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-rw-r--r--indra/llrender/llshadermgr.cpp2
-rw-r--r--indra/newview/llviewershadermgr.cpp21
-rw-r--r--indra/newview/llviewershadermgr.h6
3 files changed, 16 insertions, 13 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index c100c182dd..c64f46f38a 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -665,7 +665,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (file == NULL)
{
- LL_SHADER_LOADING_WARNS() << "GLSL Shader file not found: " << open_file_name << LL_ENDL;
+ LL_WARNS("ShaderLoading") << "GLSL Shader file not found: " << open_file_name << LL_ENDL;
return 0;
}
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index e926c5c3ba..1c9360a843 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -556,15 +556,14 @@ void LLViewerShaderMgr::setShaders()
mShaderLevel[SHADER_DEFERRED] = deferred_class;
mShaderLevel[SHADER_TRANSFORM] = transform_class;
- BOOL loaded = loadBasicShaders();
- if (loaded)
+ std::string shader_name = loadBasicShaders();
+ if (shader_name.empty())
{
LL_INFOS() << "Loaded basic shaders." << LL_ENDL;
}
else
{
- LL_ERRS() << "Unable to load basic shaders, verify graphics driver installed and current." << LL_ENDL;
- llassert(loaded);
+ LL_ERRS() << "Unable to load basic shader " << shader_name << ", verify graphics driver installed and current." << LL_ENDL;
reentrance = false; // For hygiene only, re-try probably helps nothing
return;
}
@@ -572,7 +571,7 @@ void LLViewerShaderMgr::setShaders()
gPipeline.mShadersLoaded = true;
// Load all shaders to set max levels
- loaded = loadShadersEnvironment();
+ BOOL loaded = loadShadersEnvironment();
if (loaded)
{
@@ -859,7 +858,7 @@ void LLViewerShaderMgr::unloadShaders()
gPipeline.mShadersLoaded = false;
}
-BOOL LLViewerShaderMgr::loadBasicShaders()
+std::string LLViewerShaderMgr::loadBasicShaders()
{
// Load basic dependency shaders first
// All of these have to load for any shaders to function
@@ -945,8 +944,8 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
// Note usage of GL_VERTEX_SHADER_ARB
if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER_ARB, &attribs) == 0)
{
- LL_SHADER_LOADING_WARNS() << "Failed to load vertex shader " << shaders[i].first << LL_ENDL;
- return FALSE;
+ LL_WARNS("Shader") << "Failed to load vertex shader " << shaders[i].first << LL_ENDL;
+ return shaders[i].first;
}
}
@@ -1005,12 +1004,12 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
// Note usage of GL_FRAGMENT_SHADER_ARB
if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER_ARB, &attribs, index_channels[i]) == 0)
{
- LL_SHADER_LOADING_WARNS() << "Failed to load fragment shader " << shaders[i].first << LL_ENDL;
- return FALSE;
+ LL_WARNS("Shader") << "Failed to load fragment shader " << shaders[i].first << LL_ENDL;
+ return shaders[i].first;
}
}
- return TRUE;
+ return std::string();
}
BOOL LLViewerShaderMgr::loadShadersEnvironment()
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 93bb29a355..f8a261805b 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -49,7 +49,11 @@ public:
void setShaders();
void unloadShaders();
S32 getShaderLevel(S32 type);
- BOOL loadBasicShaders();
+
+ // loadBasicShaders in case of a failure returns
+ // name of a file error happened at, otherwise
+ // returns an empty string
+ std::string loadBasicShaders();
BOOL loadShadersEffects();
BOOL loadShadersDeferred();
BOOL loadShadersObject();