diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/settings.xml | 75 | ||||
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 7 | ||||
-rw-r--r-- | indra/newview/llface.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 5 | ||||
-rw-r--r-- | indra/newview/llvovolume.cpp | 14 |
6 files changed, 54 insertions, 51 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 0b20ff6230..636e13719a 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -328,7 +328,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) return FALSE; } } - shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels, 1); } } diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index e42906e78b..e1eeefa755 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10712,38 +10712,49 @@ <integer>3</integer> </map> <key>RenderReflectionRes</key> - <map> - <key>Comment</key> - <string>Reflection map resolution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>64</integer> - </map> - <key>RenderResolutionDivisor</key> - <map> - <key>Comment</key> - <string>Divisor for rendering 3D scene at reduced resolution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderShaderLightingMaxLevel</key> - <map> - <key>Comment</key> - <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>3</integer> - </map> + <map> + <key>Comment</key> + <string>Reflection map resolution.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>64</integer> + </map> + <key>RenderReservedTextureIndices</key> + <map> + <key>Comment</key> + <string>Count of texture indices to reserve for shadow and reflection maps when using indexed texture rendering. Probably only want to set from the login screen.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>14</integer> + </map> + <key>RenderResolutionDivisor</key> + <map> + <key>Comment</key> + <string>Divisor for rendering 3D scene at reduced resolution.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderShaderLightingMaxLevel</key> + <map> + <key>Comment</key> + <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>3</integer> + </map> <key>RenderSkyAutoAdjustLegacy</key> <map> <key>Comment</key> diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 9418cead76..fd27010877 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -478,7 +478,7 @@ bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_material) } } } - + return tex_setup; } @@ -668,7 +668,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) LLSpatialGroup::drawmap_elem_t& draw_info = rigged ? group->mDrawMap[LLRenderPass::PASS_ALPHA_RIGGED] : group->mDrawMap[LLRenderPass::PASS_ALPHA]; - for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) + for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) { LLDrawInfo& params = **k; if ((bool)params.mAvatar != rigged) @@ -814,9 +814,10 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) current_shader->setMinimumAlpha(0.f); reset_minimum_alpha = true; } - + params.mVertexBuffer->setBuffer(); params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); + stop_glerror(); if (reset_minimum_alpha) { diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 69e43bb458..ccee57cf69 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1855,7 +1855,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, S32* vp = (S32*) &val; *vp = index; - llassert(index <= LLGLSLShader::sIndexedTextureChannels-1); + llassert(index < LLGLSLShader::sIndexedTextureChannels); LLVector4Logical mask; mask.clear(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 289c0d7567..5144b28ce9 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -423,7 +423,10 @@ void LLViewerShaderMgr::setShaders() static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16); // when using indexed texture rendering, leave some texture units available for shadow and reflection maps - LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits-12, (S32) max_texture_index), 1); + static LLCachedControl<S32> reserved_texture_units(gSavedSettings, "RenderReservedTextureIndices", 14); + + LLGLSLShader::sIndexedTextureChannels = + llclamp<S32>(max_texture_index, 1, gGLManager.mNumTextureImageUnits-reserved_texture_units); reentrance = true; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index b886b922de..1b816b88fb 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -6248,19 +6248,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace LLViewerTexture* last_tex = NULL; - S32 texture_index_channels = 1; - - if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) - { - texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity; - } - - if (distance_sort) - { - texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels; - } - - texture_index_channels = LLGLSLShader::sIndexedTextureChannels; + S32 texture_index_channels = LLGLSLShader::sIndexedTextureChannels; bool flexi = false; |