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-rw-r--r--indra/cmake/GLEXT.cmake4
-rw-r--r--indra/cmake/LLRender.cmake2
-rw-r--r--indra/llprimitive/llgltfloader.cpp6
-rw-r--r--indra/llprimitive/llgltfloader.h1
-rw-r--r--indra/llrender/llgl.cpp6
-rw-r--r--indra/llrender/llgl.h1
-rw-r--r--indra/llrender/llglheaders.h4
-rw-r--r--indra/llrender/llglslshader.cpp2
-rw-r--r--indra/llrender/llshadermgr.cpp6
-rw-r--r--indra/llrender/llshadermgr.h4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl3
-rw-r--r--indra/newview/lldrawpoolpbropaque.cpp38
-rw-r--r--indra/newview/llface.cpp5
-rw-r--r--indra/newview/llmaterialeditor.cpp150
-rw-r--r--indra/newview/llreflectionmapmanager.cpp13
-rw-r--r--indra/newview/llviewershadermgr.cpp1
-rw-r--r--indra/newview/llvovolume.h138
18 files changed, 275 insertions, 127 deletions
diff --git a/indra/cmake/GLEXT.cmake b/indra/cmake/GLEXT.cmake
index 9fd3923bfd..a749644202 100644
--- a/indra/cmake/GLEXT.cmake
+++ b/indra/cmake/GLEXT.cmake
@@ -2,9 +2,7 @@
include(Prebuilt)
if (NOT USESYSTEMLIBS)
- if (WINDOWS OR LINUX)
- use_prebuilt_binary(glext)
- endif (WINDOWS OR LINUX)
+ use_prebuilt_binary(glext)
use_prebuilt_binary(glh_linear)
set(GLEXT_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include)
endif (NOT USESYSTEMLIBS)
diff --git a/indra/cmake/LLRender.cmake b/indra/cmake/LLRender.cmake
index 868922451f..2d9d3725ad 100644
--- a/indra/cmake/LLRender.cmake
+++ b/indra/cmake/LLRender.cmake
@@ -3,10 +3,12 @@
include(Variables)
include(FreeType)
include(GLH)
+include(GLEXT)
set(LLRENDER_INCLUDE_DIRS
${LIBS_OPEN_DIR}/llrender
${GLH_INCLUDE_DIR}
+ ${GLEXT_INCLUDE_DIR}
)
if (BUILD_HEADLESS)
diff --git a/indra/llprimitive/llgltfloader.cpp b/indra/llprimitive/llgltfloader.cpp
index 3ec11f70c6..6041c9c273 100644
--- a/indra/llprimitive/llgltfloader.cpp
+++ b/indra/llprimitive/llgltfloader.cpp
@@ -24,7 +24,7 @@
* $/LicenseInfo$
*/
-#include "LLGLTFLoader.h"
+#include "llgltfloader.h"
// Import & define single-header gltf import/export lib
#define TINYGLTF_IMPLEMENTATION
@@ -43,7 +43,7 @@
// Additionally, disable inclusion of STB header files entirely with
// TINYGLTF_NO_INCLUDE_STB_IMAGE
// TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE
-#include "tinygltf\tiny_gltf.h"
+#include "tinygltf/tiny_gltf.h"
// TODO: includes inherited from dae loader. Validate / prune
@@ -68,7 +68,6 @@ static const std::string lod_suffix[LLModel::NUM_LODS] =
"_PHYS",
};
-const U32 LIMIT_MATERIALS_OUTPUT = 12;
LLGLTFLoader::LLGLTFLoader(std::string filename,
S32 lod,
@@ -94,7 +93,6 @@ LLGLTFLoader::LLGLTFLoader(std::string filename,
jointsFromNodes,
jointAliasMap,
maxJointsPerMesh ),
- mGeneratedModelLimit(modelLimit),
//mPreprocessGLTF(preprocess),
mMeshesLoaded(false),
mMaterialsLoaded(false)
diff --git a/indra/llprimitive/llgltfloader.h b/indra/llprimitive/llgltfloader.h
index 91389b5845..b4d6ca1940 100644
--- a/indra/llprimitive/llgltfloader.h
+++ b/indra/llprimitive/llgltfloader.h
@@ -158,7 +158,6 @@ private:
bool populateModelFromMesh(LLModel* pModel, const tinygltf::Mesh &mesh);
LLUUID imageBufferToTextureUUID(const gltf_texture& tex);
- U32 mGeneratedModelLimit; // Attempt to limit amount of generated submodels
// bool mPreprocessGLTF;
/* Below inherited from dae loader - unknown if/how useful here
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 1a9203ef02..7b1ed62dc9 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -455,6 +455,7 @@ LLGLManager::LLGLManager() :
mHasAnisotropic(FALSE),
mHasARBEnvCombine(FALSE),
mHasCubeMap(FALSE),
+ mHasCubeMapArray(FALSE),
mHasDebugOutput(FALSE),
mIsAMD(FALSE),
@@ -1069,6 +1070,7 @@ void LLGLManager::initExtensions()
mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts);
mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE;
mHasUniformBufferObject = ExtensionExists("GL_ARB_uniform_buffer_object", gGLHExts.mSysExts);
+ mHasCubeMapArray = ExtensionExists("GL_ARB_texture_cube_map_array", gGLHExts.mSysExts);
#if !LL_DARWIN
mHasPointParameters = ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
#endif
@@ -1181,6 +1183,10 @@ void LLGLManager::initExtensions()
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_draw_buffers" << LL_ENDL;
}
+ if (!mHasCubeMapArray)
+ {
+ LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_texture_cube_map_array" << LL_ENDL;
+ }
// Disable certain things due to known bugs
if (mIsIntel && mHasMipMapGeneration)
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index eea53ed01e..cd0b247ed8 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -114,6 +114,7 @@ public:
BOOL mHasAnisotropic;
BOOL mHasARBEnvCombine;
BOOL mHasCubeMap;
+ BOOL mHasCubeMapArray;
BOOL mHasDebugOutput;
BOOL mHassRGBTexture;
BOOL mHassRGBFramebuffer;
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index c53631dc7b..154f1aa2bd 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -577,11 +577,13 @@ extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
//----------------------------------------------------------------------------
// LL_DARWIN
+#define GL_GLEXT_LEGACY
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#define GL_EXT_separate_specular_color 1
-#include <OpenGL/glext.h>
+#define GL_GLEXT_PROTOTYPES
+#include "GL/glext.h"
#include "GL/glh_extensions.h"
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 0212c605c3..67f82c9c5e 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -452,7 +452,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
#ifdef GL_INTERLEAVED_ATTRIBS
if (varying_count > 0 && varyings)
{
- glTransformFeedbackVaryings(mProgramObject, varying_count, varyings, GL_INTERLEAVED_ATTRIBS);
+ glTransformFeedbackVaryings((GLuint64) mProgramObject, varying_count, varyings, GL_INTERLEAVED_ATTRIBS);
}
#endif
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 09d3f95736..896c4d2366 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1170,10 +1170,14 @@ void LLShaderMgr::initAttribsAndUniforms()
llassert(mReservedUniforms.size() == LLShaderMgr::PROJECTOR_AMBIENT_LOD+1);
mReservedUniforms.push_back("color");
-
+ mReservedUniforms.push_back("emissiveColor");
+ mReservedUniforms.push_back("metallicFactor");
+ mReservedUniforms.push_back("roughnessFactor");
+
mReservedUniforms.push_back("diffuseMap");
mReservedUniforms.push_back("altDiffuseMap");
mReservedUniforms.push_back("specularMap");
+ mReservedUniforms.push_back("emissiveMap");
mReservedUniforms.push_back("bumpMap");
mReservedUniforms.push_back("bumpMap2");
mReservedUniforms.push_back("environmentMap");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 067df6fa04..3c68aa5e79 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -74,9 +74,13 @@ public:
PROJECTOR_LOD, // "proj_lod"
PROJECTOR_AMBIENT_LOD, // "proj_ambient_lod"
DIFFUSE_COLOR, // "color"
+ EMISSIVE_COLOR, // "emissiveColor"
+ METALLIC_FACTOR, // "metallicFactor"
+ ROUGHNESS_FACTOR, // "roughnessFactor"
DIFFUSE_MAP, // "diffuseMap"
ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap"
SPECULAR_MAP, // "specularMap"
+ EMISSIVE_MAP, // "emissiveMap"
BUMP_MAP, // "bumpMap"
BUMP_MAP2, // "bumpMap2"
ENVIRONMENT_MAP, // "environmentMap"
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
index 1b5a1c82a2..5538b445fa 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
@@ -32,10 +32,18 @@
uniform sampler2D diffuseMap; //always in sRGB space
+uniform float metallicFactor;
+uniform float roughnessFactor;
+uniform vec3 emissiveColor;
+
#ifdef HAS_NORMAL_MAP
uniform sampler2D bumpMap;
#endif
+#ifdef HAS_EMISSIVE_MAP
+ uniform sampler2D emissiveMap;
+#endif
+
#ifdef HAS_SPECULAR_MAP
uniform sampler2D specularMap; // Packed: Occlusion, Metal, Roughness
#endif
@@ -76,8 +84,6 @@ void main()
// else
vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb;
- vec3 emissive = vec3(0);
-
#ifdef HAS_NORMAL_MAP
vec4 norm = texture2D(bumpMap, vary_texcoord1.xy);
norm.xyz = norm.xyz * 2 - 1;
@@ -105,6 +111,14 @@ void main()
vec3 spec = vec3(1,1,1);
#endif
+ spec.g *= roughnessFactor;
+ spec.b *= metallicFactor;
+
+ vec3 emissive = emissiveColor;
+#ifdef HAS_EMISSIVE_MAP
+ emissive *= texture2D(emissiveMap, vary_texcoord0.xy).rgb;
+#endif
+
#if DEBUG_BASIC
col.rgb = vec3( 1, 0, 1 );
diff --git a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
index 8c1323ba1a..ab5badf538 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
@@ -473,4 +473,5 @@ void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 no
fresnel = min(fresnel+envIntensity, 1.0);
reflected_color *= (envIntensity*fresnel)*brighten(spec.rgb);
color = mix(color.rgb, reflected_color, envIntensity);
- } \ No newline at end of file
+ }
+
diff --git a/indra/newview/lldrawpoolpbropaque.cpp b/indra/newview/lldrawpoolpbropaque.cpp
index 86b3ac0d46..0c257a33a5 100644
--- a/indra/newview/lldrawpoolpbropaque.cpp
+++ b/indra/newview/lldrawpoolpbropaque.cpp
@@ -99,30 +99,48 @@ void LLDrawPoolPBROpaque::renderDeferred(S32 pass)
{
LLDrawInfo& params = **i;
-//gGL.getTexUnit(0)->activate();
+ //gGL.getTexUnit(0)->activate();
- if (mShaderLevel > 1)
+ if (params.mTexture.notNull())
{
- if (params.mTexture.notNull())
- {
- gGL.getTexUnit(0)->bindFast(params.mTexture); // diffuse
- }
+ gGL.getTexUnit(0)->bindFast(params.mTexture); // diffuse
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
}
if (params.mNormalMap)
{
gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap);
}
+ else
+ {
+ // TODO: bind default normal map (???? WTF is it ???)
+ }
if (params.mSpecularMap)
{
gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap); // Packed Occlusion Roughness Metal
}
+ else
+ {
+ gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ if (params.mEmissiveMap)
+ {
+ gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::EMISSIVE_MAP, params.mEmissiveMap); // Packed Occlusion Roughness Metal
+ }
+ else
+ {
+ gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ gDeferredPBROpaqueProgram.uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, params.mGLTFMaterial->mRoughnessFactor);
+ gDeferredPBROpaqueProgram.uniform1f(LLShaderMgr::METALLIC_FACTOR, params.mGLTFMaterial->mMetallicFactor);
+ gDeferredPBROpaqueProgram.uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, params.mGLTFMaterial->mEmissiveColor.mV);
- // Similar to LLDrawPooLMaterials::pushMaterialsBatch(params, getVertexDataMask(), false);
LLRenderPass::pushBatch(params, getVertexDataMask(), FALSE, FALSE);
- //LLRenderPass::applyModelMatrix(params);
- //params.mVertexBuffer->setBufferFast(getVertexDataMask());
- //params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
}
}
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index d1ea5409ed..071e770811 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1384,6 +1384,11 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLColor4U color = tep->getColor();
+ if (tep->getGLTFMaterial())
+ {
+ color = tep->getGLTFMaterial()->mAlbedoColor;
+ }
+
if (rebuild_color)
{ //decide if shiny goes in alpha channel of color
if (tep &&
diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp
index 86f629db95..3c9d722b87 100644
--- a/indra/newview/llmaterialeditor.cpp
+++ b/indra/newview/llmaterialeditor.cpp
@@ -459,28 +459,115 @@ const tinygltf::Image* get_image_from_texture_index(const tinygltf::Model& model
return nullptr;
}
-static LLViewerFetchedTexture* get_texture(const std::string& folder, const tinygltf::Model& model, S32 texture_index)
+static LLImageRaw* get_texture(const std::string& folder, const tinygltf::Model& model, S32 texture_index)
{
- LLViewerFetchedTexture* ret = nullptr;
-
const tinygltf::Image* image = get_image_from_texture_index(model, texture_index);
+ LLImageRaw* rawImage = nullptr;
+
if (image != nullptr &&
image->bits == 8 &&
!image->image.empty() &&
image->component <= 4)
{
- LLPointer<LLImageRaw> rawImage = new LLImageRaw(&image->image[0], image->width, image->height, image->component);
+ rawImage = new LLImageRaw(&image->image[0], image->width, image->height, image->component);
rawImage->verticalFlip();
-
- ret = LLViewerTextureManager::getFetchedTexture(rawImage, FTType::FTT_LOCAL_FILE, true);
+ }
- ret->forceToSaveRawImage(0, F32_MAX);
+ return rawImage;
+}
+
+static void strip_alpha_channel(LLPointer<LLImageRaw>& img)
+{
+ if (img->getComponents() == 4)
+ {
+ LLImageRaw* tmp = new LLImageRaw(img->getWidth(), img->getHeight(), 3);
+ tmp->copyUnscaled4onto3(img);
+ img = tmp;
}
+}
+
+// copy red channel from src_img to dst_img
+// PRECONDITIONS:
+// dst_img must be 3 component
+// src_img and dst_image must have the same dimensions
+static void copy_red_channel(LLPointer<LLImageRaw>& src_img, LLPointer<LLImageRaw>& dst_img)
+{
+ llassert(src_img->getWidth() == dst_img->getWidth() && src_img->getHeight() == dst_img->getHeight());
+ llassert(dst_img->getComponents() == 3);
- // TODO: provide helpful error message if image fails to load
+ U32 pixel_count = dst_img->getWidth() * dst_img->getHeight();
+ U8* src = src_img->getData();
+ U8* dst = dst_img->getData();
+ S8 src_components = src_img->getComponents();
- return ret;
+ for (U32 i = 0; i < pixel_count; ++i)
+ {
+ dst[i * 3] = src[i * src_components];
+ }
+}
+
+static void pack_textures(tinygltf::Model& model, tinygltf::Material& material,
+ LLPointer<LLImageRaw>& albedo_img,
+ LLPointer<LLImageRaw>& normal_img,
+ LLPointer<LLImageRaw>& mr_img,
+ LLPointer<LLImageRaw>& emissive_img,
+ LLPointer<LLImageRaw>& occlusion_img,
+ LLPointer<LLViewerFetchedTexture>& albedo_tex,
+ LLPointer<LLViewerFetchedTexture>& normal_tex,
+ LLPointer<LLViewerFetchedTexture>& mr_tex,
+ LLPointer<LLViewerFetchedTexture>& emissive_tex)
+{
+ // TODO: downscale if needed
+ if (albedo_img)
+ {
+ albedo_tex = LLViewerTextureManager::getFetchedTexture(albedo_img, FTType::FTT_LOCAL_FILE, true);
+ }
+
+ if (normal_img)
+ {
+ strip_alpha_channel(normal_img);
+ normal_tex = LLViewerTextureManager::getFetchedTexture(normal_img, FTType::FTT_LOCAL_FILE, true);
+ }
+
+ if (mr_img)
+ {
+ strip_alpha_channel(mr_img);
+
+ if (occlusion_img && material.pbrMetallicRoughness.metallicRoughnessTexture.index != material.occlusionTexture.index)
+ {
+ // occlusion is a distinct texture from pbrMetallicRoughness
+ // pack into mr red channel
+ int occlusion_idx = material.occlusionTexture.index;
+ int mr_idx = material.pbrMetallicRoughness.metallicRoughnessTexture.index;
+ if (occlusion_idx != mr_idx)
+ {
+ //scale occlusion image to match resolution of mr image
+ occlusion_img->scale(mr_img->getWidth(), mr_img->getHeight());
+
+ copy_red_channel(occlusion_img, mr_img);
+ }
+ }
+ }
+ else if (occlusion_img)
+ {
+ //no mr but occlusion exists, make a white mr_img and copy occlusion red channel over
+ mr_img = new LLImageRaw(occlusion_img->getWidth(), occlusion_img->getHeight(), 3);
+ mr_img->clear(255, 255, 255);
+ copy_red_channel(occlusion_img, mr_img);
+
+ }
+
+ if (mr_img)
+ {
+ mr_tex = LLViewerTextureManager::getFetchedTexture(mr_img, FTType::FTT_LOCAL_FILE, true);
+ }
+
+ if (emissive_img)
+ {
+ strip_alpha_channel(emissive_img);
+ emissive_tex = LLViewerTextureManager::getFetchedTexture(emissive_img, FTType::FTT_LOCAL_FILE, true);
+ }
}
static LLColor4 get_color(const std::vector<double>& in)
@@ -545,41 +632,56 @@ void LLMaterialFilePicker::loadMaterial(const std::string& filename)
model_out.materials.resize(1);
// get albedo texture
- LLPointer<LLViewerFetchedTexture> albedo_tex = get_texture(folder, model_in, material_in.pbrMetallicRoughness.baseColorTexture.index);
+ LLPointer<LLImageRaw> albedo_img = get_texture(folder, model_in, material_in.pbrMetallicRoughness.baseColorTexture.index);
+ // get normal map
+ LLPointer<LLImageRaw> normal_img = get_texture(folder, model_in, material_in.normalTexture.index);
+ // get metallic-roughness texture
+ LLPointer<LLImageRaw> mr_img = get_texture(folder, model_in, material_in.pbrMetallicRoughness.metallicRoughnessTexture.index);
+ // get emissive texture
+ LLPointer<LLImageRaw> emissive_img = get_texture(folder, model_in, material_in.emissiveTexture.index);
+ // get occlusion map if needed
+ LLPointer<LLImageRaw> occlusion_img;
+ if (material_in.occlusionTexture.index != material_in.pbrMetallicRoughness.metallicRoughnessTexture.index)
+ {
+ occlusion_img = get_texture(folder, model_in, material_in.occlusionTexture.index);
+ }
+ LLPointer<LLViewerFetchedTexture> albedo_tex;
+ LLPointer<LLViewerFetchedTexture> normal_tex;
+ LLPointer<LLViewerFetchedTexture> mr_tex;
+ LLPointer<LLViewerFetchedTexture> emissive_tex;
+
+ pack_textures(model_in, material_in, albedo_img, normal_img, mr_img, emissive_img, occlusion_img,
+ albedo_tex, normal_tex, mr_tex, emissive_tex);
+
LLUUID albedo_id;
if (albedo_tex != nullptr)
{
+ albedo_tex->forceToSaveRawImage(0, F32_MAX);
albedo_id = albedo_tex->getID();
}
- // get metallic-roughness texture
- LLPointer<LLViewerFetchedTexture> mr_tex = get_texture(folder, model_in, material_in.pbrMetallicRoughness.metallicRoughnessTexture.index);
+ LLUUID normal_id;
+ if (normal_tex != nullptr)
+ {
+ normal_tex->forceToSaveRawImage(0, F32_MAX);
+ normal_id = normal_tex->getID();
+ }
LLUUID mr_id;
if (mr_tex != nullptr)
{
+ mr_tex->forceToSaveRawImage(0, F32_MAX);
mr_id = mr_tex->getID();
}
- // get emissive texture
- LLPointer<LLViewerFetchedTexture> emissive_tex = get_texture(folder, model_in, material_in.emissiveTexture.index);
-
LLUUID emissive_id;
if (emissive_tex != nullptr)
{
+ emissive_tex->forceToSaveRawImage(0, F32_MAX);
emissive_id = emissive_tex->getID();
}
- // get normal map
- LLPointer<LLViewerFetchedTexture> normal_tex = get_texture(folder, model_in, material_in.normalTexture.index);
-
- LLUUID normal_id;
- if (normal_tex != nullptr)
- {
- normal_id = normal_tex->getID();
- }
-
mME->setAlbedoId(albedo_id);
mME->setMetallicRoughnessId(mr_id);
mME->setEmissiveId(emissive_id);
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index bde8c0c51c..583c6de77b 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -109,12 +109,6 @@ void LLReflectionMapManager::update()
}
}
- // =============== TODO -- move to an init function =================
-
- // naively drop probes every 16m as we move the camera around for now
- // later, use LLSpatialPartition to manage probes
- const F32 PROBE_SPACING = 16.f;
- const U32 MAX_PROBES = 8;
LLVector4a camera_pos;
camera_pos.load3(LLViewerCamera::instance().getOrigin().mV);
@@ -122,7 +116,7 @@ void LLReflectionMapManager::update()
// process kill list
for (auto& probe : mKillList)
{
- auto& iter = std::find(mProbes.begin(), mProbes.end(), probe);
+ auto const & iter = std::find(mProbes.begin(), mProbes.end(), probe);
if (iter != mProbes.end())
{
deleteProbe(iter - mProbes.begin());
@@ -143,7 +137,6 @@ void LLReflectionMapManager::update()
{
return;
}
- const F32 UPDATE_INTERVAL = 5.f; //update no more than once every 5 seconds
bool did_update = false;
@@ -366,7 +359,7 @@ void LLReflectionMapManager::deleteProbe(U32 i)
// remove from any Neighbors lists
for (auto& other : probe->mNeighbors)
{
- auto& iter = std::find(other->mNeighbors.begin(), other->mNeighbors.end(), probe);
+ auto const & iter = std::find(other->mNeighbors.begin(), other->mNeighbors.end(), probe);
llassert(iter != other->mNeighbors.end());
other->mNeighbors.erase(iter);
}
@@ -599,7 +592,7 @@ void LLReflectionMapManager::updateNeighbors(LLReflectionMap* probe)
for (auto& other : probe->mNeighbors)
{
- auto& iter = std::find(other->mNeighbors.begin(), other->mNeighbors.end(), probe);
+ auto const & iter = std::find(other->mNeighbors.begin(), other->mNeighbors.end(), probe);
llassert(iter != other->mNeighbors.end()); // <--- bug davep if this ever happens, something broke badly
other->mNeighbors.erase(iter);
}
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 49eba9856c..e76f0b36ee 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -1650,6 +1650,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPBROpaqueProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredPBROpaqueProgram.addPermutation("HAS_NORMAL_MAP", "1");
gDeferredPBROpaqueProgram.addPermutation("HAS_SPECULAR_MAP", "1");
+ gDeferredPBROpaqueProgram.addPermutation("HAS_EMISSIVE_MAP", "1");
gDeferredPBROpaqueProgram.addPermutation("DIFFUSE_ALPHA_MODE", "0");
success = make_rigged_variant(gDeferredPBROpaqueProgram, gDeferredSkinnedPBROpaqueProgram);
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index 1ca6b49c7d..f0a4fd427e 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -114,39 +114,39 @@ public:
};
public:
- LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
- /*virtual*/ void markDead(); // Override (and call through to parent) to clean up media references
+ LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
+ void markDead() override; // Override (and call through to parent) to clean up media references
- /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
+ LLDrawable* createDrawable(LLPipeline *pipeline) override;
void deleteFaces();
void animateTextures();
BOOL isVisible() const ;
- /*virtual*/ BOOL isActive() const;
- /*virtual*/ BOOL isAttachment() const;
- /*virtual*/ BOOL isRootEdit() const; // overridden for sake of attachments treating themselves as a root object
- /*virtual*/ BOOL isHUDAttachment() const;
+ BOOL isActive() const override;
+ BOOL isAttachment() const override;
+ BOOL isRootEdit() const override; // overridden for sake of attachments treating themselves as a root object
+ BOOL isHUDAttachment() const override;
void generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point);
- /*virtual*/ BOOL setParent(LLViewerObject* parent);
- S32 getLOD() const { return mLOD; }
+ /*virtual*/ BOOL setParent(LLViewerObject* parent) override;
+ S32 getLOD() const override { return mLOD; }
void setNoLOD() { mLOD = NO_LOD; mLODChanged = TRUE; }
bool isNoLOD() const { return NO_LOD == mLOD; }
- const LLVector3 getPivotPositionAgent() const;
+ const LLVector3 getPivotPositionAgent() const override;
const LLMatrix4& getRelativeXform() const { return mRelativeXform; }
const LLMatrix3& getRelativeXformInvTrans() const { return mRelativeXformInvTrans; }
- /*virtual*/ const LLMatrix4 getRenderMatrix() const;
+ /*virtual*/ const LLMatrix4 getRenderMatrix() const override;
typedef std::map<LLUUID, S32> texture_cost_t;
U32 getRenderCost(texture_cost_t &textures) const;
- /*virtual*/ F32 getEstTrianglesMax() const;
- /*virtual*/ F32 getEstTrianglesStreamingCost() const;
- /* virtual*/ F32 getStreamingCost() const;
- /*virtual*/ bool getCostData(LLMeshCostData& costs) const;
+ /*virtual*/ F32 getEstTrianglesMax() const override;
+ /*virtual*/ F32 getEstTrianglesStreamingCost() const override;
+ /* virtual*/ F32 getStreamingCost() const override;
+ /*virtual*/ bool getCostData(LLMeshCostData& costs) const override;
- /*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const;
- /*virtual*/ U32 getHighLODTriangleCount();
+ /*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const override;
+ /*virtual*/ U32 getHighLODTriangleCount() override;
/*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
@@ -157,7 +157,7 @@ public:
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
- );
+ ) override;
LLVector3 agentPositionToVolume(const LLVector3& pos) const;
LLVector3 agentDirectionToVolume(const LLVector3& dir) const;
@@ -167,17 +167,17 @@ public:
BOOL getVolumeChanged() const { return mVolumeChanged; }
- /*virtual*/ F32 getRadius() const { return mVObjRadius; };
- const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const;
+ F32 getVObjRadius() const override { return mVObjRadius; };
+ const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const override;
- void markForUpdate(BOOL priority);
+ void markForUpdate(BOOL priority) override;
void markForUnload() { LLViewerObject::markForUnload(TRUE); mVolumeChanged = TRUE; }
void faceMappingChanged() { mFaceMappingChanged=TRUE; };
- /*virtual*/ void onShift(const LLVector4a &shift_vector); // Called when the drawable shifts
+ /*virtual*/ void onShift(const LLVector4a &shift_vector) override; // Called when the drawable shifts
- /*virtual*/ void parameterChanged(U16 param_type, bool local_origin);
- /*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin);
+ /*virtual*/ void parameterChanged(U16 param_type, bool local_origin) override;
+ /*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin) override;
// update mReflectionProbe based on isReflectionProbe()
void updateReflectionProbePtr();
@@ -185,40 +185,40 @@ public:
/*virtual*/ U32 processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num, const EObjectUpdateType update_type,
- LLDataPacker *dp);
-
- /*virtual*/ void setSelected(BOOL sel);
- /*virtual*/ BOOL setDrawableParent(LLDrawable* parentp);
-
- /*virtual*/ void setScale(const LLVector3 &scale, BOOL damped);
-
- /*virtual*/ void changeTEImage(S32 index, LLViewerTexture* new_image) ;
- /*virtual*/ void setNumTEs(const U8 num_tes);
- /*virtual*/ void setTEImage(const U8 te, LLViewerTexture *imagep);
- /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid);
- /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color);
- /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color);
- /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump);
- /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny);
- /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright);
- /*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump);
- /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags);
- /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
- /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
+ LLDataPacker *dp) override;
+
+ /*virtual*/ void setSelected(BOOL sel) override;
+ /*virtual*/ BOOL setDrawableParent(LLDrawable* parentp) override;
+
+ /*virtual*/ void setScale(const LLVector3 &scale, BOOL damped) override;
+
+ /*virtual*/ void changeTEImage(S32 index, LLViewerTexture* new_image) override;
+ /*virtual*/ void setNumTEs(const U8 num_tes) override;
+ /*virtual*/ void setTEImage(const U8 te, LLViewerTexture *imagep) override;
+ /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid) override;
+ /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color) override;
+ /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color) override;
+ /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump) override;
+ /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny) override;
+ /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright) override;
+ /*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump) override;
+ /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags) override;
+ /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow) override;
+ /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) override;
static void setTEMaterialParamsCallbackTE(const LLUUID& objectID, const LLMaterialID& pMaterialID, const LLMaterialPtr pMaterialParams, U32 te);
- /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams);
- /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t);
- /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s);
- /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t);
- /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen);
- /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media);
- /*virtual*/ BOOL setMaterial(const U8 material);
+ /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) override;
+ /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t) override;
+ /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s) override;
+ /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t) override;
+ /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen) override;
+ /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media) override;
+ /*virtual*/ BOOL setMaterial(const U8 material) override;
void setTexture(const S32 face);
S32 getIndexInTex(U32 ch) const {return mIndexInTex[ch];}
- /*virtual*/ BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false);
+ /*virtual*/ BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false) override;
void updateSculptTexture();
void setIndexInTex(U32 ch, S32 index) { mIndexInTex[ch] = index ;}
void sculpt();
@@ -227,21 +227,21 @@ public:
void* user_data, S32 status, LLExtStat ext_status);
void updateRelativeXform(bool force_identity = false);
- /*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
- /*virtual*/ void updateFaceSize(S32 idx);
- /*virtual*/ BOOL updateLOD();
- void updateRadius();
- /*virtual*/ void updateTextures();
+ /*virtual*/ BOOL updateGeometry(LLDrawable *drawable) override;
+ /*virtual*/ void updateFaceSize(S32 idx) override;
+ /*virtual*/ BOOL updateLOD() override;
+ void updateRadius() override;
+ /*virtual*/ void updateTextures() override;
void updateTextureVirtualSize(bool forced = false);
void updateFaceFlags();
void regenFaces();
BOOL genBBoxes(BOOL force_global);
void preRebuild();
- virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max);
- virtual F32 getBinRadius();
+ virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max) override;
+ virtual F32 getBinRadius() override;
- virtual U32 getPartitionType() const;
+ virtual U32 getPartitionType() const override;
// For Lights
void setIsLight(BOOL is_light);
@@ -300,11 +300,11 @@ public:
// Flexible Objects
U32 getVolumeInterfaceID() const;
- virtual BOOL isFlexible() const;
- virtual BOOL isSculpted() const;
- virtual BOOL isMesh() const;
- virtual BOOL isRiggedMesh() const;
- virtual BOOL hasLightTexture() const;
+ virtual BOOL isFlexible() const override;
+ virtual BOOL isSculpted() const override;
+ virtual BOOL isMesh() const override;
+ virtual BOOL isRiggedMesh() const override;
+ virtual BOOL hasLightTexture() const override;
BOOL isVolumeGlobal() const;
@@ -321,12 +321,12 @@ public:
void onSetExtendedMeshFlags(U32 flags);
void setExtendedMeshFlags(U32 flags);
bool canBeAnimatedObject() const;
- bool isAnimatedObject() const;
- virtual void onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent);
- virtual void afterReparent();
+ bool isAnimatedObject() const override;
+ virtual void onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent) override;
+ virtual void afterReparent() override;
//virtual
- void updateRiggingInfo();
+ void updateRiggingInfo() override;
S32 mLastRiggingInfoLOD;
// Functions that deal with media, or media navigation