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-rw-r--r--indra/llcommon/llassettype.cpp74
-rw-r--r--indra/llcommon/llassettype.h8
2 files changed, 41 insertions, 41 deletions
diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp
index e5068f1bc5..1c664e093b 100644
--- a/indra/llcommon/llassettype.cpp
+++ b/indra/llcommon/llassettype.cpp
@@ -45,9 +45,9 @@ struct AssetEntry : public LLDictionaryEntry
AssetEntry(const char *desc_name,
const char *type_name, // 8 character limit!
const char *human_name, // for decoding to human readable form; put any and as many printable characters you want in each one
- BOOL can_link, // can you create a link to this type?
- BOOL can_fetch, // can you fetch this asset by ID?
- BOOL can_know) // can you see this asset's ID?
+ bool can_link, // can you create a link to this type?
+ bool can_fetch, // can you fetch this asset by ID?
+ bool can_know) // can you see this asset's ID?
:
LLDictionaryEntry(desc_name),
mTypeName(type_name),
@@ -61,9 +61,9 @@ struct AssetEntry : public LLDictionaryEntry
const char *mTypeName;
const char *mHumanName;
- BOOL mCanLink;
- BOOL mCanFetch;
- BOOL mCanKnow;
+ bool mCanLink;
+ bool mCanFetch;
+ bool mCanKnow;
};
class LLAssetDictionary : public LLSingleton<LLAssetDictionary>,
@@ -77,30 +77,30 @@ LLAssetDictionary::LLAssetDictionary()
{
// DESCRIPTION TYPE NAME HUMAN NAME CAN LINK? CAN FETCH? CAN KNOW?
// |--------------------|-----------|-------------------|-----------|-----------|---------|
- addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", FALSE, FALSE, TRUE));
- addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", FALSE, TRUE, TRUE));
- addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", FALSE, FALSE, FALSE));
- addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", FALSE, TRUE, TRUE));
- addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", FALSE, FALSE, FALSE));
- addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", TRUE, TRUE, TRUE));
- addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", TRUE, FALSE, FALSE));
- addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", FALSE, FALSE, TRUE));
- addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", TRUE, FALSE, FALSE));
- addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", FALSE, FALSE, FALSE));
- addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", FALSE, FALSE, FALSE));
- addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", FALSE, FALSE, FALSE));
- addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", TRUE, TRUE, TRUE));
- addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", FALSE, FALSE, FALSE));
- addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", FALSE, FALSE, FALSE));
- addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", FALSE, FALSE, FALSE));
- addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", FALSE, TRUE, TRUE));
- addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", TRUE, TRUE, TRUE));
- addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", FALSE, FALSE, FALSE));
+ addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", false, false, true));
+ addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", false, true, true));
+ addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", false, false, false));
+ addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", false, true, true));
+ addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", false, false, false));
+ addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", true, true, true));
+ addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", true, false, false));
+ addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", false, false, true));
+ addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", true, false, false));
+ addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", false, false, false));
+ addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", false, false, false));
+ addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", false, false, false));
+ addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", true, true, true));
+ addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", false, false, false));
+ addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", false, false, false));
+ addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", false, false, false));
+ addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", false, true, true));
+ addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", true, true, true));
+ addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", false, false, false));
- addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "sym link", FALSE, FALSE, TRUE));
- addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "sym folder link", FALSE, FALSE, TRUE));
+ addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "sym link", false, false, true));
+ addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "sym folder link", false, false, true));
- addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE, FALSE, FALSE));
+ addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, false, false, false));
};
// static
@@ -202,7 +202,7 @@ LLAssetType::EType LLAssetType::lookupHumanReadable(const std::string& readable_
}
// static
-BOOL LLAssetType::lookupCanLink(EType asset_type)
+bool LLAssetType::lookupCanLink(EType asset_type)
{
const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
const AssetEntry *entry = dict->lookup(asset_type);
@@ -210,18 +210,18 @@ BOOL LLAssetType::lookupCanLink(EType asset_type)
{
return entry->mCanLink;
}
- return FALSE;
+ return false;
}
// static
// Not adding this to dictionary since we probably will only have these two types
-BOOL LLAssetType::lookupIsLinkType(EType asset_type)
+bool LLAssetType::lookupIsLinkType(EType asset_type)
{
if (asset_type == AT_LINK || asset_type == AT_LINK_FOLDER)
{
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
// static
@@ -233,7 +233,7 @@ const std::string &LLAssetType::badLookup()
}
// static
-BOOL LLAssetType::lookupIsAssetFetchByIDAllowed(EType asset_type)
+bool LLAssetType::lookupIsAssetFetchByIDAllowed(EType asset_type)
{
const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
const AssetEntry *entry = dict->lookup(asset_type);
@@ -241,11 +241,11 @@ BOOL LLAssetType::lookupIsAssetFetchByIDAllowed(EType asset_type)
{
return entry->mCanFetch;
}
- return FALSE;
+ return false;
}
// static
-BOOL LLAssetType::lookupIsAssetIDKnowable(EType asset_type)
+bool LLAssetType::lookupIsAssetIDKnowable(EType asset_type)
{
const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
const AssetEntry *entry = dict->lookup(asset_type);
@@ -253,5 +253,5 @@ BOOL LLAssetType::lookupIsAssetIDKnowable(EType asset_type)
{
return entry->mCanKnow;
}
- return FALSE;
+ return false;
}
diff --git a/indra/llcommon/llassettype.h b/indra/llcommon/llassettype.h
index 4440e1bac3..2c2dc27aaa 100644
--- a/indra/llcommon/llassettype.h
+++ b/indra/llcommon/llassettype.h
@@ -143,11 +143,11 @@ public:
static EType getType(const std::string& desc_name);
static const std::string& getDesc(EType asset_type);
- static BOOL lookupCanLink(EType asset_type);
- static BOOL lookupIsLinkType(EType asset_type);
+ static bool lookupCanLink(EType asset_type);
+ static bool lookupIsLinkType(EType asset_type);
- static BOOL lookupIsAssetFetchByIDAllowed(EType asset_type); // the asset allows direct download
- static BOOL lookupIsAssetIDKnowable(EType asset_type); // asset data can be known by the viewer
+ static bool lookupIsAssetFetchByIDAllowed(EType asset_type); // the asset allows direct download
+ static bool lookupIsAssetIDKnowable(EType asset_type); // asset data can be known by the viewer
static const std::string& badLookup(); // error string when a lookup fails