diff options
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/llwindow/llwindowwin32.cpp | 104 | ||||
| -rw-r--r-- | indra/newview/app_settings/settings.xml | 23 | ||||
| -rw-r--r-- | indra/newview/pipeline.cpp | 4 | 
3 files changed, 127 insertions, 4 deletions
| diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 656439e71e..bc8db1dd97 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -48,6 +48,8 @@  #include "llthreadsafequeue.h"  #include "stringize.h"  #include "llframetimer.h" +#include "commoncontrol.h" // TODO: Remove after testing +#include "llsd.h" // TODO: Remove after testing  // System includes  #include <commdlg.h> @@ -417,7 +419,9 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool      // best guess at available video memory in MB      std::atomic<U32> mAvailableVRAM; +    bool mTryUseDXGIAdapter; // TODO: Remove after testing      IDXGIAdapter3* mDXGIAdapter = nullptr; +    bool mTryUseD3DDevice; // TODO: Remove after testing      LPDIRECT3D9 mD3D = nullptr;      LPDIRECT3DDEVICE9 mD3DDevice = nullptr;  }; @@ -4550,6 +4554,14 @@ U32 LLWindowWin32::getAvailableVRAMMegabytes()  inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread()      : ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE)  { +    const LLSD skipDXGI{ LL::CommonControl::get("Global", "DisablePrimaryGraphicsMemoryAccounting") }; // TODO: Remove after testing +    LL_WARNS() << "DisablePrimaryGraphicsMemoryAccounting: " << skipDXGI << ", as boolean: " << skipDXGI.asBoolean() << LL_ENDL; +    mTryUseDXGIAdapter = !skipDXGI.asBoolean(); +    LL_WARNS() << "mTryUseDXGIAdapter: " << mTryUseDXGIAdapter << LL_ENDL; +    const LLSD skipD3D{ LL::CommonControl::get("Global", "DisableSecondaryGraphicsMemoryAccounting") }; // TODO: Remove after testing +    LL_WARNS() << "DisableSecondaryGraphicsMemoryAccounting: " << skipD3D << ", as boolean: " << skipD3D.asBoolean() << LL_ENDL; +    mTryUseD3DDevice = !skipD3D.asBoolean(); +    LL_WARNS() << "mTryUseD3DDevice: " << mTryUseD3DDevice << LL_ENDL;      ThreadPool::start();  } @@ -4599,10 +4611,77 @@ private:      std::string mPrev;  }; +// Print hardware debug info about available graphics adapters in ordinal order +void debugEnumerateGraphicsAdapters() +{ +    LL_INFOS("Window") << "Enumerating graphics adapters..." << LL_ENDL; + +    IDXGIFactory1* factory; +    HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&factory); +    if (FAILED(res) || !factory) +    { +        LL_WARNS() << "CreateDXGIFactory1 failed: 0x" << std::hex << res << LL_ENDL; +    } +    else +    { +        UINT graphics_adapter_index = 0; +        IDXGIAdapter3* dxgi_adapter; +        while (true) +        { +            res = factory->EnumAdapters(graphics_adapter_index, reinterpret_cast<IDXGIAdapter**>(&dxgi_adapter)); +            if (FAILED(res)) +            { +                if (graphics_adapter_index == 0) +                { +                    LL_WARNS() << "EnumAdapters failed: 0x" << std::hex << res << LL_ENDL; +                } +                else +                { +                    LL_INFOS("Window") << "Done enumerating graphics adapters" << LL_ENDL; +                } +            } +            else +            { +                DXGI_ADAPTER_DESC desc; +                dxgi_adapter->GetDesc(&desc); +                std::wstring description_w((wchar_t*)desc.Description); +                std::string description(description_w.begin(), description_w.end()); +                LL_INFOS("Window") << "Graphics adapter index: " << graphics_adapter_index << ", " +                    << "Description: " << description << ", " +                    << "DeviceId: " << desc.DeviceId << ", " +                    << "SubSysId: " << desc.SubSysId << ", " +                    << "AdapterLuid: " << desc.AdapterLuid.HighPart << "_" << desc.AdapterLuid.LowPart << ", " +                    << "DedicatedVideoMemory: " << desc.DedicatedVideoMemory / 1024 / 1024 << ", " +                    << "DedicatedSystemMemory: " << desc.DedicatedSystemMemory / 1024 / 1024 << ", " +                    << "SharedSystemMemory: " << desc.SharedSystemMemory / 1024 / 1024 << LL_ENDL; +            } + +            if (dxgi_adapter) +            { +                dxgi_adapter->Release(); +                dxgi_adapter = NULL; +            } +            else +            { +                break; +            } + +            graphics_adapter_index++; +        } +    } + +    if (factory) +    { +        factory->Release(); +    } +} +  void LLWindowWin32::LLWindowWin32Thread::initDX()  { -    if (mDXGIAdapter == NULL) +    if (mDXGIAdapter == NULL && mTryUseDXGIAdapter)      { +        debugEnumerateGraphicsAdapters(); +          IDXGIFactory4* pFactory = nullptr;          HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory4), (void**)&pFactory); @@ -4618,15 +4697,22 @@ void LLWindowWin32::LLWindowWin32Thread::initDX()              {                  LL_WARNS() << "EnumAdapters failed: 0x" << std::hex << res << LL_ENDL;              } +            else +            { +                LL_INFOS() << "EnumAdapters success" << LL_ENDL; +            }          } -        pFactory->Release(); +        if (pFactory) +        { +            pFactory->Release(); +        }      }  }  void LLWindowWin32::LLWindowWin32Thread::initD3D()  { -    if (mDXGIAdapter == NULL && mD3DDevice == NULL && mWindowHandle != 0) +    if (mDXGIAdapter == NULL && mD3DDevice == NULL && mTryUseD3DDevice && mWindowHandle != 0)      {          mD3D = Direct3DCreate9(D3D_SDK_VERSION); @@ -4636,7 +4722,16 @@ void LLWindowWin32::LLWindowWin32Thread::initD3D()          d3dpp.Windowed = TRUE;          d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; -        mD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, mWindowHandle, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &mD3DDevice); +        HRESULT res = mD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, mWindowHandle, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &mD3DDevice); +         +        if (FAILED(res)) +        { +            LL_WARNS() << "(fallback) CreateDevice failed: 0x" << std::hex << res << LL_ENDL; +        } +        else +        { +            LL_INFOS() << "(fallback) CreateDevice success" << LL_ENDL; +        }      }  } @@ -4723,6 +4818,7 @@ void LLWindowWin32::LLWindowWin32Thread::run()          if (mWindowHandle != 0)          {              // lazily call initD3D inside this loop to catch when mWindowHandle has been set +            // *TODO: Shutdown if this fails when mWindowHandle exists              initD3D();              MSG msg; diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index bc4945eca5..afa8217af2 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -3387,6 +3387,29 @@        <key>Value</key>        <integer>0</integer>      </map> +    <!-- TODO: Remove settings keys DisablePrimaryGraphicsMemoryAccounting and DisableSecondaryGraphicsMemoryAccounting after testing, and code that references them --> +    <key>DisablePrimaryGraphicsMemoryAccounting</key> +    <map> +      <key>Comment</key> +      <string>Disable the first method used to detect GPU memory use</string> +      <key>Persist</key> +      <integer>1</integer> +      <key>Type</key> +      <string>Boolean</string> +      <key>Value</key> +      <integer>0</integer> +    </map> +    <key>DisableSecondaryGraphicsMemoryAccounting</key> +    <map> +      <key>Comment</key> +      <string>Disable the second method used to detect GPU memory use, used as a fallback when the first method fails</string> +      <key>Persist</key> +      <integer>1</integer> +      <key>Type</key> +      <string>Boolean</string> +      <key>Value</key> +      <integer>0</integer> +    </map>      <key>DisableTextHyperlinkActions</key>      <map>        <key>Comment</key> diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 9ec3418132..d4e667bcc6 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -434,6 +434,7 @@ void LLPipeline::connectRefreshCachedSettingsSafe(const std::string name)  void LLPipeline::init()  { +    LL_WARNS() << "Begin pipeline initialization" << LL_ENDL; // TODO: Remove after testing  	refreshCachedSettings();  	gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); @@ -450,6 +451,7 @@ void LLPipeline::init()  	mInitialized = true;  	stop_glerror(); +    LL_WARNS() << "No GL errors yet. Pipeline initialization will continue." << LL_ENDL; // TODO: Remove after testing  	//create render pass pools  	getPool(LLDrawPool::POOL_ALPHA); @@ -510,7 +512,9 @@ void LLPipeline::init()  	// Enable features +    LL_WARNS() << "Shader initialization start" << LL_ENDL; // TODO: Remove after testing  	LLViewerShaderMgr::instance()->setShaders(); +    LL_WARNS() << "Shader initialization end" << LL_ENDL; // TODO: Remove after testing  	stop_glerror(); | 
