647,7 @@ void LLDrawPoolAvatar::renderRiggedFullbrightAlpha(LLVOAvatar* avatar)
LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA);
+ gGL.setColorMask(true, false);
}
}
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index 24a27c5146..2b39b771e7 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -499,6 +499,10 @@ void LLFeatureManager::parseGPUTable(std::string filename)
{
LL_WARNS("RenderInit") << "GPU '" << rawRenderer << "' not recognized" << LL_ENDL;
}
+
+#if LL_DARWIN // never go over "Mid" settings by default on OS X
+ mGPUClass = llmin(mGPUClass, GPU_CLASS_2);
+#endif
}
// responder saves table into file
@@ -708,34 +712,27 @@ void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures)
{ //same as low, but with "Basic Shaders" enabled
maskFeatures("Low");
}
- maskFeatures("Class0");
break;
case 1:
- maskFeatures("Mid");
- maskFeatures("Class1");
+ maskFeatures("LowMid");
break;
case 2:
- maskFeatures("High");
- maskFeatures("Class2");
+ maskFeatures("Mid");
break;
case 3:
- maskFeatures("High");
- maskFeatures("Class3");
+ maskFeatures("MidHigh");
break;
case 4:
maskFeatures("High");
- maskFeatures("Class4");
break;
case 5:
- maskFeatures("High");
- maskFeatures("Class5");
+ maskFeatures("HighUltra");
break;
case 6:
maskFeatures("Ultra");
break;
default:
maskFeatures("Low");
- maskFeatures("Class0");
break;
}
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index ba0a590910..92ac435f08 100755
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -361,7 +361,20 @@ public:
mModelData(model_data),
mObserverHandle(observer_handle)
{
+ if (mThread)
+ {
+ mThread->startRequest();
+ }
+ }
+
+ ~LLWholeModelFeeResponder()
+ {
+ if (mThread)
+ {
+ mThread->stopRequest();
+ }
}
+
virtual void completed(U32 status,
const std::string& reason,
const LLSD& content)
@@ -372,7 +385,6 @@ public:
cc = llsd_from_file("fake_upload_error.xml");
}
- mThread->mPendingUploads--;
dump_llsd_to_file(cc,make_dump_name("whole_model_fee_response_",dump_num));
LLWholeModelFeeObserver* observer = mObserverHandle.get();
@@ -415,7 +427,20 @@ public:
mModelData(model_data),
mObserverHandle(observer_handle)
{
+ if (mThread)
+ {
+ mThread->startRequest();
+ }
+ }
+
+ ~LLWholeModelUploadResponder()
+ {
+ if (mThread)
+ {
+ mThread->stopRequest();
+ }
}
+
virtual void completed(U32 status,
const std::string& reason,
const LLSD& content)
@@ -426,7 +451,6 @@ public:
cc = llsd_from_file("fake_upload_error.xml");
}
- mThread->mPendingUploads--;
dump_llsd_to_file(cc,make_dump_name("whole_model_upload_response_",dump_num));
LLWholeModelUploadObserver* observer = mObserverHandle.get();
@@ -1622,7 +1646,7 @@ void LLMeshUploadThread::doWholeModelUpload()
mCurlRequest->process();
//sleep for 10ms to prevent eating a whole core
apr_sleep(10000);
- } while (!LLAppViewer::isQuitting() && mCurlRequest->getQueued() > 0);
+ } while (!LLAppViewer::isQuitting() && mPendingUploads > 0);
}
delete mCurlRequest;
@@ -1644,7 +1668,6 @@ void LLMeshUploadThread::requestWholeModelFee()
wholeModelToLLSD(model_data,false);
dump_llsd_to_file(model_data,make_dump_name("whole_model_fee_request_",dump_num));
- mPendingUploads++;
LLCurlRequest::headers_t headers;
{
@@ -1661,7 +1684,7 @@ void LLMeshUploadThread::requestWholeModelFee()
mCurlRequest->process();
//sleep for 10ms to prevent eating a whole core
apr_sleep(10000);
- } while (!LLApp::isQuitting() && mCurlRequest->getQueued() > 0);
+ } while (!LLApp::isQuitting() && mPendingUploads > 0);
delete mCurlRequest;
mCurlRequest = NULL;
diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h
index da81bb057b..6e301c26a2 100644
--- a/indra/newview/llmeshrepository.h
+++ b/indra/newview/llmeshrepository.h
@@ -405,6 +405,9 @@ public:
LLHandle<LLWholeModelFeeObserver> fee_observer= (LLHandle<LLWholeModelFeeObserver>()), LLHandle<LLWholeModelUploadObserver> upload_observer = (LLHandle<LLWholeModelUploadObserver>()));
~LLMeshUploadThread();
+ void startRequest() { ++mPendingUploads; }
+ void stopRequest() { --mPendingUploads; }
+
bool finished() { return mFinished; }
virtual void run();
void preStart();
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 5d1c335078..538911e9b8 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -1483,7 +1483,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
updateRadius();
mDrawable->movePartition();
-
+
return res;
}
@@ -3583,7 +3583,6 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
if (LLFloater::isVisible(gFloaterTools) && getAvatar()->isSelf())
{
updateRiggedVolume();
- genBBoxes(FALSE);
volume = mRiggedVolume;
transform = false;
}