diff options
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 5 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/environment/waterF.glsl | 2 | 
2 files changed, 6 insertions, 1 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index ceadb9fb67..d9ae37fbfa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -167,7 +167,10 @@ void main()  	color.a   = spec * sunAngle2;  	vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz); -	 + +    // force frag depth which doesn't z-fight +    gl_FragDepth = 0.99999f;	 +  	frag_data[0] = vec4(color.rgb, color); // diffuse  	frag_data[1] = vec4(0);		// speccolor, spec  	frag_data[2] = vec4(encode_normal(screenspacewavef.xyz*0.5+0.5), 0.05, 0);// normalxy, 0, 0 diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index 19158f4505..c4b3684141 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -157,5 +157,7 @@ void main()  	color.rgb = scaleSoftClip(color.rgb);  	color.a = spec * sunAngle2; +    // force frag depth to fix z-fighting at back edge of water edge pieces +    gl_FragDepth = 0.99999;  	frag_color = color;  } | 
