diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-06-15 16:00:21 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-06-15 16:00:21 +0300 |
commit | beae4564e365e4f61cb7ee535701fa9e82afc7ef (patch) | |
tree | 14be6f82389e1dbd6a002cfcca43605f2fca0608 /indra | |
parent | 462b1c6544425c0a37f27da32fbf770e9e7373f9 (diff) |
SL-17584 Make setShaders crashes more informative
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 21 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.h | 6 |
3 files changed, 16 insertions, 13 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index c100c182dd..c64f46f38a 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -665,7 +665,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (file == NULL) { - LL_SHADER_LOADING_WARNS() << "GLSL Shader file not found: " << open_file_name << LL_ENDL; + LL_WARNS("ShaderLoading") << "GLSL Shader file not found: " << open_file_name << LL_ENDL; return 0; } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index e926c5c3ba..1c9360a843 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -556,15 +556,14 @@ void LLViewerShaderMgr::setShaders() mShaderLevel[SHADER_DEFERRED] = deferred_class; mShaderLevel[SHADER_TRANSFORM] = transform_class; - BOOL loaded = loadBasicShaders(); - if (loaded) + std::string shader_name = loadBasicShaders(); + if (shader_name.empty()) { LL_INFOS() << "Loaded basic shaders." << LL_ENDL; } else { - LL_ERRS() << "Unable to load basic shaders, verify graphics driver installed and current." << LL_ENDL; - llassert(loaded); + LL_ERRS() << "Unable to load basic shader " << shader_name << ", verify graphics driver installed and current." << LL_ENDL; reentrance = false; // For hygiene only, re-try probably helps nothing return; } @@ -572,7 +571,7 @@ void LLViewerShaderMgr::setShaders() gPipeline.mShadersLoaded = true; // Load all shaders to set max levels - loaded = loadShadersEnvironment(); + BOOL loaded = loadShadersEnvironment(); if (loaded) { @@ -859,7 +858,7 @@ void LLViewerShaderMgr::unloadShaders() gPipeline.mShadersLoaded = false; } -BOOL LLViewerShaderMgr::loadBasicShaders() +std::string LLViewerShaderMgr::loadBasicShaders() { // Load basic dependency shaders first // All of these have to load for any shaders to function @@ -945,8 +944,8 @@ BOOL LLViewerShaderMgr::loadBasicShaders() // Note usage of GL_VERTEX_SHADER_ARB if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER_ARB, &attribs) == 0) { - LL_SHADER_LOADING_WARNS() << "Failed to load vertex shader " << shaders[i].first << LL_ENDL; - return FALSE; + LL_WARNS("Shader") << "Failed to load vertex shader " << shaders[i].first << LL_ENDL; + return shaders[i].first; } } @@ -1005,12 +1004,12 @@ BOOL LLViewerShaderMgr::loadBasicShaders() // Note usage of GL_FRAGMENT_SHADER_ARB if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER_ARB, &attribs, index_channels[i]) == 0) { - LL_SHADER_LOADING_WARNS() << "Failed to load fragment shader " << shaders[i].first << LL_ENDL; - return FALSE; + LL_WARNS("Shader") << "Failed to load fragment shader " << shaders[i].first << LL_ENDL; + return shaders[i].first; } } - return TRUE; + return std::string(); } BOOL LLViewerShaderMgr::loadShadersEnvironment() diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 93bb29a355..f8a261805b 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -49,7 +49,11 @@ public: void setShaders(); void unloadShaders(); S32 getShaderLevel(S32 type); - BOOL loadBasicShaders(); + + // loadBasicShaders in case of a failure returns + // name of a file error happened at, otherwise + // returns an empty string + std::string loadBasicShaders(); BOOL loadShadersEffects(); BOOL loadShadersDeferred(); BOOL loadShadersObject(); |