summaryrefslogtreecommitdiff
path: root/indra
diff options
context:
space:
mode:
Diffstat (limited to 'indra')
-rw-r--r--indra/llui/llview.cpp8
-rw-r--r--indra/llui/llview.h4
-rw-r--r--indra/newview/llviewerwindow.cpp8
3 files changed, 12 insertions, 8 deletions
diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp
index db2c460eec..b695731a02 100644
--- a/indra/llui/llview.cpp
+++ b/indra/llui/llview.cpp
@@ -73,9 +73,9 @@ S32 LLView::sLastBottomXML = S32_MIN;
std::vector<LLViewDrawContext*> LLViewDrawContext::sDrawContextStack;
-#if LL_DEBUG
+//#if LL_DEBUG
BOOL LLView::sIsDrawing = FALSE;
-#endif
+//#endif
// Compiler optimization, generate extern template
template class LLView* LLView::getChild<class LLView>(
@@ -150,6 +150,10 @@ LLView::~LLView()
{
dirtyRect();
//llinfos << "Deleting view " << mName << ":" << (void*) this << llendl;
+ if (LLView::isDrawing)
+ {
+ llwarns << "Deleting view " << mName << " during UI draw() phase" << llendl;
+ }
// llassert(LLView::sIsDrawing == FALSE);
// llassert_always(sDepth == 0); // avoid deleting views while drawing! It can subtly break list iterators
diff --git a/indra/llui/llview.h b/indra/llui/llview.h
index c4d7313743..efae00f0e5 100644
--- a/indra/llui/llview.h
+++ b/indra/llui/llview.h
@@ -171,9 +171,9 @@ private:
// widgets in general are not copyable
LLView(const LLView& other) {};
public:
-#if LL_DEBUG
+//#if LL_DEBUG
static BOOL sIsDrawing;
-#endif
+//#endif
enum ESoundFlags
{
SILENT = 0,
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 6c8900df21..d0a1a31ebd 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -2021,9 +2021,9 @@ void LLViewerWindow::drawDebugText()
void LLViewerWindow::draw()
{
-#if LL_DEBUG
+//#if LL_DEBUG
LLView::sIsDrawing = TRUE;
-#endif
+//#endif
stop_glerror();
LLUI::setLineWidth(1.f);
@@ -2135,9 +2135,9 @@ void LLViewerWindow::draw()
LLUI::popMatrix();
gGL.popMatrix();
-#if LL_DEBUG
+//#if LL_DEBUG
LLView::sIsDrawing = FALSE;
-#endif
+//#endif
}
// Takes a single keydown event, usually when UI is visible