diff options
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/llinventory/llsettingssky.cpp | 19 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl | 5 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl | 3 | 
3 files changed, 7 insertions, 20 deletions
| diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index def492c203..cfca2d0d78 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -953,21 +953,8 @@ void LLSettingsSky::updateSettings()  F32 LLSettingsSky::getSunMoonGlowFactor() const  { -    // sun glow at full iff moon is not up -    if (getIsSunUp()) -    { -        if (!getIsMoonUp()) -        { -            return 1.0f; -        } -    } - -    if (getIsMoonUp()) -    { -        return 0.25f; -    } - -    return 0.0f; +    return getIsSunUp()  ? 1.0f  : +           getIsMoonUp() ? getMoonBrightness() * 0.25 : 0.0f;  }  bool LLSettingsSky::getIsSunUp() const @@ -1302,7 +1289,7 @@ void LLSettingsSky::calculateLightSettings() const      mMoonDiffuse  = gammaCorrect(componentMult(moonlight, light_transmittance) * moon_brightness);      mMoonAmbient  = gammaCorrect(componentMult(moonlight_b, light_transmittance) * 0.0125f); -    mTotalAmbient = mSunAmbient + mMoonAmbient; +    mTotalAmbient = mSunAmbient;  }  LLUUID LLSettingsSky::GetDefaultAssetId() diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index f1eb1af90c..aed5a9b950 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -99,7 +99,8 @@ void main()  	vec4 temp2 = vec4(0.);  	vec4 blue_weight;  	vec4 haze_weight; -	vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; +	//vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; +	vec4 sunlight = sunlight_color;  	vec4 light_atten;      float dens_mul = density_multiplier * 0.45; @@ -156,8 +157,6 @@ void main()  			 );	  	// CLOUDS - -	sunlight = sunlight_color;  	temp2.y = max(0., lightnorm.y * 2.);  	temp2.y = 1. / temp2.y;  	sunlight *= exp( - light_atten * temp2.y); diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index aaf995af3c..5c29290e47 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -101,7 +101,8 @@ void main()      vec4 temp2 = vec4(0.);      vec4 blue_weight;      vec4 haze_weight; -    vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; +    //vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; +    vec4 sunlight = sunlight_color;      vec4 light_atten;      float dens_mul = density_multiplier; | 
