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-rw-r--r--indra/newview/lldrawpool.cpp168
1 files changed, 84 insertions, 84 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 3de0e8a7c4..15a07ce3d1 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -420,90 +420,6 @@ void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, bool textu
}
}
-void setup_texture_matrix(LLDrawInfo& params)
-{
- if (params.mTextureMatrix)
- { //special case implementation of texture animation here because of special handling of textures for PBR batches
- gGL.getTexUnit(0)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadMatrix((GLfloat*)params.mTextureMatrix->mMatrix);
- gPipeline.mTextureMatrixOps++;
- }
-}
-
-void teardown_texture_matrix(LLDrawInfo& params)
-{
- if (params.mTextureMatrix)
- {
- gGL.matrixMode(LLRender::MM_TEXTURE0);
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- }
-}
-
-void LLRenderPass::pushGLTFBatches(U32 type)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushGLTFBatch");
- LLDrawInfo& params = **i;
- LLCullResult::increment_iterator(i, end);
-
- pushGLTFBatch(params);
- }
-}
-
-void LLRenderPass::pushGLTFBatch(LLDrawInfo& params)
-{
- auto& mat = params.mGLTFMaterial;
-
- mat->bind(params.mTexture);
-
- LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
-
- setup_texture_matrix(params);
-
- applyModelMatrix(params);
-
- params.mVertexBuffer->setBuffer();
- params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
-
- teardown_texture_matrix(params);
-}
-
-void LLRenderPass::pushRiggedGLTFBatches(U32 type)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLVOAvatar* lastAvatar = nullptr;
- U64 lastMeshId = 0;
-
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushRiggedGLTFBatch");
- LLDrawInfo& params = **i;
- LLCullResult::increment_iterator(i, end);
-
- pushRiggedGLTFBatch(params, lastAvatar, lastMeshId);
- }
-}
-
-void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
-{
- if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
- {
- uploadMatrixPalette(params);
- lastAvatar = params.mAvatar;
- lastMeshId = params.mSkinInfo->mHash;
- }
-
- pushGLTFBatch(params);
-}
-
void LLRenderPass::pushBatches(U32 type, bool texture, bool batch_textures, bool reset_gltf)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
@@ -702,3 +618,87 @@ bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinI
return true;
}
+void setup_texture_matrix(LLDrawInfo& params)
+{
+ if (params.mTextureMatrix)
+ { //special case implementation of texture animation here because of special handling of textures for PBR batches
+ gGL.getTexUnit(0)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadMatrix((GLfloat*)params.mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
+ }
+}
+
+void teardown_texture_matrix(LLDrawInfo& params)
+{
+ if (params.mTextureMatrix)
+ {
+ gGL.matrixMode(LLRender::MM_TEXTURE0);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ }
+}
+
+void LLRenderPass::pushGLTFBatches(U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushGLTFBatch");
+ LLDrawInfo& params = **i;
+ LLCullResult::increment_iterator(i, end);
+
+ pushGLTFBatch(params);
+ }
+}
+
+void LLRenderPass::pushGLTFBatch(LLDrawInfo& params)
+{
+ auto& mat = params.mGLTFMaterial;
+
+ mat->bind(params.mTexture);
+
+ LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
+
+ setup_texture_matrix(params);
+
+ applyModelMatrix(params);
+
+ params.mVertexBuffer->setBuffer();
+ params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
+
+ teardown_texture_matrix(params);
+}
+
+void LLRenderPass::pushRiggedGLTFBatches(U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+
+ auto* begin = gPipeline.beginRenderMap(type);
+ auto* end = gPipeline.endRenderMap(type);
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushRiggedGLTFBatch");
+ LLDrawInfo& params = **i;
+ LLCullResult::increment_iterator(i, end);
+
+ pushRiggedGLTFBatch(params, lastAvatar, lastMeshId);
+ }
+}
+
+void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
+{
+ if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
+ {
+ uploadMatrixPalette(params);
+ lastAvatar = params.mAvatar;
+ lastMeshId = params.mSkinInfo->mHash;
+ }
+
+ pushGLTFBatch(params);
+}
+