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-rw-r--r--indra/newview/llvlcomposition.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp
index 234b24e440..6c0691c6a9 100644
--- a/indra/newview/llvlcomposition.cpp
+++ b/indra/newview/llvlcomposition.cpp
@@ -69,6 +69,11 @@ namespace
if (!tex) { return; }
tex->setBoostLevel(LLGLTexture::BOOST_NONE);
tex->setMinDiscardLevel(MAX_DISCARD_LEVEL + 1);
+
+ if (tex->getTextureState() == LLGLTexture::NO_DELETE)
+ {
+ tex->forceActive();
+ }
}
void unboost_minimap_material(LLPointer<LLFetchedGLTFMaterial>& mat)
@@ -91,6 +96,11 @@ LLTerrainMaterials::LLTerrainMaterials()
LLTerrainMaterials::~LLTerrainMaterials()
{
+ for (S32 i = 0; i < ASSET_COUNT; ++i)
+ {
+ unboost_minimap_texture(mDetailTextures[i]);
+ unboost_minimap_material(mDetailMaterials[i]);
+ }
}
BOOL LLTerrainMaterials::generateMaterials()
@@ -131,6 +141,12 @@ LLPointer<LLViewerFetchedTexture> fetch_terrain_texture(const LLUUID& id)
void LLTerrainMaterials::setDetailAssetID(S32 asset, const LLUUID& id)
{
+ // *NOTE: If there were multiple terrain swatches using the same asset
+ // ID, the asset still in use will be temporarily unboosted.
+ // It will be boosted again during terrain rendering.
+ unboost_minimap_texture(mDetailTextures[asset]);
+ unboost_minimap_material(mDetailMaterials[asset]);
+
// This is terrain texture, but we are not setting it as BOOST_TERRAIN
// since we will be manipulating it later as needed.
mDetailTextures[asset] = fetch_terrain_texture(id);