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-rw-r--r--indra/newview/lllocalgltfmaterials.cpp23
-rw-r--r--indra/newview/llmaterialeditor.cpp60
-rw-r--r--indra/newview/llmaterialeditor.h4
-rw-r--r--indra/newview/lltinygltfhelper.cpp53
-rw-r--r--indra/newview/lltinygltfhelper.h5
-rw-r--r--indra/newview/llviewermenufile.cpp74
-rw-r--r--indra/newview/pipeline.cpp50
-rw-r--r--indra/newview/skins/default/xui/en/floater_material_editor.xml1
-rw-r--r--indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml2
9 files changed, 102 insertions, 170 deletions
diff --git a/indra/newview/lllocalgltfmaterials.cpp b/indra/newview/lllocalgltfmaterials.cpp
index a9099b1ce9..996b168262 100644
--- a/indra/newview/lllocalgltfmaterials.cpp
+++ b/indra/newview/lllocalgltfmaterials.cpp
@@ -214,12 +214,18 @@ bool LLLocalGLTFMaterial::loadMaterial()
LLStringUtil::toLower(filename_lc);
std::string material_name;
- // Might be a good idea to make these textures into local textures
- decode_successful = LLTinyGLTFHelper::getMaterialFromFile(
- mFilename,
- mMaterialIndex,
- this,
- material_name);
+ tinygltf::Model model;
+ decode_successful = LLTinyGLTFHelper::loadModel(mFilename, model);
+ if (decode_successful)
+ {
+ // Might be a good idea to make these textures into local textures
+ decode_successful = LLTinyGLTFHelper::getMaterialFromModel(
+ mFilename,
+ model,
+ mMaterialIndex,
+ this,
+ material_name);
+ }
if (!material_name.empty())
{
@@ -308,7 +314,10 @@ S32 LLLocalGLTFMaterialMgr::addUnit(const std::vector<std::string>& filenames)
S32 LLLocalGLTFMaterialMgr::addUnit(const std::string& filename)
{
- S32 materials_in_file = LLTinyGLTFHelper::getMaterialCountFromFile(filename);
+ tinygltf::Model model;
+ LLTinyGLTFHelper::loadModel(filename, model);
+
+ S32 materials_in_file = model.materials.size();
if (materials_in_file <= 0)
{
return 0;
diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp
index 64ce5fd4d2..4cdc503af8 100644
--- a/indra/newview/llmaterialeditor.cpp
+++ b/indra/newview/llmaterialeditor.cpp
@@ -1622,40 +1622,13 @@ static void pack_textures(
}
}
-void LLMaterialEditor::uploadMaterialFromFile(const std::string& filename, S32 index)
+void LLMaterialEditor::uploadMaterialFromModel(const std::string& filename, tinygltf::Model& model_in, S32 index)
{
if (index < 0 || !LLMaterialEditor::capabilitiesAvailable())
{
return;
}
- tinygltf::TinyGLTF loader;
- std::string error_msg;
- std::string warn_msg;
-
- bool loaded = false;
- tinygltf::Model model_in;
-
- std::string filename_lc = filename;
- LLStringUtil::toLower(filename_lc);
-
- // Load a tinygltf model fom a file. Assumes that the input filename has already been
- // been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish.
- if (std::string::npos == filename_lc.rfind(".gltf"))
- { // file is binary
- loaded = loader.LoadBinaryFromFile(&model_in, &error_msg, &warn_msg, filename);
- }
- else
- { // file is ascii
- loaded = loader.LoadASCIIFromFile(&model_in, &error_msg, &warn_msg, filename);
- }
-
- if (!loaded)
- {
- LLNotificationsUtil::add("CannotUploadMaterial");
- return;
- }
-
if (model_in.materials.empty())
{
// materials are missing
@@ -1672,13 +1645,15 @@ void LLMaterialEditor::uploadMaterialFromFile(const std::string& filename, S32 i
// This uses 'filename' to make sure multiple bulk uploads work
// instead of fighting for a single instance.
LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor", LLSD().with("filename", filename).with("index", LLSD::Integer(index)));
- me->loadMaterial(model_in, filename_lc, index, false);
+ me->loadMaterial(model_in, filename, index, false);
me->saveIfNeeded();
}
void LLMaterialEditor::loadMaterialFromFile(const std::string& filename, S32 index)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
+
tinygltf::TinyGLTF loader;
std::string error_msg;
std::string warn_msg;
@@ -1725,12 +1700,12 @@ void LLMaterialEditor::loadMaterialFromFile(const std::string& filename, S32 ind
if (index >= 0)
{
// Prespecified material
- me->loadMaterial(model_in, filename_lc, index);
+ me->loadMaterial(model_in, filename, index);
}
else if (model_in.materials.size() == 1)
{
// Only one, just load it
- me->loadMaterial(model_in, filename_lc, 0);
+ me->loadMaterial(model_in, filename, 0);
}
else
{
@@ -1738,6 +1713,7 @@ void LLMaterialEditor::loadMaterialFromFile(const std::string& filename, S32 ind
std::list<std::string> material_list;
std::vector<tinygltf::Material>::const_iterator mat_iter = model_in.materials.begin();
std::vector<tinygltf::Material>::const_iterator mat_end = model_in.materials.end();
+
for (; mat_iter != mat_end; mat_iter++)
{
std::string mat_name = mat_iter->name;
@@ -1750,10 +1726,13 @@ void LLMaterialEditor::loadMaterialFromFile(const std::string& filename, S32 ind
material_list.push_back(mat_name);
}
}
+
+ material_list.push_back(me->getString("material_batch_import_text"));
+
LLFloaterComboOptions::showUI(
- [me, model_in, filename_lc](const std::string& option, S32 index)
+ [me, model_in, filename](const std::string& option, S32 index)
{
- me->loadMaterial(model_in, filename_lc, index);
+ me->loadMaterial(model_in, filename, index);
},
me->getString("material_selection_title"),
me->getString("material_selection_text"),
@@ -1961,13 +1940,22 @@ void LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback(const LLSD& notificati
}
}
-void LLMaterialEditor::loadMaterial(const tinygltf::Model &model_in, const std::string &filename_lc, S32 index, bool open_floater)
+const void upload_bulk(const std::vector<std::string>& filenames, LLFilePicker::ELoadFilter type);
+
+void LLMaterialEditor::loadMaterial(const tinygltf::Model &model_in, const std::string &filename, S32 index, bool open_floater)
{
+ if (index == model_in.materials.size())
+ {
+ // bulk upload all the things
+ upload_bulk({ filename }, LLFilePicker::FFLOAD_MATERIAL);
+ return;
+ }
+
if (model_in.materials.size() <= index)
{
return;
}
- std::string folder = gDirUtilp->getDirName(filename_lc);
+ std::string folder = gDirUtilp->getDirName(filename);
tinygltf::Material material_in = model_in.materials[index];
@@ -2055,7 +2043,7 @@ void LLMaterialEditor::loadMaterial(const tinygltf::Model &model_in, const std::
setFromGltfModel(model_in, index);
- setFromGltfMetaData(filename_lc, model_in, index);
+ setFromGltfMetaData(filename, model_in, index);
markChangesUnsaved(U32_MAX);
diff --git a/indra/newview/llmaterialeditor.h b/indra/newview/llmaterialeditor.h
index 0401190773..6f674a4170 100644
--- a/indra/newview/llmaterialeditor.h
+++ b/indra/newview/llmaterialeditor.h
@@ -103,7 +103,7 @@ class LLMaterialEditor : public LLPreview, public LLVOInventoryListener
void loadAsset() override;
// @index if -1 and file contains more than one material,
// will promt to select specific one
- static void uploadMaterialFromFile(const std::string& filename, S32 index);
+ static void uploadMaterialFromModel(const std::string& filename, tinygltf::Model& model, S32 index);
static void loadMaterialFromFile(const std::string& filename, S32 index = -1);
void onSelectionChanged(); // live overrides selection changes
@@ -237,7 +237,7 @@ private:
void setFromGLTFMaterial(LLGLTFMaterial* mat);
bool setFromSelection();
- void loadMaterial(const tinygltf::Model &model, const std::string &filename_lc, S32 index, bool open_floater = true);
+ void loadMaterial(const tinygltf::Model &model, const std::string & filename, S32 index, bool open_floater = true);
friend class LLMaterialFilePicker;
diff --git a/indra/newview/lltinygltfhelper.cpp b/indra/newview/lltinygltfhelper.cpp
index 1a8e868d11..999be07dba 100644
--- a/indra/newview/lltinygltfhelper.cpp
+++ b/indra/newview/lltinygltfhelper.cpp
@@ -183,19 +183,16 @@ LLImageRaw * LLTinyGLTFHelper::getTexture(const std::string & folder, const tiny
return rawImage;
}
-S32 LLTinyGLTFHelper::getMaterialCountFromFile(const std::string& filename)
+bool LLTinyGLTFHelper::loadModel(const std::string& filename, tinygltf::Model& model_in)
{
std::string exten = gDirUtilp->getExtension(filename);
- S32 materials_in_file = 0;
-
+
if (exten == "gltf" || exten == "glb")
{
tinygltf::TinyGLTF loader;
std::string error_msg;
std::string warn_msg;
- tinygltf::Model model_in;
-
std::string filename_lc = filename;
LLStringUtil::toLower(filename_lc);
@@ -217,57 +214,33 @@ S32 LLTinyGLTFHelper::getMaterialCountFromFile(const std::string& filename)
<< ", warning:" << warn_msg
<< " file: " << filename
<< LL_ENDL;
- return 0;
+ return false;
}
if (model_in.materials.empty())
{
// materials are missing
LL_WARNS("GLTF") << "Cannot load. File has no materials " << filename << LL_ENDL;
- return 0;
+ return false;
}
- materials_in_file = model_in.materials.size();
+
+ return true;
}
- return materials_in_file;
+
+
+ return false;
}
-bool LLTinyGLTFHelper::getMaterialFromFile(
+bool LLTinyGLTFHelper::getMaterialFromModel(
const std::string& filename,
+ const tinygltf::Model& model_in,
S32 mat_index,
LLFetchedGLTFMaterial* material,
std::string& material_name)
{
llassert(material);
- tinygltf::TinyGLTF loader;
- std::string error_msg;
- std::string warn_msg;
- tinygltf::Model model_in;
- std::string filename_lc = filename;
- bool decode_successful = true;
-
- LLStringUtil::toLower(filename_lc);
-
- // Load a tinygltf model fom a file. Assumes that the input filename has already been
- // been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish.
- if (std::string::npos == filename_lc.rfind(".gltf"))
- { // file is binary
- decode_successful = loader.LoadBinaryFromFile(&model_in, &error_msg, &warn_msg, filename_lc);
- }
- else
- { // file is ascii
- decode_successful = loader.LoadASCIIFromFile(&model_in, &error_msg, &warn_msg, filename_lc);
- }
-
- if (!decode_successful)
- {
- LL_WARNS("GLTF") << "Cannot load Material, error: " << error_msg
- << ", warning:" << warn_msg
- << " file: " << filename
- << LL_ENDL;
- return false;
- }
- else if (model_in.materials.size() <= mat_index)
+ if (model_in.materials.size() <= mat_index)
{
// materials are missing
LL_WARNS("GLTF") << "Cannot load Material, Material " << mat_index << " is missing, " << filename << LL_ENDL;
@@ -276,7 +249,7 @@ bool LLTinyGLTFHelper::getMaterialFromFile(
material->setFromModel(model_in, mat_index);
- std::string folder = gDirUtilp->getDirName(filename_lc);
+ std::string folder = gDirUtilp->getDirName(filename);
tinygltf::Material material_in = model_in.materials[mat_index];
material_name = material_in.name;
diff --git a/indra/newview/lltinygltfhelper.h b/indra/newview/lltinygltfhelper.h
index 92c9876aff..256f6c854f 100644
--- a/indra/newview/lltinygltfhelper.h
+++ b/indra/newview/lltinygltfhelper.h
@@ -43,10 +43,11 @@ namespace LLTinyGLTFHelper
LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index);
- S32 getMaterialCountFromFile(const std::string& filename);
+ bool loadModel(const std::string& filename, tinygltf::Model& model_out);
- bool getMaterialFromFile(
+ bool getMaterialFromModel(
const std::string& filename,
+ const tinygltf::Model& model,
S32 mat_index,
LLFetchedGLTFMaterial* material,
std::string& material_name);
diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp
index 9743f00ab8..fb5c548b2a 100644
--- a/indra/newview/llviewermenufile.cpp
+++ b/indra/newview/llviewermenufile.cpp
@@ -488,14 +488,18 @@ void do_bulk_upload(std::vector<std::string> filenames, const LLSD& notification
// gltf does not use normal upload procedure
if (ext == "gltf" || ext == "glb")
{
- S32 materials_in_file = LLTinyGLTFHelper::getMaterialCountFromFile(filename);
-
- for (S32 i = 0; i < materials_in_file; i++)
+ tinygltf::Model model;
+ if (LLTinyGLTFHelper::loadModel(filename, model))
{
- // Todo:
- // 1. Decouple bulk upload from material editor
- // 2. Take into account possiblity of identical textures
- LLMaterialEditor::uploadMaterialFromFile(filename, i);
+ S32 materials_in_file = model.materials.size();
+
+ for (S32 i = 0; i < materials_in_file; i++)
+ {
+ // Todo:
+ // 1. Decouple bulk upload from material editor
+ // 2. Take into account possiblity of identical textures
+ LLMaterialEditor::uploadMaterialFromModel(filename, model, i);
+ }
}
}
}
@@ -530,37 +534,43 @@ bool get_bulk_upload_expected_cost(const std::vector<std::string>& filenames, S3
if (ext == "gltf" || ext == "glb")
{
S32 texture_upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost();
- S32 materials_in_file = LLTinyGLTFHelper::getMaterialCountFromFile(filename);
+
+ tinygltf::Model model;
- for (S32 i = 0; i < materials_in_file; i++)
+ if (LLTinyGLTFHelper::loadModel(filename, model))
{
- LLPointer<LLFetchedGLTFMaterial> material = new LLFetchedGLTFMaterial();
- std::string material_name;
- bool decode_successful = LLTinyGLTFHelper::getMaterialFromFile(filename, i, material.get(), material_name);
+ S32 materials_in_file = model.materials.size();
- if (decode_successful)
+ for (S32 i = 0; i < materials_in_file; i++)
{
- // Todo: make it account for possibility of same texture in different
- // materials and even in scope of same material
- S32 texture_count = 0;
- if (material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].notNull())
- {
- texture_count++;
- }
- if (material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].notNull())
- {
- texture_count++;
- }
- if (material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].notNull())
- {
- texture_count++;
- }
- if (material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].notNull())
+ LLPointer<LLFetchedGLTFMaterial> material = new LLFetchedGLTFMaterial();
+ std::string material_name;
+ bool decode_successful = LLTinyGLTFHelper::getMaterialFromModel(filename, model, i, material.get(), material_name);
+
+ if (decode_successful)
{
- texture_count++;
+ // Todo: make it account for possibility of same texture in different
+ // materials and even in scope of same material
+ S32 texture_count = 0;
+ if (material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].notNull())
+ {
+ texture_count++;
+ }
+ if (material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].notNull())
+ {
+ texture_count++;
+ }
+ if (material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].notNull())
+ {
+ texture_count++;
+ }
+ if (material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].notNull())
+ {
+ texture_count++;
+ }
+ total_cost += texture_count * texture_upload_cost;
+ file_count++;
}
- total_cost += texture_count * texture_upload_cost;
- file_count++;
}
}
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index fffccc72ea..deafa6900e 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -335,18 +335,6 @@ static LLCullResult* sCull = NULL;
void validate_framebuffer_object();
-// override the projection_matrix uniform on the given shader to that which would be set by the main camera
-void set_camera_projection_matrix(LLGLSLShader& shader)
-{
- auto camProj = LLViewerCamera::getInstance()->getProjection();
- glh::matrix4f projection = get_current_projection();
- projection.set_row(0, glh::vec4f(camProj.mMatrix[0][0], camProj.mMatrix[0][1], camProj.mMatrix[0][2], camProj.mMatrix[0][3]));
- projection.set_row(0, glh::vec4f(camProj.mMatrix[1][0], camProj.mMatrix[1][1], camProj.mMatrix[1][2], camProj.mMatrix[1][3]));
- projection.set_row(0, glh::vec4f(camProj.mMatrix[2][0], camProj.mMatrix[2][1], camProj.mMatrix[2][2], camProj.mMatrix[2][3]));
- projection.set_row(0, glh::vec4f(camProj.mMatrix[3][0], camProj.mMatrix[3][1], camProj.mMatrix[3][2], camProj.mMatrix[3][3]));
- shader.uniformMatrix4fv(LLShaderMgr::PROJECTION_MATRIX, 1, FALSE, projection.m);
-}
-
// Add color attachments for deferred rendering
// target -- RenderTarget to add attachments to
bool addDeferredAttachments(LLRenderTarget& target, bool for_impostor = false)
@@ -4716,9 +4704,6 @@ void LLPipeline::renderDebug()
bindDeferredShader(gReflectionProbeDisplayProgram, NULL);
mScreenTriangleVB->setBuffer();
- // Provide our projection matrix.
- set_camera_projection_matrix(gReflectionProbeDisplayProgram);
-
LLGLEnable blend(GL_BLEND);
LLGLDepthTest depth(GL_FALSE);
@@ -7410,40 +7395,6 @@ void LLPipeline::renderFinalize()
if (RenderScreenSpaceReflections && !gCubeSnapshot)
{
-#if 0
- LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - screen space reflections");
- LL_PROFILE_GPU_ZONE("screen space reflections");
-
- bindDeferredShader(gPostScreenSpaceReflectionProgram, NULL);
- mScreenTriangleVB->setBuffer();
-
- set_camera_projection_matrix(gPostScreenSpaceReflectionProgram);
-
- // We need linear depth.
- static LLStaticHashedString zfar("zFar");
- static LLStaticHashedString znear("zNear");
- float nearClip = LLViewerCamera::getInstance()->getNear();
- float farClip = LLViewerCamera::getInstance()->getFar();
- gPostScreenSpaceReflectionProgram.uniform1f(zfar, farClip);
- gPostScreenSpaceReflectionProgram.uniform1f(znear, nearClip);
-
- S32 channel = gPostScreenSpaceReflectionProgram.enableTexture(LLShaderMgr::DIFFUSE_MAP, screenTarget()->getUsage());
- if (channel > -1)
- {
- screenTarget()->bindTexture(0, channel, LLTexUnit::TFO_POINT);
- }
-
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
-
- stop_glerror();
- mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- stop_glerror();
- }
-
- unbindDeferredShader(gPostScreenSpaceReflectionProgram);
-#else
LL_PROFILE_GPU_ZONE("ssr copy");
LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
@@ -7465,7 +7416,6 @@ void LLPipeline::renderFinalize()
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
dst.flush();
-#endif
}
screenTarget()->bindTarget();
diff --git a/indra/newview/skins/default/xui/en/floater_material_editor.xml b/indra/newview/skins/default/xui/en/floater_material_editor.xml
index 6adfa40733..1c58ea6977 100644
--- a/indra/newview/skins/default/xui/en/floater_material_editor.xml
+++ b/indra/newview/skins/default/xui/en/floater_material_editor.xml
@@ -15,6 +15,7 @@
<string name="upload_fee_string">L$[FEE] upload fee</string>
<string name="material_selection_title">Material selection</string>
<string name="material_selection_text">Select material:</string>
+ <string name="material_batch_import_text">--- Bulk Upload All ---</string>
<string name="material_override_title">Editing Material</string>
<scroll_container
diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
index a08831b396..534c4c3686 100644
--- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
+++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
@@ -589,7 +589,7 @@
control_name="RenderDeferredSSAO"
height="16"
initial_value="true"
- label="Ambient Occlusion"
+ label="Screen Space Ambient Occlusion"
layout="topleft"
left="420"
name="UseSSAO"